Koleksi Base

BASE LAYOUTS

Temukan inspirasi base layouts terbaik dari AAA GANG untuk pertahanan dan seranganmu. Data diambil otomatis dari berbagai sumber.

38 layouts
Itzu Global Anti-3
TH 18

Itzu Global Anti-3

Esports1 Mei 2026

This Town Hall 18 layout is a trending base featured by pro-player Itzu. It is meticulously engineered to be extremely difficult to 3-star, especially against common meta strategies like Root Rider spam, Throwers, and heavy Royal Champion charges. The design utilizes a "Diamond-in-Box" wall structure that creates complex pathing, forcing main army forces to split while the core Town Hall 18 defenses—supported by the Monolith and inferno melt incoming troops.

With its centralized Town Hall and deep-set defensive layers, this base excels at protecting the core from high-value hero dives.

Pros

  • Root Rider Hard Counter: The specific compartment sizing and wall junctions are designed to confuse Root Rider targeting, preventing a clean path into the core.
  • Anti-RC Charge: High-DPS point defenses are strategically placed to intercept and neutralize Royal Champion charges before they can reach key objectives.
  • Pro-Verified Design: As a layout highlighted by Itzu, it has been tested against elite-level competition and current tournament-standard attacks.
  • Town Hall Isolation: The core is surrounded by high-HP buildings, ensuring that the Giga Poison and Town Hall defenses stay active as long as possible.

Cons

  • Precision Vulnerability: While strong against spam, a perfectly timed "Queen Charge Lavaloon" from a surgical angle could potentially bypass the pathing traps.
  • Clan Castle Dependence: The base relies heavily on a strong defensive CC (like Headhunters) to protect the core against high-level heroes.
  • Max Defense Requirement: Its effectiveness at the Global #1 level assumes all Town Hall 18 signature defenses are fully upgraded.

#ClashOfClans #TH18 #ItzuBase #Anti3Star #Global1Base #LegendLeague #CoCStrategy

0
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Global #1 Defender
TH 18

Global #1 Defender

Esports1 Mei 2026

This Town Hall 18 layout is a top trending Global #1 Base used by the highest-ranked players in the Legend League Tournament. The core strategy of this design is to counter elite Hero Charges by utilizing a continuous outer wall layer with only small, deceptive openings. This forced pathing makes hero movements extremely difficult to predict, often leading them to circle the entire perimeter while being picked off by long-range defenses.

For maximum effectiveness, the Clan Castle should be filled with 6 Headhunters and 1 Furnace to instantly melt any heroes that manage to breach the inner compartments.

Pros

  • Elite Hero Counter: The base is specifically engineered to stop the "Hero Charge" meta by forcing Heroes to walk around the wall rather than entering the core.
  • Proven Performance: This layout has been used to maintain the #1 Global position, proving its resilience against the world's best attackers.
  • Lethal CC Defense: Using 6 Headhunters and a Furnace in the Clan Castle provides a devastating surprise for any Queen or Royal Champion dive.
  • Strategic Dead Zones: The wide gap between the outer wall and the main defensive cluster prevents easy funneling and "Chain Lightning" value.

Cons

  • Technical Complexity: The base's success relies on the attacker's inability to predict pathing; a very patient and precise funnel could potentially break the "moat" logic.
  • High-Level Requirement: This layout is designed for maxed Town Hall 18 defenses; its effectiveness relies on the high HP and damage of TH18-tier structures.
  • Wall Breaker Risks: While it counters standard charges, a well-placed Super Wall Breaker at a specific junction could open up multiple high-value compartments.

#ClashOfClans #TH18 #Global1Base #LegendLeague #AntiHero #BaseLayout #CoCStrategy

0
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Obstacle Edge Spawner
TH 18

Obstacle Edge Spawner

Funny1 Mei 2026

This Town Hall 18 layout is a dedicated Obstacle Spawning Base designed for collectors who want to decorate their village borders without spending Gems on Shovels of Obstacles. The design is a "Zero-Gap" compact square, where every single tile within the main village area is covered by a building, a wall, or the "white zone" (footprint) of a structure. By leaving no 2x2 or larger holes inside the base, the game's AI is forced to spawn new obstacles, like trees and special event decorations, exclusively on the outer rim of the map.

While its main purpose is aesthetic management, the sheer density of the buildings creates a chaotic environment for attackers who struggle with target priority.

Pros

  • Free Obstacle Management: Perfectly forces all new trees and event obstacles to spawn on the edge, saving you thousands of Gems on Shovels.
  • Anti-Funnel Density: Because buildings are packed so tightly together, it is extremely difficult for an attacker to create a clean funnel; troops often wander aimlessly around the outer "trash" ring.
  • Hidden Tesla Trap: The high density allows for unexpected Tesla farms and giant bomb placements that can surprise ground-based armies.
  • No "Hole" Vulnerability: Unlike spread-out bases, there are no internal gaps for attackers to drop troops directly into your core.

Cons

  • High Zap/Splash Value: The compact nature of this base means Lightning Spells, Overgrowth Spells, and E-Dragons can get massive chain value across multiple key defenses.
  • Low Defensive Tier: While annoying, this is not a professional war base; a high-level "Root Rider" or "Surgical Lavaloon" attack can usually steamroll through the dense clusters.
  • Limited Trap Options: You are forced to place traps in very specific spots to maintain the "No Gap" rule, making them more predictable for experienced players.

#ClashOfClans #TH18 #ObstacleBase #ClashCollector #BaseDesign #CoCStrategy #EdgeSpawn

6
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100-Wall Core Shield
TH 18

100-Wall Core Shield

War1 Mei 2026

This Town Hall 18 layout is a formidable Anti-Ground Trophy Base designed to make core penetration nearly impossible for ground-based armies. The hallmark of this design is its extreme wall density—utilizing roughly 100 wall segments specifically to encircle and isolate the Town Hall 18. This "layered fortress" approach creates a psychological and tactical barrier that often leads to failed attacks, as troops exhaust their high-damage abilities just trying to break into the inner sanctum.

The surrounding compartments are spread out to prevent easy funneling, ensuring that even if an attacker breaks the first few layers, their remaining forces are too thinned out to survive the Giga Poison and core defenses.

Pros

  • Ground Strategy Wall: The massive wall investment around the Town Hall makes it incredibly difficult for Root Riders or Queen Charges to reach the center without heavy spell support.
  • High Fail Rate: As seen in recent community reports, even experienced attackers fail to secure the Town Hall due to the sheer number of obstacles protecting it.
  • Defensive Depth: By concentrating the most powerful defenses behind multiple layers of walls, the base ensures that the Monolith and Multi-Infernos stay active for the majority of the raid.
  • Anti-Jump Efficiency: The spacing between the core wall layers is designed to be just wide enough that a single Jump Spell cannot bridge all the way to the Town Hall.

Cons

  • Air Vulnerability: Because so many walls are dedicated to the core, the outer perimeter defenses are slightly more exposed to high-skill air attacks like Lavaloon or Hydra.
  • Earthquake Value: While the walls are numerous, a well-placed set of Earthquake spells could potentially open up large sections of the core if the attacker identifies the anchor points.
  • Siege Machine Risk: A Log Launcher or Siege Barracks dropped from the correct angle can still slowly chip away at the layered defenses if not countered by CC troops.

#ClashOfClans #TH18 #BaseLayout #AntiGround #TrophyPushing #CoCStrategy #WallFortress

2
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X Shape Defender
TH 11

X Shape Defender

War30 Apr 2026

This Town Hall 11 layout is a highly effective Anti-3 Star base that utilizes a symmetrical X structure to disrupt enemy pathing. The design features an isolated Eagle Artillery at the very center, protected by multiple layers of walls and dead zones that prevent ground troops from diving straight into the core. As noted in recent ranked matches, this base is "painful to watch" for attackers because it excels at splitting army compositions and forcing them into high-damage corridors.

The outer layers are packed with high-HP buildings and resource storages to slow down the initial phase of the attack, ensuring the core defenses have maximum time to whittle down the enemy forces.

Pros

  • Exceptional Pathing: The shape design naturally baits defense-targeting troops like Hogs, Balloons, and Golems to circle around the core rather than entering it.
  • Centralized Eagle: By keeping the Eagle Artillery in the heart of the base, it can provide fire support across the entire map for almost the full duration of the attack.
  • Anti-Funnel Geometry: The diagonal wall placements make it difficult for attackers to use "Queen Walks" effectively, as the Queen will often walk away from the desired entry point.
  • Trap Synergy: Small compartments near the core are ideal for Tornado Traps and Giant Bombs to eliminate grouped-up troops like Miners or Bowlers.

Cons

  • Vulnerability to Edrags: The symmetrical and relatively compact nature of certain compartments can provide chain-value for Electro Dragons if the attacker sets a wide funnel.
  • Witch Spam: If an attacker uses a "Witch Slap" strategy from a wide angle, the skeletons can sometimes overwhelm the single-target defenses on the perimeter.
  • Queen Charge Risk: A very precise Queen Charge with a Jump Spell into the Eagle compartment can neutralize the base's biggest threat early on.

#ClashOfClans #TH11 #BaseAnalysis #Anti3Star #CoCStrategy #WarBase #ClashOn

0
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Itzu New Base
TH 18

Itzu New Base

Esports30 Apr 2026

This Town Hall 18 layout is a top-tier Anti-3 Star Meta Base, recently made famous for stopping world-class pro players in live tournaments. The design features a highly complex "Island Core" where the Town Hall 18 is isolated by dead zones, making pathing a nightmare for both ground and air units. By placing the Clan Castle—loaded with a high-HP troop mix like 6 Headhunters and a Furnace—near the center, it creates an immediate defensive response that can shred a hero dive in seconds.

The base is engineered to bait attackers into a 2-star "safe" entry, only to trap their remaining forces in the outer defensive rings, leading to the 80% fails seen in competitive play.

Pros

  • Pro-Tested Resilience: Successfully defended against elite attackers (like Itzu) in tournament settings, proving its viability against the current TH18 meta.
  • Dead Zone Mastery: The use of empty spaces between compartments ensures that troops like Root Riders or Dragons often "circle" the high-value core rather than entering it.
  • Lethal CC Composition: The recommended CC (6 HH + Furnace) provides an overwhelming defense against hero-heavy entries, especially Queen Charges.
  • Anti-Blimp Value: Spread-out core defenses ensure that even a successful "Super Archer" or "Blizzard" blimp cannot gain enough value to collapse the entire base.

Cons

  • Surgical Vulnerability: A perfectly timed "Surgical Lavaloon" or a highly precise "Queen Charge" from a specific angle could potentially break the pathing logic.
  • Zap-Quake Windows: Some defensive layers are vulnerable to high-level Lightning/Earthquake spell combos if the attacker identifies the anchor points.
  • Execution Heavy: This base relies on max-level defenses and traps; its effectiveness is significantly reduced if the TH18 signature defenses are under-leveled.

#ClashOfClans #TH18 #EsportsBase #Anti3Star #LegendLeague #CoCStrategy #ProBase

3
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Ultimate Anti-Air Wall
TH 18

Ultimate Anti-Air Wall

Legends29 Apr 2026

This Town Hall 18 layout is a premier Anti-Air Legend Base, specifically engineered to shut down Lava Hound and Dragon Rider spam. As reported in recent Legend League 1 matches, even skilled attackers struggle to secure a 2-star, as the core is protected by a lethal concentration of Air Sweepers, Seeking Air Mines, and the Town Hall 18 Giga Rage.

The base uses a wide-box structure that forces air units to cluster toward the center, where they are overwhelmed by the combined fire of the Monolith and specialized TH18 defensive upgrades.

Pros

  • Massive Core DPS: The concentration of defenses around the Town Hall makes it nearly impossible for Dragon Riders to survive long enough to secure the TH.
  • Sweeper Synergy: Strategically placed Air Sweepers create constant pushback, forcing air troops to stay under the fire of the Multi-Infernos and Monolith for longer.
  • Air Mine Clusters: Specifically designed "Seeker Zones" around the Town Hall 18 catch Lava Hounds and Dragons before they can soak up damage for the rest of the army.
  • Anti-2 Star Logic: The layout is spread in a way that often results in a "high percentage 1-star" fail, protecting your trophy count in Legend League.

Cons

  • Ground Vulnerability: While specialized against air, a well-executed "Root Rider" or "Queen Charge" from a ground entry might bypass the air-specific trap logic.
  • Zap-Value: Some defensive clusters are tightly packed, potentially giving an attacker high value if they bring multiple Lightning and Earthquake spells.
  • Outer Ring Weakness: The perimeter buildings are relatively spread out, making it easy for an attacker to secure at least 50% if they use their heroes surgically.

#ClashOfClans #TH18 #LegendsLeague #AntiAir #BaseAnalysis #CoCStrategy #ClashOn

0
0
Wall Breaker Trap
TH 18

Wall Breaker Trap

Legends29 Apr 2026

This Town Hall 18 layout is a specialized Anti-Ground Fortress designed to exploit poor army composition. As noted by frustrated attackers, this base is a nightmare for those who forget to bring Wall Breakers or Super Wall Breakers. The design uses a "Boxed" architecture where the Town Hall 18 core is shielded by layers of thick walls and high-HP structures.

Without a way to punch through the layers, ground units (like Root Riders or PEKKAs) are forced to follow long, predictable paths around the perimeter, staying within range of the Monolith and Multi-Infernos for the entire duration of the raid.

Pros

  • Ground Strategy Counter: Extremely effective against ground-heavy spam attacks that lack surgical wall-breaking or jump spells.
  • Core Protection: The Town Hall is centered and surrounded by high-damage point defenses, making it very difficult to reach without a dedicated siege machine.
  • Value Isolation: Key defenses like the Eagle Artillery and Scatters are placed in isolated pockets to prevent "chain" damage or easy pathing between them.
  • Time-Out Specialist: By forcing troops to walk the long way around, this base frequently causes 1-star time fails.

Cons

  • Air Vulnerability: Because so much emphasis is placed on ground pathing and walls, a well-executed "Lavaloon" or "Hydra" air attack can bypass the maze entirely.
  • Siege Drill/Blimp Risk: A Battle Blimp or a Siege Drill can skip the outer wall layers and drop troops directly onto the Town Hall.
  • Jump Spell Weakness: While it punishes a lack of wall breakers, a single well-placed Jump Spell can bridge two major compartments, negating the "maze" effect.

#ClashOfClans #TH18 #BaseLayout #AntiGround #WarBase #CoCStrategy #RankedDefense

2
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Pro Esport Anti-3
TH 18

Pro Esport Anti-3

Esports28 Apr 2026

This Town Hall 18 layout is a top-tier Esport Player Base, featuring original trap placements designed to punish the most common high-level meta attacks. The base uses a highly segmented "Symmetrical Box" design where the Town Hall 18 is isolated in a central fortress, flanked by Multi-Infernos and the Monolith. This creates a "Kill Zone" in the center that is extremely difficult to penetrate without losing the core of your army to the Giga Poison.

Because it was designed by a pro player, the spacing between buildings is pixel-perfect to deny value from Chain Lightning and Super Archer Blimps.

Pros

  • Original Trap Logic: Unlike standard bases, the traps here are placed in unconventional spots to surprise experienced attackers and shut down Queen Charges or Royal Champion dives.
  • Anti-Blimp Spacing: The gap between the Town Hall and surrounding high-value targets (like Scatters or Eagle) is large enough to render Invisibility Spells less effective for Blimp entries.
  • Balanced Core: The core features a mix of high-DPS point defense and splash damage, making it equally effective against "Root Rider" ground spam and "Lavaloon" air attacks.
  • Time-Wasting Perimeter: The outer defensive ring is designed to "peel" away support troops, leaving the main heroes isolated as they enter the base.

Cons

  • High Technicality: This base is built for max-level Town Hall 18 defenses; its effectiveness drops significantly if key buildings like the Monolith are under-leveled.
  • Freeze Value: A perfectly placed Freeze Spell can sometimes hit multiple core defenses if the attacker manages to reach the very center.
  • Complex Pathing: While it confuses attackers, it also requires the player to be very active in checking replay logs to tweak trap positions based on their current trophy range.

#ClashOfClans #TH18 #EsportBase #ProLayout #Anti3Star #LegendsLeague #CoCStrategy

19
2
Top Legend League
TH 18

Top Legend League

Legends28 Apr 2026

This Town Hall 18 base is a professional-grade Legends League Layout, optimized for high-trophy pushing. The design features a "Nested Diamond" structure that creates a massive buffer zone around the core Town Hall 18. By centering the Town Hall alongside the Monolith and specialized TH18 defenses, the base forces attackers into a high-damage "death pit" where the Giga Poison and concentrated fire can quickly evaporate even the strongest hero dives.

The symmetry is designed to bait attackers into a predictable entry, where original trap placements (as noted by the designer) are waiting to shut down common meta strategies like Root Rider spam or Electro Titan smashes.

Pros

  • Optimized Trap Placement: Unlike standard internet bases, this layout features "original traps" designed to catch high-level players off guard, specifically targeting the Royal Champion and Blimp entries.
  • Balanced Air & Ground: The wide distribution of Air Defenses and Multi-Infernos ensures that the base isn't easily overwhelmed by either mass air (Dragons/Hydra) or heavy ground pushes.
  • High-Value Spacing: Key structures are spaced precisely to minimize "chain" value from Electro Dragons or the Archer Queen's equipment.
  • Legend-Proven: Specifically designed for the EOD 5300+ trophy range, meaning it has been tested against the game's top 1% of attackers.

Cons

  • Execution Dependent: The base relies heavily on high-level defenses; if your Archer Towers or X-Bows are under-leveled, the outer ring will fall too quickly.
  • Symmetry Risk: Highly skilled attackers who recognize this diamond meta may know the exact "corner-cut" required to path directly to the core.
  • Time Sensitivity: If an attacker manages to clear the core early, the spread-out nature of the outer buildings makes it susceptible to a clean-up 3-star if there's enough time left.

#ClashOfClans #TH18 #LegendsLeague #BaseLayout #Anti3Star #CoCStrategy #ProBase

1
0
Anti Thrower Base
TH 18

Anti Thrower Base

War27 Apr 2026

This Town Hall 18 layout is a premier Esports Style Base, engineered to survive against the most coordinated pro-level attacks. The design revolves around a "Segmented Diamond" architecture, where the core Town Hall is isolated by multiple layers of empty space and high-HP walls. This creates a massive pathing headache, as troops are naturally baited to circle the outer defensive ring while the core defenses—like the Monolith and Multi-Infernos—pick them off from a distance.

The symmetry is not just for looks; it makes identifying the "weak side" nearly impossible, often forcing attackers into a 1-star time fail.

Pros

  • Exceptional Pathing: The double-layered "moat" around the center ensures that ground troops (like Root Riders) and Heroes will likely walk around the Town Hall instead of into it.
  • Anti-Blimp Core: The spacing between the Town Hall and other key structures is perfectly calculated to deny value to Super Archer or Blizzard blimps.
  • High DPS Saturation: The core is packed with high-damage-per-second units that can delete a Royal Champion or Barbarian King in seconds if they enter unsupported.
  • Symmetrical Confusion: Attackers cannot easily find a clear entry point, which often leads to hesitation and a loss of momentum.

Cons

  • Zap-Quake Vulnerability: If certain air defenses or infernos are positioned too closely, a precise Zap-Quake spell combo could open a path earlier than intended.
  • Queen Charge Skill: An extremely high-skill Queen Charge could potentially "break" a corner of the diamond if the funnel is set with perfect timing.
  • Time Fail Risk: While it's great for defense, the spread-out nature means that if the core falls, the rest of the base offers little resistance to a clean-up.

#ClashOfClans #TH18 #EsportsBase #ProLayout #CoCStrategy #Anti3Star #LegendLeague

4
0
Anti 3 Star
TH 9

Anti 3 Star

War27 Apr 2026

This is a Town Hall 9 war/trophy base featuring a compartmentalized grid layout with corner Tesla placement. The base uses a symmetrical design with the Town Hall centrally protected behind multiple wall layers and compartments. The corner Tesla placement (all Hidden Teslas positioned at base corners) makes it extremely effective against 3-star attacks while also providing excellent lightning spell protection. This layout is specifically designed to minimize 3-star potential while maximizing defensive value through smart positioning.


Layout Description

  • Core: Town Hall is centrally positioned behind multiple wall compartments
  • Wall Style: Grid pattern with compartmentalized sections and tight corridors
  • Defense Placement: Mortars, Wizards Towers, and Air Defenses spread across sections
  • Tesla Placement: All Hidden Teslas positioned at base corners for corner Tesla advantage
  • Clan Castle: Near the core for maximum clan troop support
  • Trap Distribution: Hidden traps embedded throughout corridors and compartments
  • Resource Buildings: Scattered around outer perimeter as buffer zones

Pros

  • Anti-3 Star Specialist — Corner Tesla placement makes 3-stars extremely difficult
  • Lightning Spell Resistant — Corner Teslas avoid concentrated lightning damage
  • Anti-Funneling — Grid compartments disrupt troop formation and funnel attempts
  • Balanced Defense — Good coverage against both air and ground attacks
  • War Base Effective — Excellent for war scenarios and trophy pushing
  • Troop Separation — Compartments isolate and separate attacking armies
  • Deep TH Protection — Multiple layers protect Town Hall from quick raids

Cons

  • Outdated TH Level — TH9 is lower level in modern Clash meta
  • Limited Air Defense — Fewer air defenses compared to higher TH levels
  • Vulnerable to Dragons — Dragon attacks with good spell usage can still 3-star
  • Resource Exposure — Resource buildings spread on edges are easily farmed
  • Lower Defensive Strength — TH9 defenses are weaker than TH10+
  • Predictable Layout — Symmetrical design reveals TH location quickly
  • Hog Rider Problem — Hogs can navigate compartments with proper healing

Best Defense Against

  • Barbarians, Archers, Goblins
  • Wallbreakers, Giants, Goblins
  • Early air attacks
  • Lightning-focused attacks

Weak Against

  • Dragon attacks with multiple healing spells
  • Well-executed Hog Rider attacks
  • P.E.K.K.A + support troops
  • Electro Dragon (if available at this level)

Base Type

War Base — Optimized for 3-star prevention and defensive star holding


Tags

#ClashOfClans #TH9 #AntiLightning #Anti3Star #WarBase #CornerTesla #GridBase #CompartmentBase #TH9Base #BaseLayout #DefenseStrategy #TrophyBase

3
0
Anti RC Maze
TH 18

Anti RC Maze

War26 Apr 2026

This is a Town Hall 18 Legends League base featuring a complex maze-like compartment design. The base uses an intricate labyrinth wall pattern with multiple overlapping compartments and tight corridors that create a highly effective anti-ground structure. The Town Hall is buried deep within the central maze surrounded by strategically placed defenses and hidden traps. The tight spacing and corridor layout makes it nearly impossible for ground armies to maintain formation and push efficiently toward the core.


Layout Description

  • Core: Town Hall is deeply centered within multiple maze layers
  • Wall Style: Labyrinth/maze pattern with tight corridors and overlapping compartments
  • Defense Placement: Monoliths, Scattershots, and Eagle Artillery positioned across maze sections
  • Clan Castle: Deep inside core surrounded by maze walls for maximum protection
  • Trap System: Hidden traps embedded throughout corridors to punish advancing troops
  • Hero Placement: Heroes stationed at critical maze junctions and entry points
  • Resource Buildings: Scattered across outer perimeter as buffer zones

Pros

  • Anti-Ground Dominant — Maze structure completely neutralizes ground troop formations
  • Anti-Funneling Expert — Tight corridors prevent effective troop funneling from any angle
  • Troop Containment — Compartments isolate and separate attacking armies
  • Deep TH Protection — Multiple maze layers between outer edge and Town Hall
  • Time Drain — Ground armies waste precious time navigating through corridors
  • Anti-3 Star — Extremely difficult to achieve 3-stars due to TH depth
  • Legends League Meta — Perfect for maintaining defensive advantage in competitive play

Cons

  • Vulnerable to Air Attacks — Open spaces between maze sections create aerial pathways
  • Blimp Weakness — Blimp + Super Witch can skip maze entirely to reach core
  • Electro Dragon Problem — Electro Dragons can chain through compartments
  • Dragon Swarm Weakness — Mass Dragons with spells overwhelm defenses
  • Lower Loot Protection — Resource buildings on edges easily accessible for farming
  • Requires Max Walls — Less effective with lower wall upgrade levels
  • Air Superiority Loss — Base struggles against dedicated air-focused armies

Best Defense Against

  • RC Charge
  • Thrower, Archers, Goblins
  • Hog Riders, Dragons, P.E.K.K.A
  • Golems, Giants, Wallbreakers
  • All ground-based army compositions

Weak Against

  • Electro Dragons + support troops
  • Blimp + Super Witch combinations
  • Mass Dragons with healing spells
  • Air-focused hybrid attacks
  • Dragon Rider swarms

Tags

#ClashOfClans #TH18 #LegendsLeague #AntiGround #AntiFunneling #MazeBase #LabyrinthBase #CompartmentBase #CWLBase #BaseLayout #DefenseStrategy #TH18Base

6
0
Chinese Esport Meta
TH 18

Chinese Esport Meta

Esports25 Apr 2026

This Town Hall 18 layout is a formidable Chinese Esport Base, widely regarded for its ability to force 1-star fails even against pro-level attackers. The design utilizes a highly symmetrical "Double Diamond" wall structure that centers the Town Hall 18 core. By surrounding the TH with high-DPS units like the Monolith and Multi-Infernos, it creates a massive "kill zone" that punishes any troop that manages to penetrate the outer layers.

The base is specifically tuned to counter "Meteor Golem" and "Root Rider" spam by using narrow corridors that force troops to split, making a clean 3-star nearly impossible.

Pros

  • Pathing Disruption: The diamond-shaped outer layers are designed to make troops circle the base rather than diving the core, effectively "bleeding" the attacker's clock.
  • Core Lethality: With the Town Hall 18’s Giga Poison and the proximity of the Monolith, the center of the base can melt even the highest-level heroes in seconds.
  • Anti-Blimp Design: The air sweeper and trap placement around the core make it extremely risky to attempt a Super Archer or Blizzard blimp entry.
  • Balanced Defense: Excellent coverage against both mass ground (Root Riders) and high-level air meta (Dragons/Hydra).

Cons

  • Wall Breaker Value: While the pathing is awkward, a perfectly timed "Super Wall Breaker" chain could potentially open a direct line to the core if the attacker is patient.
  • Zap Sensitivity: Some high-value defensive clusters are close enough together that specific "Zap-Quake" combinations might remove key structures early.
  • Requires Max Defenses: To function at an "Esport" level, all TH18 unique defenses (like the Smasher/Longshot) must be fully upgraded to stop pro-tier hits.

#ClashOfClans #TH18 #ChineseEsport #BaseLayout #LegendLeague #CoCStrategy #Anti3Star

18
3
Anti 3 Star
TH 15

Anti 3 Star

War25 Apr 2026

This Town Hall 15 layout is a premier Anti-3 Star war base, featuring a sophisticated asymmetrical design. The base is built with a "segmented core" approach, where the Town Hall is isolated in its own high-damage compartment, flanked by Monolith and Spell Towers. This setup is specifically designed to maximize the "Giga Poison" effect and trap attacking forces in the center while they are under heavy fire from surrounding Scattershots and Infernos.

The layout uses "L-shaped" outer compartments to break the funnel of ground troops and force air units into high-density air defense zones.

Analysis & Performance

Pros

  • Monolith Placement: The Monolith is positioned deep enough to shred high-HP heroes (like the Barbarian King) but remains protected from quick sniping.
  • Spell Tower Synergy: Strategic use of Rage or Poison Spell Towers in the core makes the Town Hall compartment a "death zone" for any troop that enters.
  • Anti-Sarcher Blimp: The irregular spacing between key buildings reduces the value of a Super Archer Blimp, as it is harder to hit multiple core targets with one invisibility chain.

Cons

  • Root Rider Vulnerability: Like many TH15 bases, high-level Root Rider spam can potentially open up enough of the base for a follow-up hero dive.
  • Queen Charge Entry: A very skilled Queen Charge from the 6 o'clock position could potentially reach an Inferno and a Scattershot if the funnel is perfectly executed.
  • High Complexity: This base requires high-level defensive buildings (maxed TH15) to be fully effective; under-leveled defenses will struggle to hold the core.

#ClashOfClans #TH15 #BaseAnalysis #Anti3Star #WarBase #LegendsLeague #ClashOn

2
0
Anti 3 Star
TH 13

Anti 3 Star

War25 Apr 2026

This Town Hall 13 base is a formidable Anti-3 Star layout, specifically designed for high-level Clan Wars. It features an offset Town Hall protected by a heavy concentration of traps and Tesla towers, forcing attackers to approach from a disadvantageous angle. The Eagle Artillery is kept in a separate, high-value compartment at the opposite end to ensure it remains active for as long as possible during an attack.

The base utilizes a "Moat" style design around certain inferno towers to disrupt the pathing of melee ground troops and redirect them into high-damage zones.

Analysis & Performance

| Feature | Details | | :--- | :--- | | Primary Goal | Clan War / Anti-3 Star | | Base Type | Asymmetrical War Layout | | Defensive Focus | Pathing Disruption & Eagle Protection |

Pros

  • Strategic Value Spread: The Eagle Artillery, Town Hall, and Scattershots are well-separated, making it impossible for a single Siege Machine or spell combo to take them all out.
  • Anti-Queen Charge: The placement of Air Defenses and X-Bows makes it difficult for a Queen Charge to gain enough value without burning through multiple Rage and Freeze spells.
  • Ground Pathing: Wide compartments force ground troops like Pekkas or Yetis to walk around the walls rather than through them, keeping them under fire longer.

Cons

  • Blimp Vulnerability: A well-timed "Yeti Blimp" or "Sarcher Blimp" onto the Town Hall can secure a safe 2-star, even if the 3-star is prevented.
  • Hybrid Attacks: Expert "Hog-Miner Hybrid" players may find success if they can narrow down the base with a surgical Queen Charge.
  • Edrag Chaining: While spread out, some secondary buildings are close enough to allow Electro Dragon chains to provide high percentage damage if the funnel is set correctly.

#ClashOfClans #TH13 #BaseAnalysis #Anti3Star #WarBase #CoCStrategy #ClashOn

5
0
Strategic Pathing Fortress
TH 14

Strategic Pathing Fortress

War25 Apr 2026

This Town Hall 14 layout is a dedicated Anti-3 Star war base designed with advanced defensive mechanics. The core philosophy of this base is "Value Spreading"—the Town Hall and Eagle Artillery are placed on opposite sides to ensure a Battle Blimp or a single push cannot take out both. The center is anchored by a Multi-Inferno protected by a "Dead Zone," making it unreachable for the Archer Queen and confusing for ground troop AI.

With its awkward wall placements and healer-seeking mines on the perimeter, this base is specifically engineered to shut down Queen Charges and Flame Flingers before they can establish a funnel.

Analysis & Performance

| Feature | Details | | :--- | :--- | | Primary Goal | Competitive War / Anti-3 Star | | Base Type | Spread-out Technical Design | | Defensive Focus | Anti-Funneling & Dead Zones |

Pros

  • Superior Pathing: The gaps between walls and defensive clusters are designed to make Wall Breakers fail and cause defense-targeting troops to split up.
  • Queen-Walk Counter: Most Air Defenses and Infernos are placed deep enough that an Archer Queen cannot reach them from the outside, wasting the attacker's time and spells.
  • Anti-Blimp Value: High-value structures (Scatters, Eagle, TH) are widely separated, ensuring no single spell or Siege Machine gets "lucky" value.
  • RC Trap Zones: Interior compartments are rigged with Giant Bombs and Spring Traps specifically to neutralize the Royal Champion.

Cons

  • Builder Hut Levels: The current Level 1 Builder Huts lack defensive fire; upgrading them is essential to maximize the core's lethality.
  • Witch Vulnerability: Like many spread bases, a well-executed mass-unit attack (like Witches or Super Bowlers) could potentially overwhelm the wide layout if the funnel is set correctly.
  • High Technicality: This base relies on AI pathing; a very experienced attacker who understands "dead zones" might find a narrow entry point.

#ClashOfClans #TH14 #BaseAnalysis #Anti3Star #CoCStrategy #WarBase #ClashOn

3
0
Legendary Anti-3 Star
TH 14

Legendary Anti-3 Star

War25 Apr 2026

This Town Hall 14 layout is a battle-hardened Anti-3 Star Legend. Known for causing countless "fails" over the years, it utilizes an asymmetrical design that moves the Town Hall away from the dead center, forcing attackers to choose between a risky long-distance approach or a direct hit that leaves the rest of the base standing.

The base features wide moats and isolated defensive islands that effectively bait troops into circling the perimeter rather than diving into the core.

Analysis & Performance

| Feature | Details | | :--- | :--- | | Primary Goal | High-level War & Trophy Pushing | | Base Type | Asymmetrical Anti-3 Star | | Defensive Focus | Disrupted Pathing & Anti-Funnel |

Pros

  • Difficult Pathing: The irregular wall gaps and "dead zones" make it extremely hard for Smash attacks (like Pekka Bobat or Yeti Smash) to reach the core.
  • Anti-Queen Walk: High-damage point defenses are spread out to force early spell usage from attackers attempting a Queen Walk/Charge.
  • Clan Castle Placement: The centralized Clan Castle makes it difficult to lure out defending troops without committed a large portion of the army.

Cons

  • Blimp Vulnerability: Skilled players using a "Blizzard" or "Super Archer Blimp" can potentially gut the core if they land precisely between the Town Hall and the Eagle Artillery.
  • Edge Town Hall: While it prevents the 3-star, the offset Town Hall makes it relatively easy for 2-star trophy hunters to snipe.
  • Air Weakness: Large compartments can sometimes be exploited by Super Dragons or Hydra if the funnel is set perfectly on the corners.

#ClashOfClans #TH14 #BaseAnalysis #Anti3Star #LegendLeague #CoCStrategy

0
0
Obstacle Showcase Masterpiece
TH 15

Obstacle Showcase Masterpiece

Funny25 Apr 2026

This Town Hall 15 layout is a specialized Obstacle Showcase Base. Rather than prioritizing a traditional defensive meta, this design focuses on creating a "museum" aesthetic, meticulously organizing rare and seasonal obstacles collected over years of gameplay.

The core features a symmetrical, open-tiled pattern that highlights limited-edition decorations, while the defensive structures are pushed toward the perimeter in a decorative grid.

Analysis & Performance

| Feature | Details | | :--- | :--- | | Primary Goal | Obstacle & Decoration Display | | Base Type | Progress/Showcase Layout | | Defensive Style | Grid-based perimeter defense |

Pros

  • Visual Appeal: Perfectly organizes rare obstacles like Christmas trees, Halloween decorations, and special anniversary statues.
  • Easy Organization: The grid layout makes it simple to track building upgrades and resource levels.
  • Status Symbol: Effectively communicates the player's long-term dedication and history with the game.

Cons

  • Weak Defense: The open center makes it highly vulnerable to almost any high-level attack strategy (Queen Walk, E-Drags, Smash attacks).
  • Easy 3-Star: Lack of specialized compartments or "Island" towers means troops can path through the base with zero resistance.
  • Resource Risk: Storage units are relatively exposed, making it easy for attackers to farm loot.

#ClashOfClans #TH15 #BaseDesign #CoCObstacles #GamingShowcase #ClashOn

0
0
Anti-Root Core Trap
TH 15

Anti-Root Core Trap

Esports25 Apr 2026

This Town Hall 15 (TH15) layout is a specialized anti-3 star base featuring a highly centralized Town Hall protected by a dense core of heavy defenses. The design uses a complex network of internal compartments and "islands" for key structures like the Monolith and Scattershots. This setup is specifically engineered to disrupt the pathing of smash-style attacks, forcing high-HP troops to path around the core while being shredded by heavy fire.


Pros

  • Root Rider Counter: The intricate wall segments and compartment gaps are excellent at splitting up Root Riders and preventing a clean "straight-through" push.
  • Heavy Core DPS: The concentrated firepower around the Town Hall makes the final 50% of the base extremely difficult to secure without perfect spell timing.
  • Symmetry Baiting: While it looks balanced, the trap placements and defensive range overlaps are designed to punish attackers who attempt a standard Queen Charge from the corners.
  • Monolith Efficiency: Its central placement ensures it stays active for the majority of the raid, melting high-HP heroes and tanks.

Cons

  • Air Splash Value: Certain sections have defenses grouped closely enough that a well-placed Blimp with Super Wizards or Super Archers could potentially clear a massive chunk of value.
  • Sweeper Positioning: As noted, the current Air Sweeper placement could be optimized to better defend against surgical air entries.
  • Rage Tower Dependency: If the Rage Towers are triggered early by a single troop or a small peripheral group, the core loses a significant amount of its defensive "bite."

#TH15 #Anti3Star #AntiGround #ProBase #ClashOfClans

0
0
Royal Bait Legend
TH 15

Royal Bait Legend

CWL25 Apr 2026

This is a Town Hall 15 (TH15) anti-3 star base layout designed for competitive play. The Town Hall is placed in an offset compartment to disrupt standard pathing, while the Eagle Artillery and Monolith are positioned in high-value islands to maximize damage. The base features a spread-out "box" style architecture, designed to force attackers into awkward funnels and bait high-value hero abilities early in the raid.


Pros

  • Strategic Baits: Specifically designed to bait the Royal Champion (RC) or Queen Charge into high-damage zones.
  • Anti-Funneling: The exterior building placement and wide gaps make it difficult for troops to maintain a tight path.
  • Core Protection: Multiple layers of walls around the Monolith and Inferno Towers make it hard to reach the center of the base.
  • Dead Zones: Empty spaces between compartments force pathing troops to walk around high-DPS areas rather than through them.

Cons

  • Symmetry Risks: The somewhat symmetrical layout might be predictable for experienced Queen Charge attackers.
  • Spell Value: Tight clusters of defenses near the Town Hall might allow an attacker to get high value from well-placed Invisibility or Overgrowth spells.
  • Air Vulnerability: While strong against ground, a surgical Queen Charge or a well-executed Blizzard Lalo could potentially gut the core.

#TH15 #Anti3Star #LegendsLeague #BaseLayout #ClashOfClans

0
0
Anti Funneling Grid
TH 15

Anti Funneling Grid

Rank25 Apr 2026

This is a Town Hall 15 Legends League base featuring a symmetrical grid compartment layout. The base uses a strict compartmentalized design with multiple isolated building clusters separated by walls, creating a highly effective anti-funneling structure. The Town Hall is centrally positioned within nested compartments, and the overall grid pattern makes it nearly impossible for attackers to create effective troop funnels from any direction.


Layout Description

  • Core: Town Hall is centrally buried behind multiple grid compartments
  • Wall Style: Grid pattern with tightly sealed compartments and isolated building clusters
  • Defense Placement: Scattershots, Inferno Towers, and Eagle Artillery spread across grid sections
  • Clan Castle: Deep inside central core for maximum defensive support
  • Building Separation: Each compartment contains isolated resource and defensive buildings
  • Trap Placement: Hidden traps embedded within corridors between compartments
  • Hero Placement: Heroes positioned at key compartment entry points

Pros

  • Anti-Funneling Master — Grid design completely eliminates effective troop funneling
  • Troop Separation — Compartments force armies to split and lose formation
  • Defense Spread — Defenses cover multiple angles from each position
  • Deep TH Protection — Multiple grid layers between outer edge and center
  • Anti-3 Star — Extremely difficult to achieve 3-stars due to spread-out layout
  • Legends League Viable — Excellent at limiting attacking stars consistently
  • Time Pressure — Armies struggle navigating through compartments before time runs out

Cons

  • Vulnerable to Air Attacks — Open spaces between grid sections create aerial pathways
  • Blimp Weakness — Super Witch + Blimp can skip compartment system entirely
  • Electro Dragon Problem — Electro Dragons can chain-damage through compartments
  • Lower Loot Protection — Resource buildings spread across edges are easily raided
  • Requires Max Walls — Effectiveness drops significantly with lower wall levels
  • Predictable Layout — Experienced attackers quickly identify TH location from symmetry
  • Dragon Swarm Vulnerable — Massed Dragons with spells can overwhelm scattered defenses

Best Defense Against

  • Barbarians, Archers, Goblins
  • Hog Riders, Dragons, Ground armies
  • P.E.K.K.A, Golems, Giants

Weak Against

  • Electro Dragons with support
  • Blimp + Super Witch combinations
  • Mass Dragons + healing spells
  • Air-focused hybrid attacks

Tags

#ClashOfClans #TH15 #LegendsLeague #AntiFunneling #GridBase #CompartmentBase #Anti3Star #CWLBase #BaseLayout #DefenseStrategy #TH15Base #SymmetricalBase

2
0
Anti 2 Star
TH 15

Anti 2 Star

War25 Apr 2026

This is a Town Hall 15 Legends League base specifically designed with an anti-2-star layout. The base features a diamond-shaped compartmentalized design with the Town Hall placed off-center and heavily protected. The structure uses strategic wall placements to prevent attackers from easily securing two stars, making it one of the most defensive-oriented layouts for Legends League play. The asymmetrical core placement disrupts standard attacking patterns and forces attackers into difficult decision-making.


Layout Description

  • Core: Town Hall is off-center and buried behind multiple wall layers
  • Wall Style: Diamond shape with compartments designed to split attacking forces
  • Defense Placement: Scattershots, Inferno Towers, and Eagle Artillery positioned for maximum coverage
  • Clan Castle: Deep inside core near Town Hall for defensive value
  • Compartments: Multiple isolated sections prevent troops from flowing toward TH
  • Hero Placement: Positioned to guard key entry points and corridors
  • Trap Placement: Strategically hidden to catch troops in compartments

Pros

  • Anti-2 Star Specialist — Extremely difficult to secure 2+ stars without full 3-star attempt
  • Disrupts Attack Flow — Off-center TH breaks standard attack patterns
  • High Defensive Stars — Excellent at preventing attacking armies from reaching core
  • Anti-Funneling — Compartments force troops to spread and lose effectiveness
  • Legends League Meta — Perfect for maintaining defensive advantage in competitive play
  • Balanced Defense — Decent protection against both air and ground attacks
  • Deep Core — Multiple layers protect Town Hall from quick 2-star raids

Cons

  • 3-Star Vulnerable — Patient attackers who commit fully can still achieve 3-stars
  • Air Attack Weakness — Open aerial paths allow Dragons and air troops to bypass compartments
  • Blimp Susceptible — Super Witch + Blimp attacks can skip defensive layers
  • Resource Exposure — Resource buildings on edges are easily accessible for farming
  • Predictable Core — Experienced players can identify TH location from outside
  • Requires High Walls — Effectiveness drops significantly with lower-level walls
  • Electro Dragon Problem — Mass Electro Dragons can overwhelm defenses

Best Against

  • Barbarians, Archers, Goblins
  • Hog Riders, Dragons, Ground hybrids
  • Standard ground-focused armies

Weak Against

  • Electro Dragons, Dragons + Air support
  • Blimp + Super Witch combinations
  • Mass Dragon attacks with proper spell usage

Tags

#ClashOfClans #TH15 #LegendsLeague #Anti2Star #AntiFunneling #DiamondBase #CompartmentBase #OffCenterTH #CWLBase #BaseLayout #DefenseStrategy #TH15Base

3
0
Anti Air Fortress
TH 18

Anti Air Fortress

Legends25 Apr 2026

This is a Town Hall 18 Legends League base featuring a centralized core design with spread-out defenses. The base uses a tight clustered center surrounded by scattered resource buildings and defensive structures. The Town Hall is heavily fortified in the middle with multiple layers of walls, while air defenses are positioned strategically across all angles to create a strong anti-air perimeter that covers the entire base from aerial threats.


Layout Description

  • Core: Town Hall is deeply centered behind multiple wall compartments
  • Wall Style: Circular/concentric layers protecting the inner core
  • Defense Placement: Air Defenses, Scattershots, and Monoliths spread across outer and mid rings
  • Clan Castle: Positioned near the core for maximum support
  • Air Defense Coverage: High-level air defenses positioned to cover all quadrants
  • Resource Buildings: Scattered around the outer perimeter as buffer zones
  • Hero Placement: Heroes stationed at key defensive points around the base

Pros

  • Anti-Air Dominant — Multiple high-level Air Defenses cover entire base perimeter
  • Dragon Resistant — Excellent defense against Dragon, Electro Dragon, and Dragon Rider attacks
  • Balanced Protection — Good coverage against both air and ground attacks
  • Deep Core — TH placement requires breaking through multiple wall layers
  • Anti-3 Star — Difficult to fully 3-star due to spread-out defenses
  • Legends League Viable — Strong at limiting attacking stars and holding defensive position
  • Wide Coverage — Defenses positioned to protect all corners equally

Cons

  • Vulnerable to Ground Attacks — Spread-out layout creates paths for ground troops
  • Blimp Weakness — Blimp can navigate between scattered buildings to reach core
  • Funnel Potential — Open spaces allow attackers to create effective funnels
  • Air Sweep Attacks — Skilled players with air armies can overwhelm defenses
  • Low Loot Protection — Resources scattered on edges are easily accessible
  • Requires High Upgrade Levels — Less effective with lower-level walls and defenses
  • Time Pressure — Ground armies may have an easier time farming resources

Best Defense Against

  • Dragons, Electro Dragons, Dragon Riders
  • Loons, Super Loons, Balloons
  • Air-focused army compositions

Weak Against

  • Hog Riders, Super Hogs, Dragons + Ground troops hybrid
  • Blimp + support troops
  • Mass P.E.K.K.A + support

Tags

#ClashOfClans #TH18 #LegendsLeague #AntiAir #AirDefense #CentralCore #DragonResistant #CWLBase #BaseLayout #DefenseStrategy #TH18Base

0
0
Anti Ground Fortress
TH 16

Anti Ground Fortress

Legends25 Apr 2026

This is a Town Hall 16 Legends League base featuring a compartmentalized grid layout with the Town Hall deeply buried in the center. The base uses multiple isolated compartments connected by narrow corridors, creating a strong anti-ground defense. The tight spacing between buildings and strategic wall placement makes it extremely difficult for ground troops to maintain formation and push toward the core.


Layout Description

  • Core: Town Hall is centrally positioned behind 3+ layers of compartmented walls
  • Wall Style: Grid-pattern compartments with isolated building clusters
  • Defense Placement: Scattershots, Monoliths, and Eagle Artillery spread across multiple sections
  • Clan Castle: Deep inside core for maximum defensive value
  • Resource Management: Buildings strategically spaced to prevent efficient troop pathing
  • Trap Distribution: Hidden traps embedded in corridors to punish advancing ground troops

Pros

  • Anti-Ground Dominant — Compartments completely shut down ground army advances
  • Troop Separation — Narrow corridors break unit formations and cause troops to spread
  • Anti-Funneling — Extreme difficulty creating attack funnels from any direction
  • Time Drain — Ground armies waste precious time navigating compartments
  • Deep TH Protection — Multiple wall layers between outer edge and center
  • Legends League Viable — Excellent at limiting attacking stars

Cons

  • Weak vs. Air Attacks — Open spaces between compartments create aerial pathways
  • Vulnerable to Dragons/Electro Dragons — Air units ignore ground-focused defenses
  • Blimp Susceptible — Blimp can bypass entire compartment system directly to core
  • Super Witch Attacks — Super Witch healing spells negate compartment benefits
  • Lower Loot Protection — Resource buildings spread across outer edges are easily taken
  • Requires Coordination — Trap placement timing must be perfect to be effective

Best Defense Against

  • Barbarians, Archers, Goblins
  • Hog Riders, Dragons, P.E.K.K.A
  • Golems, Giants

Weak Against

  • Electro Dragons, Super Loons
  • Blimp + Super Witch
  • Mass Dragons with Spells

Tags

#ClashOfClans #TH16 #LegendsLeague #AntiGround #AntiFunneling #CompartmentBase #GridBase #CWLBase #BaseLayout #DefenseStrategy #TH16Base

0
0
Great Base
TH 18

Great Base

War25 Apr 2026

This is a high-level Town Hall 18 Legends League base featuring a complex maze-wall labyrinth design. The base uses an intricate gold wall layout that creates multiple overlapping compartments, making it extremely difficult for attackers to funnel troops effectively. The Town Hall is buried deep inside the maze, surrounded by layered defenses and walls designed to slow down and confuse any army composition.


Layout Description

  • Core: Town Hall is centrally protected behind multiple wall layers
  • Wall Style: Labyrinth/maze pattern with tight corridors and dead ends
  • Defense Placement: Scattershots, Eagle Artillery, and Inferno Towers are spread across the base to provide wide defensive coverage
  • Trap Placement: Hidden traps are embedded within wall corridors to punish funnel troops
  • Support Buildings: Clan Castle and X-Bows positioned to cover multiple angles

Pros

  • Anti-Funneling — Maze walls break attack funnels, causing troops to scatter
  • Anti-3 Star — Extremely hard to fully 3-star due to deep Town Hall placement
  • Time Drain — Attackers often run out of time before reaching the core
  • Works vs. Most Army Comps — Effective against ground and hybrid attacks
  • Legends League Viable — Designed to hold defensive stars

Cons

  • Weaker vs. Air Attacks — Open aerial paths can bypass maze walls (Dragons, Electro Dragons, etc.)
  • Super Witch/Blimp Attacks — Blimp-style attacks can skip directly to the Town Hall
  • Needs High-Level Walls — Effectiveness drops significantly with lower-level walls
  • Predictable Core Location — Experienced attackers can identify the TH position from outside

Tags

#ClashOfClans #TH15 #TH16 #LegendsLeague #Anti3Star #AntiFunneling #MazeBase #LabyrinthBase #CWLBase #BaseDesign

0
0
Anti 3-Star Legends
TH 16

Anti 3-Star Legends

Rank24 Apr 2026

TH16 Base Overview

This is a Town Hall 16 Legends League base designed specifically to deny opponents a 3-star. The base belongs to Patman2013 (Level 224) and features a classic multi-compartment ring layout with the Town Hall buried deep in the center. The overall shape is a large diamond/square with layered walls forming a maze-like structure that forces attacking troops to waste time breaking through multiple sections.

Key defenses visible include Scattershots, Monolith, Inferno Towers, X-Bows, Multi-Mortars, and what appears to be an Eagle Artillery — all distributed strategically across inner and outer compartments to maximize coverage and overlapping fire.


Pros

  • Deep Town Hall placement — extremely hard to reach without a well-planned funnel
  • Multi-compartment walls — ground troops get split and redirected, reducing attack efficiency
  • Overlapping defenses — Scattershots and Infernos cover a wide area, punishing both air and ground
  • Anti-funnel design — the segmented layout makes it difficult to build a clean funnel into the core
  • Spread outer buildings — forces attackers to commit troops early, reducing their options mid-attack
  • Good for Legends League — prioritizes limiting damage over protecting loot

Cons

  • Vulnerable to top-tier air attacks — skilled Blimps or Rocket Balloon strategies can bypass the wall maze entirely
  • Outer buildings are exposed — easy 1–2 stars via quick cleanup on the edges
  • Predictable entry points — experienced players may read the funnel paths quickly
  • Not ideal against Super Witch or Zap Witch — mass spam armies can overwhelm compartments if Clan Castle troops are cleared fast
  • Relies on opponent making mistakes — a well-practiced attacker with the right army can still 3-star it

#ClashOfClans #TH16Base #LegendsLeague #Anti3Star #BaseLayout #COCBase #TownHall16 #ClashBase #COC2025 #BaseBuilding

8
2
Anti 3-Star
TH 17

Anti 3-Star

War24 Apr 2026

This is a Town Hall 17 war/legends league base featuring a compact diamond-shaped layout with the Town Hall well-secured at the core. The base is divided into multiple layered compartments using dark gold-trimmed walls, creating a maze-like structure that forces attackers to fight through several defensive pockets before reaching the center. Key defenses — including the Monolith, Scattershots, Eagle Artillery, Inferno Towers, and Air Defenses (the distinctive pink domes) — are distributed across the base to provide overlapping coverage. The symmetrical design ensures no single side presents an obvious funnel point.


Pros

  • Strong anti-3-star structure — the multi-compartment layout makes it extremely difficult for attackers to achieve full destruction, particularly in Legends League.
  • Well-centered Town Hall — deep placement forces attackers to expend significant troops before reaching it, often depleting their army.
  • Balanced air and ground coverage — Air Defenses and X-Bows are spread evenly, making both ground and air attack strategies difficult.
  • Anti-funnel design — the diamond perimeter with no obvious entry corridor disrupts common Queen Walk and funnel strategies.
  • High defensive HP concentration at the core — clustering heavy defenses centrally creates a brutal killing zone for any troop that breaks through the outer ring.

Cons

  • Vulnerable outer compartments — resource buildings and some defenses on the outer edges can be picked off without triggering a full base defense, enabling partial loot raids.
  • Susceptible to mass air spam — coordinated Super Dragon or Zap-Witch strategies with proper spell placement could overwhelm the air defenses on one side.
  • Queen Walk setups still viable — an experienced attacker can navigate around the diamond corners to establish a clean funnel before deploying the main army.
  • Complex to replicate precisely — the intricate wall compartmentalization makes this base difficult to copy and maintain consistently in practice.

#ClashOfClans #TH17 #TownHall17 #COCBase #LegendsLeague #Anti3Star #WarBase #BaseLayout #ClashOn #COC2025

2
0
No Wall No Problem
TH 17

No Wall No Problem

War24 Apr 2026

This is a Town Hall 17 base designed for high-level competitive play, particularly suited for Legends League or war defense. The layout follows a classic diamond (rhombus) shape with the Town Hall buried deep in the center, surrounded by multiple layers of compartments and high-level defenses. A dense perimeter ring of small traps and bombs acts as an outer deterrent, making funneling extremely difficult for attackers.

Design Characteristics

The base features tightly packed wall compartments that force attackers to burn through multiple layers before reaching critical buildings. Defensive structures — including what appear to be Scattershots, Monolith, and Spell Towers — are distributed across the core to provide overlapping coverage. The Town Hall is placed centrally with maximum protection, making a clean 3-star attack highly unlikely without a near-perfect strategy.

Pros

  • Strong anti-3-star design — the deep Town Hall placement makes it very hard to 3-star even for experienced attackers
  • Excellent compartmentalization — walls divide the base into multiple sections, slowing down ground troops significantly
  • Anti-funneling perimeter — the outer ring of traps disrupts troop pathing and prevents clean funnel setups
  • Balanced coverage — defenses are spread evenly, minimizing blind spots
  • Suitable for Legends League — prioritizes defending stars rather than just loot

Cons

  • Loot protection is secondary — resource storages do not appear to be the primary focus of this layout
  • Vulnerable to high-level air attacks — if air defenses are taken out early, aerial troops can navigate around compartments more freely
  • Requires TH17 max or near-max defenses to perform at full potential; under-leveled buildings reduce its effectiveness significantly
  • Predictable base shape — the diamond layout is well-known and experienced attackers may have pre-planned strategies for it

Tags

#ClashOfClans #TH17 #TownHall17 #BaseDesign #Anti3Star #LegendsLeague #COCBase #WarBase #BaseLayout #ClashBase

0
0
1 Star Only
TH 17

1 Star Only

War24 Apr 2026

This is a Town Hall 17 base layout designed primarily to prevent attackers from achieving a 3-star victory. The layout features a densely packed core with a honeycomb-style wall compartment system at its center, surrounded by multiple layers of defensive structures spread across the entire grid. The Town Hall appears to be embedded within the inner defensive ring, making it extremely difficult to reach without navigating through heavily fortified compartments.

The base utilizes an isometric spread of high-level defenses — including Scattershots, Inferno Towers, X-Bows, and Eagle Artillery — positioned to provide overlapping coverage across all quadrants. Several large Dark Elixir Storages and resource buildings are used as buffer structures along the outer perimeter, serving as intentional distractions for ground troops.


Pros

  • Strong anti-3-star structure — the multi-layered compartments force attackers to spend significant time breaking through walls, often causing troop deployment to be inefficient.
  • Effective anti-funneling design — buildings are placed to disrupt standard Queen Walk, Hybrid, and Super Troop funneling strategies.
  • Centralized Town Hall — deeply embedded within the base, making a Town Hall snipe nearly impossible.
  • Good all-around defense — defenses are spread to counter both ground and air attack compositions.
  • Honeycomb core — the wall pattern in the center slows down ground troops significantly and forces them into predictable paths covered by key defenses.

Cons

  • Resource vulnerability — storages placed on the outer ring may be easier for attackers to loot in Multiplayer battles.
  • Susceptible to massed air attacks — while air defenses are present, a well-executed air strategy (e.g., Super Dragon spam or Rocket Balloon) may still find gaps.
  • Complex to adapt — the tightly packed design may be difficult to adjust when new meta troops emerge without significant redesign.
  • Edge defenses can be isolated — some defensive buildings near the perimeter may not receive support fire from the core, leaving them exposed to targeted destruction.

Hashtags

#ClashOfClans #TH17Base #TownHall17 #Anti3Star #AntiFunneling #LegendsLeague #COCBase #BaseLayout #TH17 #WarBase #ClashBase2025 #HoneycombBase #COC #BaseBuilding #DefenseBase

4
2
Diamond Compartment Layout
TH 18

Diamond Compartment Layout

War24 Apr 2026

This is a Town Hall 18 war base built around a classic diamond (rhombus) shape with multiple tightly segmented wall compartments. The Town Hall is centrally positioned and surrounded by layered defenses, making it extremely difficult for attackers to achieve a clean 3-star result. The base features a dense core packed with high-damage defenses and resource storages, while the outer ring uses wall segments to slow ground funneling and disrupt troop pathing.


Pros

  • Strong anti-3-star design— the diamond shape forces attackers to enter from suboptimal angles, reducing the chance of a full clear.
  • Centralized Town Hall — deep placement maximizes the number of defenses protecting the TH, requiring attackers to commit heavily before reaching it.
  • Multi-compartment walls — segmented walls effectively break troop pathing and prevent mass ground funnel entries.
  • Balanced defense coverage — air and ground defenses are distributed evenly across all four sides, offering no obvious weak flank.
  • Suitable for Legends League — the layout is designed to hold 1-star or 2-star results, preserving trophies in high-level play.

Cons

  • Vulnerable to hybrid attacks — skilled players using Hog Riders + air units can exploit the outer compartments to split the base.
  • Predictable entry points — the diamond shape, while defensive, creates somewhat readable attack angles for experienced players.
  • Tight spacing may limit Scattershot/Monolith coverage — depending on exact placement, some splash defenses may have overlapping blind spots.
  • No significant resource protection — storages appear to be spread mid-base rather than deeply protected, making loot raids easier.

5
0
ZOOs STARS Base
TH 18

ZOOs STARS Base

Esports24 Apr 2026

This is a Town Hall 18 base designed primarily to prevent opponents from achieving a 3-star. The layout features a heavily compartmentalized design with the Town Hall positioned deep within the core, surrounded by multiple layers of walls and high-level defenses. The base uses a tight, maze-like structure that forces attackers into unfavorable funneling paths.


Layout Description

  • Core: Town Hall is well-protected at the center with Scattershots, Inferno Towers, and Eagle Artillery nearby
  • Wall Compartments: Multiple sealed sections slow troop pathing and limit funnel effectiveness
  • Perimeter: Bomb Towers, X-Bows, and Air Defenses spread across outer rings to cover all angles
  • Traps: Hidden Teslas and wall traps scattered throughout to punish predictable attack routes

Pros

  • Strong anti-funnel design makes it hard to cleanly enter the core
  • Town Hall is deeply embedded — hard to snipe
  • Defenses are well-distributed, reducing blind spots
  • Effective against both ground and air attacks
  • Suitable for Legends League due to consistent 1–2 star defenses

Cons

  • Skilled mass dragon or hydra attacks may still 3-star
  • Outside buildings could be easily sniped for percentage
  • Heavy reliance on trap placement — if known, easily countered
  • Less effective against super troop spam strategies

#ClashOfClans #TH18 #TH18Base #Anti3Star #LegendsLeague #COCBase #TownHall18 #BaseDesign #ClashBase #COC2025

6
2
Anti-Air Legend Base
TH 18

Anti-Air Legend Base

Legends24 Apr 2026

Description:
This Town Hall 18 base, named , is built for Legend League and heavily prioritises air defence. The core packs tightly clustered Air Defenses, Air Sweepers, and seeking air mines to cripple popular air attacks like Dragons, Electro Dragons, and Balloon strategies. Funnelling is disrupted by offset buildings and gaps that split air troops, forcing them into high‑damage zones. The design aims to consistently secure 1‑star defences and occasionally stop a 3‑star.

Pros:

  • Centralised Air Defenses + seeking air mines shred high‑HP air units quickly.
  • Building placement breaks funneling, making it hard to path troops effectively.
  • Multi‑target Inferno Towers and Scattershots cover both ground and air chokepoints.
  • Optimised for Legend League, often yielding 1‑star holds against max attackers.

Cons:

  • Weaker ground coverage – vulnerable to smash attacks (Yeti/Super Bowler) that can bypass air traps.
  • Queen Charge can pick off key air defences if funneled correctly.
  • Anti‑3‑star reliability drops against expert Blimp (Sneaky Goblin/Super Archer) or hybrid hits.
  • Some blind spots for ground troops if outer ring is not adequately defended.
4
0
Anti 3-Star Base
TH 18

Anti 3-Star Base

War24 Apr 2026

This is a Town Hall 18 base layout, likely used in Legends League. The design focuses on protecting the Town Hall at the core and spreading key defenses around it. The legend shows loot won (1,102,000 each) and a replay time of 2 minutes 11 seconds.

Pros

  • Centralized Town Hall makes it hard to destroy early.
  • Defenses are spread out, reducing splash damage impact.
  • Air defenses are well-protected inside the base.
  • Funneling is difficult due to staggered wall compartments.
  • Good against ground spam attacks (e.g., PEKKAs, Yetis).

Cons

  • Multi-Infernos are exposed on one side.
  • Eagle Artillery or Monolith might be missing/weakly placed.
  • Single-target Infernos can be frozen and exploited.
  • Potential weakness to air spam (Dragon/Rider) if sweepers are poorly aimed.
  • Some traps may be predictable due to symmetric layout.
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Strong Anti Air
TH 18

Strong Anti Air

War24 Apr 2026

A symmetrical and compact layout with centralized Clan Castle, Eagle Artillery, and Town Hall. Key defenses like Infernos, Scattershots, and Monolith are spread to cover major compartments. Popsicle (likely referring to a freeze trap or decoration) and Warwin bonus suggest trophy or war focus.

Pros:

  • Centralized core slows down kill squads.
  • Major splash defenses cover each other.
  • Good funnel disruption for ground attacks.
  • War win bonus indicates farming/war hybrid potential.

Cons:

  • Air defenses slightly exposed to zap value.
  • Sweepers and air traps placement could be exploited by blimp or electro dragon.
  • Linear southern end vulnerable to queen charge.
  • No evident invisibility spell tower trap setups.

Ideal for trophy pushing or casual wars but could be tweaked for anti-3-star in higher leagues.

2
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Anti War
TH 18

Anti War

War24 Apr 2026

A compact, resource-centered base with all major defenses (Eagle, Scattershots, Monolith, Infernos) wrapped tightly around the Town Hall. Storages are placed in the inner ring, making them hard to reach without breaking through multiple compartments. Air defenses and sweepers are oriented vertically to counter air spam from top/bottom.

Pros

  • Strong anti-3-star design – TH and storages are buried in the core, forcing attackers to commit heavily.
  • Air defense is well-covered – ADs, Sweepers, and air traps are arranged to make LaLo, dragons, or Edrag attacks difficult.
  • No easy Log Launcher path – The core requires breaking at least 3–4 layers from any side.
  • Decent funnel control – Outer buildings are spread just enough to distract, but not give free percentage.

Cons

  • Vulnerable to ground spam – Root riders + heroes + siege can plow through outer compartments and reach the core without much funneling.
  • Weak Blizzard / Super Archer protection – The core is dense, so a well-placed Blimp with Yetis + rage or SA + invis can wipe out TH and key defenses in one go. Tornado trap placement looks suboptimal.
  • Dark Elixir storage is exposed – It sits on the edge of the core, not fully protected by Monolith or multi-Infernos.
  • Limited outside compartments – Easy for Super Wall Breakers to open two layers at once.
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