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204 layouts
Apex Death Trap
Base file · 204New arrival

Defense blueprint

Apex Death Trap

Town Hall18
CWL14 Okt 2026

Overview This town hall 18 base layout features a heavily fortified core with high damage defenses tightly protecting the central Town Hall zone. The multi-compartment design forces troops to navigate through heavy trap placements and concentrated Inferno Tower fire. Peripheral defenses are well spaced to delay initial funneling attempts by the attacker. Pros and Cons Pros: Exceptional damage output concentrated around the core zone Well protected heroes force enemies to expend heavy spells early Compartmentalized layout heavily disrupts ground pathing and wall breaker AI Cons: Vulnerable to heavy air spam attacks due to clustered air defenses in specific compartments High value Queen and Monolith placement makes them susceptible to coordinated kill squads Tight spacing allows splash damage spells to gain maximum value Strategy Tips Keep your Royal Champion on the opposite side of the enemy Queen to force split attention Use freezing spells defensively on the central Monolith and Town Hall weapon zone Clear outer trash buildings carefully to prevent time fails in high level wars Defense Type Anti 3 Star Best For Ground spam strategies and disorganized hero pushes Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

5531
Guillotine Grid
Base file · 203New arrival

Defense blueprint

Guillotine Grid

Town Hall13
War14 Okt 2026

Overview This town hall 13 base layout utilizes a heavily compartmented diamond architecture to slow down enemy progression significantly. The town hall sits awkwardly alongside heavy inferno towers to maximize core firepower. Strategic trap placements near the exterior gaps effectively disrupt initial wall breaker entries. Pros and Cons Pros: High compartmentalization delays troop movement and spell value Centralized town hall placement forces attackers to fight through heavy defenses Excellent trap and bomb placement near key funneling zones Cons: Vulnerable to heavy jump spell or root rider pathing Splash damage buildings can be sniped if Queen Charge is successful Outer compartments expose collectors and storage buildings too easily Strategy Tips Protect your single target infernos from early queen charges using surrounding air defenses Keep your hero pads deep within the core compartments to maximize defensive utility Spread out your giant bombs near the outer ring to deter sneaky goblin raids Defense Type Anti 3 star compartmented base Best For Spam attacks and ground spam strategies Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH13AugustCraftedDeffense #TH13NewCraftedDeffense

4520
The Diamond Citadel
Base file · 202New arrival

Defense blueprint

The Diamond Citadel

Town Hall18
Legends14 Okt 2026

Overview This town hall 18 base layout features a highly structured diamond compartment design that channels enemy troops into predetermined pathways. The heavily defended core houses the town hall alongside critical high damage defenses to maximize destructive potential against invaders. Surrounding compartments strategically position splash damage structures like wizard towers and scattershots to punish heavy troop compositions. Pros and Cons Pros: Excellent compartmentalization prevents mass troop pathing from easily sweeping the entire base Centralized town hall placement forces attackers to fight through heavy multi target defenses to secure the win Strong trapping around outer walls effectively disrupts initial wall breaker entries and hero charges Cons: Tightly packed compartments make the layout vulnerable to heavy spell value like lightning and earthquake combinations Queen charge attacks can find significant value by targeting multiple inner compartments from accessible angles Limited spacing between defensive structures reduces pathing confusion for fast moving ground units Strategy Tips Upgrade outer resource buildings to soak up initial enemy attacks and delay time heavy compositions Position air traps near the perimeter to catch scouting balloons or lava hounds before they reach the core Keep hero placement flexible to ensure they react defensively against unexpected funneling attempts Defense Type Anti 3 star compartment base Best For Ground heavy attacks and standard war strategies Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

5122
The Tartarus Vault
Base file · 201New arrival

Defense blueprint

The Tartarus Vault

Town Hall18
War14 Okt 2026

Overview This town hall 18 base layout features a highly compartmented core surrounded by outer defensive rings designed to slow down enemy progression significantly. Inferno towers and heavy splash defenses are strategically positioned near the central town hall zone to maximize total damage output against funneling troops. The perimeter trash buildings create a wide buffer that disrupts standard pathing for attacking armies. Pros and Cons Pros: Exceptional compartment layout prevents easy queen charge value through dense wall placement Centralized heavy defenses create massive damage zones in the core Well placed traps along common entry paths punish ground spam armies Cons: Multi archer towers are slightly clustered on the right side Air defenses on the top section can be targeted simultaneously by skilled pathing The bottom quadrant relies heavily on hero placement for stabilization Strategy Tips Keep heroes positioned near core intersections to plug breakthrough points effectively Rotate sweeping air defenses slightly to cover blind spots near elixir storages Upgrade remaining walls fully to maximize the delay factor against wall wreckers Defense Type Anti 3 star compartment base Best For Ground spam strategies and queen charge hybrid attacks Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

4910
The Obsidian Labyrinth
Base file · 200New arrival

Defense blueprint

The Obsidian Labyrinth

Town Hall18
CWL14 Okt 2026

Overview This town hall 18 base layout features a highly intricate, compartmentalized box design that forces troops to path around thick layers of walls. The town hall sits centrally in a heavily guarded core compartment to maximize defensive firepower. Key defenses like scattershots and inferno towers are strategically positioned in adjacent compartments to punish any funneling attempts. Pros and Cons Pros: Excellent protection for the central town hall and high value defenses Confusing wall structure heavily disrupts troop pathing Strong outer trash ring causes initial pathing delays for attackers Cons: Vulnerable to well executed jump spell or earthquake openings Compact compartments can suffer greatly from high splash damage spells Hero placement leaves some pathing corridors open to early queen charges Strategy Tips Protect your queen against early sniper charges from the outer ring Utilize spring traps in the tight alleyways between compartments Keep your sweeping air defenses balanced to prevent rapid dragon sweeps Defense Type Anti 3 star compartment base Best For Ground spam attacks and witches Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

4530
The Obsidian Citadel
Base file · 199New arrival

Defense blueprint

The Obsidian Citadel

Town Hall16
Rank14 Okt 2026

Overview This Town Hall 16 base layout features a highly centralized core containing the Town Hall and primary heavy defenses to maximize defensive output. Splash damage structures like Inferno Towers and Scattershots are strategically placed in separate compartments surrounding the core to punish troop grouping. The outer ring utilizes various utility buildings to create pathing issues for incoming enemy armies. Pros and Cons Pros: Centralized Town Hall position forces attackers to fight through heavy multi target damage to secure the victory condition. Compartmentalized wall layout effectively slows down ground heavy attacks like Root Riders and Super Bowlers. Well distributed air defenses protect the core against traditional dragon and balloon spam strategies. Cons: Highly centralized compartments vulnerable to well executed Queen Charge funneling from the southern approach. Clustered interior buildings risk taking massive damage from sneaky goblin or super wall breaker precision openings. Limited spacing on the outer perimeter leaves auxiliary buildings exposed to early sniper attacks. Strategy Tips Protect your Queen Charge entry point by eliminating nearby multi target inferno towers before sending her into the compartments. Utilize jump spells or siege machines to bypass outer wall layers and reach the central Town Hall compartment quickly. Clear out external trash buildings thoroughly to prevent your main army from walking around the intended core path. Defense Type Anti 3 star compartment base Best For Slow moving ground armies and disorganized air attacks Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH16AugustCraftedDeffense #TH16NewCraftedDeffense

4210
The Iron Citadel
Base file · 198New arrival

Defense blueprint

The Iron Citadel

Town Hall18
War14 Okt 2026

Overview This town hall 18 base layout utilizes a heavily compartmentalized concentric ring design to stall invading armies. High damage defenses like the merged town hall and monolith are positioned centrally to maximize their lethal output against surviving troops. Meanwhile, outer compartments house heavy splash structures and hero placement to aggressively drain enemy time and resources early in the attack. Pros and Cons Pros: Exceptional compartment spacing that disrupts troop pathing significantly Centralized monolith and merged town hall eliminate high HP threats quickly Strong isolation of heroes making queen charges extremely difficult Cons: Vulnerable to well planned jump spell entries from the southern corner Outer ring buildings can be picked off easily by sneaky goblins or archers High density of buildings in the core makes the base susceptible to massive spell value Strategy Tips Position your air sweepers carefully to protect the central multi archer towers from heavy air spam Keep trap placements updated in the outer compartments to surprise early wall breaker entries Ensure your clan castle troops are difficult to lure out without committing major hero abilities Defense Type Anti 3 star compartmented ring base Best For Countering ground based attacks and spam strategies like electro dragons Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

3810
The Event Horizon
Base file · 197New arrival

Defense blueprint

The Event Horizon

Town Hall18
Legends14 Okt 2026

Overview This town hall 18 base layout features a highly structured diamond shaped compartment design with heavy defensive clustering near the core. The merged town hall sits centrally at the top while critical defenses like inferno towers and scattershots are strategically distributed to punish pathing. High hitpoint storages act as extra buffers on the outer flanks to slow down incoming troops. Pros and Cons Pros: Strong compartmentalization slows down ground based hero charges and root riders Centralized heavy defenses maximize defensive output in the core Well placed traps along outer pathways catch wall breakers and sneaky goblins Cons: High concentration of defensive structures leaves the base vulnerable to well planned jump spell entries Air defenses on the outer layers can be picked off efficiently by lightning strike spells Heavy pathing reliance means troops funneling correctly can easily bypass outer compartments Strategy Tips Protect the outer wizard towers with high level air bombs to counter sneaky lava hound strategies Relocate the scattershots slightly inward to prevent queen charge value from the lower flank Ensure trap placements are constantly updated based on recent defense logs Defense Type Spread anti 3 star hybrid base Best For Ground heavy attacks such as root rider smash and traditional hybrid compositions Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

4610
The Frosty Citadel
Base file · 196New arrival

Defense blueprint

The Frosty Citadel

Town Hall18
Legends14 Okt 2026

Overview This town hall 18 base layout features a heavily fortified central core that integrates the town hall with massive defensive firepower. Key defenses such as inferno towers and scattershots surround the core compartment to maximize damage against approaching troops. The outer ring utilizes segmented compartments to disrupt troop pathing and delay the opponent. Pros and Cons Pros: Excellent containment of the central town hall zone which forces attackers to burn through heavy HP structures. Strategic placement of air defenses prevents easy air domination strategies. Compartmentalized outer layers successfully confuse troop pathing and cause split attacks. Cons: High concentration of value in the center makes the base vulnerable to well executed siege machine rushes. The southern perimeter has slightly fewer heavy defenses compared to the northern section. Jump spells can easily bypass multiple wall layers if deployed correctly on the flanks. Strategy Tips Position your royal champion on the southern side to clear out peripheral buildings safely. Use a siege barracks to funnel troops efficiently from the weaker exterior zones. Save your poison spell for the centralized clan castle troops that will emerge near the town hall. Defense Type Anti 3 star compartment base Best For Ground spam attacks and witches Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

4110
Everlasting Eclipse
Base file · 195New arrival

Defense blueprint

Everlasting Eclipse

Town Hall18
Legends14 Okt 2026

Overview This town hall 18 layout utilizes a highly compartmentalized diamond shape featuring heavy artillery concentrated near the core. The town hall resides centrally alongside major splash damage defenses to maximize destructive potential against incoming troops. Surrounding concentric walls force attackers to break through multiple layers before reaching vital targets. Pros and Cons Pros: Exceptional compartmentalization delays ground troop penetration significantly Centralized town hall placement provides maximum protection and firepower Heavy defenses overlap effectively to cover critical blind spots Cons: Vulnerable to well planned jump spell or siege machine pathways Tight inner compartments can suffer massive value loss from single spell drops Queen charge paths can easily funnel into the main core from specific angles Strategy Tips Upgrade outer ring traps to catch early wall breaker entries Position air sweepers carefully to protect the central multi archer towers Keep hero rings active with surrounding high hitpoint storage buildings Defense Type Anti-3star compartmentalized ring base Best For Ground heavy attacks such as mass miners and root rider combinations Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

3920
The Fortress Maze
Base file · 194New arrival

Defense blueprint

The Fortress Maze

Town Hall18
War14 Okt 2026

Overview This town hall 18 base layout features a highly compartmentalized core surrounding the heavily armed central town hall. Key defenses like Inferno Towers and Scattershots are strategically staggered across multiple layers to punish funneling attempts. The exterior trash buildings create a wide buffer zone that forces troops to path around the primary defensive compartments. Pros and Cons Pros: High compartmentalization severely delays root riders and ground spam armies. Centralized heavy damage dealers protect the town hall effectively. Complex trap placements catch unexpected queen charge entries. Cons: Multi Archer Towers are vulnerable to well planned zap earthquake spells. Heavy clustering of defenses makes the core susceptible to super wizard batches. Air defenses on the outer ring can be picked off easily by initial funnel troops. Strategy Tips Deploy a targeted queen charge from the top corner to punch through outer compartments. Utilize jump spells or siege machines to pierce deeply into the central core quickly. Save your royal champion for the backend cleanup phase where splash damage is minimized. Defense Type Anti 3 star compartmentalized base Best For Ground spam strategies and disorganized queen charges Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

5430
The Bastion Vault
Base file · 193New arrival

Defense blueprint

The Bastion Vault

Town Hall18
War14 Okt 2026

Overview This town hall 18 base layout features a heavily fortified central core that houses the primary weaponized town hall. Key defenses like scattershots and inferno towers are strategically staggered across multiple compartment layers to punish enemy troops. The outer perimeter uses clever trap placements and compartmentalization to disrupt initial troop pathing. Pros and Cons Pros: Centralized town hall forces attackers to fight through heavy firepower. Excellent compartmentalization that slows down ground armies significantly. High value splash defenses are well protected against Queen charge value. Cons: Multi target inferno towers placed near exterior layers can be sniped. Air defenses on the left flank are vulnerable to well planned suicide hero dives. Jump spells can easily bridge the gap into the core compartments. Strategy Tips Upgrade outer walls first to maximize the delay on wall wrecker entries. Position your hero altars deeper inside compartments to prevent easy queen walks. Keep air sweepers overlapping the core to deter late stage blimp attacks. Defense Type Anti 3 star compartmentalized base. Best For Spam ground attacks and slow moving heavy infantry strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

2830
Serpent Abyss Labyrinth
Base file · 192

Defense blueprint

Serpent Abyss Labyrinth

Town Hall18
Legends26 Sep 2026

Overview This layout features a heavily segmented box design reinforced with outer wall pillars that completely disrupt enemy pathing. The integrated Town Hall sits alongside high damage defense clusters while the central Monolith and Clan Castle guard key interior choke points. Dense inferno compartments and tactical spell tower placement ensure attackers face continuous high splash and single target damage throughout their push. Pros and Cons Pros: Outer wall pillars derail wall breakers and confuse main army pathing around the perimeter. Spell Towers positioned near key defenses heavily punish aggressive hero charges and smash attacks. Deeply embedded Monolith creates massive threat zones for high health hero pushes. Cons: Open inner channels allow skilled players to funnel troops cleanly once outer compartments fall. Air defenses are positioned somewhat linearly, leaving structural gaps for targeted Blimp value. Perimeter trash structures are accessible for easy initial funnels using long range hero equipment. Strategy Tips Deploy a Siege Machine from the far corner to secure key defenses before committing your main army. Utilize an Overgrowth Spell to temporarily neutralize concentrated core splash defenses during the primary push. Keep Freeze Spells reserved for the Spell Towers before they can trigger invisible or rage effects on core defenses. Defense Type Anti three star box base featuring isolated outer wall pillars and split core compartments. Best For Counters raw smash pushes, uncoordinated ground armies, and braindead dragon spam strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

6271
Ragnarok’s Threshold
Base file · 191

Defense blueprint

Ragnarok’s Threshold

Town Hall18
Legends26 Sep 2026

Overview This Town Hall 18 base layout features a heavily protected offset Town Hall stationed at the bottom compartment alongside defensive Spell Towers and Hero pedestals. The core architecture uses segmented channels and isolated defense pockets to disrupt troop pathing across the entire layout. Essential splash defenses and key structures are spread evenly to counter broad pushes while forcing high investment from the attacker early on. Pros and Cons Pros: Offset Town Hall placement creates a formidable trap zone for aggressive early hero pushes. Open channel compartments severely pull troop pathing away from key central defenses. Strategic distribution of splash damage prevents grouped troops from clearing entire sections easily. Cons: Southern placement of the Town Hall offers an easy two star victory for safe attackers. Outer perimeter defense density makes certain angles vulnerable to long range Flame Flinger value. Air Defenses along the upper edge can be isolated by well executed Suicidal Hero pushes. Strategy Tips Set Spell Towers to Poison or Invisibility to maximize disruption against incoming smash armies. Load the Clan Castle with defensive Super Minions or Ice Golems to stall high damage pushes. Adjust perimeter trash building spacing to deny easy funnels for Warden Walks. Defense Type Anti 3 Star Ring Labyrinth Layout Best For Countering Root Rider smash attacks, Electro Dragon spams, and aggressive Queen Charge strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8050
Iron Labyrinth Citadel
Base file · 190

Defense blueprint

Iron Labyrinth Citadel

Town Hall18
Legends26 Sep 2026

Overview This Town Hall 18 base layout features a symmetrical concentric box design built to divert enemy troops around the perimeter. The Town Hall is stationed in the absolute center alongside key hero platforms and heavy single hit defenses. Multiple wall layers and strategically positioned Scattershots form a formidable defense against both ground and air surges. Pros and Cons Pros: Deep central placement makes securing a two star victory challenging for standard attacks Concentric ring wall structure successfully distracts pathing troops away from the core Overlapping defensive fire zones provide maximum damage coverage throughout the inner sectors Cons: Tightly clustered central compartment provides massive value for Blimp deployment strategies Uniform symmetrical shape allows experienced players to easily plan funneling routes Outer defensive layers can be penetrated quickly with proper Siege Machine usage Strategy Tips Deploy a Battle Blimp filled with Super Archers into the core to gut key defenses early Create wide funnels on two adjacent corners to force your main army directly toward the center Hold Freeze Spells for the central Town Hall defense activation to protect your main pushing forces Defense Type Concentric Ring Anti Two Star Base Best For Countering mass Electro Dragon air attacks and uncoordinated ground spam pushes like Root Riders Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7530
Emerald Labyrinth Bastion
Base file · 189

Defense blueprint

Emerald Labyrinth Bastion

Town Hall13
Rank26 Sep 2026

Overview This Town Hall 13 base layout features a highly symmetrical concentric diamond ring design aimed at trapping pathing troops around the core. Key defenses including the merged Town Hall weapon and high damage Inferno Towers are isolated deep inside multiple wall compartments to maximize damage over time. The outer perimeter is heavily padded with resource storages and secondary defenses to stall attacker funnels before troops can penetrate the heart of the village. Pros and Cons Pros: Outer ring creates difficult funneling paths for heavy ground troops Centralized key defenses provide equal coverage against all attack angles Deeply nested high hitpoint storages slow down enemy pushes effectively Cons: Concentric compartments allow Electro Dragons to chain damage across packed structures Symmetrical wall layout makes pathing predictable for experienced attackers Air Defenses are relatively accessible from medium range funneling attacks Strategy Tips Place seeking air mines near the outer ring to ruin early healer or blimp routes Set key Inferno Towers to multi target mode to counter large spam armies Keep Clan Castle troops centered to delay easy lure attempts from outer edges Defense Type Concentric Ring Anti Three Star Base Best For Countering brainless spam attacks, Smash strategies, and uncoordinated ground pushes Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH13AugustCraftedDeffense #TH13NewCraftedDeffense

5020
Maelstrom Core Citadel
Base file · 188

Defense blueprint

Maelstrom Core Citadel

Town Hall18
Legends26 Sep 2026

Overview This Town Hall 18 layout features a heavily fortified central core housing the merged Town Hall weapon surrounded by top tier defenses. Key structures like Scattershots and Spell Towers are positioned around the center to deliver devastating area damage to invading armies. Outer wall compartments create wide defensive channels that funnel attacking forces away from the high damage core. Pros and Cons Pros: Centralized Town Hall creates maximum destruction against troops trying to breach the inner ring Overlapping splash damage zones around the center effectively neutralize massive troop swarms Compartmentalized wall layout forces enemy troops to path around the perimeter before reaching key targets Cons: Precise funneling can allow heavy kill squads to pierce directly into the core Tightly grouped central defenses can be vulnerable to well timed Freeze and Rage spells Outer ring defenses are somewhat spread out which allows value for strategic hero walks Strategy Tips Set central Spell Towers to Poison mode to destroy incoming hero charges and ground armies Adjust Air Sweeper directions to push away initial blimp launches and Dragon pathing Use skeleton traps near the core to distract heavy hitters while the Town Hall weapon fires Defense Type Anti 3 star ring base layout with a centralized high damage compartment. Best For Countering ground troop rushes, Electro Dragon spam, and Root Rider pushes by splitting attacking army pathing away from the core. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

4110
Sapphire Aegis Labyrinth
Base file · 187

Defense blueprint

Sapphire Aegis Labyrinth

Town Hall18
Legends26 Sep 2026

Overview This Town Hall 18 layout utilizes an asymmetrical layout featuring a heavily fortified top compartment where the Town Hall weapon rests alongside major defensive structures. The central core creates complex pathing while key defenses such as Scattershots and Monoliths cover high value zones across all flanks. Because the Eagle Artillery is integrated into the Town Hall itself, total defensive firepower concentrates heavily around the upper perimeter to deny easy star captures. Pros and Cons Pros: Concentrated upper compartment stops fast Town Hall snipes. Wide base layout causes pathing confusion for enemy troops. Heavy defenses overlap coverage to protect central structures. Cons: Lower perimeter provides lower damage output against early pushes. Spell value is relatively high near the top defense cluster. Strategic Hero charges can reach high value targets on the western side. Strategy Tips Use a Flame Flinger from the bottom side to establish a clean funnel lane. Reserve Freeze and Overgrowth spells for the dense upper Town Hall compartment. Trigger the Warden Eternal Tome ability when entering the heavy top core area. Defense Type Anti Three Star asymmetrical layout Best For Countering heavy air spam strategies like Mass Dragons and direct smash attacks Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

5230
Sovereign Fortress Grid
Base file · 186

Defense blueprint

Sovereign Fortress Grid

Town Hall18
Rank26 Sep 2026

Overview This Town Hall 18 layout features a heavily protected top corner Town Hall backed by hero defenses and concentrated traps. The central core houses valuable storages and high output defenses surrounded by a symmetric diamond wall structure. Key splash defenses and merged cannons are evenly distributed along the middle ring to disrupt troop pathing. Pros and Cons Pros: Off center Town Hall placement forces awkward entry angles for ground smash strategies Excellent resource protection due to high density storage placement inside the central core Defensive heroes gathered at the top create severe resistance against flame flinger or blimp snipes Cons: Predictable pathing along the wide ring allows easy funneling using a Siege Barracks Central compartments remain vulnerable to well placed Giant Arrow or Fireball hero abilities Open wall layout makes ground pushes with Root Riders effective at opening multiple sections Strategy Tips Begin your attack from the bottom corner to clear trash buildings and establish a clean funnel Preserve the Grand Warden ability to protect your main army when pushing into the Town Hall toxic zone Utilize Overgrowth Spells on central core defenses to force main troops around the high damage ring Defense Type Anti 3 Star Ring Fortress with Offset Town Hall Best For Counters brainless spam strategies such as Mass Dragons and Electro Dragon pushes by steering air troops around the heavy core targets. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

5050
The Obsidian Labyrinth
Base file · 185

Defense blueprint

The Obsidian Labyrinth

Town Hall18
Rank26 Sep 2026

Overview This Town Hall 18 base layout features a heavily fortified core protected by concentric wall rings. The Town Hall rests safely in the center alongside the Monolith to maximize core firepower. Defense placement forces attacking units to walk around the perimeter rather than pushing inward. Pros and Cons Pros: Concentric wall layers force enemy troops to path around the perimeter Central Town Hall and Monolith setup delivers massive fire damage to core pushes Well distributed splash defenses keep swarm units under constant pressure Cons: Super Archer Blimp drops can wipe out the highly concentrated central core Close defense clustering gives high value to freeze and poison spells Flame Flinger can take down key outer defenses without taking damage Strategy Tips Deploy Jump Spells or Log Launchers to bypass the multiple wall layers Use a Flame Flinger on outer edges to create wide funnels without triggering core traps Save the Grand Warden invincible ability for the central Town Hall explosion Defense Type Anti 3 star concentric ring base setup. Best For Countering Electro Dragon spam, Root Rider rushes, and ground armies that struggle with pathing around circular wall layers. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8430
Labyrinthine Iron Bastion
Base file · 184

Defense blueprint

Labyrinthine Iron Bastion

Town Hall18
Legends26 Sep 2026

Overview This Town Hall 18 base layout features an offset core protected by extended wall channels and strategic defense clustering. The Town Hall rests in the upper section guarded by powerful hero ground placements and high impact splash damage towers. Key defenses including the Monolith and merged cannons are positioned carefully to shred enemy troops attempting to breach the perimeter. Pros and Cons Pros: Deep channel walls create difficult funneling choices for ground armies Town Hall placement forces awkward pathing for Siege Machines and hero charges High damage core defenses cover each other with overlapping threat zones Cons: Storage density near the middle provides high value targets for Earthquake Spells Air strategies can path along outer sections without triggering core traps early Outer non defensive structures allow easy initial funnel setup for skilled attackers Strategy Tips Deploy a Flame Flinger along the open outer channel to clear long distance value Utilize Zap Titan or Super Bowler strategies to gut the dense middle compartment Direct main hero pushes through the lower left angle to clear key storages early Defense Type Anti 3 Star Channel Base Layout Best For Countering spam attacks like Electro Dragons and straightforward Root Rider pushes by splitting troop pathing around the high damage core. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

5130
The Sovereign Citadel
Base file · 183

Defense blueprint

The Sovereign Citadel

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 layout features an aggressive offset Town Hall heavily guarded by hero altars and high tier defensive structures at the northern apex. The Clan Castle resides deeply entrenched near the center to prevent early troop lures during offensive pushes. Well distributed splash damage defenses and spell towers ensure balanced coverage across all peripheral compartments. Pros and Cons Pros: Heavy top compartment defense makes securing two stars extremely costly for attackers Deeply offset Clan Castle placement prevents easy early lures without massive troop investment Wide structural spacing minimizes overall value gained from Lightning or Overgrowth spells Cons: Concentrated top layer leaves the southern region slightly weaker against long range siege engines Outer ring layout allows predictable pathing for experienced attackers setting up funneling maneuvers Hero dive strategies from the flanks can clear critical core defenses if funneling succeeds Strategy Tips Deploy a Flame Flinger from the bottom corner to collect free defensive value out of Town Hall range Save high damage Hero abilities for the northern compartment to survive concentrated defensive fire Use Super Wall Breakers to open adjacent compartments simultaneously and widen troop movement Defense Type Anti 3 Star Offset Layout Best For Counters raw spam strategies including Electro Dragons, Root Rider spam, and straightforward Ground Smash attacks Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8240
Stars Mad Base
Base file · 182

Defense blueprint

Stars Mad Base

Town Hall18
Esports14 Sep 2026

Overview This Town Hall 18 layout features a heavily fortified top compartment where the primary Town Hall sits guarded by key heroes and dense defensive coverage. The base expands downward into a wide diamond grid designed to split troop pathing into concentrated crossfire zones of scattershots and merged towers. Positioned directly below the central core, the Monolith and spell towers form a punishing defensive barrier against aggressive push strategies. Pros and Cons Pros: Concentrated high output damage surrounding the Town Hall creates a lethal zone for incoming hero dives or blimp drops. Wide outer structure forces troops to walk around the perimeter instead of pushing cleanly toward the center core. Overlapping spell tower coverage enhances the survivability of high priority core defenses during massive pushes. Cons: Asymmetrical defensive distribution allows clever attackers to secure easy pathing value from the lower flank. Dense core cluster remains susceptible to high value spell tactics such as Overgrowth or Freeze spell chains. Outer trash buildings provide clean funneling paths for patient hero charges and Warden walks. Strategy Tips Set core spell towers to Poison or Invisibility to disrupt enemy hero charges approaching the central chamber. Deploy seeking air mines near the top perimeter to intercept early Battle Blimps aiming for the Town Hall. Ensure air sweepers push oncoming air armies sideways into multi target inferno towers for maximum damage output. Defense Type Anti 3 Star Offset Core Layout Best For Counters electro dragon spam, root rider smash strategies, and straightforward ground pushes by forcing awkward pathing and heavy crossfire splash damage. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

6071
Obsidian Diamond Bastion
Base file · 181

Defense blueprint

Obsidian Diamond Bastion

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 layout features a specialized diamond ring shape designed to completely throw off troop pathing away from the core. The top section heavily protects the integrated Town Hall weapon system along with hero altars and spell towers to prevent easy star snipes. Surrounding the center zone, a broad ring of inferno towers and scattershots creates a formidable killzone for any incoming push. Pros and Cons Pros: Extreme troop pathing distraction around the central diamond compartments Concentrated high tier defenses safeguarding the top Town Hall zone Strategic separation of core splash defenses to minimize spell value Cons: Queen charge from the southern entry point can grab massive defensive value Outer trash placement enables smooth funnel creation for skilled attackers Air armies can navigate cleanly if the lower funnel is properly established Strategy Tips Position giant bombs along pathing channels to destroy miner or hog rider packs Set spell towers to poison mode to punish hero pushes entering the Town Hall compartment Keep inferno towers set to single target mode to counter high hitpoint hero charges Defense Type Anti 3 Star Ring Layout Best For Counters Electro Dragon spam, Root Rider pushes, and basic Smash strategies by splitting main army forces around the ring layout. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7240
Obsidian Citadel Vault
Base file · 180

Defense blueprint

Obsidian Citadel Vault

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 layout utilizes a multi compartment structure designed to throw off troop pathing and isolate core defenses. The weaponized Town Hall sits offset near the central lower quadrant, guarded tightly by nearby spell towers and heavy damage defenses. Key defensive structures such as Monoliths, Ricochet Cannons, and Multi Archer Towers are strategically spaced throughout the inner rings to create overlapping fire zones. Pros and Cons Pros: Isolated central compartments force enemy troops into circular pathing away from key defenses. Overlapping splash damage around the core quickly shreds clustered ground and air pushes. Offset Town Hall placement creates difficult choices for attackers planning hero dives or blimp drops. Cons: Outer trash buildings can be picked off easily to set up clean initial funnels. High concentration of key defenses in the middle makes the core susceptible to Overgrowth spells. Wide compartment openings leave room for wall breakers or log launchers to open massive pathing routes. Strategy Tips Set spell towers to rage or poison mode to maximize punish potential on core pushes. Position seeking air mines near key entry paths to intercept incoming Blimps and Siege Machines. Keep skeleton traps set to ground mode to distract incoming Hero charges near the main core. Defense Type Anti 3 Star Ring Hybrid Best For Countering mass spam attacks such as Root Riders, Electro Dragons, and Smash strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

6430
Anti Thrower Bastion
Base file · 179

Defense blueprint

Anti Thrower Bastion

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 base layout features a tightly guarded core protected by powerful spell towers and heavy structural defenses. Key defenses such as the Monolith and Multi Archer Towers are strategically spaced throughout deep compartments to disrupt troop funneling. Because Town Hall 18 integrates the Eagle Artillery directly into the main structure, the central zone delivers immense burst damage without giving attackers an isolated artillery target to snipe early. Pros and Cons Pros: Core spell towers create lethal zones around the Town Hall Segmented outer walls force awkward pathing for main attack armies Well placed air defenses mitigate incoming Blimp and Dragon strategies Cons: Hero dive from the top entry point can secure high value defenses Tightly grouped defensive clusters remain somewhat vulnerable to Super Bowler smash paths Outer trash structures allow relatively easy initial funnel setup Strategy Tips Keep spell towers set to invisibility or poison to maximize defensive disruption Position air sweepers toward popular air entry lines to deflect blimp drops Place giant traps near core wall corners to eliminate incoming wall breakers Defense Type Anti 3 Star Asymmetrical Layout Best For Counters Electro Dragon spam, Super Archer Blimp attacks, and simple Root Rider pushes by dividing enemy troops around the deadly core zone. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9230
Chrono Core Fortress
Base file · 178

Defense blueprint

Chrono Core Fortress

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 layout features an offset central core shielded by layered wall compartments and strategically angled open channels. High damage defenses including the Monolith, Ricochet Cannons, and Spell Towers surround the merged Town Hall weapon to devastate approaching main army pushes. The outer trash building buffer disrupts hero pathing while drawing attackers directly into lethal trap corridors. Pros and Cons Pros: Heavy central fire coverage protects the Town Hall from easy blimp snipes. Asymmetrical layout creates irregular pathing for ground smash strategies. Deeply placed key defenses like the Monolith ensure long survival during raids. Cons: Large open channel areas can be exploited by skilled Hero Dives. Outer defenses near the perimeter allow easy funneling creation. Clustered inner structures leave sections vulnerable to high area damage spells. Strategy Tips Place Poison or Rage Spell Towers near the Town Hall core to punish incoming push armies. Keep Seeking Air Mines near key Air Defense zones to stop early Siege Machine pathing. Position giant bombs along open channels to catch pathing ground troops by surprise. Defense Type Anti 3 Star Asymmetrical Channel Hybrid Best For Counters Electro Dragon spam, Root Rider pushes, and Queen Charge attacks. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8440
Multi Box Deffense
Base file · 177

Defense blueprint

Multi Box Deffense

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 layout features an aggressive offset Town Hall heavily guarded by localized splash defenses and Ricochet Cannons. The central core houses the Monolith alongside a Spell Tower to punish hero pushes attempting to cut directly through the heart of the village. Wide outer compartments create unpredictable troop pathing while isolating key high value defenses across multiple isolated islands. Pros and Cons Pros: Offset Town Hall forces attackers into a difficult angle for their main assault Central Monolith placement provides maximum range coverage across all quadrants Well distributed splash defenses defend against massive troop swarms effectively Cons: Outer trash buildings allow clear funneling setup for experienced attackers Air Defenses on the right flank are vulnerable to hero dive tactics Queen Charge strategies can secure high structural value from the top region Strategy Tips Set the Spell Towers to Poison or Rage to maximize core damage against pushing troops Fill the Clan Castle with heavy air units like Super Minions and Ice Golems Position Seeking Air Mines near the Town Hall to eliminate early Battle Blimps Defense Type Anti 3 Star Offset Compartment Base Best For Countering Root Rider spam, Electro Dragon pushes, and straight smash strategies Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7650
Zoos Gaku Base
Base file · 176

Defense blueprint

Zoos Gaku Base

Town Hall18
Esports14 Sep 2026

Overview This Town Hall 18 base layout features an offset Town Hall deeply fortified inside a devastating left wing killzone packed with high value defenses. Centralized Elixir Storages absorb immense damage while surrounding Multi Archer Towers and Ricochet Cannons rain down heavy continuous damage. Scattershots and Heroes are distributed thoughtfully along the right flank to prevent easy pathing and force awkward attacker funneling. Pros and Cons Pros: Heavy defensive density protecting the Town Hall prevents quick two star snipes. Strategic Elixir Storage placement creates excellent meat shields for central defenses. Wide compartment spacing severely disrupts Electro Dragon and Super Bowler pathing. Cons: Left side concentration leaves the right flank somewhat vulnerable to Queen Charge setups. Blizzard or Super Archer Blimp strategies can secure massive value near the Town Hall compartment. Outer trash buildings allow easy funnel creation for skilled ground attackers. Strategy Tips Deploy main army forces from the right flank to clean up heroes before approaching the heavy Town Hall compartment. Use a Flame Flinger on peripheral compartments to clear high damage defenses without triggering traps early. Reserve Warden Eternal Tome ability for the core push to survive concentrated Ricochet Cannon fire. Defense Type Anti 3 Star Asymmetric Layout Best For Countering troop spam strategies such as Electro Dragons, Root Riders, and Smash style ground attacks. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7860
The Introvert Core
Base file · 175

Defense blueprint

The Introvert Core

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 base layout utilizes an intricate network of staggered compartments designed to disrupt enemy pathing and deny quick core access. High value defenses including the Monolith and key Spell Towers are positioned inside protected inner pockets to create lethal crossfire zones. The surrounding dead spaces force attacking troops to split into dangerous outer paths rather than pushing directly through the center. Pros and Cons Pros: Exceptional compartmentalization frustrates pathing for ground smash armies. Overlapping splash damage around the core denies easy Town Hall snipes. Monolith and Scattershots are isolated to prevent simultaneous Zap value. Cons: Skilled Queen Charge pathing from the top edge can funnel high value early. Air entry strategies can bypass ground pathing traps if funnels are established cleanly. Outer defensive ring offers generous hero value if unsupported by defensive Clan Castle troops. Strategy Tips Ensure core Spell Towers are set to Poison or Rage to punish core pushes. Set Seekers and Air Traps near the outer flanks to guard against Warden Walks. Keep defensive hero positions balanced so no single side lacks hero defense. Defense Type Anti 3 star layout with open routing channels and staggered compartment spacing. Best For Counters Root Rider spams, Electro Dragon pushes, and Super Bowler smash attacks by constantly splitting troop forces into heavy defensive crossfire. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7450
The Structural Blueprint
Base file · 174

Defense blueprint

The Structural Blueprint

Town Hall18
Funny14 Sep 2026

Overview This Town Hall 18 base layout functions as a highly organized progress base designed for efficient village management. All defenses are separated into clean, linear compartments, while army buildings and resource structures line up neatly along the upper perimeter. The Town Hall rests on the far right flank alongside key hero structures to allow easy monitoring of current upgrade levels. Pros and Cons Pros: Exceptional clarity for tracking defense upgrades and builder schedules. Linear compartment design makes wall upgrade costs very simple to calculate. Outward Town Hall placement keeps the core area clear for resource inspection. Cons: Clustered defense types leave the layout highly vulnerable to Electro Dragons and spell spam. Exposed storages allow attackers to easily steal resources during raids. Lack of overlapping defensive fire zones leads to easy three-star losses. Strategy Tips Switch to a proper defensive layout before your shield downtime ends. Keep builders focused on grouped defense sections to maximize time efficiency. Place active upgrades near the outer edges to track remaining timer durations easily. Defense Type Progress Base layout optimized for upgrade organization rather than active war defense or trophy pushing. Best For Countering upgrade confusion, managing builder efficiency, and tracking resource wall progression. Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8510
Legends Venom Bastion
Base file · 173

Defense blueprint

Legends Venom Bastion

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 layout features an asymmetric design with the main hall nestled securely deep in the top left section surrounded by high damage key defenses. Wide dead zones and open compartments on the southern quadrant disorient enemy pathing while diverting heavy pushes away from critical core structures. The Monolith and Scattershots are strategically spaced to maximize splash coverage across major funneling routes. Pros and Cons Pros: Top left placement of the Town Hall makes direct funneling extremely difficult for attackers Large open southern compartments disrupt troop pathing and consume valuable spell support early Key splash defenses cover both air and ground paths effectively to stop swarm attacks Cons: Southern outer perimeter can be vulnerable to initial hero sunder or flame flinger value Asymmetric design leaves lower sections with less high burst point damage coverage Clean up troops can easily grab standard percentages if the entry is executed carefully from the top edge Strategy Tips Place giant bombs and spring traps near southern choke points to punish pathing ground units Keep heavy air seeking mines near the outer top corners to stop blimp drops targeted at the hall Set inferno towers on multi target mode to prevent bat and skeleton spell sweeps Defense Type Asymmetric Anti Three Star Teaser Base Best For Counters Electro Dragon spam, Root Rider pushes, and Queen Charge Smash strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7860
Anti Funnel Group
Base file · 172

Defense blueprint

Anti Funnel Group

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 base features a heavily compartmentalized asymmetrical layout designed to disrupt pathing across every angle of attack. Key defenses like the central Monolith and offset Town Hall create distinct threat zones that prevent attackers from clearing core structures easily. Wide interior compartments and strategic Spell Tower placement combine to create lethal choke points for incoming armies. Pros and Cons Pros: Deep interior Monolith placement covers multiple compartments with maximum fire overlap. Asymmetrical wall routing forces troops into unpredictable outer loops around high value defenses. Offset Town Hall location prevents simple straight line blimp paths from securing early value. Cons: Exposed outer structures allow attackers to establish easy funnels using Hero walks. Open wall entries near lower compartments can be vulnerable to well placed Log Launchers. Concentrated splash defense zones leave some outer flanks slightly weaker to swarm troops. Strategy Tips Keep spell towers set to rage or poison to punish funneling attempts near the central core. Align air traps near the outer edges to catch incoming battle blimps before they reach key defenses. Rotate hero placements periodically to defend against persistent Queen charge angles. Defense Type Anti 3 Star Asymmetrical Compartment Base Best For Countering Electro Dragon spam, Root Rider smash attacks, and direct Warden Walks. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

10330
Architect's Master Grid
Base file · 171

Defense blueprint

Architect's Master Grid

Town Hall18
Funny14 Sep 2026

Overview This Town Hall 18 base layout functions as a highly organized progress base designed for efficient village management. Defenses are separated into clean linear compartments while army buildings and resources sit neatly along the upper perimeter. The Town Hall rests on the far right flank beside key hero structures to allow easy monitoring of current upgrade levels. Pros and Cons Pros: Exceptional clarity for tracking defense upgrades and builder schedules Linear compartment design makes wall upgrades very simple to calculate Town Hall placement keeps the core area clear for resource inspection Cons: Grouped defense types make the layout vulnerable to electro dragons and spell spam Exposed storages allow attackers to easily steal resources during raids Lack of overlapping defensive fire zones leads to easy three star attacks Strategy Tips Switch to a proper defensive layout before entering shield downtime Keep builders working on grouped defense sections to maximize efficiency Place active upgrades near the outer edges to track remaining timer durations easily Defense Type Progress Base layout designed for upgrade organization rather than active war defense. Best For Countering upgrade confusion, managing builder efficiency, and tracking resource wall progression. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8140
Geometric Fortress Diamond
Base file · 170

Defense blueprint

Geometric Fortress Diamond

Town Hall17
War14 Sep 2026

Overview This Town Hall 17 layout utilizes a highly structured diamond shaped compartment design to centralize defensive power. It emphasizes heavy protection for the Town Hall by surrounding it with multiple layers of walls and high hit point structures. Pros and Cons Pros: Centralized core forces attackers to commit heavy spells to reach the Town Hall. Symmetrical distribution of splash damage defenses prevents easy funneling. Multi layered walls slow down ground troops significantly. Cons: Predictable layout allows experienced players to plan a pathing strategy. High concentration of buildings makes the base vulnerable to super archer blimp attacks. External buildings are easily picked off by archers or minions for percentage damage. Strategy Tips Place high value traps near the entrance gaps to catch wall breakers or ground heroes. Ensure your heroes are positioned to cover the internal compartments rather than just the outer layer. Utilize the wide empty space in the corners to force pathing into your defensive kill zones. Defense Type This is a classic box style anti three star base that utilizes a central core to protect the Town Hall while forcing attackers to path around the perimeter. Best For This base is best suited to defend against spam attacks such as mass witches or standard dragon raids that require a clear pathing direction to be effective. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH17AugustCraftedDeffense #TH17NewCraftedDeffense

8930
Sovereign's Iron Labyrinth
Base file · 169

Defense blueprint

Sovereign's Iron Labyrinth

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 layout features a heavily protected central compartment surrounding the main hall alongside core spell towers. Deep inner defense placements include clustered Multi Inferno Towers and high impact splash defenses to force awkward troop pathing. Outer compartments utilize island structures to disrupt funneling attempts and lure main armies directly into concentrated kill zones. Pros and Cons Pros: High density splash damage defenses surrounding the central Town Hall compartment. Island compartments split pathing for electro dragons and main hero pushes. Deeply embedded spell towers provide maximum coverage for high health structures. Cons: Core area is vulnerable to well timed Blizzard or Super Archer Blimp strategies. Outer perimeter trash buildings allow for easy funnel creation on key flanks. Symmetrical compartment design offers predictable paths for master attackers. Strategy Tips Set spell towers near hero altars to poison or invisible mode to counter spam armies effectively. Keep key X-Bows set to ground and air mode to prevent easy Warden Ability value. Adjust trap placements around outer compartments to disrupt common Root Rider pathing lanes. Defense Type Anti 3 Star Ring Hybrid Base Best For Countering Electro Dragon spam, air attacks, and heavy ground pushes such as Root Riders. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

11170
Isolated Labyrinth Bastion
Base file · 168

Defense blueprint

Isolated Labyrinth Bastion

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 layout features a heavily asymmetric design that separates major defense clusters across wide dead zones. The Town Hall rests deeply in the upper left compartment, guarded by heavy single target damage towers, while all hero altars form a deadly defensive wall along the eastern perimeter. This layout forces difficult funneling decisions and isolates troops into high damage kill zones. Pros and Cons Pros: Asymmetric structure forces attackers into awkward funneling attempts. Heavy hero cluster on the eastern wing stops aggressive main pushes quickly. Strategic compartment separation isolates high value target defenses. Cons: Hero cluster can yield high spell value to well executed attacker hero abilities. Open central channels allow fast moving units to bypass traps if funneled cleanly. Concentrated single target defenses leave specific quadrants weaker against swarm units. Strategy Tips Position air sweepers toward the eastern side to counter dragon spam attacking the hero cluster. Utilize ground traps near the center paths to disrupt pathing of heavy ground units. Ensure skeleton traps remain set to air near hero altars to distract incoming air threats. Defense Type Anti 3 star asymmetrical island base with open pathing channels. Best For Countering smash attacks, electro dragon spam, and direct queen charge strategies that depend on linear pathing. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

4840
Shattered Labyrinth Fortress
Base file · 167

Defense blueprint

Shattered Labyrinth Fortress

Town Hall18
Legends14 Sep 2026

Overview This Town Hall 18 base layout features an asymmetric compartmentalized design engineered to disrupt enemy pathing. The Town Hall is anchored in the top compartment guarded by heavy splash defenses, while core defensive structures are spread across multi layered wall segments. Key defensive placements like the Scattershots and Inferno Towers create intersecting kill zones that punish heavy army pushes. Pros and Cons Pros: Asymmetric wall compartments split pathing for main armies and hero dives High value splash defenses are spread out to mitigate spell value Isolated Town Hall compartment makes securing a safe two star difficult for attackers Cons: Outer trash buildings provide easy funneling setups for Queen Walks Queen Charge from the left entry point can access multiple core defenses Single target Inferno placements leave certain compartments vulnerable to bat spells Strategy Tips Use a Log Launcher or Wall Wrecker from the bottom core to open up critical compartments Execute a Flame Flinger on the outer edges to trim pathing before launching the main push Save Freeze Spells specifically for the high damage defenses surrounding the Town Hall core Defense Type Anti 3 star asymmetric compartment base Best For Counters smash attacks, Electro Dragon spams, and blind hero dives by channeling troops into high damage kill zones while keeping the Town Hall well protected. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8220
Multi Layer Stronghold
Base file · 166

Defense blueprint

Multi Layer Stronghold

Town Hall18
War14 Sep 2026

Overview This Town Hall 18 layout features a heavily offset Town Hall positioning paired with an intricate interior channel system. Defensive assets like the Monolith and Multi Inferno Towers are placed deep within secondary compartments to stall enemy progression. The integrated Town Hall weapon system functions as the main core defense while balanced splash damage covers flank entries. Pros and Cons Pros: Offset Town Hall forces awkward siege engine trajectories and complicates army funneling. Deep interior channel splits ground troops into narrow defensive choke zones. Well placed spell towers provide high value defense against large hero pushes. Cons: Skilled Queen Charge strategies can enter from the top right section to eliminate major threats. Core compartment value remains vulnerable to precise Blimp strategies like Super Archers. Outer air defenses lack overlapping coverage against wide Air Dragon attacks. Strategy Tips Set Spell Towers to Poison or Rage mode to maximize punishment against core pushes. Adjust Air Sweepers to blow toward the most common Blimp entry angles. Keep seeking air mines clustered around the Town Hall side to intercept early Siege Machines. Defense Type Asymmetrical Anti Three Star Base Best For Counters ground smash attacks, Electro Dragon spam, and direct Flame Flinger pathing. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8830
Zero Path Maze
Base file · 165

Defense blueprint

Zero Path Maze

Town Hall18
Legends14 Sep 2026

Overview This base layout features an off center merged Town Hall heavily protected by Spell Towers and a central Monolith setup. The surrounding open compartments force troops into awkward pathing around the perimeter while heavy splash defenses rain continuous fire on attacking armies. Key defensive assets are distributed in an asymmetrical layout to prevent easy Siege Blimp value across the central core. Pros and Cons Pros: Strong core burst damage from concentrated Spell Towers near the merged Town Hall Asymmetrical compartment design throws off troop pathing and funneling setups Excellent protection against Super Archer Blimp and Blizzard approaches Cons: Outer defensive perimeter remains vulnerable to long range Hero Charges Air Defenses positioned near outer walls allow easy funneling for air attacks High defense concentration in the core leaves outer buildings susceptible to quick cleanup Strategy Tips Use Overgrowth Spells on high damage core compartments to guide main army pathing safely Trigger Spell Towers early using minor troops before pushing main forces into the central core Initiate a Siege Engine or Flame Flinger from the lower quadrant to secure clean funneling Defense Type Anti 3 Star Asymmetrical Labyrinth Best For Countering Root Rider spam, Electro Dragon attacks, and heavy ground Smash strategies Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

8330
Obsidian Aegis Redoubt
Base file · 164

Defense blueprint

Obsidian Aegis Redoubt

Town Hall18
Rank14 Sep 2026

Overview This Town Hall 18 layout features a heavily fortified central compartment holding the merged weaponized Town Hall and surrounding high value structures. Scattershots and Inferno Towers are strategically positioned in surrounding inner compartments to form overlapping kill zones across all angles. The outer ring incorporates distinct wall channels to disrupt troop pathing and steer main army pushes away from the central core. Pros and Cons Pros: Centralized Town Hall creates concentrated damage zones that punish troops attempting a core dive Highly compartmentalized layout forces troops to break multiple wall layers or spend extra spell capacity Overlapping splash defense coverage protects key resource storages and structural cores against spam attacks Cons: Outer Air Defenses can be targeted relatively easily by a surgical Queen Charge Wide wall channels may allow fast moving troops to bypass key traps if funneled correctly Symmetrical layout offers predictable entry points for calculated siege machine deployments Strategy Tips Deploy a Siege Drill or Log Launcher from the southern angle to open access toward core damage dealers Time the Grand Warden Tome ability carefully when entering the center to absorb the lethal giga blast Create wide funnels on adjacent corners using hero charges before committing main forces to the center Defense Type Anti 3 star compartmentalized diamond layout with pathing bait channels. Best For Counters spam strategies such as Electro Dragons, Mass Titans, and direct Root Rider spam pushes. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9430
No Core Madness
Base file · 163

Defense blueprint

No Core Madness

Town Hall18
War14 Sep 2026

Overview This Town Hall 18 layout features a distinctive diamond shaped ring design that effectively funnels attacking troops away from key defense clusters. The Town Hall with its integrated Eagle Artillery feature sits isolated near the top corner while central spell towers and the monolith guard the core. High damage single target and multi target inferno towers are spaced evenly across side compartments to prevent easy pathing for major army pushes. Pros and Cons Pros: Strong pathing distraction forces troops to circle around the outer ring instead of penetrating the core. Isolated Town Hall placement at twelve oclock makes direct pathing risky without heavy spell investment. Key defenses like Scattershots and Monolith cover wide overlapping areas across multiple compartments. Cons: Symmetrical compartment layout makes funneling easier for experienced Smash strategy players. Outer defenses are vulnerable to long range Siege Engine value from side positions. Centralized hero placement allows a well timed Poison spell and hero push to clear major threats together. Strategy Tips Place Skeleton Spells near the central Monolith to distract high damage single target fire while your main push enters. Utilize a strong funnel from the bottom corner to clear outer pathing before committing main heroes toward the core. Save the Grand Warden Ability for the top compartment push where the Town Hall defensive weapon inflicts heavy damage. Defense Type Diamond Ring Anti Three Star Base Best For Countering air spam strategies such as Electro Dragons and straightforward ground spam pushes by forcing troops into wide circular pathing. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7320
Gilded Serpent Labyrinth
Base file · 162

Defense blueprint

Gilded Serpent Labyrinth

Town Hall18
War24 Agu 2026

Overview This Town Hall 18 layout utilizes an asymmetrical island design that heavily protects the offset Town Hall along the upper perimeter with concentrated Hero placements. The core relies on centralized Monolith and Spell Tower placement surrounded by open dead zones to disrupt army pathing. Key defenses like Scattershots and Ricochet Cannons are strategically spread across outer compartments to prevent easy pathing for main army pushes. Pros and Cons Pros: Offset Town Hall backed by all four Heroes creates a deadly trap for early hero dives or blimp drops. Central Monolith combined with Spell Towers severely penalizes heavy ground pushes through the middle. Wide dead zones divert funneling troops away from high value defensive structures. Cons: High concentration of defenses near the Town Hall opens up potential value for Overgrowth Spells. Lower perimeter structures are susceptible to long range value from a Flame Flinger. Air strategies can achieve good pathing if the outer air defense units are taken down early. Strategy Tips Deploy a Flame Flinger from the bottom right flank to safely secure high value defenses without drawing aggro. Save Overgrowth Spells for the central Monolith section to force main troops to clear outer compartments first. Utilize a dedicated Hero dive on the top left to clear defensive Heroes and claim the Town Hall safely. Defense Type Asymmetrical Anti Three Star Base with dead zone pathing traps. Best For Countering heavy ground smash strategies like Root Riders and Super Bowlers while confusing air spam pathing. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

11492
Linear Upgrade Matrix
Base file · 161

Defense blueprint

Linear Upgrade Matrix

Town Hall18
Funny24 Agu 2026

Overview This Town Hall 18 progress base features buildings meticulously aligned in parallel rows categorized strictly by building type. Heavy defenses along with Scattershots sit in uniform lines while the integrated Town Hall rests isolated along an inner row section. This specific structure provides maximum visual clarity for upgrading defenses rather than stopping real offensive attacks. Pros and Cons Pros: Easy tracking of building upgrade levels and remaining upgrades Simple resource management with storages neatly grouped together Clear visibility of trap locations and hero pedestal placements Cons: Extremely vulnerable to any standard army composition Town Hall is trivial to snipe due to straight pathing access Defenses lack overlapping crossfire coverage across the map Strategy Tips Use this base layout exclusively while active in home village for organizing builders Switch to a proper layout before logging off or starting a war day Keep traps grouped along the border to verify rearming status easily Defense Type Progress Base / Upgrade Layout Best For Base organization, upgrading structures, builder management, and visual clarity during active playtime rather than competitive defense. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9882
Ironclad Labyrinth Fortress
Base file · 160

Defense blueprint

Ironclad Labyrinth Fortress

Town Hall18
CWL24 Agu 2026

Overview This Town Hall 18 base features a densely packed core where the main weaponized hall sits protected by the Monolith and Multi Inferno Towers. Outer compartments route attacking troops around the perimeter using strategically placed Ricochet Cannons and Scattershots. Spell Towers boost the surrounding key defenses to disrupt push strategies before armies reach the center. Pros and Cons Pros: Excellent trap and defense density near the core prevents quick blimp snipes Monolith and Scattershot placement severely penalizes funneling mistakes Compartment design forces ground troops to walk along outer boundaries rather than penetrating straight through Cons: Super Bowler or Root Rider pushes can open multiple compartments simultaneously if jump spells are utilized well Air pathing along the right side is slightly softer due to wide defense spacing Flame Flinger can gain high value on the perimeter if left unchecked by hero pathing Strategy Tips Place Giant Bombs and Tornado Traps near the Town Hall to catch incoming Blimps or Invis Super Wizards Set Spell Towers to Invisibility mode to protect the Monolith during major push phases Ensure Heroes are positioned to draw main attacking forces directly into Scattershot splash zones Defense Type Anti three star box layout featuring a ring pathing trap designed to divert hero pushes away from the Town Hall core. Best For Countering mass Electro Dragon spam, Smash attacks, and simple Hero Dive strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7660
Asymmetrical Viper Nest
Base file · 159

Defense blueprint

Asymmetrical Viper Nest

Town Hall18
War24 Agu 2026

Overview This layout places the main Town Hall near the left flank behind dense layers of high damage defenses and hero altars. The central core houses the Monolith along with heavy splash defenses to crush incoming push strategies. The right side features wide empty compartments that bait troop pathing away from primary defensive value. Pros and Cons Pros: Offset Town Hall design creates difficult pathing choices for attackers. Centralized Monolith and key splash structures maximize overall defensive longevity. Empty right side compartments pull main push armies away from core value. Cons: Left side heavy concentration allows direct Siege Machine pushes toward the Town Hall. Air defense coverage on outer edges leaves small pockets open to air troops. Giant Arrow or Fireball hero abilities can claim heavy value near the left hero cluster. Strategy Tips Use a Flame Flinger from the open right side to clear outer defenses safely. Deploy a Queen Charge from the left side to secure the Town Hall and nearby heroes early. Save Freeze spells for the central Monolith and key high damage compartments. Defense Type Anti 3 Star Asymmetrical Base Best For Counters Root Rider spam, Smash strategies, and basic Electro Dragon attacks. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9490
Serpent Hollow Bastion
Base file · 158

Defense blueprint

Serpent Hollow Bastion

Town Hall18
CWL24 Agu 2026

Overview This layout features a heavily segmented ring formation with a massive central dead space surrounding the Clan Castle and Spell Towers. The Town Hall rests at the top apex protected by severe splash damage defenses and targeted traps. Traps and Tesla towers are strategically positioned along troop pathing channels to split push armies effectively. Pros and Cons Pros: Massive open moat confuses troop pathing and forces armies around the perimeter. Town Hall placement at the far north side makes direct blimp snipes extremely difficult. Spell Towers in the core protect high value structures with rage and poison effects. Cons: Outer ring defense density allows easy funneling for experienced Queen Charge players. Fireball or Super Wizard blimp setups can gut the central Spell Tower compartment. Air defenses are somewhat accessible to ranged heroes near the outer edges. Strategy Tips Trigger the central Spell Towers early using a Flame Flinger from a safe distance. Use a Log Launcher from the south to open up paths directly into the central core. Funnel troops carefully on both wings to prevent them from circling around the central moat. Defense Type Anti 3 star island ring base with an offset Town Hall placement and wide dead zone pathing. Best For Countering spam air strategies like Mass Dragons and ground spam attacks like Root Riders by disrupting troop pathing. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9470
Obsidian Diamond Gauntlet
Base file · 157

Defense blueprint

Obsidian Diamond Gauntlet

Town Hall18
Legends24 Agu 2026

Overview This Town Hall 18 layout utilizes a symmetrical diamond structural design intended to redirect troop pathing away from the center. The centralized Town Hall sits firmly protected by surrounding Scattershots, Ricochet Cannons, and strategically positioned Spell Towers. Wide outer compartments force attacking armies into high damage kill zones while keeping high priority defenses safe from early hero charges. Pros and Cons Pros: Centralized Town Hall creates a lethal death zone with overlapping splash damage. Symmetrical compartment routing forces troops to split around the core. Deeply embedded Monolith and Spell Towers counter heavy ground push strategies. Cons: Predictable symmetry allows skilled attackers to calculate exact funnel entry points. Clustered central defenses can suffer against coordinated Freeze or Overgrowth spells. Outer Air Defenses can be targeted early by extended Queen Walk maneuvers. Strategy Tips Load the Clan Castle with Ice Golems to freeze enemy pushes right inside the core fire zone. Configure Spell Towers to Poison mode to slow down heavy smash style pushes. Position Seeking Air Mines near the air defense cluster to deter early Warden Blimp attempts. Defense Type Anti 3 star diamond ring defense with concentrated core firepower. Best For Countering ground smash armies, spam air attacks, and aggressive core targeted Blimp strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

99100
Viper Tooth Redoubt
Base file · 156

Defense blueprint

Viper Tooth Redoubt

Town Hall18
Legends24 Agu 2026

Overview This Town Hall 18 base layout utilizes a diamond structure featuring an offset Town Hall situated in the southern compartment to bait premature hero charges. High value defenses including the Monolith, Scattershots, and Spell Towers are concentrated near the core to inflict massive splash and single target damage on approaching armies. The outer perimeter uses strategic wall compartments and point defenses to force awkward troop funneling around the main kill zones. Pros and Cons Pros: Centrally located Monolith and Spell Towers create a devastating core kill zone Offset Town Hall forces attackers into a risky choice between early activation or long pathing Well spaced outer defenses prevent easy Siege Machine value and clean funneling Cons: Heavy southern concentration leaves the northern outer ring slightly vulnerable to hero walks Strategic Earthquake spells can open multiple central compartments at once Air attacks coming from the top side can clear significant outer buildings before reaching core defenses Strategy Tips Keep Spell Towers set to Poison or Rage to punish high density main pushes entering the core Place high level Seeking Air Mines around the southern Town Hall compartment to shut down early Blimp drops Rotate Clan Castle troops to include heavy stall units like Ice Golems and Super Minions to maximize damage from core defenses Defense Type Offset Town Hall Anti 3 Star Diamond Base Best For Countering spam armies such as Mass Dragons, Root Riders, and aggressive Smash strategies that rely on linear pathing through the center. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9390
Obsidian Core Fortress
Base file · 155

Defense blueprint

Obsidian Core Fortress

Town Hall17
War24 Agu 2026

Overview This Town Hall 17 base layout features a highly centralized core design that houses the primary defensive structures. It utilizes a grid system of compartments to slow down troop movement while forcing attackers to deal with heavy fire from multiple angles simultaneously. Pros and Cons Pros: Strong core density makes a straight path to the Town Hall very difficult for ground troops. Compartmentalization effectively stalls pathing for tank units like Golems or Giants. High saturation of splash damage near the center discourages large groups of lower health troops. Cons: Large outer compartments allow for easier funneling by skilled attackers. Multiple buildings are tightly packed, which leaves the base vulnerable to high level chain lightning or splash damage spells. Lack of deep outer separation makes it susceptible to heavy air raids if the core defenses are neutralized early. Strategy Tips Ensure your clan castle is filled with high damage or slow effect troops to compensate for the condensed central area. Place your traps in the gaps between the outer buildings to disrupt funneling attempts. Frequently update your wall levels to maximize the time attackers spend breaking into the primary defensive grid. Defense Type This is a core focused box base designed to force attackers into the center where heavy defensive fire is concentrated. Best For It is most effective against ground based strategies such as Super Archer Blimps or heavy tank pushes that struggle to navigate through dense wall segments. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH17AugustCraftedDeffense #TH17NewCraftedDeffense

10691
Obsidian Serpent Citadel
Base file · 154

Defense blueprint

Obsidian Serpent Citadel

Town Hall18
War24 Agu 2026

Overview This Town Hall 18 base layout features a heavily offset Town Hall tucked deep behind multiple wall layers in the lower left corner. The top right section holds a dense cluster of key defenses including Scattershots and Spell Towers to disrupt troop pathing across the map. This asymmetrical structure creates a deadly funneling trap that forces attackers to choose between securing the Town Hall early or clearing the defensive firepower first. Pros and Cons Pros: Offset Town Hall forces difficult pathing choices for enemy hero dives High concentration of splash damage protects the heavy core section Deep wall compartments significantly delay ground armies attempting a direct push Cons: Dense building clustering makes the upper section vulnerable to Blizzard or Fireball value Outer air defenses near the edges can be snipped by a well executed Queen Charge Firepower is slightly unevenly distributed across the layout halves Strategy Tips Use a Siege Machine from the bottom left angle to carve direct access toward the Town Hall Deploy high value Hero Abilities in the dense top right compartment to clear key defenses quickly Funnel main troops carefully to prevent them from wrapping around the outer trash ring Defense Type Asymmetrical Anti 3 Star Base Best For Counters spam strategies such as Electro Dragons and Root Rider pushes by splitting main army pathing away from key high damage defenses. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

101100
Labyrinthine Sentinel Core
Base file · 153

Defense blueprint

Labyrinthine Sentinel Core

Town Hall18
Legends24 Agu 2026

Overview This high level Town Hall 18 base features a central command core protected by heavy splash defenses alongside the merged weaponized Town Hall itself. The right side isolates hero altars and defensive spell towers to disrupt army pathing before troops reach the inner compartments. Long perimeter wall channels force attacking forces to path circularly around the high priority targets. Pros and Cons Pros: Central Town Hall placement forces attackers to commit heavy spell support early. Isolated right flank hero zone stalls enemy hero charges efficiently. High concentration of splash defenses counters bat or skeleton swarms easily. Cons: Concentrated defense zone on the right flank yields high spell value for attackers. Broad outer trash building distribution makes funneling somewhat straightforward. Direct blimp strategies can clip the main core if launched behind a main push. Strategy Tips Position seeking air mines near the right flank hero zone to intercept healers early. Set spell towers to rage or poison to maximize damage as troops enter the central core. Ensure outer trash structures delay flame flinger pathing from safe distances. Defense Type Anti 3 star asymmetrical compartment base layout with directional pathing traps. Best For Countering ground smash pushes, root rider spam, and straightforward hero charges. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

11180
Frozen Citadel Vault
Base file · 152

Defense blueprint

Frozen Citadel Vault

Town Hall18
Esports24 Agu 2026

Overview This Town Hall 18 base layout features a strongly fortified center protecting the merged Town Hall core. Wide ring compartments around the middle force troops to path away from high value targets. Strategic placement of Ricochet Cannons and Scattershots creates massive splash damage zones across all major entry points. Pros and Cons Pros: High central damage density prevents easy two star attacks. Compartment layout forces air and ground armies to path around the perimeter. Balanced splash defense placement efficiently counters massive troop swarms. Cons: Symmetrical shape makes base entry planning quite straightforward for skilled players. Tight core grouping gives high value to well placed Freeze or Overgrowth spells. Outer trash layer allows clean funneling using a Warden Walk or Queen Charge. Strategy Tips Set spell towers to Poison or Invisibility to neutralize incoming Hero pushes. Ensure Air Sweepers blow toward popular Dragon or Battle Blimp pathing lanes. Spread out giant bombs to prevent enemy Siege Machines from getting maximum value. Defense Type Anti 3 star compartment layout with ring pathing mechanics. Best For Countering brainless spam strategies such as Electro Dragons, Mass Dragons, and direct Root Rider smash attacks. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9350
The Obsidian Citadel
Base file · 151

Defense blueprint

The Obsidian Citadel

Town Hall18
CWL24 Agu 2026

Overview This Town Hall 18 layout utilizes a highly offset core structure designed to throw off main kill teams early in the raid. Key defenses like the Monolith and Multi Archer Towers are isolated in separate compartments to maximize damage coverage across the entire map. The outer ring features strategically placed traps and point defenses that disrupt pathing for funnel dependent armies. Pros and Cons Pros: Offset Town Hall placement creates difficult entry decisions for attackers High value defenses are evenly distributed to prevent heavy Blimp value Deep compartment walls force heavy expenditure of Wall Breakers or Jump Spells Cons: Funneling from the bottom corner is relatively straightforward for Queen Charges Air defenses are somewhat reachable from outer boundaries by air troops Giant Arrow snipes can align multiple key structures simultaneously Strategy Tips Place Tornado Traps near the Monolith compartment to completely stall incoming Hero charges Set Spell Towers to Poison mode near high density defense clusters to ruin swarm tactics Rotate air sweepers toward the most common Siege Machine deployment angles Defense Type Anti 3 star asymmetrical ring hybrid layout Best For Countering spam strategies such as Electro Dragon attacks and Root Rider smash pushes Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7790
Obsidian Serpent Citadel
Base file · 150

Defense blueprint

Obsidian Serpent Citadel

Town Hall18
CWL24 Agu 2026

Overview This Town Hall 18 layout features a heavily fortified asymmetrical compartment design that isolates high value defenses to disrupt pathing. The integrated Town Hall weapon sits securely alongside Spell Towers and Monolith structures to decimate incoming main armies. Strategically placed Scattershots and Ricochet Cannons cover open funnel lanes to prevent easy perimeter funneling. Pros and Cons Pros: Core placement of the Town Hall forces attackers into heavy splash damage zones. Asymmetrical wall compartments create complex funneling traps for pathing troops. Spell Towers near key core defenses provide massive value against smash attacks. Cons: Outer compartments are vulnerable to high level hero dive strategies. Asymmetrical design leaves certain outer edges susceptible to blimp drops. Concentrated core defenses can be vulnerable to well placed freeze and Overgrowth spells. Strategy Tips Upgrade core Spell Towers to rage or poison mode to deny easy killzones. Set Skeleton Traps near the Monolith area to distract heavy single target attackers. Keep Seeking Air Mines around the outer perimeter to catch Warden Blimps early. Defense Type Anti 3 star asymmetrical compartment layout Best For Counters spam root rider strategies, dragon attacks, and simple smash pushes. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

7660
Frothy Tavern Vault
Base file · 149

Defense blueprint

Frothy Tavern Vault

Town Hall18
Funny24 Agu 2026

Overview This unique layout turns wall segments into a decorative statement spelling out the word BEER across the central field. All defensive structures, hero altars, and resource storages are arranged tightly along the outer perimeter of the village. The open center creates a striking aesthetic, though it leaves the heart of the base wide open to oncoming armies. Pros and Cons Pros: Highly creative visual design that stands out in casual village views Clear layout organization makes managing upgrades and resources extremely simple Concentrated perimeter defenses can catch casual attackers off guard along the border Cons: Total lack of central protection makes achieving three stars trivial for serious attackers Heavy clustering of defenses on edges makes them vulnerable to spell value and area damage Core resources and key structures are completely exposed once outer walls are bypassed Strategy Tips Equip this layout primarily during passive farming periods or active upgrade tracking Avoid using this arrangement in Clan War or Legend League matches Shift key traps toward dense outer defensive pockets to maximize early defensive damage Defense Type Progress Base / Art Layout / Decorative Base Best For Casual showcase, village decoration, easy upgrade tracking, and entertaining friendly challenges Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9450
Venomous Maelstrom Keep
Base file · 148

Defense blueprint

Venomous Maelstrom Keep

Town Hall18
War24 Agu 2026

Overview This Town Hall 18 base layout features a heavily offset Town Hall tucked tightly into the rightmost compartment guarded by dense firepower. Strategic placement of Scattershots and Spell Towers in the central core creates overlapping kill zones that severely punish funneling mistakes. Surrounding defense structures force attacking troops into outer loops, preventing direct pathing toward high value core targets. Pros and Cons Pros: Offset Town Hall location forces opponents into high risk pathing choices during war attacks Heavy single target damage near the right flank prevents quick hero snipes Wide compartment spacing naturally disrupts ground smash attacks and troop funneling Cons: Flank layout creates potential entry points for strategic Flame Flinger value Heavy defense concentration on the right leaves the far left open to Queen Charge setups Air defenses positioned near the perimeter can allow focused Dragon attacks to path around the core Strategy Tips Place Giant Bombs near high traffic choke points between the middle compartments Set Spell Towers to Poison mode to ruin incoming troop pushes near the core Fill the Clan Castle with defensive air units like Super Minions and Ice Golems to stall pushes Defense Type Anti 3 Star Offset Layout Best For Countering heavy spam armies such as Electro Dragons and Root Rider smash strategies by forcing troop separation. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

11760
Fractal Geometry Fortress
Base file · 147

Defense blueprint

Fractal Geometry Fortress

Town Hall17
Hybrid12 Agu 2026

Overview This Town Hall 17 base layout utilizes a complex interconnected compartment system to disrupt troop pathing and funneling. It integrates the Hero Hunter as a key tactical layer to provide area of damage to enemy hero while melting other troops. Pros and Cons Pros: High density of defensive structures creates significant damage per second in the core. The compartmentalized layout forces attackers to use many wall breakers or jump spells to reach internal objectives. Strategic placement of the Hero Hunter adds an unpredictable element to hero pathing. Cons: The base is vulnerable to long range air attacks if air defenses are cleared early. High concentration of buildings in the center allows for high value spell usage from the attacker. Hero placement could be improved to provide better coverage across all segments of the base. Strategy Tips Ensure the Hero Hunter is positioned near high hit point structures to maximize its explosion potential against large troop clusters. Place Seeking Air Mines near the Town Hall to protect against high level air threats attempting to snipe the core. Keep your Clan Castle centralized to ensure defensive reinforcements can reach any section of the base before the enemy destroys critical buildings. Defense Type This layout is an anti three star base designed to force time failures by confusing pathing with its non linear wall structure. Best For This base excels at countering ground based strategies like Super Archer Blimps or ground spam attacks that rely on clear pathing to succeed. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH17AugustCraftedDeffense #TH17NewCraftedDeffense

11040
Vanguard Iron Citadel
Base file · 146

Defense blueprint

Vanguard Iron Citadel

Town Hall18
War12 Agu 2026

Overview This Town Hall 18 base features an expansive asymmetrical diamond structure designed to break up troop funneling and divert armies away from the key objectives. The merged Town Hall is tucked securely into the top perimeter protected by dense high damage towers and poison spell coverage. Incorporating the Hero Hunter crafted defense, this setup unleashes deadly long range anti hero missiles to dismantle attack charges before they reach the core. Pros and Cons Pros: Deep central compartments create severe pathing loops for ground troops Hero Hunter crafted defense quickly neutralizes enemy heroes at long distances Top edge Town Hall placement makes direct blimp attacks extremely risky Cons: Outer resource buildings are tightly clustered allowing easy funnel setup Queen walk strategies from the southern quadrant can pick off key defenses Multi target infernos are somewhat concentrated leaving wide flanks open to air groups Strategy Tips Position seeking air mines near the upper apex to prevent early Warden blimp sniping Set spell towers to poison mode to decimate bowling pushes inside central choke points Space spring traps along the inner wall channels to catch fast pathing root riders Defense Type Asymmetrical funneling ring base with heavy core isolation Best For Countering heavy ground smash strategies and disrupting hero charge pushes Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

10350
Mercedes Enthusiast
Base file · 145

Defense blueprint

Mercedes Enthusiast

Town Hall18
Funny12 Agu 2026

Overview This Town Hall 18 layout utilizes walls to spell out a custom crest while pushing all major defenses to the outer borders. Since Town Hall 18 combines the Eagle Artillery directly into the main weapon core, the layout relies heavily on perimeter clustering alongside seasonal additions like the Hero Hunter crafted defense that focuses specifically on high value hero targets. It serves primarily as a decorative art design rather than a serious defensive setup for war or trophy pushing. Pros and Cons Pros: Visually unique wall design that displays custom text clearly Easy to inspect upgrade progress since defensive structures sit in grouped lines Hero Hunter defense provides immediate anti hero firepower along the outer boundary Cons: Extremely vulnerable to simple spam attacks because defenses are completely exposed Town Hall is placed without proper wall compartments to stall incoming troops High value splash defenses are tightly packed allowing easy spell value Strategy Tips Switch to a standard defensive layout before opting into active war searches Position giant bombs near clustered defenses to punish lazy spam attacks Ensure hero hunter crafted defense covers the main path toward the central core Defense Type Wall Art Base / Progress Base Layout Best For Showing off wall design aesthetic, tracking upgrade progress, and friendly clan challenges. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

91101
Gluttonous Steel Citadel
Base file · 144

Defense blueprint

Gluttonous Steel Citadel

Town Hall18
War12 Agu 2026

Overview This Town Hall 18 base features a tightly packed core compartment designed to bait troops into heavy crossfire zones. The inclusion of the seasonal pink cake defense in the center provides constant area denial by spawning exploding treats near attacking armies. With the Eagle Artillery integrated directly into the Town Hall, the core packs an immense concentration of firepower that punishes overcommitted pushes. Pros and Cons Pros: The central cake defense continuously disrupts ground swarms with explosive splash damage. Deep wall compartments prevent easy pathing directly toward the Town Hall. High defensive density in the center shuts down traditional smash strategies quickly. Cons: The compact core alignment creates high value targets for Zap or Blimp openers. Outer defenses are somewhat exposed to quick funneling maneuvers by hero dives. Symmetrical layout can make pathing predictable for experienced attackers. Strategy Tips Place skeleton traps near the core to stall heroes right under the fire of the cake defense. Position seeking air mines along common blimp entry angles to deny early core snipes. Spread ground traps across outer channels to break up initial funneling troops. Defense Type Anti three star ring hybrid base with an ultra dense core. Best For Countering heavy ground spam pushes, Root Rider floods, and basic air spam attacks. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9580
Geometric Diamond Fortress
Base file · 143

Defense blueprint

Geometric Diamond Fortress

Town Hall16
War12 Agu 2026

Overview This Town Hall 16 base features a highly compartmentalized layout that centers the main defensive structure within a diamond core to maximize protection. The base integrates the seasonal cake defense, which acts as a proximity trap, strategically placed around key sections to punish aggressive troop pathing. Pros and Cons Pros: Strong compartmentalization limits the value of jump spells and wall breakers. The central core placement forces enemy troops to travel through multiple layers of fire. Effective use of seasonal cake defenses disrupts ground pathing near essential buildings. Cons: The rigid geometric design makes it predictable for experienced attackers. Multiple small compartments may be vulnerable to heavy splash damage if not reinforced correctly. Concentrated core defenses are susceptible to high power spells like the Recall or Super Archer blimp. Strategy Tips Position your hero gear to target the central compartments early before your main army gets overwhelmed. Use pathing units to test the trigger range of the explosive cake defenses before sending in your primary force. Avoid deploying all your troops from a single direction as the outer compartments are designed to funnel attackers into kill zones. Defense Type This layout functions primarily as an anti three star base designed to stall progress and force time fails. Best For This defense is most effective against ground based strategies like hybrid attacks or Queen charge variants that rely on precise troop funneling. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH16CraftedDeffense

7780
Geometric Golden Fortress
Base file · 142

Defense blueprint

Geometric Golden Fortress

Town Hall16
Legends12 Agu 2026

Overview This Town Hall 16 base layout utilizes a highly symmetric and segmented box design that emphasizes centralized defenses and layered wall compartments. The inclusion of the seasonal cake defense creates a unique zone of explosive damage that forces attackers to path around specific high density sectors. This seasonal addition acts as a trap that punishes swarm style troops by forcing them into unintended and dangerous trajectories. Pros and Cons Pros: Highly symmetrical structure makes pathing difficult for funneling strategies. Centralized Town Hall and monolith placement protects high value targets from snipers. Dense compartmentalization slows down ground forces significantly. Cons: Predictable layout allows skilled attackers to identify entry points easily. High density of buildings in the core makes the base susceptible to spells like Earthquake or Super Archers. Limited open space prevents effective usage of some non linear defense placements. Strategy Tips Utilize the cake defense as a deterrent by placing it near your wizard towers to maximize area damage. Ensure your heroes are positioned to cover the gaps between the main compartments to prevent pathing into the core. Place seeking air mines near the exterior air defenses to mitigate early Queen Charge or air raid attempts. Defense Type This layout is a hybrid Anti Three Star base that utilizes geometric segmentation to disrupt the pace of enemy attacks. Best For This base is highly effective at countering ground based spam attacks like Super Barbarians or Valkyrie rushes due to its rigid wall structure. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH16CraftedDeffense

8670
Glacial Fortress Crucible
Base file · 141

Defense blueprint

Glacial Fortress Crucible

Town Hall18
Legends12 Agu 2026

Overview This Town Hall 18 layout utilizes an off center design to disrupt enemy pathing and keep key objectives protected behind dense wall layers. Since the Town Hall incorporates the merged defense capabilities, the layout maintains relentless firepower without requiring a separate Eagle Artillery structure. The integration of the Hero Hunter on opposite position of the Town Hall creates a lethal zone for enemy hero that try to take out monolith and other key deffense. Pros and Cons Pros: Off center Town Hall placement disrupts standard siege vehicle pathing Hero Hunter make funneling harder for hero charge strategy Deep compartmentalized wall layers prevent easy jump spell access across the core Cons: Concentrated splash defenses leave outer edges somewhat open to hero charges Air defense alignment allows calculated air pathing for skilled attackers High value defense positioning makes the layout vulnerable to Giant Arrow value Strategy Tips Keep surrounding traps upgraded near the Hero Hunter to maximize burst damage Set key Inferno Towers to multi target mode to stop troops smash attack Fill the Clan Castle with defensive troops such as Ice Golems to stall pushes Defense Type Anti 3 Star compartmentalized spread layout Best For Countering Hero Charge, Electro Dragon spam, and heavy Root Rider RC Charge push strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

9570
Obsidian Bastion Citadel
Base file · 140

Defense blueprint

Obsidian Bastion Citadel

Town Hall18
Legends12 Agu 2026

Overview This Town Hall 18 layout centers around a heavily fortified core compartment where the merged Town Hall and Eagle Artillery sits alongside key high value structures. Surrounding this core is an intricate network of outer compartments designed to throw off troop pathing and divide offensive forces. The base incorporates the seasonal pink cake defense, which launches explosive cake hazards to punish clustered troops and stall aggressive push strategies. Pros and Cons Pros: Highly centralized core creates immense firepower density around the main objective. Wide outer wall layout forces attacking troops to path around the perimeter instead of diving straight into the center. The cake defense adds disruptive splash damage that effectively wipes out low health support troops and swarms. Cons: Deep core density creates massive value for well placed freeze and rage spell combinations. Predictable entry lanes allow wall openers to grant access to multiple critical defense layers simultaneously. Outer defensive clustering allows air attackers to clear funnels with minimal effort. Strategy Tips Set multi inferno towers near the core edges to melt incoming bait units and keep heroes isolated. Place giant traps along the inner ring gaps to disrupt super archers and miners as they attempt to enter the main chamber. Ensure air sweepers push air units away from the Town Hall area to prevent easy blimp snipes. Defense Type Anti 3 star boxed ring hybrid base Best For Counters ground smash tactics, electro titan pushes, and main hero charges by channeling units into surrounding fire rings away from the core. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

89100
Sovereign Confection
Base file · 139

Defense blueprint

Sovereign Confection

Town Hall18
CWL12 Agu 2026

Overview This Town Hall 18 base layout utilizes a heavily compartmentalized ring design that channels enemy armies away from critical structural cores. Without a separate Eagle Artillery cluttering the map due to its fusion with the Town Hall, defense placement remains exceptionally dense and mutually protective. Positioned near the central core is the seasonal Cake Defense, which inflicts massive splash damage while dropping explosive cake traps to obliterate clumping ground forces. Pros and Cons Pros: Deep outer ring wall compartments divert enemy funneling and force awkward pathing. Centralized placement of the seasonal Cake Defense halts ground pushes with lethal explosive traps. Highly concentrated inner defenses cover all major entry vectors with overlapping fire. Cons: High core density makes the central compartment vulnerable to well placed Giant Arrow or Log Launcher value. Outer perimeter air defenses can be targeted early by aggressive Queen Charge strategies. Ring pathing leaves trap positions somewhat predictable for experienced attackers. Strategy Tips Keep point defenses anchored tightly around the Cake Defense to ensure maximum damage while enemy troops are trapped. Configure Spell Towers to alternative modes such as Poison or Invisibility to stall hero pushes near the Town Hall core. Distribute seeking air mines along outer flight paths to diminish initial Warden Walk or Electro Dragon funnel setups. Defense Type Anti 3 star boxed ring base with integrated core splash compartments. Best For Countering heavy ground spam pushes, Root Rider floods, and uncoordinated Electro Dragon attacks by trapping clumping units in overlapping high damage kill zones. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

5870
Obsidian Bastion Fortress
Base file · 138

Defense blueprint

Obsidian Bastion Fortress

Town Hall18
Legends12 Agu 2026

Overview This Town Hall 18 base features a heavily compartmentalized layout designed to disrupt pathing and isolate core defenses. Since the Eagle Artillery is integrated directly into the Town Hall at this level, major key assets are condensed into a high damage kill zone. This layout strategically incorporates the pink Cake Defense beside the main hall to drop explosive treats that heavily punish grouped ground troops attempting a core push. Pros and Cons Pros: Strong core defense density creates massive splash damage around the Town Hall area. Cake Defense creates devastating explosive traps that disrupt high hitpoint ground pushes. Deep compartment division forces attackers to waste excessive wall breaking resources. Cons: Asymmetrical design leaves the upper section somewhat vulnerable to strategic air pathing. High density near the center enables solid value for well protected long range siege engines. Hero placement near outer compartments allows clever attackers to isolate them early. Strategy Tips Place Giant Bombs along common entry paths to eliminate support units early in the battle. Set Spell Towers to Poison mode to ruin incoming Queen Charges attempting to enter the core. Position Skeleton Traps near the Cake Defense to stall enemy units under active mortar fire. Defense Type Anti 3 Star Compartmentalized Hybrid Base Best For Countering spam attack strategies such as Root Rider pushes, Electro Dragon swarms, and heavy ground Smash compositions. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense #TH18NewCraftedDeffense

10590
Obsidian Bastion Fortress
Base file · 137

Defense blueprint

Obsidian Bastion Fortress

Town Hall18
Legends5 Agu 2026

Overview This Town Hall 18 base layout utilizes an off center Town Hall position to lure attackers into heavy early fire. Since the Eagle Artillery is now merged directly into the Town Hall structure, the central core relies heavily on the Hero Hunter crafted defense to eliminate enemy heroes early. The tactical inclusion of candle defense and cake defense provides brilliant multi target zone denial against both swarms and smash pushes. Pros and Cons Pros: Off center Town Hall creates awkward pathing for full base pushes Hero Hunter crafted defense quickly neutralizes opposing hero charges Spread out high value defenses prevent easy value from spell overinvestment Cons: Right side entry points offer clean funneling options for Queen Charges Town Hall side heavy fire leaves opposite edge slightly lower in burst damage Core compartment can be vulnerable to well timed Siege Blimp drops Strategy Tips Position air sweepers so they blow attackers into the range of the candle defense Fill the Clan Castle with heavy air units to reinforce the Hero Hunter defense Keep giant traps near the cake defense to amplify splash damage on ground pushes Defense Type Anti 3 star asymmetrical layout with offset core defenses and trap corridors Best For Counters hero charges, mass dragon attacks, and heavy ground smash strategies Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense

8860
Crimson Iron Bastion
Base file · 136

Defense blueprint

Crimson Iron Bastion

Town Hall18
Legends5 Agu 2026

Overview This Town Hall 18 layout utilizes a heavily compartmentalized offset design that disrupts enemy army pathing. As Town Hall 18 represents the peak level where the Eagle Artillery is integrated into the Town Hall itself, this base maximizes central fire power to crush incoming pushes. The seasonal crafted defenses including the explosive Cake Defense, target rich Candle Defense, and hero targeting Hero Hunter add lethal utility that severely complicates attacking strategies. Pros and Cons Pros: Offset layout makes pathing unpredictable for large ground armies. Deep core compartment packs massive single target and splash damage. Crafted defense integration creates unexpected defense traps for heroes. Cons: Perimeter pathing can be clear cut for experienced funneling attackers. Blimp setups can target the isolated Town Hall with minimal risk. Air defenses are evenly spread leaving some blind spots for air paths. Strategy Tips Position the Hero Hunter crafted defense near the center to eliminate attacking heroes early. Use the Candle Defense option in the central core to eliminate high health troops. Ensure giant bombs are placed along common funnel paths near the outer edge. Defense Type Anti 3 Star Offset Compartment Base Best For Counters ground smash attacks, Root Rider spam, and Hero Charge strategies by forcing troops into heavy crossfire zones while isolating the main core defenses. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense

5850
Fortress Of Damnation
Base file · 135

Defense blueprint

Fortress Of Damnation

Town Hall18
War5 Agu 2026

Overview This Town Hall 18 layout features a heavily fortified asymmetrical compartment arrangement built to disrupt standard pathing. The core integrates the merged Town Hall and Monolith surrounded by overlapping protective coverage, while seasonal crafted defenses like the multi target Candle Defense secure the upper right zone. A massive wall of traps along the northern border creates a high risk kill zone for attackers attempting early entry from the top edge. Pros and Cons Pros: Massive concentration of traps along the northern border completely devastates early funneling attempts and blimp drops. Dense central core protected by Spell Towers creates extreme damage output against incoming hero pushes. Strategic placement of the crafted Candle Defense provides excellent multi target protection against mass swarm armies. Cons: Heavy trap investment at the top leaves the southern section with lower trap density. Compartment structure allows skilled attackers to create clean funnels from the bottom left flank. Concentrated core defenses can suffer against properly timed Wardens Ability and Freeze Spells. Strategy Tips Ensure Spell Towers are set to Poison or Invisibility to delay smash attacks entering the central compartment. Fill the Clan Castle with slow down units like Ice Golems combined with Headhunters to neutralize enemy heroes. Keep the Candle Defense positioned near high traffic air lanes to maximize multi target tick damage. Defense Type Asymmetrical Anti 3 Star Trap Base Best For Countering Electro Dragon spam, mass Dragon attacks, and straightforward Queen Charge pathing. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18AugustCraftedDeffense

11840
Sugary Slaughterhouse Citadel
Base file · 134

Defense blueprint

Sugary Slaughterhouse Citadel

Town Hall18
CWL1 Agu 2026

Overview This Town Hall 18 base layout features a heavily fortified center core where the integrated weaponized main hall resides. The placement of the new seasonal Cake Defense right beside the core creates massive disruption by launching mortar style shots that spawn explosive cakes directly onto invading troops. Wide open funneling lanes wrap around the main compartments to divert primary push armies away from high value targets. Pros and Cons Pros: Excellent central defense integration placing the Cake Defense adjacent to the core for maximum lethal splash damage. Open pathing channels force heavy ground troops into concentrated trap pockets away from key defenses. Islanded spell towers and multi target defenses prevent easy chain damage strategies. Cons: Outer edges feature accessible target density allowing attackers to set up clean funnels easily. Northern air defense placement leaves minor blind spots accessible to long range hero charges. Flame Flinger value can be achieved from outer compartments if left unmonitored by ground traps. Strategy Tips Set core spell towers to invisible or rage mode to drastically amplify the damage of the adjacent Cake Defense. Place seeking air mines near outer edge compartments to shut down initial healer support during hero funneling. Shift giant bombs closer to open funnel channels to weaken troop groups before they reach core walls. Defense Type Anti 3 Star Funnel Channel Hybrid Base Best For Countering heavy ground spam strategies such as Root Riders, Super Bowlers, and Electro Dragon spam layouts through dispersed defense spacing and explosive cake traps. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH18CakeCraftedDeffense

9491
Shattered Core Labyrinth
Base file · 133

Defense blueprint

Shattered Core Labyrinth

Town Hall16
CWL1 Agu 2026

Overview This Town Hall 16 base features a heavily compartmentalized layout designed around a protected central core containing the Town Hall and Monolith. The inclusion of this season crafted Cake Defense adds a powerful area disruption tool that operates similarly to a Mortar while spawning explosive cakes near enemy troops. This unique defense combined with strategically placed Spell Towers creates severe pathing issues and unexpected burst damage for incoming armies. Pros and Cons Pros: Deeply embedded Town Hall combined with Monolith makes blimp or hero dives extremely high risk. Seasonal Cake Defense provides excellent zone denial by dropping explosive traps onto high density troop pushes. Well spaced core compartments prevent chain damage strategies from gaining massive spell value. Cons: Eagle Artillery is positioned relatively close to the outer perimeter making it vulnerable to early hero pushes. Wide outer funneling paths allow skilled attackers to establish clean entry lanes. Concentrated splash defenses leave individual outer compartments weaker against sustained single target hero charges. Strategy Tips Set the Spell Towers near the center to Poison or Invisibility to maximize core defense against blimp drops. Place the seasonal Cake Defense near choke points where troops naturally cluster to trigger maximum explosive damage. Ensure Seeking Air Mines guard the main path toward the Town Hall to stop early Warden Invincibility blimp attacks. Defense Type Anti 3 Star Ring Base Best For Countering Root Rider spam, Electro Dragon chain attacks, and aggressive Smash strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH16CraftedDeffense

9990
Sugarcoated Honeycomb Citadel
Base file · 132

Defense blueprint

Sugarcoated Honeycomb Citadel

Town Hall14
CWL1 Agu 2026

Overview This Town Hall 14 war base features a unique ring layout built around honeycomb style hexagonal compartments surrounding the central core. The core houses the Town Hall alongside the seasonal Cake Defense which functions like a mortar while spawning explosive cakes near approaching enemy troops. This combination of wide pathing loops and localized splash damage heavily disrupts army momentum around key defenses. Pros and Cons Pros: Hexagonal compartment design forces pathing around the core rather than into it. Strategic placement of the seasonal Cake Defense provides heavy area splash near the central Town Hall. Key high value defenses like the Eagle Artillery and Scattershots are well isolated in separate compartments. Cons: Open outer layers allow easy funneling for experienced attackers. Electro Dragon lightning chains can bounce easily through closely clustered outer structures. Super Wizard or Blizzard blimp deployments can secure high value directly in the central core. Strategy Tips Place giant bombs near the central Cake Defense to combine explosive cake trap damage against spam troops. Offset Air Sweepers toward popular air attack entry points to protect the Eagle Artillery section. Ensure Clan Castle troops consist of super minions or headhunters to slow down hero pushes. Defense Type Anti 3 Star Ring Base with Hexagonal Compartments Best For Counters ground spam attacks such as Bowler Witch combinations and Hydra air attacks by pulling troops into pathing loops around the core. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro #TH14CraftedDeffense

7680
Wide Core Fortress
Base file · 131

Defense blueprint

Wide Core Fortress

Town Hall18
Legends26 Jul 2026

Overview This Town Hall 18 layout utilizes a deeply isolated central island compartment designed to disrupt troop pathing away from the main target. Surrounding defense rings house heavy damage towers like the Monolith and Multi Inferno towers to rapidly deplete incoming forces. The outer defensive perimeter creates a formidable barrier that punishes sloppy funneling attempts. Pros and Cons Pros: Isolated central Town Hall forces ground and air armies to path entirely around the core Well distributed splash and multi target defenses prevent easy swarming strategies Hero placement creates a high damage kill zone along the western defensive line Cons: Precise Battle Blimp drops can still land directly inside the center core Heavy defensive concentration on the left creates potential value for long range Siege Machines Air Sweepers cover specific angles leaving minor dead zones for targeted air pathing Strategy Tips Set Spell Towers to Poison mode to continuously slow down incoming mass troop pushes Position Seeking Air Mines along common Blimp entry paths near the outer edge Ensure air defenses cover the outer ring to prevent easy funnel creation with Baby Dragons Defense Type Anti 3 Star Ring Hybrid Best For Countering Root Rider smash pushes, Electro Dragon spam, and linear ground funneling armies Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

6191
Obsidian Tooth Bastion
Base file · 130

Defense blueprint

Obsidian Tooth Bastion

Town Hall15
Legends26 Jul 2026

Overview This Town Hall 15 layout features an asymmetrical compartmentalized structure designed to throw off troop pathing. The Town Hall is offset toward the bottom right section while core high value targets like the Eagle Artillery and Monolith are placed far across the map. Dead zones and spell towers surround the core to dismantle hero pushes and high housing space armies. Pros and Cons Pros: Extreme distance between the Town Hall and the Eagle Artillery prevents attackers from getting both early. Deeply embedded Monolith and Clan Castle make luring defensive troops or sniping core defenses nearly impossible. Open wall channels disrupt funneling and lure main ground pushes directly into double bomb traps. Cons: Flame Flinger can secure significant value if deployed near the top outer defensive ring. Linear defense arrangements leave certain angles open to Giant Arrow value. Outer trash buildings are tightly packed, allowing air spam funneling to establish quickly. Strategy Tips Fill the Clan Castle with Ice Golems and Headhunters to stall aggressive Hero pushes in the core. Set the Spell Towers to Poison mode near the Town Hall to counter Super Blimp or Sneaky Goblin attacks. Rotate Seeking Air Mines around the Eagle Artillery compartment to shut down Queen Charge angles early. Defense Type Anti 3 star asymmetrical war layout with open channel pathing bait. Best For Counters smash style attacks such as Super Bowlers, Root Rider pushes, and Queen Charge Lalo armies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

9350
Diamond Serpent Coil
Base file · 129

Defense blueprint

Diamond Serpent Coil

Town Hall14
War26 Jul 2026

Overview This Town Hall 14 base layout features a symmetrical ring design centered around a heavily fortified core containing the Town Hall and Clan Castle. Outer compartments utilize strategic pathing channels to divert heavy assault forces away from the middle of the base. High value structures like the Eagle Artillery and Scattershots are spaced evenly to avoid giving away easy spell value. Pros and Cons Pros: Central Town Hall protected by high damage defenses and weaponized Builder Huts prevents easy two star pushes. Concentric ring structure forces troop pathing to circle around the base rather than driving straight through the core. Evenly distributed splash damage defenses disrupt swarm strategies and keep air units under constant pressure. Cons: Predictable symmetrical compartments make spell placement like Jump Spells or Earthquake Spells easier to plan. Densely packed center section can be vulnerable to a accurately placed Blizzard or Super Archer Blimp strategy. Smart funneling from the outer corners can break the defensive pathing ring if executed with high level precision. Strategy Tips Keep defensive Clan Castle filled with Ice Golems or Super Minions to stall enemy heroes near the main compartment. Ensure all surrounding Builder Huts are fully upgraded to maximize repair rates on central defenses during attacks. Space out Seeking Air Mines along outer edges to catch Air Siege Engines before they reach the core. Defense Type Symmetrical Ring Base with Anti 3 Star characteristics designed to split troop pathing and prevent core funneling. Best For Countering heavy spam strategies such as Electro Dragon rushes, Mass Dragons, and uncoordinated Ground Smash attacks. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

106140
Glacial Sentinel Citadel
Base file · 128

Defense blueprint

Glacial Sentinel Citadel

Town Hall18
War26 Jul 2026

Overview This Town Hall 18 base layout features an offset main hall protected behind deep wall corridors and layered defenses. The asymmetrical core forces attacking armies into awkward pathing while taking heavy fire from high damage defensive structures. With the integrated artillery active inside the main hall, this base creates a lethal trap for troops approaching from the western flank. Pros and Cons Pros: Offset Town Hall creates difficult pathing decisions for heavy ground armies. Wide compartment spacing limits chain damage from Electro Dragons and Super Bowlers. Deep wall layers slow down hero pushes before they can reach the central core. Cons: Outer edge trash buildings allow easy funnel creation for patient attackers. Eastern flank features fewer high damage defenses compared to the heavily fortified west side. Air defense coverage near the outer edges leaves room for strategic Flame Flinger value. Strategy Tips Set active Spell Towers to Poison mode to neutralize mass hero charges penetrating the core. Position Seeking Air Mines near the right entry points to shut down early Siege Blimp attempts. Fill the Clan Castle with stalling units such as Ice Golems and Super Minions to buy time for core defenses. Defense Type Anti 3 Star offset layout with asymmetrical funnel channels. Best For Countering smash attacks, Electro Dragon spam, and direct core Siege Blimp strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

5860
Cybernetic Death Void
Base file · 127

Defense blueprint

Cybernetic Death Void

Town Hall18
Legends26 Jul 2026

Overview This Town Hall 18 layout features an isolated main objective set deep within a dead zone compartment to bait troops away. The main defensive firepower is concentrated in tightly protected central compartments that maximize splash damage. With the Eagle Artillery merged into the Town Hall, this layout forces attackers into choosing between an early Giga weapon trigger or pathing into heavy trap zones. Pros and Cons Pros: Isolated Town Hall creates awkward pathing for funneling troops High concentration of splash damage protects core compartments effectively Dead zone rings delay main push armies from reaching key defenses Cons: Asymmetric design leaves outer edge storages vulnerable to easy funneling Super Archer Blimp strategies can clip heavy value from the dense central cluster Single infernos placed near edges can be vulnerable to Zap spell support Strategy Tips Place Seeking Air Mines near the open dead zones to disrupt Blimp pathing early Set hero equipment to prioritize clear radius around the isolated Town Hall compartment Rotate skeleton traps toward the core to distract high hitpoint smash armies Defense Type Asymmetric Anti 3 Star Island Base with isolated Town Hall compartment Best For Countering heavy spam strategies like Electro Dragons, Root Riders, and Ground Smash pushes Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

6490
Sovereign Frost Labyrinth
Base file · 126

Defense blueprint

Sovereign Frost Labyrinth

Town Hall18
Legends26 Jul 2026

Overview This Town Hall 18 base features an asymmetric ring structure engineered to disrupt troop funneling and pathing. High damage core defenses work together with spell towers to melt approaching armies before they reach the main weapon. Layered outer compartments force hero pushes into wide flanks exposed to intense overlapping fire. Pros and Cons Pros: Deep core placement makes direct Town Hall pushes extremely risky for attackers Concentrated high tier defense zones eliminate air and ground spam armies quickly Overlapping coverage creates strong dead zones where troops get baited away from key objectives Cons: Wide compartments allow experienced attackers to execute clear Queen Charge pathing Air defense placements near outer layers provide fast funnel setup opportunities Zap spell value can be achieved around key core defense clusters Strategy Tips Set spell towers to poison mode near core defenses to slow down rage pushes Adjust skeleton traps to ground setting to delay incoming hero charges Space out high value defenses to minimize spell value for spell heavy attacks Defense Type Asymmetric Anti 3 Star Box Base Best For Countering heavy spam compositions like Electro Dragons and Root Rider rushes by redirecting main armies into heavy fire traps. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

7490
Serpent's Cold Sanctuary
Base file · 125

Defense blueprint

Serpent's Cold Sanctuary

Town Hall18
CWL26 Jul 2026

Overview This Town Hall 18 base layout utilizes an isolated southern compartment surrounded by extensive dead space to throw off enemy army pathing. The central core houses concentrated high power defenses that create a devastating kill zone against incoming pushes. Since Town Hall 18 integrates the main heavy artillery directly into the Town Hall structure, the offset placement forces attackers to make difficult decisions regarding entry angles. Pros and Cons Pros: Isolated lower compartment forces troops to path around the main objective Heavily fortified central core delivers immense damage to trapped units Strategic dead space buffers disrupt siege machine pathing and spell efficiency Cons: Clustered central defenses present high value for freeze and poison spell coverage Outer perimeter buildings offer easy funneling setup for skilled attackers Southern compartment can be vulnerable to long range hero tactics or flame flinger value Strategy Tips Position air bombs around the outer moat to intercept early battle blimps Set inferno towers to alternate between single and multi target modes for balanced coverage Ensure hero pedestals remain centralized to disrupt troop funneling into the core Defense Type Anti 3 star asymmetrical layout with an isolated southern objective and a dense central kill zone. Best For Countering ground smash strategies, root rider pushes, and linear dragon spam attacks. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

86140
The Butcher’s Abattoir
Base file · 124

Defense blueprint

The Butcher’s Abattoir

Town Hall18
War25 Jul 2026

Overview This Town Hall 18 base layout features an intricate, compartmentalized network with heavily fortified core sections housing the merged Town Hall and key heavy defenses. The outer ring distributes splash damage and traps effectively to funnel and weaken approaching armies before they can penetrate the central zones. Pros and Cons Pros: Excellent compartmentalization that severely slows down ground pathing and wall breaker utility. The core heavily concentrates high-damage defenses around the Town Hall to punish entry. Trap placement along outer channels efficiently catches surprise troop deployments. Cons: Vulnerable to well-executed queen charges targeting the outer compartment values. Spaced-out compartments can sometimes allow jump spell value for bulky ground pushes. Air defenses on certain flanks could be leveraged by coordinated multi-hound attacks. Strategy Tips Deploy a targeted Hero dive to eliminate key central defensive structures early. Utilize freeze spells strategically on the high-dps core compartments to keep your main army alive. Clear outer trash buildings carefully to prevent your troops from wandering around the compartments. Defense Type Compartmentalized Anti-3-Star Base Best For Counters disorganized spam attacks, root rider formations, and standard mass ground spam strategies. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

7270
Diamond Core Citadel
Base file · 123

Defense blueprint

Diamond Core Citadel

Town Hall18
War25 Jul 2026

Overview This Town Hall 18 base layout features a highly secure, diamond-shaped central core surrounded by multiple segmented compartments designed to break up funneling paths. The integrated Town Hall anchors the defense alongside key heavy-hitting splash and single-target defenses, forcing attackers to navigate through multiple concentric layers of traps and high-value buildings. Pros and Cons Pros: Heavily fortified central compartment makes traditional core-diving extremely difficult. Compartmentalized outer ring effectively stalls and redirects standard funneling troops. Excellent spacing of air defenses and heavy artillery prevents easy multi-target spell value. Cons: High concentration of critical defenses in the center can yield massive value to coordinated jump-spell or siege machine pushes. Relatively accessible outer perimeter allows initial trash-clearing with minimal troop commitment. Split heroes on the outside flanks are vulnerable to early sniper pick-offs. Strategy Tips Position high-impact defensive clan castle troops centrally to maximize disruption once the core is breached. Ensure outer traps are staggered to catch sneaky goblin or wall-breaker entries designed to crack the initial compartments. Keep sweeping air defenses and infernos well-protected from long-range sniper queen walks. Defense Type Anti-3 Star Compartmentalized Base Best For Counters linear spam attacks, mass dragon pushes, and predictable ground charges that rely on straightforward pathing. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

11960
Centralized Core Citadel
Base file · 122

Defense blueprint

Centralized Core Citadel

Town Hall18
Legends25 Jul 2026

Overview This high-tier base design features a heavily fortified central compartment housing critical defenses and core infrastructure. The compartmentalized layout forces attackers to navigate multiple layer walls while dealing with concentrated firepower surrounding the vital Town Hall zone. Pros and Cons Pros: Heavily protected core with dense concentration of high-damage defenses. Well-structured wall compartments that effectively delay ground pathing. Good coverage of splash damage defenses to deter swarming troop tactics. Cons: High value is packed closely together, making the core vulnerable to massive spell value. Peripheral buildings are exposed externally, allowing easy funnel creation for attackers. Single-target defenses near the core can get overwhelmed by high-count troop spawns if pathing isn't diverted. Strategy Tips Reinforce external trash buildings to disrupt pathing and force awkward funneling angles. Position high-hitpoint tanks carefully to absorb initial core damage during execution. Utilize jump or siege mechanics to bypass outer layer compartments efficiently. Defense Type Anti-3star compartmentalized box base Best For Counters linear ground attacks and poorly planned Queen charges that fail to breach the core efficiently. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

6670
Asymmetric Citadel Core
Base file · 121

Defense blueprint

Asymmetric Citadel Core

Town Hall18
Legends25 Jul 2026

Overview This Town Hall 18 base layout features an asymmetrically compartmentalized design with a heavily guarded central core protecting vital defenses and the merged Town Hall. The outer layers utilize staggered wall segments and judicious spacing to disrupt troop pathing and funnel attackers away from key defensive structures. High-damage defenses and splash towers are strategically distributed to handle both single-target threats and heavy troop swarms. Pros and Cons Pros: Excellent compartment spacing that heavily deters straight-line Queen Charge paths and direct funneling. Centralized core maximizes defensive DPS overlap from Inferno Towers and heavy artillery. Well-placed exterior resource buildings create natural funneling delays for slow-moving ground armies. Cons: Vulnerable pathing on the outer flanks where high HP tanks can chip away at isolated defensive structures. Certain splash defenses are clustered closely enough to offer high value for well-placed Lightning Spells. Hero positioning on one side leaves the opposite quadrant slightly less defended against deep initial charges. Strategy Tips Protect your primary funneling troops by using Wall Breakers or a Log Launcher to breach the exterior compartmental walls cleanly. Deploy a targeted King and Queen kill squad from the weaker flank to draw out and eliminate enemy heroes before committing the main army. Keep Freeze Spells ready for the central core to neutralize overlapping Inferno and monolith damage during the final push. Defense Type Anti-3star / Asymmetric Compartmentalized Base Best For Counters slow ground-heavy strategies like Titan Smash and mass Root Riders by creating pathing loops and maximizing core DPS. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

11080
Geometric Obsidian Bastion
Base file · 120

Defense blueprint

Geometric Obsidian Bastion

Town Hall18
Legends25 Jul 2026

Overview This Town Hall 18 layout features a heavily structured, symmetrical diamond-in-square compartment design centered around the mega Town Hall. High-value defenses and splash damage buildings are evenly distributed across multiple walled tiers to systematically drain attacking troops. The perimeter utilizes open pathways and spacing to intentionally disrupt troop pathing and funnel attackers away from the core. Pros and Cons Pros: Exceptional symmetry prevents any inherent structural weaknesses from one side. Multi-layered compartments effectively slow down ground pushes like Titans and Super Wreckers. Well-placed splash defenses create overlapping damage zones that shred swarm units. Cons: Symmetrical design can sometimes be predicted and exploited by seasoned Queen Charge specialists. Concentrated heavy defenses in the core may suffer from high-value spell value (like Lightning or Giant Arrow). Jump spells or high-mobility troops can bypass outer walls to penetrate deeper compartments prematurely. Strategy Tips Position trap clusters strategically near standard entry points to catch sneaky Goblin or Hog Rider openers. Ensure Clan Castle troops have high ranged splash or single-target high DPS to punish funneling attempts. Constantly monitor replays to adjust spring traps and giant bombs based on popular meta entry routes. Defense Type Anti-3-star spread compartmentalized base. Best For Counters heavy ground spam strategies and mass troop pathing due to heavy compartmentalization. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

9580
Anti Dragon Duke
Base file · 119

Defense blueprint

Anti Dragon Duke

Town Hall18
War19 Jun 2026

Overview This is a Town Hall 18 base utilizing a highly symmetrical, concentric diamond layout. The design forces attackers into a predictable pathing structure while keeping the Town Hall well-protected in the core of the base. Pros and Cons Pros: Predictable Pathing: The diamond compartments make it difficult for troops to path towards the core without proper funneling. Centralized Core: High-value defenses are protected by multiple layers of walls and outer compartments. Balanced Defense: Spread out point defenses and splash damage coverage prevent easy "lopsided" attacks using dragon duke. Cons: High Vulnerability to Jump/Earthquake: Since the compartments are tightly packed, a well-placed Jump spell or Earthquake spells can open up the majority of the base instantly. Queen Charge Potential: The linear wall sections make it relatively easy for a Queen Charge to create a wide funnel. Pathing Exploitation: Highly skilled attackers can easily predict pathing to chain-target defenses using valkyrie or electro dragons. Strategy Tips Wall Reinforcement: Prioritize upgrading the internal walls separating the core from the second layer to slow down wall-breaker or super wall-breaker entries. Trap Placement: Given the symmetrical layout, place giant bombs and spring traps in the gaps between outer defenses to punish pathing towards the core. Clan Castle Lure: Ensure the Clan Castle is centered so that it is difficult for attackers to pull the defending troops without committing a significant portion of their army. Defense Type This is a Symmetrical Compartment/Anti-3star style base. It focuses on forcing attackers to commit a large portion of their army to reach the Town Hall while subjecting them to sustained fire from surrounding compartments. Best For This base is designed to counter "spam" attacks like Electrone or basic Dragon rider raids by spreading out defensive structures. It performs best against lower-level attackers who struggle with precision funneling and complex spell timing. Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

9191
No Man's Land
Base file · 118

Defense blueprint

No Man's Land

Town Hall18
CWL19 Jun 2026

Overview This base features a highly compact, symmetrical diamond-shaped core layout designed to force attackers into specific lanes. It utilizes a layered compartmentalization strategy to protect the Town Hall and key defensive structures from rapid pathing. Pros and Cons Pros: Centralized Core: Keeps high-value defenses (Eagle Artillery, Inferno Towers) well-protected in the center. Pathing Manipulation: The symmetrical compartment structure makes it difficult for pathing-dependent troops like Hogs or Miners to navigate cleanly. Double Giant Bombs: The layout provides excellent opportunities for path-trapping between the inner compartments. Cons: High Splash Vulnerability: The tight grouping of buildings makes the base susceptible to Super Archer Blimp or heavy spell-based attacks. Jump/Recall Value: Since the compartments are tightly packed, a well-placed Jump spell can grant access to the entire base core. Exposed Collectors: Outer buildings are placed outside the primary walls, allowing for easy "funneling" for the attacker. Strategy Tips Centralize Traps: Ensure your seeking air mines and giant bombs are placed between high-HP buildings to punish pathing through the gaps. Upgrade Walls: Because the base relies on compartmentalization, upgrading the inner core walls is vital to stopping ground-based wall-breaker entries. Adjust Air Defense: Shift the Air Defenses slightly if you find yourself consistently getting tripled by Hybrid or Lalo attacks, as the current layout leaves them somewhat exposed. Defense Type This is a Compact Anti-3Star Base. It is designed to minimize damage by forcing the attacker to commit a heavy force to the core, while potentially running out of time or troops to finish the outer layers. Best For Countering Spam: The segmented design is effective against mass troop attacks like E-Dragons or Bowler spam, as the inner walls disrupt grouping. Clan War Performance: Works well as a defensive structure in wars where you want to force the attacker to use specific, high-skill "surgical" strategies rather than mindless spam. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

144122
Multiple Core Fortress
Base file · 117

Defense blueprint

Multiple Core Fortress

Town Hall18
War19 Jun 2026

Overview This is a Town Hall 18 defensive layout featuring a highly reinforced, centralized core containing the Town Hall, and Inferno Towers. The base utilizes a segmented compartment design that creates a distinct "ring" flow around the core, aimed at disrupting troop pathing. Pros and Cons Pros: Heavy Core Protection: The most vital defenses are clustered in the center, forcing attackers to break through multiple layers of walls. Pathing Control: The segmented compartments create artificial dead zones that can cause tanks (like Golems or Giants) to path around the core rather than into it. Anti-Funneling: The external buildings are spread out to prevent easy funneling, making it difficult to guide high-damage troops directly into the center. Cons: Eagle Vulnerability: Because the is in the core, a successful Queen Charge that reaches the center will neutralize the base's biggest threat early. Predictable Entry: A dedicated "Sui-Hero" or Wall Wrecker entry can penetrate the core relatively easily if the attacker targets the specific wall junctions. Splash Damage Overlap: The central clustering makes the core highly susceptible to well-placed Freeze and Rage spells combined with heavy hitting troops like Super Archers or Wizards. Strategy Tips Centralize Traps: Place Giant Bombs and Spring Traps at the wall junctions between the compartments to catch troops transitioning between zones. Upgrade Walls: Focus on upgrading the outer wall segments first, as they are the primary barrier preventing easy access to your defensive core. Adjust Air Defenses: Ensure the Air Defenses are not clustered too closely together to avoid them being taken out by a single Zap/Quake combination. Defense Type This is a Compact Core / Ring Base hybrid. It prioritizes protecting the Town Hall and primary heavy defenses above all else, forcing the attacker to commit a massive amount of army space to break the center. Best For This base is best suited for countering ground-based spam attacks like Mass Witches or Golem/Bowler attacks. The compartments effectively stall these unit types, preventing them from overwhelming the core quickly. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

9260
Asymmetric Box Hybrid
Base file · 116

Defense blueprint

Asymmetric Box Hybrid

Town Hall18
Legends19 Jun 2026

Overview This base utilizes a heavy "box" compartment design to protect the Town Hall and core defenses while leaving the rest of the base relatively open. It relies on a sprawling, non-symmetrical layout to force attackers into confusing pathing around the perimeter. Pros and Cons Pros: High-Density Core: The town hall is heavily reinforced with surrounding high-damage defenses, making a "suicide hero" approach difficult. Pathing Disruption: The asymmetric placement of outer buildings forces troops to circle the base rather than charging straight into the center. Strong Choke Points: The gaps between the outer buildings and the inner wall layer serve as effective traps for ground-based armies. Cons: Vulnerability to Hybrid Attacks: The open exterior makes the base susceptible to mass attacks like Miners or Hogs that can bypass the main walls. Zap/Earthquake Value: The proximity of several key defensive structures makes them vulnerable to spell-based value attacks (e.g., Zap Witches). Queen Charge Susceptibility: The lack of heavy anti-air compartmentalization on the outer edges allows a high-level Archer Queen to clear significant value before entering the core. Strategy Tips Centralize Traps: Place your Giant Bombs and Spring Traps within the gaps between outer defenses to punish pathing through the "open" areas. Adjust Wall Geometry: Consider adding more segments to the outer open areas to force wall-breaker usage or prevent easy funneling for ground troops. Reinforce Air Defenses: Spread out your Air Defenses more evenly; currently, they are somewhat clustered, leaving sections of the base exposed to air-raid clean-up. Defense Type This is a Hybrid/Open Ring Base. It blends a defensive core "box" with an open exterior designed to funnel troops away from the center. Best For This base is best for countering Barch, Golem-based attacks, and poorly funneled ground raids. It is most effective in ladder play where attackers have limited time to path correctly through the asymmetric exterior. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

7160
Centralized Box Castle
Base file · 115

Defense blueprint

Centralized Box Castle

Town Hall18
CWL19 Jun 2026

Overview This base utilizes a classic symmetrical square layout with the Town Hall positioned at the absolute center, protected by multiple layers of defensive compartments. It focuses on forcing troops to path around the perimeter while the core defenses maintain heavy damage output on the central hub. Pros and Cons Pros: Excellent protection for the Town Hall against direct "snipe" attacks. High defensive density in the core, making it difficult for ground troops to reach the middle. Symmetrical design makes it harder for attackers to find a clear weak side to enter. Cons: Susceptible to "Queen Charge" strategies that can break into the core from a specific angle. Predictable pathing allows skilled attackers to use jump spells or wall breakers to reach the center. Splash damage buildings are somewhat exposed, making them easier targets for surgical precision strikes. Strategy Tips Place your most important defensive structures (like Eagle Artillery and Inferno Towers) in the core compartments to maximize their lifespan. Ensure your traps (Giant Bombs and Air Mines) are placed at the junctions between compartments where pathing is most predictable. Regularly adjust the position of your Seeking Air Mines to catch balloons or healers that are targeting the core. Defense Type This is a Core-Defense/Box Base designed to function as an Anti-2-Star base, forcing the attacker to commit a heavy portion of their army just to breach the first layer of walls. Best For This base is highly effective against spam-based ground attacks like Mass Hog Riders or Miners, as the internal compartments create confusing pathing that splits the attacking force. It also holds up reasonably well against standard Dragon-based attacks due to the centralized air targeting defenses. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

11670
Compartmentalized Tech Grid
Base file · 114

Defense blueprint

Compartmentalized Tech Grid

Town Hall18
Legends19 Jun 2026

Overview This base utilizes a classic, highly compartmentalized grid layout designed to slow down troop pathing. It places high-value defensive structures and the Town Hall in protected internal pockets to prevent easy access. Pros and Cons Pros: High Pathing Difficulty: The dense wall layout forces troops to funnel through specific channels, making them vulnerable to concentrated fire. Protected Core: The Town Hall is centrally located, requiring attackers to penetrate multiple defensive layers to secure the star. Smart Splitting: Key defensive structures are separated by walls to prevent chain-value attacks like Chain Lightning or heavy splash damage. Cons: Predictable Funneling: Because the compartments are so uniform, experienced players can easily predict how troops will path and use Jump Spells effectively. High Wall Wrecker/Log Launcher Value: A well-placed siege machine can create a straight line through multiple compartments, negating the layout's structural defense. Susceptible to Queen Charge: The exterior-to-interior flow allows a strong Queen Charge to clear wide sections of the base if not properly pressured by Clan Castle troops. Strategy Tips Optimize Trap Placement: Use the gaps in the outer layers to hide Giant Bombs or Spring Traps to catch pathing troops like Hogs or Miners. Overlapping Coverage: Ensure that air defenses and sweepers are positioned so that they cover each other, preventing "blind spots" in the grid. Clan Castle Placement: Keep the CC centralized to ensure it cannot be easily pulled or lured without committing significant forces to the core. Defense Type This is a Compartmentalized Hybrid Base. It functions primarily as an anti-3-star design by forcing attackers to spend too much time breaking through walls, often leading to a "time fail" if the offense doesn't clear the base efficiently. Best For This layout is best for countering high-speed, ground-based spam attacks like mass Witches or Pekka-based armies, as the wall segments effectively bottleneck these units. It is less effective against air-heavy strategies or high-skill hybrid attacks that utilize Jump/Root spells to ignore the wall layout. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

8860
Diamond Lattice Fortress
Base file · 113

Defense blueprint

Diamond Lattice Fortress

Town Hall14
War19 Jun 2026

Overview This base features a symmetrical, highly compartmentalized diamond-shaped layout centered around the Town Hall. It utilizes a grid-like interior structure that creates a dense web of defensive coverage, making it difficult for ground troops to path efficiently toward the core. Pros and Cons Pros: High Compartmentalization: Small, individual cells force wall breakers and jump spells to be used strategically to penetrate the core. Symmetric Defensive Coverage: Provides uniform protection from all angles, minimizing weak sides. Core Density: Centralizing high-value defenses and the Town Hall forces attackers to traverse the entire map to secure a three-star victory. Cons: Jump Spell Vulnerability: The tight grid layout is susceptible to well-placed Jump spells or Earthquake spells, which can bypass the walls entirely. High Pathing Predictability: Experienced players can easily predict troop movement, allowing for efficient use of funneling troops. Splash Damage Exposure: Closely packed compartments can be decimated by high-level Siege Machines like the Siege Barracks or Flame Flinger. Strategy Tips Centralize Traps: Place Giant Bombs and Spring Traps within the gaps between inner compartments to punish ground-heavy compositions. Offset the Heroes: Keep the Barbarian King and Archer Queen near the core or in separate compartments to maximize their defensive range. Air Defense Placement: Ensure air sweepers are positioned to cover the most vulnerable paths toward your Air Defenses to mitigate LavaLoon attacks. Defense Type Anti-3star / Grid-Style Base: This layout is designed to stall the attacker and run down the clock by creating a "maze" effect, prioritizing survival over protecting every individual resource building. Best For Counters Mass Ground Attacks: The heavy compartmentalization is highly effective against Golem, Pekka, or Witch-based attacks that rely on breaking through multiple layers of walls. Trophy Pushing: The compact design and focus on core defense make it a solid choice for protecting Town Hall integrity during trophy pushes. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

6760
Strategic Farming Fortress
Base file · 112

Defense blueprint

Strategic Farming Fortress

Town Hall16
Funny8 Jun 2026

Overview This base layout features a highly compartmented structure designed to protect high-value loot storages while maintaining a centralized core for defensive synergy. It utilizes a classic "farming" style architecture, effectively separating splash damage and point defenses to create multiple layers of protection. Pros and Cons Pros: Loot Protection: Storage compartments are spread out, preventing an attacker from clearing all resources in one push. Defensive Zoning: Dedicated pockets for splash damage (Wizard Towers/Mortars) ensure efficient troop pathing against swarms. Core Security: The central Town Hall placement acts as a heavy defensive anchor for surrounding fire. Cons: Predictable Pathing: The linear design of exterior compartments makes it susceptible to focused "funneling" by wall breakers or Jump spells. Resource Concentration: Because storages are placed in large adjacent compartments, a well-placed Earthquake spell or high-level Golem push could compromise multiple segments at once. Air Vulnerability: The tight spacing of some compartments can leave air defenses exposed to high-damage air pathing like LavaLoon if the outside perimeter is breached. Strategy Tips Stagger Your Traps: Use the empty compartment space to hide Giant Bombs and Spring Traps to punish pathing towards the core. Vary Defensive Heights: Ensure your Air Defenses are not clustered together so a single Lightning Spell cannot take out multiple units. Upgrade Walls Sequentially: Focus on upgrading the wall segments surrounding the Dark Elixir storage first to maximize the protection of your most valuable resource. Defense Type This is a Farming/Hybrid base, utilizing a compartmentalized design to minimize total base damage and maximize resource preservation. Best For This base is best for countering ground-based farming armies such as Barch (Barbarian-Archer) or Giant-Healer compositions, which rely on overwhelming the perimeter. Its structure slows down mass infantry, making it difficult for attackers to path efficiently through the dense wall network. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

69100
Concentric Diamond Fortress
Base file · 111

Defense blueprint

Concentric Diamond Fortress

Town Hall16
War8 Jun 2026

Overview This base utilizes a compact, diamond-shaped compartmentalization strategy to protect core defenses and the Town Hall. It focuses on funneling enemy troops into high-damage zones while distributing defensive weight across four distinct outer quadrants. Pros and Cons Pros: Strong central protection for the Town Hall and splash damage defenses. Effective use of compartmentalization to slow down ground-based armies. Well-distributed point defenses ensure consistent damage output. Cons: Susceptible to "queen walk" strategies that can pick off exterior defenses before entering the core. The compact core is vulnerable to jump spells or earthquake spells that open up the entire center. Potential for high-level air attacks to overwhelm the tightly packed core defenses. Strategy Tips Ensure your clan castle is filled with defensive troops (e.g., Ice Golem or Super Minions) to stall pushes targeting the core. Place traps, specifically giant bombs and spring traps, at the junctions where compartments meet to punish funneling attempts. Constantly upgrade your inferno towers and X-bows, as these are the primary deterrents for this specific base design. Defense Type This is a Compact Core / Compartmentalized Base. It is designed to force attackers to break through multiple layers of walls to reach the high-value center. Best For This base is highly effective at countering Golems, Witches, and basic Hog Rider attacks due to its sturdy wall structure and centralized splash damage. Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

90100
Four Leaf Symmetry
Base file · 110

Defense blueprint

Four Leaf Symmetry

Town Hall17
CWL8 Jun 2026

Overview This base utilizes a classic symmetrical "four-leaf clover" layout, compartmentalizing key defenses into distinct quadrants. The Town Hall is centrally located, providing a balanced defensive radius that aims to force attackers to path through multiple layers of walls. Pros and Cons Pros: Excellent symmetry makes it difficult for attackers to predict pathing for funneling. Centralized Town Hall protects the core and forces troops to stay under heavy fire. Well-distributed point defenses ensure that no single side of the base is significantly weaker than the others. Cons: Jump spells and Wall Breakers can easily open up the central compartments due to the high density of intersections. The symmetrical layout makes it vulnerable to "Queen Charge" strategies that can path through specific quadrants with ease. Lack of complex pathing "bait" means skilled attackers can predict traps and skeleton placements fairly accurately. Strategy Tips Ensure your Clan Castle is centered and filled with high-DPS defensive troops to punish attackers who breach the core. Place your spring traps and giant bombs at the points where the quadrants intersect to disrupt pathing for hogs or miners. Utilize your Archer Queen's defensive range to cover the corners of the outer compartments to prevent easy "sniping" of outer buildings. Defense Type This is a Symmetric Compartment Base. It relies on structured damage output and forcing troops to break multiple layers of walls to reach the high-value core buildings. Best For Countering spam attacks (like mass Dragons or Electro Dragons) due to the spacing of core buildings. Protecting against basic ground attacks that struggle to break through multiple internal wall layers. Farming or hybrid setups where keeping the Town Hall standing is the primary defensive priority. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

104270
Boxed Core Fortress
Base file · 109

Defense blueprint

Boxed Core Fortress

Town Hall18
Esports5 Jun 2026

Overview This is a symmetrical, box-style Town Hall 18 layout designed for competitive esports play. It features a heavily fortified central compartment protecting the Town Hall, surrounded by a complex grid of compartmentalized defensive structures. Pros and Cons Pros: High Complexity: The grid layout creates significant pathing issues for ground troops like Titans or Super Archers. Centralized Town Hall: The core is dense, making it difficult for Queen Charges to reach the TH without heavy spell investment. Strategic Compartments: Damage dealers are isolated, preventing one spell (like a Rage or Earthquake) from clearing multiple key defenses. Cons: Predictable Geometry: The grid pattern is susceptible to specific high-level strategies like "Sarch" (Super Archer) blimp attacks that target the core. Wall Wrecker Vulnerability: The long, straight wall sections can be exploited by Jump spells or Earthquakes to create massive funneling channels. Strategy Tips Optimize Trap Placement: Use the empty spaces within the grid to hide Giant Bombs or Spring Traps to disrupt pathing units like Hog Riders or Root Riders. Defensive CC: Ensure the Clan Castle is loaded with high-damage or delay units (like Ice Golems) to stall Queen charges hitting the core. Adjust Outer Trash: Keep the outer buildings tightly packed to minimize the ability for attackers to funnel easily with just a single Baby Dragon or Archer. Defense Type This is a Symmetrical Anti-3-Star Hybrid base. It aims to force the attacker to path around the perimeter and time out before they can clear the high-HP core structures. Best For This base excels against mass ground spam and unrefined funneling strategies. It is specifically designed to frustrate standard Hybrid (Hog/Miner) and Titan-based attacks by forcing awkward pathing through the narrow corridors. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

59102
Offset Compartment Fortress
Base file · 108

Defense blueprint

Offset Compartment Fortress

Town Hall18
Legends5 Jun 2026

Overview This base utilizes a heavy offset design that pushes the Town Hall and core defenses toward the perimeter. It relies on complex pathing and segmented walls to confuse attackers and force them to commit troops into high-damage zones. Pros and Cons Pros: Asymmetric Pathing: The irregular wall segments disrupt wall-breaker pathing and funneling attempts. High-Damage Core: Defenses are tightly packed behind the town hall, creating a "kill zone" for entry troops. Resource Placement: Gold and Elixir storages are used as high-hitpoint tanks to soak up damage away from key defensive towers. Cons: Exposed Town Hall: The Town Hall is positioned near the edge, making it susceptible to aggressive Queen Walk or Siege Machine entries. Splash Damage Vulnerability: The tight grouping of certain buildings makes the base vulnerable to well-placed Zap Quake or Super Wizard attacks. Lack of Spread: The compact nature of the core makes it easier for heavy ground armies (like Super Archers or Yetis) to clear multiple sections once the initial wall layer is breached. Strategy Tips Centralize Traps: Since this is a segmented base, ensure spring traps and giant bombs are placed in the small gaps between compartments to punish pathing. Reinforce the Town Hall: Because the Town Hall is somewhat exposed, place your highest-level defensive CC troops and traps directly behind it to prevent an easy snipe. Stagger Air Defenses: Keep your air defenses protected by overlapping splash damage towers to prevent easy Lava Hound/Balloon pathing. Defense Type This is a Hybrid Anti-3-Star base. It is designed to force the attacker into a difficult path that runs parallel to the Town Hall, discouraging a quick three-star while sacrificing the Town Hall for a potential "defensive win" (keeping the opponent to two stars). Best For This base is best for countering spam-based attacks like Electrone or basic Mass Dragon/Electro-Dragon compositions that rely on predictable pathing to clear a base. Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

7380
Compartmentalized Box Fortress
Base file · 107

Defense blueprint

Compartmentalized Box Fortress

Town Hall18
Legends5 Jun 2026

Overview This base utilizes a heavy compartmentalized box layout design, focusing on protecting high-value targets like the Town Hall and Eagle Artillery within a dense central core. It relies on a large footprint to create pathing difficulties for ground-based troops while positioning secondary defenses to cover the exterior perimeter. Pros and Cons Pros: Heavy Zoning: The walls create distinct compartments that force wall-breaker or jump-spell usage, slowing down enemy funneling. Centralized Core: Essential splash damage and high-HP buildings are concentrated to withstand heavy damage. Trap Placement: The gaps between exterior buildings and walls are well-positioned to catch aggressive wall-breaker deployments. Cons: Chain-Strike Vulnerability: The high density of defensive structures allows Electro Dragons or chain-lightning attacks to get significant value. Predictable Pathing: Skilled attackers can use a "Queen Charge" to path directly into the core, bypassing the exterior layers. Over-exposure: Large segments of the base lack multiple layers of wall coverage, making it vulnerable to direct siege machine entry. Strategy Tips Adjust Wall Geometry: Consider adding "dead zones" or empty pockets to disrupt troop pathing toward the Town Hall. Upgrade Trap Placement: Since this is a box base, ensure Giant Bombs are placed between high-HP structures to maximize efficiency against healers and ground swarms. Vary Defensive Coverage: Ensure the Eagle Artillery and Inferno Towers cover the blind spots created by the outer gold/elixir storage placement. Defense Type This is a Box-Style Anti-3-Star Base. It focuses on forcing the attacker to commit heavy resources to breach the core while penalizing funneling errors. Best For Counters: This base is effective against basic "spam" attacks like mass Giant or low-level air attacks that struggle with high-DPS core defenses. Weaknesses: It is susceptible to "Queen Charge Hybrid" (Hog Riders/Miners), Zap-Witch compositions, and Siege Barracks entries that can clear out compartments from the outside. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

63100
Diamond Core Defense
Base file · 106

Defense blueprint

Diamond Core Defense

Town Hall18
Legends5 Jun 2026

Overview This base utilizes a classic "diamond" style central core compartment protected by multi-layered offset walls. It employs a symmetrical layout that funnels attacking troops into specific kill zones while placing heavy splash damage defenses in the center to protect the Town Hall. Pros and Cons Pros: Excellent protection of the core through centralized defensive clustering. Symmetric geometry makes it difficult for pathing-dependent strategies to gain consistent value. Significant space between defenses helps mitigate the impact of chain-damage attacks. Cons: Predictable pathing; skilled attackers can use wall breakers or Jump spells to breach the primary defensive line. Vulnerable to Queen Charge strategies that can surgically dismantle the core from specific angles. High-value buildings are somewhat clumped, making them susceptible to efficient Zap or Super Archer blimp entries. Strategy Tips Ensure your Town Hall is reinforced with high-level traps (Giant Bombs/Spring Traps) to punish ground-based pathing. Monitor the outer trash buildings; ensure they are spaced well to prevent easy "funneling" for the attacker. Place Seeking Air Mines near the central core to eliminate high-HP air units like Electro Dragons or Lava Hounds attempting to path into the middle. Defense Type This is a Symmetric Hybrid/Anti-3-Star base. It relies on forcing the attacker to choose a side, thereby creating a "dead zone" where defenses can focus fire on troops funneling into the center. Best For This base is highly effective against spam strategies like mass Dragons or Electro Dragons, as the spacing prevents chain-lightning and air-splash value. It also performs well against ground spam, provided the outer walls are well-maintained. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

8370
Segmented Diamond Maze
Base file · 105

Defense blueprint

Segmented Diamond Maze

Town Hall18
Legends3 Jun 2026

Overview This base utilizes a heavy compartmentalized diamond-shaped layout, placing the Town Hall in a central, highly protected core. It relies on a dense grid of wall segments to force attackers to expend spells and time breaking through multiple layers of defense. Pros and Cons Pros: Excellent protection against ground-based funneling strategies due to the thick wall layers. Centralized Town Hall makes it very difficult for "blitz" style attacks to secure the primary objective quickly. Strategic placement of splash damage defenses behind walls forces troops into choke points. Cons: Susceptible to "Jump" spells or Earthquake spells that can negate the compartmentalization. The high density of buildings makes the base vulnerable to chain-damage attacks like Super Archers or high-level Zap-Witch compositions. Limited exterior buffer space allows for easy long-range sniping of peripheral defenses. Strategy Tips Ensure the Clan Castle is filled with defensive troops that deal area damage, as they will be hard to lure from the central compartments. Place high-HP buildings like storages in front of key defenses to tank damage and delay attackers. Use traps (Spring traps and Giant Bombs) at the wall junctions where attackers are most likely to use Wall Breakers or Super Wall Breakers. Defense Type This is a Compartmentalized Anti-3-Star base. It is designed to bleed time and force the attacker to overcommit resources to individual segments, making it difficult to maintain momentum across the entire base. Best For Countering Queen Walk/Charge strategies, as the compartmentalization forces the Queen to take inefficient paths. Defending against standard ground-based attacks like Hybrid (Hogs/Miners) or PEKKA-based attacks. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

6190
One Star Fortress
Base file · 104

Defense blueprint

One Star Fortress

Town Hall14
CWL3 Jun 2026

Overview This base features a highly symmetrical, multi-layered "Tricky" compartment design centered around the Town Hall. The layout emphasizes defensive density and compartmentalization, forcing attackers to break through multiple layers of walls to reach the core. Pros and Cons Pros: High Compartmentalization: Multiple layers of walls slow down troop pathing, especially for ground armies like Pekka Smash or Bowlers. Centralized Core: The Town Hall and key splash damage defenses are well-protected in the center. Predictable Funneling: The symmetrical design allows for well-placed traps and spring traps between wall segments. Cons: Vulnerable to Jump/Earthquake: High reliance on wall segments makes the base susceptible to Jump spells or Earthquake spell combos that open up the core. Symmetry Exploitation: Experienced attackers can easily predict pathing and use Pathing spells (like Rage/Freeze) to navigate the compartments efficiently. Strategic Blimp Weakness: The centralized core is a prime target for a Battle Blimp carrying Super Archers or Super Wizards. Strategy Tips Stagger Trap Placement: Move your Giant Bombs and Spring Traps around occasionally so attackers cannot predict their location based on symmetry. Upgrade Core Walls: Prioritize upgrading the central-most walls to level 15+ to deter wall-breaker-heavy compositions. Optimize CC: Since the core is compact, ensure your Clan Castle troops are defensive (like Super Minions or Ice Golems) to stall the initial wave. Defense Type Symmetrical Multi-Layer (Diamond) Base. This design functions similarly to a "Ring Base" variant, designed to force troops to path around the perimeter before entering the core. Best For This base is best suited to counter ground-based spam attacks such as Golems, Witches, or mass Hog Riders. Its layered structure makes it difficult for these troops to path efficiently without proper spell support. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

97111
Obstacle Spawner Showcase 2
Base file · 103

Defense blueprint

Obstacle Spawner Showcase 2

Town Hall16
Funny3 Jun 2026

Base Overview As analyzed from image, this is a specialized Town Hall 16 Progress and Obstacle Collection (DOC) base designed for collectors rather than trophy defense. This Version 8 layout features highly tightened defensive lines on the upper flanks and integrates Dark Elixir structures to compress the build. By packing all defensive structures tightly into the top corner and lining resources along the sides, the design opens up a massive, clean grid in the center and bottom sections specifically tailored to neatly arrange and display rare seasonal decorations and obstacles. Pros & Cons Pros Maximized Decoration Space: The deliberate tightening of side defenses opens up massive central lanes to showcase large decorations like the Goblin High Dive, Duck Bath, Spooky Spa, and Cozy Sauna. Optimal Obstacle Spawning: The extreme, gap free compaction of structures at the top and flanks forces any newly spawning seasonal obstacles directly onto the outer grass fringes where they won't interfere with your layout. Curated Collection Layout: The bottom area provides a beautifully structured, symmetrical grid perfectly optimized for grouping historical items, such as surrounding older Clashmas Trees or Clashoween obstacles with their newer counterparts. Cons Zero Defensive Viability: With the Town Hall, Eagle Artillery, and all major defenses crammed together at the top without protective walls or compartmentalization, this base will easily be 3 starred by any standard multiplayer army. Highly Vulnerable Loot: Storages and collectors are lined up entirely unprotected along the outer edges, making it an incredibly soft target for cheap farming troops like Goblins or Barch. #ClashOfClans #TH16Base #ObstacleCollector #ProgressBase #CoCLayout

93100
Asymmetric Defensive Core
Base file · 102

Defense blueprint

Asymmetric Defensive Core

Town Hall18
CWL2 Jun 2026

Overview This Town Hall 13 base utilizes an off-center core design with highly compartmentalized sections to confuse pathing. It leverages heavy defensive structures in the center to punish funneling attempts while keeping key buildings separated to avoid mass-destruction chain spells. Pros and Cons Pros: Pathing Manipulation: The irregular compartment shapes make it difficult for wall breakers and heavy ground armies to path efficiently to the core. Core Density: High concentration of defensive firepower in the center makes it difficult for a "Queen Walk" to survive once it penetrates the first layer. Spread Traps: Strategic placement of giant bombs and spring traps between compartments effectively punishes ground-based spam attacks. Cons: Exposed Town Hall: The Town Hall is placed in an offset compartment, making it susceptible to specialized siege machines like the Wall Wrecker or Log Launcher if pathing is set correctly. Predictable Entry: Skilled attackers can identify the "weaker" side opposite the core to initiate a funnel, leading directly into the main defensive cluster. Weak Flanks: The outer edges have limited splash damage coverage, making them vulnerable to mass archer or minion cleanup after the main tanks are destroyed. Strategy Tips Centralize Heroes: Ensure the Barbarian King and Archer Queen are positioned near the center to soak up damage while your heavy defenses fire on the attackers. Adjust Trap Layouts: Regularly move small bombs and traps to prevent attackers from predicting where they are located based on gaps in the walls. Optimize Tesla Farms: Use the hidden Tesla locations to surprise attackers who try to tunnel into the core from the sides. Defense Type This is a Hybrid Anti-3-Star Base that uses compartmentalization to force the attacker into an unfavorable path, hoping to run them out of time or troops before they can reach the core. Best For This base excels at countering heavy ground compositions like P.E.K.K.A. Smash or Golem-Witch variations, as the walls and compartment design naturally slow down these troop types. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

7250
Concentric Diamond Fortress
Base file · 101

Defense blueprint

Concentric Diamond Fortress

Town Hall18
Legends2 Jun 2026

Overview This base features a highly symmetrical, concentric diamond layout designed to force troops into specific pathing channels. By isolating the Town Hall in the core and surrounding it with layers of compartmentalized defenses, the layout aims to disrupt funneling and maximize damage output from central key defenses. Pros and Cons Pros: Predictable Pathing: The layered walls force ground troops to path around the core, often circling the perimeter instead of pushing inside. Centralized Core: The Town Hall is well-protected by high-damage splash defenses, making a direct core dive difficult for ground armies. Strong Anti-Funneling: The outer storage and non-defensive buildings are spaced to prevent easy "pathing creation" for attackers. Cons: Predictable Entry Points: Experienced attackers can easily predict the pathing and use Jump spells or Wall Breakers to bypass the outer layers. Vulnerability to Air: The symmetrical and spread-out nature makes it susceptible to coordinated Queen Charge Lalo or Super Archer Blimp attacks targeting the core. Fixed Trap Locations: Due to the repetitive, symmetrical design, trap placements (Giant Bombs/Spring Traps) are often easy for seasoned players to deduce. Strategy Tips Adjust Trap Placement: Don't keep traps in a perfectly symmetrical pattern; move them slightly to catch attackers off guard when they follow expected paths. Upgrade Core Defenses: Ensure your Monolith and Town Hall weapon are at maximum levels, as this base relies heavily on the core holding the line. Reinforce the Clan Castle: Use high-damage or delay-based Clan Castle troops (like Ice Golems or Super Minions) to stall core-diving troops. Defense Type This is a Symmetrical Anti-3-Star Base. It is designed to waste the attacker's time and force them to burn through multiple layers of defenses while pathing around the high-HP core. Best For This base is best suited to counter Spam Attacks (like E-Drag spam or basic ground rushes) where troop pathing is not carefully managed. It performs effectively in mid-to-high level trophy pushing or Clan War leagues where attackers may struggle with precise wall-breaking timing. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

11480
Double Ring Fortress
Base file · 100

Defense blueprint

Double Ring Fortress

Town Hall18
War2 Jun 2026

Overview This is a high-level Town Hall base layout featuring a heavily centralized core containing the Town Hall and critical defensive structures. The design utilizes a symmetrical diamond-shaped compartment configuration to force attackers into pathing around the exterior. Pros and Cons Pros: Centralized Core: The Town Hall is well-protected by multiple layers of walls and high-damage defenses. Pathing Control: The ring-like structure creates awkward troop pathing, potentially causing units to circle the base instead of penetrating the core. Symmetry: The balanced design makes it difficult to predict a "weak side" for attackers, complicating deployment. Cons: Jump/Earthquake Vulnerability: Because the base is compartmentalized, a well-placed jump spell or earthquake battery can grant easy access to the core. Splash Damage Grouping: Defensive structures are clustered in a way that makes them susceptible to high-value spell targets like Lightning or Super Archers. Queen Charge Risk: The outer layer of buildings provides clear pathing for a Queen Walk to pick off key defenses before committing the main army. Strategy Tips Adjust Trap Placement: Ensure Giant Bombs are placed between core defenses to punish mass ground attacks like Hog Riders or Miners. Stagger Heroes: Don't place all heroes in the core; move one or two to the secondary layers to help clean up funneling troops. Reinforce the CC: Since the core is compact, ensure your Clan Castle is set to a defensive mode with troops that can handle high-HP targets like an Electro Titan or Ice Golem. Defense Type This is a Ring Base / Anti-3-Star hybrid. It prioritizes protecting the Town Hall to force a 2-star result while using its compartmentalized layout to stall time against heavy army compositions. Best For Countering Spam Attacks: The structure is excellent at stalling ground spam (like Mass Witches or Golems) by forcing them to navigate the outer rings. Legend League: Suitable for high-trophy play where forcing a 2-star is a successful defensive outcome. Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

9580
Skull Art Base
Base file · 099

Defense blueprint

Skull Art Base

Town Hall16
Funny1 Jun 2026

Overview This is an "Art Base" designed primarily for visual appeal rather than competitive defensive performance. The walls are meticulously arranged to form a large skull motif, making it a popular choice for friendly challenges or aesthetic showcases. Pros and Cons Pros: Highly unique and impressive visual design. Functions well as a psychological deterrent or "troll" base. Great for showcasing base-building creativity within the Clash community. Cons: Very poor defensive viability due to inefficient compartment usage. High vulnerability to funneling, as the central area lacks defensive density. Predictable pathing allows attackers to easily exploit the open layout. Strategy Tips Do not use this layout for high-level Clan War Leagues or trophy pushing. If you must use it, place your Clan Castle troops in the center to surprise attackers who assume the base is an easy "loot grab." Use this layout during events or friendly clan games to showcase the art rather than protect resources. Defense Type Art / Aesthetic Base (Non-competitive). Best For Casual play, friendly challenges, and social media content creation. It does not effectively counter any specific meta strategies. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

404302
Compact Defensive Core
Base file · 098

Defense blueprint

Compact Defensive Core

Town Hall17
Legends1 Jun 2026

Overview This base features a compact, segmented compartment design centered around the Town Hall. It utilizes high-damage defenses in the core to create a "kill zone" while leaving non-essential buildings on the outside to buffer against funneling. Pros and Cons Pros: High concentration of splash damage and traps near the Town Hall. Segmented walls prevent mass troop pathing through the entire base. Effective use of "trash" buildings to distract and pull troops away from key defenses. Cons: High vulnerability to "Jump" spells or Siege Machines that can bypass exterior walls. Compact design makes it susceptible to heavy splash damage (e.g., Bowlers, Witches, or Super Wizards). Air defense pathing is somewhat predictable, making it easier to plan a surgical air attack. Strategy Tips Trap Placement: Ensure your Giant Bombs and Spring Traps are positioned between defensive buildings to maximize troop displacement. Hero Placement: Keep your heroes tucked behind internal walls to force attackers to expend spells to reach them. Clan Castle: Since this is a central base, ensure your Clan Castle is centered so it cannot be lured out easily before the main attack. Defense Type Anti-3-star / Compartmentalized Base. It prioritizes the protection of the Town Hall and core defenses over resource storage. Best For This base is best suited to counter aggressive ground attacks like Queen Walk or mass Archer/Barbarian strategies, as the compartmentalization forces troops to waste time breaking through walls while being picked off by defensive structures. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

6371
Diamond Ring Fortress
Base file · 097

Defense blueprint

Diamond Ring Fortress

Town Hall18
Legends1 Jun 2026

Overview This base features a classic diamond-shaped "Ring" layout with the Town Hall positioned at the top and the Clan Castle at the center. It uses segmented compartments to funnel troops around the outer perimeter, protecting the core from direct penetration. Pros and Cons Pros: Effective Pathing: The outer ring design forces tanks and heavy troops to path around the base rather than entering the core. Centralized Core: The Clan Castle is placed deep in the center, making it difficult to lure the defensive troops without committing significant resources. Symmetric Defense: The balanced distribution of heavy defenses makes it difficult for attackers to find an obvious "weak side" to exploit. Cons: Predictable Funneling: Experienced attackers can easily predict pathing and use Jump spells or Wall Breakers to bypass the ring. Weak Against Queen Charge: A well-executed Queen Walk/Charge can pick off key defensive structures along the outer layer before entering the core. Eagle Artillery Vulnerability: Because the Eagle is exposed in the upper middle section, it can be taken down relatively early if the attacker successfully breaches the first layer. Strategy Tips Anti-Lure: Ensure your Clan Castle is set to "Guard" mode so that the troops remain protected until the enemy commits to the core. Trap Placement: Place Seeking Air Mines near the perimeter Air Defenses to punish Queen Charges or LaLo attacks early in the raid. Upgrade Priority: Prioritize upgrading the central scattershots and the Town Hall multi-infernos to maximize the anti-cleanup potential of the core. Defense Type This is a Ring Base designed primarily for Anti-3-Star performance in Legend League. Best For This base is highly effective at countering Mass Drag/Electro-Drag attacks and ground-based spam strategies (like Super Archers or Yeti/Witch) that rely on pathing through the center, as the ring design causes these troops to circulate and die under fire. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

6480
Compact Hybrid Fortress
Base file · 096

Defense blueprint

Compact Hybrid Fortress

Town Hall18
Hybrid31 Mei 2026

Overview This base features a highly compact, compartmentalized layout designed to protect core high-value defenses like the Town Hall and Eagle Artillery. By clustering heavy defensive structures in the center and surrounding them with layered walls, it aims to force attackers into prolonged engagement within fire zones. Pros and Cons Pros: Excellent protection for the core Town Hall and main defensive threats. Dense defensive fire creates high DPS (damage per second) zones for incoming troops. Efficient use of compartments prevents troops from easily pathing through the entire base. Cons: Susceptible to jump spells or earthquake spells that can easily open up the central compartments. High vulnerability to siege machines (like the Log Launcher or Wall Wrecker) that can penetrate directly into the core. Splash damage units (like Super Wizards or Valkyries) can gain massive value due to the tight building spacing. Strategy Tips Ensure your Clan Castle troops are set to a defensive mode that complements the central defense placement. Place giant bombs in the gaps between high-value defensive compartments to punish funneling attempts. Since the base is compact, ensure your air sweepers are positioned to cover the most likely entry points for air-based attacks. Defense Type This is a Compartmentalized Hybrid Base that leans toward a "box" design, focusing on centralizing core defenses while using a layered wall structure to stall ground-based attacks. Best For This base is best for countering standard ground attacks that rely on perimeter funneling, such as Golem-based or standard Giant-Wizard compositions, as it forces troops into choke points filled with point defenses. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

7990
River Style Fotress
Base file · 095

Defense blueprint

River Style Fotress

Town Hall18
War31 Mei 2026

Overview This Town Hall 18 base features a symmetrical, compartmentalized design that prioritizes central protection of key defensive structures. By utilizing a grid-style layout, it forces attackers to navigate through multiple layers of walls to reach the high-value core. Pros and Cons Pros: Centralized Core: The Town Hall and core defenses are well-protected, making a quick snipe or pathing into the center difficult. Symmetry: Consistent compartment sizing makes it harder for attackers to predict trap placements or pathing precisely. Defensive Clustering: High-damage defenses are positioned to cover each other effectively, punishing funneling mistakes. Cons: High-Value Targets: The compartmentalized nature makes the base vulnerable to "Jump" or "Earthquake" spells that can open up multiple chambers at once. Predictable Funneling: Attackers can easily identify where to start their funnel, as the outer buildings are spaced predictably. Splash Damage Vulnerability: The tight grouping of buildings within compartments makes this base susceptible to well-placed siege machine attacks or mass-area damage spells. Strategy Tips Trap Placement: Given the symmetrical nature, ensure your Giant Bombs and Spring Traps are offset slightly to prevent attackers from pathing around them easily. Air Defense Integrity: Ensure your Air Sweepers are oriented to cover the most vulnerable paths for LavaLoon or DragBat attacks. Clan Castle: Keep your Clan Castle centralized to ensure defensive troops are triggered only when the attacker reaches the core, maximizing their effectiveness. Defense Type This is a Symmetric Compartment Base, designed primarily as an Anti-3-Star layout meant to stall attackers and run out the clock by forcing heavy wall-breaking requirements. Best For Countering Spam: The dense compartments effectively slow down spam-style attacks like Mass Dragons or Witches. Forcing Pathing: It is highly effective against ground armies that rely on pathing precision, such as P.E.K.K.A. Smash or GoWiPe. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

8860
Compact Box Fortress
Base file · 094

Defense blueprint

Compact Box Fortress

Town Hall18
War31 Mei 2026

Overview This base utilizes a tightly packed, semi-symmetrical box layout designed to concentrate defensive fire within a confined space. By placing high-value targets like the Town Hall and core defenses in the center, it forces attackers to breach multiple layers of walls to reach the most dangerous weaponry. Pros and Cons Pros: High density of defenses makes funneling difficult for ground armies. Centralized core forces attackers to commit heavy spells to penetrate the primary defensive cluster. Strong compartmentalization prevents troops from easily pathing through the entire base. Cons: Susceptible to "zap-quake" or heavy spell compositions due to the proximity of key buildings. High value for area-of-effect (AoE) splash damage (e.g., Siege Barracks or Super Archers). Lacks a "dead zone" or offset baiting, making pathing somewhat predictable for sophisticated attackers. Strategy Tips Ensure your traps (Giant Bombs and Air Mines) are updated to cover the gaps between compartments to catch wall-breaking troops. Place your Clan Castle in the absolute center; the current layout makes it relatively easy to lure if not positioned carefully. Move your Heroes to the outer edges if you find the core is taking too much pressure from specific attack angles. Defense Type This is a Compact Anti-3Star base. It prioritizes defending against a quick triple by forcing the attacker to spend significant time breaking through internal walls while under constant fire from core defenses. Best For Counters "Queen Charge" hybrid attacks, as the dense compartments force the Queen to path around the core rather than through it. Effective against basic spam attacks (like mass Dragons or Witches) that rely on troop pathing rather than precise surgical strikes. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

10080
Tiered Diamond Core
Base file · 093

Defense blueprint

Tiered Diamond Core

Town Hall18
War30 Mei 2026

Overview This base utilizes a diamond-shaped core layout that concentrates primary splash damage and defensive artillery in the center. The surrounding compartments are structured to force pathing into high-damage traps, making it a classic mid-to-late TH design. Pros and Cons Pros: Centralized Damage: Key defenses (Inferno Towers, X-Bows, Monolith) are tightly packed in the core to maximize area denial. Pathing Control: The segmented walls force attackers to break through multiple layers, stalling ground armies. Effective Trap Placement: The open areas between compartments are prime locations for Giant Bombs and Spring Traps to catch pathing troops. Cons: High Value Density: Because the core is so centralized, it is highly susceptible to heavy spells like the Earthquake spell or a well-timed Blimp suicide attack. Pathing Predictability: Experienced attackers can easily predict pathing and use funneling troops to bypass the peripheral defenses. Exposed Flanks: The outer corners are relatively lightly defended, allowing for easy "Queen Walk" value or cleanup troop deployment. Strategy Tips Fortify the Core: Ensure your Monolith and Giga-Inferno are at max level, as these are the main deterrents for high-HP troops like Golems or Super Archers. Trapping: Regularly update trap placement to disrupt common "meta" pathing, specifically around the gaps in the wall segments. Clan Castle Placement: Ensure your Clan Castle is centered so that attackers cannot easily lure and kill your defensive CC troops before starting their main push. Defense Type This is a Ring-style/Compartmentalized Hybrid. It acts as a hybrid base designed to funnel troops around the periphery while protecting the core from direct penetration. Best For This base is best suited to counter "Spam" attacks (such as mass Super Dragons or Electro Dragons) where the funneling effect forces troops to circle the base rather than enter the core. It also performs well against unrefined ground attacks like basic PEKKA/Wizard combinations. Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

9580
Dense Cosmetic Showcase
Base file · 092

Defense blueprint

Dense Cosmetic Showcase

Town Hall17
Funny30 Mei 2026

Overview This base is primarily a "progress/collection" layout designed to maximize the display of holiday obstacles, special statues, and event decorations. It lacks functional defensive compartmentalization, making it unsuitable for competitive war or high-trophy trophy pushing. Pros and Cons Pros: Exceptional aesthetic appeal for collectors. Maximizes space for rare seasonal obstacles. Clearly demonstrates long-term player commitment and account history. Cons: Zero defensive value; extremely vulnerable to any attack. Lack of walls and proper building spacing makes pathing easy for troops. High risk of losing resources due to the lack of central protection. Strategy Tips Only use this layout when your storages are empty or when you are taking a break from competitive play. Use this as a secondary account base to showcase decorations while keeping your main account in a competitive layout. If you intend to use this for defense, you must replace the decorations with actual defensive structures and create proper compartments. Defense Type Non-functional / Cosmetic Base. This is a "Display Base" rather than a strategic layout. Best For Showcasing rare collection items to clan mates. Players who prioritize aesthetics and historical account value over defensive win rates. Taking screenshots for profile completion or social media displays. Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

8390
Artistic Trophy Base
Base file · 091

Defense blueprint

Artistic Trophy Base

Town Hall17
Funny30 Mei 2026

Overview This base features a creative "artistic" layout, utilizing walls to shape a giant hand gesture within the village map. While visually impressive, it abandons standard meta-defensive spacing for a decorative aesthetic. Pros and Cons Pros: Highly unique and visually striking compared to standard meta bases. Excellent for showing off base-building creativity or clan pride. Can occasionally confuse an attacker's pathing due to non-traditional wall placements. Cons: Extremely vulnerable to funneling as the "open" areas offer no resistance to troop entry. Lacks proper compartmentalization, allowing troops to path straight to the core once the outer layer is breached. Extremely high risk of 3-star results against coordinated or high-level attacks. Strategy Tips Use this layout for farming or casual play rather than serious Clan War league matches. Place high-HP buildings (Storage units) behind the wall segments to provide at least some stalling power against ground attacks. Ensure your Clan Castle is positioned in the most protected area of the "hand" to maximize defense against unexpected entries. Defense Type Artistic/Troll Base. It does not follow any standard defensive archetypes like "anti-3star" or "ring base" and relies entirely on visual distraction. Best For This base is best suited for casual players or those looking to create social media content. It is ineffective against competitive attack strategies like Queen Charge Hybrid, Super Archer Blimps, or mass air attacks. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

91101
Compact Box Fortress
Base file · 090

Defense blueprint

Compact Box Fortress

Town Hall17
War30 Mei 2026

Overview This Town Hall 15 base features a highly compact, symmetrical box-style layout designed to centralize key defensive structures. By keeping major threats like the Town Hall, Eagle Artillery, and Monolith in close proximity, the base forces attackers into high-density kill zones. Pros and Cons Pros: High DPS Density: The concentrated core ensures that any troop entering the center is subjected to massive, overlapping damage from the Monolith and Multi-Infernos. Pathing Difficulty: The rigid, grid-like wall structure makes pathing for ground armies like Hybrid or Queen Charge variations unpredictable and difficult to funnel. Trap Placement: The compact nature allows for efficient use of Giant Bombs and Spring Traps between key defenses, maximizing chip damage. Cons: Zap-Quake Vulnerability: The tight grouping of key defenses makes them susceptible to Zap-Quake attacks or "Super Archer Blimp" strategies that aim to destroy the core in one blow. Witch/Golem Weakness: Since defenses are tightly packed, area-of-effect (AoE) splash damage from Witches or high-HP tanks can overwhelm the core defenses relatively quickly if they penetrate the first layer. Inflexible Layout: The lack of wide-open compartments means that once a funnel is successfully created, the entire base can be cleared with a linear path. Strategy Tips Centralize the Clan Castle: Ensure your Clan Castle is placed deep in the core to make luring defensive troops as difficult as possible. Compartment Spacing: Try to adjust wall pieces to create "dead zones" where no defensive buildings are located to break up the pathing of troops like Hog Riders or Miners. Traps: Place Seeking Air Mines near the paths leading to the Eagle Artillery to punish high-value air attacks like Queen Charge Lalo. Defense Type This is a Compact Box / Anti-2 Star base. It prioritizes keeping the core alive at the expense of giving up perimeter buildings to prevent a quick 3-star collapse. Best For This base is highly effective at countering spam attacks and Queen Charge Hybrid strategies where troop pathing is the most critical element. It forces an attacker to be very precise with their wall breakers or Jump spells to reach the core. #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

10180
Anti Air Diamond Zone
Base file · 089

Defense blueprint

Anti Air Diamond Zone

Town Hall18
Legends28 Mei 2026

Base Overview As analyzed from imageba2d26.jpg, this Town Hall 18 Legend League base utilizes a wide diamond layout specifically modified to annihilate heavy air compositions. The Town Hall is placed in the upper central core, heavily guarded by a dense configuration of signature defenses. The layout features meticulously positioned Air Defenses and Scattershots, with crucial merged/crafted defenses configured specifically to maximize area of effect damage against air targets, ensuring massive zoning across the core. Pros & Cons Pros Hard Anti Air Configuration: The combination of strategic trap spacing and air targeted core setups makes it incredibly lethal against mass Dragon, Electro Dragon, and Dragon Rider pushes. Segmented Core Compartments: High value targets like the Monolith, and central Infernos are placed in distinct pockets, preventing standard armies from easily clearing the core in a single rush. Dead Zone Funneling: Wide gaps between the outer defensive ring and the core force ground units and heroes to circle the outer perimeter while taking heavy damage from the inside. Cons Ground Smash Vulnerability: Because a large portion of the heavy traps and defensive configurations are weighted toward counteracting air metas, a well executed ground smash attack (like Super Bowlers or Super Witches) can find high value through the straight wall lanes. Vulnerability to Freeze Spells: A few high damage defensive structures are grouped close enough in the center that a well placed Freeze Spell can temporarily neutralize multiple core threats at once. #ClashOfClans #TH18Base #LegendLeague #CoCLayout #AntiAirBase

8152
Obstacle Spawner Showcase
Base file · 088

Defense blueprint

Obstacle Spawner Showcase

Town Hall16
Funny28 Mei 2026

Base Overview As analyzed from image, this is a specialized Town Hall 16 Progress and Obstacle Collection (DOC) base designed for collectors rather than trophy defense. This Version 8 layout features highly tightened defensive lines on the upper flanks and integrates Dark Elixir structures to compress the build. By packing all defensive structures tightly into the top corner and lining resources along the sides, the design opens up a massive, clean grid in the center and bottom sections specifically tailored to neatly arrange and display rare seasonal decorations and obstacles. Pros & Cons Pros Maximized Decoration Space: The deliberate tightening of side defenses opens up massive central lanes to showcase large decorations like the Goblin High Dive, Duck Bath, Spooky Spa, and Cozy Sauna. Optimal Obstacle Spawning: The extreme, gap free compaction of structures at the top and flanks forces any newly spawning seasonal obstacles directly onto the outer grass fringes where they won't interfere with your layout. Curated Collection Layout: The bottom area provides a beautifully structured, symmetrical grid perfectly optimized for grouping historical items, such as surrounding older Clashmas Trees or Clashoween obstacles with their newer counterparts. Cons Zero Defensive Viability: With the Town Hall, Eagle Artillery, and all major defenses crammed together at the top without protective walls or compartmentalization, this base will easily be 3 starred by any standard multiplayer army. Highly Vulnerable Loot: Storages and collectors are lined up entirely unprotected along the outer edges, making it an incredibly soft target for cheap farming troops like Goblins or Barch. #ClashOfClans #TH16Base #ObstacleCollector #ProgressBase #CoCLayout

8290
Electro League Elite Base
Base file · 087

Defense blueprint

Electro League Elite Base

Town Hall17
Hybrid28 Mei 2026

Base Overview As analyzed from image, this viral Town Hall 17 War, Ranked, and Hybrid base features a deeply layered, symmetrical diamond configuration designed to completely shut down high tier competitive push strategies. The Town Hall is securely nested directly within the lower central core, heavily fortified by an immediate protective ring of core defenses, Heroes, and high level Spell Towers. The layout uses alternating white and gold rimmed wall segments to create isolated structural pockets, ensuring that attackers cannot easily path through the high damage center of the base without facing severe defensive crossfire. Pros & Cons Pros Dominant League Rank Defender: Engineered to withstand aggressive trophy pushing armies, making it reliable for maintaining status and defending cups in high tier competitive brackets like the Electro leagues. Highly Compact Core Firepower: The central compartment consolidates massive defensive assets right next to the Clan Castle and Town Hall, ensuring incoming main armies face overwhelming burst damage at the heart of the base. Symmetrical Multi Inferno Coverage: The Multi Target Infernos are perfectly balanced on opposite sides of the core, presenting a unified wall of defense that prevents standard mass hybrid or swarm attacks from overwhelming a single weak flank. Cons Symmetrical Vulnerability: The beautifully structured, symmetrical compartments make the base highly predictable for experienced attackers, allowing for precise planning of Queen Charges or kill squad entries. Log Launcher Direct Pathing: Because the core is linearly aligned through the center axis, an attack initiated from the top left or bottom right can extract massive value from a Log Launcher or Flame Flinger if the outer funnel is cleared early. #ClashOfClans #TH17Base #WarBase #CoCLayout #ElectroLeague #TrophyPush

10190
Anti Funneling Diamond Clone
Base file · 086

Defense blueprint

Anti Funneling Diamond Clone

Town Hall18
Legends28 Mei 2026

Base Overview As observed in image, this highly requested Town Hall 18 Legend League base utilizes a complex, offset diamond design with asymmetrical outer compartments. The Town Hall is nested closely toward the upper left core, flanked by a centralized Monolith and a dense cluster of key defenses. The walls form wide, irregular channeling pathways along the outer rings to heavily disrupt standard troop funneling, making it extremely difficult for attackers to guide their main army directly into the core. Pros & Cons Pros Superb Funnel Pathing Disruption: The elongated, open ended outer walls are specifically engineered to trick troop AI, causing ground armies and heroes to deviate sideways around the perimeter instead of pushing into the center. Highly Compact Defense Core: The central area packs the Monolith, Clan Castle, and multiple high damage defense structures closely together, presenting a massive wall of damage once troops finally penetrate the interior. Excellent Spell Bait Design: The critical core defenses are optimally separated by minor resource structures and open tiles to prevent an attacker from freezing or poisoning multiple high value targets at once. Cons Chain Lightning Value: Because many defenses and storages are grouped closely inside the tight inner compartments, mass Electro Dragon attacks can potentially gain massive chain lightning value if an attacker establishes a successful early funnel. Blimp Entry Exposure: The relatively straightforward outer wall line on the lower left flank offers a clear, unobstructed trajectory for a Battle Blimp to sail directly over the core if the Air Sweepers are not actively micro managed. #ClashOfClans #TH18Base #LegendLeague #CoCLayout #AntiFunneling

7060
Meta Proof Legend Ring
Base file · 085

Defense blueprint

Meta Proof Legend Ring

Town Hall18
Legends28 Mei 2026

Base Overview As analyzed from imageb0219f.jpg, this Town Hall 18 Legend League base features a highly defensive ring style architecture centered around a heavily fortified core. The Town Hall is placed dead center, shielded by an inner ring of high tier defenses including the Monolith, Multi Target Infernos, and Rage/Invisibility Spell Towers. Surrounding this core is an elongated dead zone (donut layout) designed to completely disrupt troop pathing, forcing main attack forces to encircle the exterior while getting picked apart by central defenses. Pros & Cons Pros Anti Meta Core Protection: The central placement of the Town Hall combined with adjacent high value defensive structures ensures maximum resistance against common 3 star strategies. Severe Funnel Disruption: The massive dead zone separating the outer compartments from the core causes tanks and pathing reliant troops to split up and walk around the base rather than moving inward. Balanced Air & Ground Defense: Strong coverage with evenly spaced Scattershots and Air Defenses protects against aggressive meta strategies. Cons Vulnerability to Ranged Attackers: Because the core is tightly packed, a well managed Super Archer Blimp or Blizzard variant dropped into the central ring can potentially clip multiple high value targets if spells are timed perfectly. Symmetrical Outer Pathing: The structured outer compartments provide clean paths for specialized kill squads or a Queen Charge to clear out a full side of defenses before the main army is deployed. #ClashOfClans #TH18Base #LegendLeague #CoCLayout #Anti3Star

7290
Obstacle Spawner Core
Base file · 084

Defense blueprint

Obstacle Spawner Core

Town Hall16
Funny28 Mei 2026

Base Overview As seen in image, this layout is not a defensive war or trophy base, but a highly specialized Town Hall 16 Progress and Obstacle Collection (DOC) base. The design completely alters traditional base building by packing all major defenses tightly into the top corner. The gold and elixir resources flank the sides in a perfectly symmetrical pattern, while army buildings occupy the center. The entire bottom section is cleared out and neatly organized with dedicated zones to showcase rare 3x3 and 2x2 seasonal decorations, statues, and special obstacles. Pros & Cons Pros Perfect Obstacle Spawning: The extreme, edge to edge compaction of defenses and resource buildings leaves zero random open gaps, effectively forcing rare seasonal obstacles to grow exactly where you want them along the outer fringes. Progress Tracking Made Easy: Grouping similar structures makes it incredibly simple to see what defenses or resource structures are maxed out or currently upgrading. Aesthetic Showcase Layout: Provides beautifully organized, symmetrical grids explicitly carved out to display event statues, holiday trees, and decoration collections. Cons Zero Defensive Capability: Because the Town Hall, Eagle Artillery, and core defenses are tightly crammed together at the top corner without protective compartments, this base will easily be 3 starred by any standard multiplayer or war attack. Resource Vulnerability: All gold mines, elixir collectors, and storages are lined up unprotected along the outer edges, making them a very easy target for cheap farming troops like Goblins or Barbarians. #ClashOfClans #TH16Base #ObstacleCollector #ProgressBase #CoCLayout

9190
Deadly Diamond Core
Base file · 083

Defense blueprint

Deadly Diamond Core

Town Hall15
War26 Mei 2026

Layout Analysis This Town Hall 15 layout features a highly symmetrical, compact design known for its defensive density. By concentrating high value targets like the Monolith, Eagle Artillery, and Multi Infernos within the central diamond, the base aims to overwhelm any ground force that penetrates the first layer. The boxy compartmentalization is specifically engineered to disrupt troop pathing, forcing attackers to struggle with the funneling process. Pros & Cons Pros Centralized Firepower: The core holds the most lethal defenses, ensuring that any force reaching the center faces maximum DPS. Balanced Symmetry: The perfect symmetry makes it difficult for attackers to find a specific "weak side" to exploit during the deployment phase. Pathing Disruption: The tight compartments break up troop groups, often forcing them to path around the core rather than directly through it. Cons Blimp Vulnerability: The compact nature of the core makes this base a prime target for Super Archer Blimp or Super Wizard Blimp attacks that can reach the center instantly. Spell Value: The close proximity of key buildings allows attackers to extract high value from Zap or Earthquake spells to open up multiple compartments. Predictable Traps: Experienced players can often accurately predict where Giant Bombs and Spring Traps are hidden due to the standard, predictable layout patterns.

12271
Unbreakable Meta Core
Base file · 082

Defense blueprint

Unbreakable Meta Core

Town Hall18
Esports26 Mei 2026

Base Description This Town Hall 18 base features a compact, highly compartmentalized layout designed to disrupt pathing and prevent easy funneling. By placing high value defenses like the Monolith, and Spell Towers in protected, centralized zones, it forces attackers to waste valuable spells and troop time. This design is built for high level play, specifically optimized for Legends League where minimizing percentage damage and preventing the third star is the priority. Pros Anti Funnel Design: The wall geometry forces troops to path around key defenses rather than straight into the core. Centralized Threats: Core defenses are positioned to cover multiple entry angles, making "Queen Walks" or "Blimp" attacks difficult to execute. Esports Inspired: Based on professional tournament layouts, making it highly reliable against common meta attacks. Cons Trap Dependency: The effectiveness of this base relies heavily on hidden trap placements (Spring Traps/Giant Bombs). If not trapped correctly, it loses its "surprise" factor. High Skill Requirement: This is not a "fire and forget" base; it requires maxed out defensive structures to be fully effective against top tier attackers. #ClashOfClans #TH18 #BaseLayout #COC #ClashOfClansLayout #LegendsLeague #Gaming

9750
Ironclad Core Fortress
Base file · 081

Defense blueprint

Ironclad Core Fortress

Town Hall12
War25 Mei 2026

This base is a Townhall 12 layout designed with a symmetric, compact compartment style. By centralizing the Townhall and key defensive structures, the layout aims to force attackers to path through heavy fire, making a full three star clear difficult. Base Analysis Centralized Core: The Townhall and Eagle Artillery are well protected in the center, requiring significant troop deployment to reach. Compartmentalization: Multiple walls divide the base, which helps in slowing down ground troops like P.E.K.K.A.s or Bowlers. Defensive Coverage: Archer Towers and Cannons are distributed to cover the perimeter, preventing easy sniping of outside buildings. Pros & Cons Pros Anti-3 Star Design: The compact layout and trapped corridors are specifically intended to prevent attackers from securing all three stars. Strong Funnel Denial: The layered wall structure makes it difficult for troops to path directly into the core, often forcing them to walk around the perimeter. Balanced Defense: Good spacing between defensive buildings reduces the effectiveness of chain damage attacks. Cons Vulnerable to Spells: Being compact makes the core susceptible to concentrated area of effect spells like Earthquake or Lightning spells. High Value Targets: Since major defenses are tightly packed, a successful entry into the core can lead to a rapid collapse of the base. Air Attack Weakness: While the base is strong against ground based funneling, it may struggle against highly skilled Hybrid or Lavaloon attacks if trap placement is not perfectly adjusted.

7870
Volcano Core Trap
Base file · 080

Defense blueprint

Volcano Core Trap

Town Hall18
War25 Mei 2026

Base Overview This Town Hall 18 War and Legend League base features an offset Town Hall tucked tightly into the bottom right quadrant, heavily protected by a dense cluster of high value defenses. The layout uses a classic "island" core style where the Monolith, and central Spell Towers are compartmentalized to force troops to walk around them rather than pathing directly through. The left side is elongated with dead zones, designed to stall and split up incoming army funnels. Pros & Cons Pros Deadly Town Hall Pocket: The Town Hall is surrounded by multi target Infernos, Heroes, and concentrated trap zones, making any direct, un funneled entry from the bottom right an absolute nightmare. Excellent Spell Baiting: The isolated core defenses are spaced just far enough apart to prevent attackers from getting maximum freeze or invisibility value over multiple major targets. Anti Air Pathing: Air defenses are spread out across the upper and outer rings, forcing Dragons and Electro Dragons to circle the exterior while the core single/multi infernos melt them down. Cons Queen Charge Vulnerability: The left side has open, wide compartments. A skilled attacker can execute a deep Queen Charge from the left to clear out major defenses before deploying the main army. Blimp Sniping Potential: Since the Town Hall is positioned so close to the outer wall on the bottom right, a well placed Battle Blimp with Super Archers or Super Wizards could easily snip it if the surrounding air sweepers are distracted. #ClashOfClans #TH18Base #WarBase #CoCLayout #Anti2Star

113110
Smash Bait Legend
Base file · 079

Defense blueprint

Smash Bait Legend

Town Hall18
War25 Mei 2026

Base Overview This Town Hall 18 Legend League base features a wide, multi compartment box design specifically optimized to defend against common 3 star strategies. The Town Hall is strategically offset toward the upper left quadrant, creating a high risk scenario for attackers who must choose between securing a safe 2 star entry or pushing through the heavy defenses from the opposite side. High value targets like the Monolith, and Spell Towers are centerized in one compartments to melt down enemy unit. Pros & Cons Pros Anti Blimp Architecture: The decentralized placement of core defenses protects the base from being wiped out by a single Blizzard or Super Archer Blimp strategy. Deceptive Town Hall Placement: Forcing a bottom right entry leaves the attacker fighting through the entire base before reaching the Town Hall, increasing the chance of a 1 star fail. Balanced Air Coverage: Evenly distributed Multi Target Infernos and Air Defenses create strong zoning against mass air pushes like Electro Dragons or Dragon Riders. Cons Smash Attack Vulnerability: The linear, rectangular compartments offer very clear pathing for ground smash attacks. As noted by the community, strategies like Super Bowler Smash can easily exploit these tight lanes to get massive bounce damage through the walls. Straightforward Funneling: The outer layout provides clear anchors for funneling troops, making it easier for experienced attackers to guide their main army directly into the core using a Log Launcher or Jump Spell (spell or warden ability). #ClashOfClans #TH18Base #LegendLeague #CoCLayout #Anti3Star

5360
The Funnel Breaker
Base file · 078

Defense blueprint

The Funnel Breaker

Town Hall18
War24 Mei 2026

This is a highly strategic Townhall 18 layout designed to confuse attackers. The base features an off center Townhall placed in the south and a heavily guarded, centralized core. Because the outside buildings and defenses are spread so widely across the map, it is extremely difficult for enemies to create a proper funnel for their main army. Additionally, this massive footprint covers almost the entire grid, leaving no empty 2x2 spaces inside the walls. This perfectly forces all special trees and rare items to spawn directly on the outside grassy edges, making it a top tier layout for obstacle collectors who want a neat border. This is a solid defensive layout to share with your clan for tough wars! Pros: Ruins Enemy Funneling: The wide and scattered placement of outside buildings makes troop pathing very unpredictable. Anti 3 Star Setup: The distance between the Townhall and the core defenses forces attackers to split their army or choose one objective over the other. Obstacle Friendly: The zero gap internal design guarantees that new obstacles will only grow on the map's outer edges. Confusing Traps: Lots of hidden spaces between the outer walls allow for unpredictable tornado trap and giant bomb placements. Cons: Easy Townhall Takedown: Because the Townhall is placed near the bottom edge, attackers can easily secure a 2 star victory with a quick targeted push. Vulnerable to Queen Charge: A well planned Queen Walk starting from the south can easily destroy the Townhall and gain a lot of percentage early on. Large Core Compartments: Once the heavy outer layers of walls are breached, enemy troops have a lot of free room to move inside the middle sections.

5570
Deceptive Death Trap
Base file · 077

Defense blueprint

Deceptive Death Trap

Town Hall18
Legends24 Mei 2026

This Townhall 18 base features a classic teaser layout designed to protect against full destruction. The Town Hall is highly exposed at the bottom (6 o'clock position) to bait attackers into a false sense of security. Meanwhile, the absolute core of the base is a heavily fortified diamond compartment protecting the Eagle Artillery, Clan Castle, and Inferno Towers. The wide placement of outer trash buildings makes funneling incredibly difficult for the attacker. Additionally, the compact internal structure leaves the outermost grassy borders wide open, naturally forcing rare and seasonal obstacles to spawn neatly on the edges. Recommended Clan Castle (from Reddit): For optimal defense in ranked matches or Clan Wars, fill the Clan Castle with Super Dragons or a combination of Miners with Archers. Pros: Anti Funneling: Spaced out exterior buildings disrupt enemy troop pathing. Obstacle Friendly: Compact defenses ensure seasonal obstacles grow neatly on the outer edges. Surprise Trap Placement: The exposed Town Hall area is heavily trapped to destroy siege machines early. Cons: Easy 2 Star: The exposed Town Hall guarantees attackers an easy star if they just aim for the bottom. Vulnerable to Smash Attacks: If an attacker successfully creates a perfect funnel, heavy smash armies can power through the core. #ClashOfClans #TH18Base #DeceptiveDeathTrap #CoCBaseLayout #ClanWars #CoC

6881
Reddit Snoo Tribute
Base file · 076

Defense blueprint

Reddit Snoo Tribute

Town Hall16
Funny21 Mei 2026

Base Description This unique Townhall 16 layout is a creative art base designed to mimic the iconic Reddit mascot, "Snoo," complete with its antenna, round head, and smiling face crafted entirely out of high level walls. While it stands out as an impressive visual masterpiece, the layout completely abandons traditional defensive mechanics. Most of the critical defensive buildings, resources, and heroes are crammed unprotectively into the outer corners and side sections of the map. This makes it an ideal layout for showing off in your home village or clan profile, rather than defending in high stakes Clan Wars. Pros Stunning Art Aesthetics: A brilliant and highly recognizable design that acts as a perfect conversation starter or trophy base for your profile. Obstacle Spawning: The wide, open grass areas distributed around the mascot figure can be effectively utilized to force special event obstacles to spawn perfectly on the outer borders. Fun Factor: Great for casual play or trolling friendly challengers in your clan. Cons Zero Defensive Value: Leaving all core defenses clustered on the flanks makes it incredibly easy for any standard ground or air army to wipe out the base for a effortless 3 star. Resource Vulnerability: High value storages and collectors are highly exposed, meaning attackers can steal all your loot with just a handful of cheap troops. #ClashOfClans #TH16Base #CoCBaseLayouts #CoCArtBase #RedditSnoo

8271
Ring of Doom
Base file · 075

Defense blueprint

Ring of Doom

Town Hall17
War21 Mei 2026

Base Description This Townhall 17 layout features a highly effective concentric ring design with the Townhall heavily fortified right in the center. The base uses multiple layers of square and diamond wall compartments to disrupt enemy troop pathing. The wide spacing between the outer layer and the inner core acts as an excellent anti funneling mechanism, forcing troops to walk around the perimeter rather than diving directly into the core defenses. Key heavy defenses are evenly distributed across the mid sections to provide balanced coverage against both ground and air strategies. Pros Superb Anti Funneling: The wide outer ring baited paths make it extremely difficult for attackers to funnel their main army into the core. Centrally Secured Townhall: The core placement protects the Townhall, making it incredibly tough to snipe and securing low percentage defenses. Balanced Defense Distribution: Splash and single target defenses cover all entry angles equally well. Cons Vulnerable to Core Blimps: Since the core is relatively compact around the Townhall, a well placed Super Archer or Blizzard Blimp could extract massive value if not carefully trapped. Chain Value: Some tightly packed defensive clusters might give high value to Electro Dragon chains or Flame Flinger pathing. #ClashOfClans #TH17Base #CoCBaseLayouts #Anti3Star #ClashBases

10990
Esport 1 Star Bait
Base file · 074

Defense blueprint

Esport 1 Star Bait

Town Hall18
Esports21 Mei 2026

Description This elite Town Hall 18 base layout is a certified professional design, famously used by Riqirez in a high stakes competitive match between Tribe Gaming and Horizon Esports. Built to counter the absolute best attack strategies in the current meta, this base excels at forcing severe pathing errors. According to competitive match data, its intricate compartment web and deceptive layout even managed to hold a professional opponent to a shocking 1 star defense. Pros & Cons Pros Esports Battle Tested: Proven to work at the absolute highest level of competitive play against professional tier meta strategies. Flawless Anti 3 Structure: The map's geometric compartments make it incredibly difficult for attackers to establish a clean funnel, forcing troops to split up. High Value Baiting: Strategically positions key targets to tempt attackers into risky entries, often leading to early hero or main army wipeouts. Cons Trap Dependent: Relies heavily on exact hidden trap placements to shut down specialized pro pushes; if the trap locations are scouted or leaked, the defense loses some of its surprise value. Pro Tailored Design: Optimized specifically against high level tournament strategies, meaning it might perform differently against spam or casual farming armies. Hashtags #ClashOfClans #TH18Esports #Anti3Star #TribeGaming #ProBaseLayout #CoCWarBase #TownHall18

9590
Chaos Funnel Anti 3
Base file · 073

Defense blueprint

Chaos Funnel Anti 3

Town Hall18
War21 Mei 2026

Description This is a high level Town Hall 18 competitive war and Legend League base design. It features an offset Town Hall heavily protected by a dense cluster of major defenses, including the Monolith, and Spell Towers. The rest of the layout utilizes massive open compartments and strategic deadzones designed to completely disrupt troop pathing, split up main army pushes, and ruin the opponent's funnel. Pros & Cons Pros Superb Anti Funneling: The large empty compartments and open paths force ground troops to walk around the high value targets rather than entering them directly. High Damage Core: The Town Hall section is a deadly kill zone packed with heavy defenses and supportive Spell Towers to quickly melt invading armies. Anti 3 Star Design: By offsetting the Town Hall and spreading out remaining defenses, it forces attackers to choose between securing a safe 2 star or risking a total fail trying to path to the core. Cons Air Attack Vulnerability: As noted by community feedback, the spread out nature makes it susceptible to specific air strategies, especially when paired with precise Hero Equipment like the Queen's Giant Arrow. High Blimp Value: Because many key defenses are clustered near the Town Hall, a perfectly executed Super Archer or Blizzard Blimp can potentially clear out massive value if it lands safely. Exposed Outer Ring: The outer defenses are relatively isolated, allowing casual attackers to easily pick off percentage points for a safe 2 star clear. Hashtags #ClashOfClans #TH18Base #Anti3Star #CoCWarBase #LegendsLeague #TownHall18 #BaseLayout

9670
Reddit Art Base
Base file · 072

Defense blueprint

Reddit Art Base

Town Hall16
Funny21 Mei 2026

Description This is a unique and creative Town Hall 16 layout designed purely for aesthetic and artistic purposes rather than competitive defense. The centerpiece of the village features the iconic Reddit mascot, Snoo, carefully shaped using high level walls. All major defensive structures, resource storages, and hero altars are pushed to the outer sections of the map. This layout is best utilized as a progress base or a casual home village design to show off to your clan mates. Pros & Cons Pros Stunning Aesthetics: Features a highly recognizable and clean Reddit logo art design right in the center. Easy Progress Tracking: Clustered building layouts make it incredibly simple to identify and manage your remaining upgrades. Obstacle Friendly: The structured design keeps the outer grass fields open, making it easier to force rare seasonal obstacles to spawn along the edges. Great Showpiece: Perfect for casual play, Legend League shielding periods, or trolling attackers in friendly challenges. Cons No Defensive Capabilities: The base offers zero practical defense and can be effortlessly 3 starred by almost any army composition. Exposed Core: While the Town Hall is in the center, it lacks a protective defensive core, making it an easy target. Poor Resource Protection: Storages are grouped together on the flanks, making loot highly vulnerable to simple farming strategies like Sneaky Goblins. No Funneling Control: Completely lacks the complex pathing, anti 3 star compartments, or trap placements needed for competitive play. Hashtags #ClashOfClans #TH16Base #CoCArtBase #RedditLogoBase #CoCProgressBase #TownHall16 #BaseDesign

9460
Introvert Ring Core
Base file · 071

Defense blueprint

Introvert Ring Core

Town Hall18
War20 Mei 2026

Base Description This Townhall 18 base layout features a highly isolated "introvert" core that is deeply nested behind three distinct layers of walls. The Town Hall and critical high value defenses are concentrated right at the center, surrounded by wide open rings. This structure is specifically designed to mess with troop pathing, making it highly effective against attackers who do not know how to funnel properly. If the attacker fails to break into the center, their entire army will just loop around the outer rings while taking continuous damage. Pros & Cons Pros Superb Anti Funneling: The multi layered ring design heavily disrupts troop pathing, forcing standard armies to circle the perimeter instead of diving into the center. Strong Anti 3 Star Design: Because the Town Hall is deeply protected, securing a 3 star victory requires flawless execution and precise funneling. High Fail Potential: One wrong placement by the attacker will send their main smash or spam army traveling in circles, completely ruining the attack. Cons Isolated Core Defenses: Because the core is so far from the outer layer, some central defenses cannot reach or retaliate against enemy troops clearing the perimeter. Vulnerable to Safe Funneling: Patient attackers can easily pick off the outer buildings using ranged troops without triggering the heavy defenses in the center. Queen Charge Value: If an attacker successfully creates a funnel, a strong Queen Charge or Warden Walk can exploit the empty channels between the wall layers.

84110
9 Compartment Grid
Base file · 070

Defense blueprint

9 Compartment Grid

Town Hall16
War20 Mei 2026

This Town Hall 16 layout features a highly organized, symmetrical 9 compartment grid design. The central core is heavily fortified, housing the Town Hall, Monolith, and Eagle Artillery. The absolute standout feature of this base is the double Invisibility Tower placement in the very center. This specific setup is engineered to confuse the AI of attacking troops when they attempt a deep core dive, forcing them to retarget and walk directly into heavy defensive fire. Pros: Double Invisibility Towers in the core completely disrupt troop AI and targeting. The 9 compartment grid structure makes wide funneling very difficult for the attacker. Highly centralized key defenses ensure maximum damage output during the middle of the attack. Cons: It is a newly constructed, untested layout that might require minor trap adjustments after a few defensive logs. The perfectly symmetrical shape can sometimes make it easier for experienced attackers to predict pathing and plan their entry.

11260
The Four Quadrant
Base file · 069

Defense blueprint

The Four Quadrant

Town Hall18
War19 Mei 2026

This Townhall 18 war base utilizes a distinct four quadrant layout with a highly fortified, centralized core. By spreading major defensive structures widely across large outer compartments, this design effectively neutralizes high value area damage strategies. Pros: Anti Splash Design: Because key defenses are separated widely, high value chain damage troops like Electro Dragons and strategic Battle Blimps lose their value completely. Fortified Core: The centralized Townhall is packed with heavy defense triggers, making it incredibly difficult for attackers to secure a clean 3 star victory. Cons: Single Target Vulnerability: The wide gaps between compartments mean the base can be weak against patient, high damage single target attacks (like a Queen Charge or Smash variants) that systematically take down defenses one by one. #ClashOfClans #TH18Base #CoCBaseLayouts #Anti3Star #WarBase

8470
Balanced Anti Blimp
Base file · 068

Defense blueprint

Balanced Anti Blimp

Town Hall18
War19 Mei 2026

This Town Hall 18 base offers a highly balanced defensive layout tailored for the Legends League. It features a strategic double Rage Tower setup designed to heavily boost core defenses and melt incoming pushes. The trap placements and compartmentalization make it highly effective against Blimp attacks, preventing easy Town Hall snipes or devastating Super Archer clone drops. Pros Anti Blimp Design: Specifically crafted to bait and shut down Battle Blimps before they reach maximum value in the core. Double Rage Setup: The dual Rage Towers provide a massive damage boost to key defensive sectors, making it lethal against heavy centralized pushes. Balanced Defense: The layout distributes damage evenly, making it strong against a wide variety of both ground and air army compositions. Cons Fireball Weakness: Because certain high value defenses are grouped together near the Rage Towers, this base is heavily vulnerable to a well placed Grand Warden Fireball attack. Trap Reliant: Its anti blimp success relies heavily on traps remaining untriggered; a smart attacker who baits the traps early can expose the core. #ClashOfClans #TH18Base #LegendsLeague #AntiBlimp #CoCLayouts #BalancedBase #BaseBuilding #Anti3Star

6950
Legend Anti Dragon
Base file · 067

Defense blueprint

Legend Anti Dragon

Town Hall18
Legends19 Mei 2026

This Town Hall 18 base is highly optimized for the Legends League, specifically acting as a tough anti air and anti dragon layout. The base features a strongly centralized Town Hall protected by multiple layers of walls and heavy compartmentalization. Key defenses like the Monolith, Inferno, and Scattershots are spread out perfectly to ruin troop pathing and prevent attackers from getting too much value from a single Freeze or Lightning spell. The tricky outside layout makes funneling very difficult for flying troops. Pros Excellent Anti Air: Perfectly counters the current Dragon and Electro Dragon meta by messing up their chain value and pathing. Low Spell Value: Core heavy defenses are spaced out strategically, making Freeze and Lightning spells much less effective. Anti Funnel Design: The scattered exterior trash ring makes it incredibly hard for attackers to set up a clean funnel into the core. Cons Ground Smash Weakness: Due to the spread out nature to counter air, it might be vulnerable to heavy, centralized ground pushes like Root Rider or Yeti smashes. Queen Charge Vulnerability: A highly skilled attacker running a deep Queen Charge could potentially snipe the Town Hall or key defenses if they manage their timers well. #ClashOfClans #TH18Base #LegendsLeague #AntiDragon #CoCLayouts #Anti3Star #BaseBuilding

68101
Legend Ring Base
Base file · 066

Defense blueprint

Legend Ring Base

Town Hall18
Legends18 Mei 2026

This Townhall 18 layout features an isolated central Townhall island surrounded by a wide, box shaped defensive ring. The outer compartments house heavy defenses like the Eagle Artillery and Scattershots, while the trash buildings are pushed far toward the perimeter. This edge to edge layout is excellent for forcing rare event obstacles to spawn neatly on the outermost grass borders. Pros: Anti 3 Star Pathing: The isolated core forces troops to path completely around the outer ring, leaving the Townhall safe from standard ground pushes. Surprise Trap Potential: The dead zones between compartments offer excellent placements for giant bombs and seeking air mines to catch attackers off guard. Clean Outer Borders: The tight internal spacing leaves no gaps inside, ensuring your special obstacles grow perfectly along the map edges. Cons: Highly Trap Dependent: As highlighted by the Reddit community, without clever and unpredictable Tesla or trap placement, the core physical layout becomes significantly weaker and easier to read. Vulnerable to Blimp Openings: Strategic attackers using a Blizzard or Super Archer Blimp can directly target the isolated core compartments to secure massive value early on.

73100
The Time Failure
Base file · 065

Defense blueprint

The Time Failure

Town Hall16
Legends18 Mei 2026

This Townhall 16 base is built to survive heavy attacks, even from higher townhalls like TH17 and TH18. The layout features a heavily protected center surrounded by layers of walls and defenses. The buildings are spread out to the very edge of the map, which is excellent for forcing rare event obstacles to spawn perfectly on the outside grass border without ruining the base design. Pros: Unbeatable Core: The combination of Rage and Invisibility spell towers in the center makes the Townhall and core defenses extremely difficult to destroy. Giant Slayer: Proven to hold up against higher level attackers in competitive leagues. Timefail Guarantee: The wide building placement ensures enemy attack wont be easy with high risk of timefail. Cons: High Value Core: If an attacker successfully reaches the center with a strong push, they can take out many crucial defenses at once. Heavy Funneling Needed: Attackers with excellent funneling skills might bypass the outer traps and guide their troops straight into the Townhall compartment.

6090
Legend League Base
Base file · 064

Defense blueprint

Legend League Base

Town Hall17
Legends18 Mei 2026

This Townhall 17 base is specifically tailored for competitive Legend League play. The layout utilizes a heavily compartmentalized core and scattered outer buildings to disrupt enemy pathing. By pushing the outer layer of buildings tightly against the map's boundary, this design also excellently forces any new, rare obstacles to spawn neatly on the outside grass edges, keeping your base looking clean. Pros: Anti Funneling: The wide placement of exterior trash buildings makes it extremely difficult for attackers to create a clean funnel into the core. Time Waster: The multiple closed compartments effectively stall ground based armies, causing them to run out of time. Obstacle Friendly: Zero gap edge placements ensure that event obstacles grow perfectly on the borders. Cons: Royal Champion Weakness: Community feedback indicates that a well supported Royal Champion can easily exploit the defensive pathing and tear through a massive chunk of this base alone. Predictability: It mimics an older, widely known meta style, meaning veteran attackers might already know the standard entry points to counter it.

80100
Anti Dragon Spam
Base file · 063

Defense blueprint

Anti Dragon Spam

Town Hall18
Legends17 Mei 2026

This Town Hall 18 layout is a fantastic choice for players pushing through the competitive ranks of Legend I. The base is strategically designed to counter heavy air attacks, specifically mass dragon spam. Its offset layout forces flying troops to path directly into the core's heaviest damage zones. Based on recent Legend League performances, the defensive placements—especially the revenge towers—are the absolute highlight of this base, as they easily melt through groups of clustered dragons before they can secure a 3-star victory. Pros: Exceptionally strong against mass dragon and heavy air spam strategies. Revenge towers and core defenses are perfectly positioned to melt high-HP troops. The offset Town Hall design acts as a highly effective anti-3 star trap in Legend League. Cons: The slightly exposed Town Hall side might be susceptible to quick Siege Machine (Blimp) or Sneaky Goblin snipes, giving up an easy 1-star. Wide outer compartments could leave the base vulnerable to heavy ground smash attacks if the enemy funneling is perfect.

7571
Anti Blimp Base
Base file · 062

Defense blueprint

Anti Blimp Base

Town Hall18
Legends16 Mei 2026

This Town Hall 18 layout is a highly effective setup for Legends League pushing. The base is specifically designed to stop blimp attacks and protect the core from sneaky goblins or super archer clone strategies. The most powerful feature of this layout is the double Rage Tower placement, which can easily melt incoming troops before they reach the center. It uses a segmented compartment style to slow down the enemy's progress and ruin their funneling. Pros: Excellent anti blimp trap placements and core protection. Double Rage Towers deal massive, fast damage to centralized pushes. Strong defensive ring prevents easy 3 star attacks in Legends League. Cons: Weak to mass Dragon attacks and heavy air spam. Chain value attacks (like Electro Dragons) might exploit closely placed outer buildings. Summary This is an elite Legends League Anti 3 Star Base. By keeping its most destructive defense cores highly centralized and isolating the Town Hall to break conventional pathing, it creates a psychological and tactical nightmare for attackers trying to establish a clean funnel. #ClashOfClans #TH18 #LegendLeague #Anti3Star #CoCLayout #BaseBuilding

6370
Isolated Townhall Deadzone
Base file · 061

Defense blueprint

Isolated Townhall Deadzone

Town Hall18
Legends16 Mei 2026

This Town Hall 18 base layout is highly engineered to challenge competitive attackers in Legend League and Clan Wars. It heavily relies on an asymmetric structure, putting a massive deadzone channel between the outer core defenses and the critical objectives. Base Overview The design positions the Town Hall on the bottom right inside its own isolated compartment, heavily protected by high DPS point defenses. On the opposite side, the core features centralized, deep set major defenses that are exceptionally hard for kill squads or smash attacks to reach directly. The wide channels surrounding the compartments are deliberately designed to stretch out troop funnels and bait pathing into high damage traps. Pros Superb Centralized Core: The Monolith and Spell Towers are positioned completely dead center, making them incredibly difficult for attackers to snip or target early in the raid. Deadly Rage Coverage: Double Rage Towers are optimally placed near key heavy defenses, melting invading troop clusters within seconds. Anti 3 Star Asymmetry: The distance between the isolated Town Hall and the main defensive core creates major funneling issues, often forcing a time fail or splitting the main army. Strong Against Smash Layouts: Open interior deadzones completely ruin the pathing of ground based smash attacks or high HP hero charges. Cons Vulnerable to Siege Blimps: An isolated Town Hall compartment can occasionally be exploited by a well planned Blizzard or Super Archer Blimp entry if the sweeper angles are bypassed. High Reliance on Spell Towers: If the Rage Towers are triggered early by bait troops, the overall damage output of the core drops significantly. Flaminger Vulnerability: The wide open outer rings can leave certain peripheral defenses exposed to long range sniping from Flame Fingers if the margins aren't constantly adjusted. Summary This is an elite Legends League Anti 3 Star Base. By keeping its most destructive defense cores highly centralized and isolating the Town Hall to break conventional pathing, it creates a psychological and tactical nightmare for attackers trying to establish a clean funnel. #ClashOfClans #TH18 #LegendLeague #Anti3Star #CoCLayout #BaseBuilding

132100
Legends Anti 3 Hybrid
Base file · 060

Defense blueprint

Legends Anti 3 Hybrid

Town Hall18
Hybrid13 Mei 2026

This Town Hall 18 base is a high level competitive layout designed for Legends League and Clan War Leagues (CWL). It features an offset Town Hall placement and complex compartment branching to disrupt modern attack pathing. Base Overview The layout uses a "Split Core" strategy where major defensive assets like the Eagle Artillery and Monolith are separated from the Town Hall. The heavy concentration of point defenses and high HP buildings around the Town Hall serves as a powerful deterrent against direct dives, while the open channel compartments on the opposite side are designed to bait attackers into unfavorable troop pathing. Pros High Legend Performance: This base has a proven track record in Legends League, often holding attackers to a 2 star result. Anti 3 Star Logic: The asymmetrical design makes it difficult to funnel effectively, forcing troops to circle the exterior rather than penetrating the core. Balanced Core DPS: Strong distribution of Multi Target Infernos and Builder Huts ensures constant damage and repair throughout the battle. Strategic Trap Placement: Designed to ruin standardized attack plans, as randomized or well placed traps are critical in the current meta. Cons High Triple Risk: Recent performance indicates this base can be "tripled" frequently if the attacker is familiar with the layout or if it becomes too common in the meta. Vulnerable to Meta Shifts: Attackers can quickly learn the weak points of popular shared bases, leading to a significant drop in defensive success over time. Dependency on Trap Levels: The effectiveness of this design relies heavily on maximum level traps and defensive structures to stop high DPS hero charges. Summary This is a Legends League Anti 3 Star Base. While it offers strong defense against casual attackers, its rising popularity means experienced players may find ways to triple it consistently. It remains a top tier choice for players needing a reliable layout for daily Legend hits. #ClashOfClans #TH18 #LegendLeague #Anti3Star #CoCLayout #CWL2026 #TownHall18

106153
Anti Ground Legend Hybrid
Base file · 059

Defense blueprint

Anti Ground Legend Hybrid

Town Hall18
Legends11 Mei 2026

This Town Hall 18 layout utilizes a sophisticated asymmetrical design with a "Side Core" Town Hall placement. It is specifically engineered to disrupt the pathing of heavy ground units while maintaining high value defensive clusters in the core to bait and punish aggressive attacks. Base Overview The layout features a segmented compartment system that separates the Town Hall from the Eagle Artillery. By spreading out high DPS structures like the Monolith and Multi Target Infernos, the base forces attackers to split their forces, often leading to a failure in maintaining a solid funnel into the center. Pros Superior Ground Defense: This base is exceptionally strong against ground based compositions, particularly those utilizing "thrower" units, due to its complex wall geometry and compartment spacing. Anti Three Star Logic: The asymmetrical nature makes it difficult for attackers to plan a standard path, often resulting in "time fails" or high percentage two star defenses. Banger for Competitive Play: Proven to be a top tier choice for CWL and high level Legends League play, offering a "banger" defensive record against common ground spam. Centralized Hero Protection: The Clan Castle and Heroes are positioned to defend the core, providing an extra layer of difficulty for anyone attempting a direct dive on the Town Hall. Cons Air Meta Vulnerability: Despite its ground strength, the base can be vulnerable to air based meta attacks, such as Dragons, which can clear the layout significantly faster than ground troops. Rage Tower Efficiency: While effective, some high level players argue that double Rage Towers may not work as efficiently as a double Poison setup in the current meta. RC Charge Threat: A well executed Royal Champion (RC) charge can potentially gut key sections of the base if not countered by precisely leveled traps like air bombs or poison. Summary This is a Ground Focused Legend League Base that excels at frustrating attackers in CWL and War scenarios. Its strength lies in its ability to dismantle ground funnels, though it requires strategic trap management to handle the current air meta. #ClashOfClans #TH18 #LegendLeague #AntiGround #CoCLayout #Anti3Star #CWL2026

10260
Anti Super Dragon Box
Base file · 058

Defense blueprint

Anti Super Dragon Box

Town Hall18
War11 Mei 2026

This Town Hall 18 layout utilizes a highly symmetrical, multi layered square design that excels at neutralizing chain damage attacks. By spreading key air defenses and high HP structures across a wide area, it prevents Super Dragons from easily clearing the core, making it a formidable choice for competitive play in May 2026. Base Overview The layout features a centralized Town Hall protected by multiple rings of walls and defensive clusters. The strategic placement of Air Sweepers and high level Air Defenses around the perimeter ensures that air troops are consistently pushed back while taking heavy fire from the core. Pros Super Dragon Hard Counter: The building spacing is specifically tuned to limit the effectiveness of Super Dragon chain lightning, preventing massive value from a single breath. Symmetrical Air Defense: The balanced distribution of Air Defenses and Scattershots ensures no single side of the base is a "weak entry" for air based compositions. Legend League Reliability: Proven to be a "solid base" in high tier Legend League play, often securing successful defenses against current meta spam attacks. Compact Core DPS: The tight concentration of defenses near the Town Hall creates a high damage zone that can quickly melt heroes and high HP units. Cons Blimp Vulnerability: Like many compact square bases, a well timed Battle Blimp with Super Archers or Super Wizards can potentially gut the center if the attacker successfully manages their spells. Linear Pathing: The high degree of symmetry makes troop pathing more predictable for experienced attackers who use precision funneling techniques. Log Launcher Potential: Because the walls are aligned in straight lines, a Log Launcher can open up multiple compartments, providing a clear path for ground based hero charges. Summary This is an Anti Air Legend League Base that is currently highly effective against the Super Dragon meta. Its strength lies in its symmetrical defensive coverage and chain damage mitigation, making it a top tier defensive option for May 2026. #ClashOfClans #TH18 #LegendLeague #AntiSuperDragon #CoCLayout #Anti3Star #May2026Meta

11391
Anti Meteor Golem Legend
Base file · 057

Defense blueprint

Anti Meteor Golem Legend

Town Hall18
War11 Mei 2026

This Town Hall 18 layout features an asymmetrical, multi compartment design specifically built to withstand the heavy hitter meta. By placing the Town Hall in a semi exposed but heavily guarded core, it disrupts the natural pathing of modern high HP troops like Meteor Golems. Base Overview The base is characterized by its irregular wall structures and large open channels that act as "dead zones". This design is meant to lead troops away from the center, forcing them to circle the perimeter while being bombarded by centralized Eagle Artillery and Monolith fire. Pros Meteor Golem Resistance: The strategic spacing between key defensive structures makes it highly effective against Meteor Golem splash damage and pathing. Disruptive Pathing: The asymmetrical compartments are designed to split attacking forces, making it difficult for players to maintain a unified funnel. Legends League Tested: Currently utilized in high tier Legend League play to secure defensive wins against common spam compositions. Centralized Splash Damage: Multi target Infernos and Scattershots are positioned to cover multiple compartments, providing consistent defense against swarm units. Cons Siege Vulnerability: As noted in competitive discussions, this base can be vulnerable to Siege Throwers or Troop Launchers that can bypass the outer pathing to strike the core. Hero Dive Potential: A well executed Hero dive from the top left could potentially neutralize the Eagle Artillery early, significantly weakening the base's long range defense. CWL Risks: While strong in Legends, its irregular shape can be exploited in Clan War Leagues (CWL) by attackers who have time to plan specific entry points with specialized siege machines. Summary This is a Legends League Anti 3 Star Base that prioritizes irregular geometry to defeat the current ground heavy meta. While it excels against standard spam, it requires careful trap placement to defend against precision siege machine attacks. #ClashOfClans #TH18 #LegendLeague #AntiMeteorGolem #CoCLayout #Anti3Star #CWLBase

9870
Anti 3 Star Bastion
Base file · 056

Defense blueprint

Anti 3 Star Bastion

Town Hall18
War10 Mei 2026

This Town Hall 18 War base features an asymmetrical "Number 8" design aimed at preventing high percentage three star attacks. The Town Hall is tucked away in a heavily fortified compartment, surrounded by high DPS defenses like the Monolith and Multi Target Infernos. The layout uses staggered wall layers to disrupt traditional pathing, forcing attackers to burn spells early just to reach the core. Key Strengths (Pros) Isolated Core: The central compartment is difficult to reach without precise Siege Machine placement, often leaving troops stranded under heavy fire. Asymmetrical Pathing: Unlike symmetrical bases, this layout makes it hard for attackers to predict where their main force will split, often ruining "Smash" style attacks. Strategic Monolith Placement: Positioned deep within the base, the Monolith serves as a primary tank killer, protected by multiple layers of trash buildings and defenses. Strategic Weaknesses (Cons) Equipment Vulnerability: Despite its strong layout, the base is notably vulnerable to modern Hero Equipment. Specifically, the "Rocket Backpack" and "Fireball" can clear dense defensive clusters efficiently. Dead Zones Exploitation: Experienced players can use the gaps between compartments to "snipe" outer defenses with minimal troop investment, narrowing the funnel for the main push. Spell Value: The proximity of the Builder Huts to key defenses allows attackers to get massive value from Earthquake or Overgrowth spells. Defensive Rating Anti Air: High (Optimized against Dragon riders and Hydra) Anti Ground: Medium (Strong against Golems, but weak to specialized Hero equipment) Anti 3 Star: Very High (Standard competitive War layout) #ClashOfClans #TH18 #WarBase #CoCBaseAnalysis #GamingAI #Anti3Star

5971
Legend League Fortress
Base file · 055

Defense blueprint

Legend League Fortress

Town Hall18
Legends10 Mei 2026

This layout is a sophisticated Helicopter Style design, specifically optimized for high-trophy gameplay. It utilizes wide "dead zone" compartments to force troop pathing around the high-value core rather than through it. By placing the Town Hall in a semi-offset position protected by a dense cluster of splash damage, it creates a high-risk environment for any direct assault. Key Strengths (Pros) Pathing Disruption: The large, empty outer compartments are designed to confuse troop AI, making effective funneling extremely difficult for ground units. Deadly Core Concentration: The Monolith and Multi-Inferno Towers are grouped tightly to provide massive DPS, capable of melting heroes and high-HP units in seconds. Balanced Air Coverage: Air Defenses are strategically spread across all four quadrants, effectively preventing easy sweeps from Dragons or Electro Dragons. Strategic Weaknesses (Cons) High Zap Value: Several key defensive structures are placed close enough to grant high value for Lightning or Earthquake spell combinations. Predictable Symmetry: The symmetrical design, while aesthetically pleasing, allows experienced attackers to predict troop movement and plan Queen Charges more easily. Siege Vulnerability: A well-placed Log Launcher from the bottom entrance can potentially pierce through multiple layers of walls directly toward the core. Defensive Rating Anti-Air: High (Spread ADs and Multi-Infernos) Anti-Ground: Medium-High (Strong Monolith placement) Anti-3 Star: Very High (Designed to bleed out time and trap units) #ClashOfClans #TH18 #LegendLeague #CoCBaseAnalysis #GamingAI #Strategy

5880
Deep Core Stealth
Base file · 054

Defense blueprint

Deep Core Stealth

Town Hall18
Legends10 Mei 2026

This Town Hall 18 Legend League base features a "Triple Ring" design that creates immense depth, making it a nightmare for traditional spam attacks. By burying the Town Hall deep within the center and surrounding it with a high DPS core, it forces attackers to commit everything just to reach the middle, often leaving them with nothing left for the cleanup. Base Overview The core of this base is its most dangerous feature, protected by a combination of Rage and Invisibility Towers. This "Stealth" mechanic, combined with the new Multi Cannons and Ricochet Towers, ensures that even if troops manage to penetrate the outer rings, they are quickly neutralized by high speed, high damage defensive fire. Pros Stealth Core Synergy: The Invisibility Tower + Rage Tower combo in the core can make critical defenses untargetable while simultaneously boosting their damage, effectively ruining the timing of a Royal Champion or Root Rider charge. Anti Spam Depth: The multiple layers of walls and "Dead Zones" (empty spaces) prevent ground troops from moving linearly, forcing them to walk into the range of the Eagle Artillery and Monolith for longer periods. Complex Pathing: It is specifically designed to counter the "no skill" spam meta. Without a precise entry strategy, troops will circle the perimeter instead of diving into the center. High DPS Concentration: The core is packed with Multi Target Infernos and the new TH18 defensive upgrades, providing a massive firewall against high HP units. Cons Blimp Dependent: As noted in the Reddit reference, this base is highly susceptible to a "Super Archer Blimp" or "Blizzard" if the attacker can bypass the Air Sweepers to land right on the core. Giant Arrow Value: The linear alignment of some core defenses makes it a prime target for the Archer Queen’s Giant Arrow equipment to snipe multiple key structures early. Outer Ring Vulnerability: While the core is strong, the outer buildings are somewhat spread out, making it easier for a skilled player to establish a wide funnel using a Flame Flinger. Summary This is a Legends League Anti 3 Star Base that excels at defending against uncoordinated ground and air spam. Its strength lies in its "Deep Core" defense, requiring advanced strategies like precise Blimp drops or specialized Hero Equipment to overcome. #ClashOfClans #TH18 #LegendLeague #Anti3Star #BaseAnalysis #DeepCore #CoCStrategy

57110
Anti Charge Trap Maze
Base file · 053

Defense blueprint

Anti Charge Trap Maze

Town Hall18
War8 Mei 2026

This Town Hall 18 layout is designed with a "broken" compartment style that excels at isolating and neutralizing high value hero charges. By utilizing large open spaces and deceptive trap placements, it forces attackers to overspend on spells just to keep their units alive while the core defenses pick them apart. Base Overview The base features a centralized Town Hall surrounded by a series of L shaped and T shaped compartments. This specific geometry is nightmare for pathing; it is designed to lure support pets and heroes into "kill zones" where traps can eliminate them before they reach the core. Pros Hero Charge Neutralizer: The layout is specifically tuned to counter Royal Champion (RC) charges by using bait buildings that lead her directly into high damage trap clusters. Siege Denial: The outer compartment layers are spaced to prevent Siege Throwers or Flame Flingers from getting easy access to the middle, forcing them to target low value peripheral buildings. Pet Specific Traps: As noted in the Reddit reference, the trap placement is highly effective at sniping pets, which significantly weakens the offensive power of the remaining heroes. Dead Zone Protection: Strategic use of empty spaces ensures that area of effect (AoE) defenses like Scattershots and Multi Target Infernos can fire without being easily distracted by swarms. Cons Vulnerable to Overgrowth: A well placed Overgrowth Spell on the core can temporarily disable the concentrated fire, allowing a heavy push to sweep through the outer rings. Queen Walk Entry: If an attacker can successfully establish a funnel on the corners, a Queen Walk can potentially clear a large section of the base because the compartments are somewhat isolated. Inconsistent Trap Value: If the attacker uses "Coco Loons" or cheap units to trigger traps early, the base loses its primary surprise factor against the main hero dive. Summary This is a Legends League Anti 3 Star base that focuses on defensive synergy and trap based deception. It is an excellent choice for players looking to frustrate expert attackers who rely heavily on precise hero timing and siege machine value. #ClashOfClans #TH18 #BaseAnalysis #LegendLeague #CoCLayout #AntiHeroCharge #TrapBase

7170
Off Center Bait Base
Base file · 052

Defense blueprint

Off Center Bait Base

Town Hall18
War8 Mei 2026

This Town Hall 18 layout utilizes a "Side Core" strategy, placing the Town Hall close to the outer walls to bait attackers into a trap. While it may look vulnerable to a quick snipe, the heavy concentration of defenses and Double Rage Towers nearby makes it a deceptive "Anti 2 Star" and "Anti 3 Star" hybrid. Base Overview The design features an asymmetrical layout where the high value targets (Town Hall, Clan Castle, and Monolith) are clustered in one corner, protected by high intensity splash damage and Rage Towers. The rest of the base is a sprawling network of compartments designed to bleed out the attacker's troops and time. Pros Super Dragon Counter: The compact defensive clusters boosted by Rage Towers can melt Super Dragons before they can maximize their chain damage, as noted by the Reddit community. Bait Logic: It forces attackers to choose between a "risky" short path to the TH (which is heavily trapped) or a "long" path that often ends in a time fail. Dead Zone Pockets: Small gaps between walls confuse troop AI, making it difficult for ground units to stay grouped. Cons Fireball Vulnerability: As mentioned in the Reddit reference, a well placed "Fireball" equipment on a Grand Warden combined with Super Yetis can gut the core defenses due to the tight building density. Strategic Siege Value: A Log Launcher or Flame Flinger from the opposite side can get massive value if the attacker manages to funnel correctly. Zap Quake Potential: Certain defense clusters are close enough to be weakened or destroyed by lightning and earthquake spell combinations. Summary This is a Legend League Side TH Base that excels at punishing "spam" attacks but requires careful placement to avoid being gutted by specialized Hero equipment like the Fireball. #ClashOfClans #TH18 #BaseAnalysis #LegendLeague #CoCLayout #AntiSuperDragon #FireballMeta

8370
Phallic Fortress Defense
Base file · 051

Defense blueprint

Phallic Fortress Defense

Town Hall18
Legends7 Mei 2026

This unique Town Hall 18 layout has gained notoriety in the Legends League for being surprisingly resilient despite its unconventional, asymmetrical shape. While the "phallic" visual design might seem humorous, the mechanical pathing of the base is intentionally disruptive, designed to break common high tier offensive strategies like Queen Charges and Root Rider spam. Base Overview The layout utilizes a wide spread compartment system that isolates high value targets like the Town Hall and the Monolith. By placing heavy defensive clusters in the "lobes" and keeping the central corridor relatively thin, it forces troops to circle the exterior or get funneled into high damage traps. Pros Anti Archer Queen Pathing: The gap between the outer walls and core defenses makes it difficult for the Giant Arrow or Queen Charges to secure value without getting lured into unfavorable angles. High Legend Viability: Proven to withstand elite "Dragon Duke" and "Rocket Backpack" combinations, which are currently dominating the TH18 meta. Root Rider Counter: The compartment spacing creates "dead zones" that confuse Root Rider AI, often leading them away from the Town Hall. Psychological Edge: The odd shape often leads attackers to underestimate the base or rush their funneling, leading to mistimed spells. Cons Vulnerable to Super Yeti: As noted by top tier attackers, a Royal Champion charge supported by Super Yetis can exploit the internal gaps to reach the core. Lopsided Splash Damage: Certain areas of the base are heavily concentrated with point defense, leaving the far edges potentially susceptible to high count swarm troops if the Eagle Artillery is neutralized early. High Risk/High Reward: If an attacker successfully creates a funnel through the "stem" of the base, the pathing becomes linear and easier to manage with a Rage/Freeze combo. Summary This is a Legends League Anti 3 Star Base specifically tuned to frustrate the current TH18 offensive meta. It prioritizes irregular pathing over traditional symmetry to force errors from even the most experienced players. #ClashOfClans #TH18 #BaseAnalysis #LegendLeague #CoCLayout #Anti3Star

8790
The Fortress Ring
Base file · 050

Defense blueprint

The Fortress Ring

Town Hall18
Legends7 Mei 2026

This Town Hall 18 layout utilizes a distinctive "Car Tire" design, characterized by a central island core surrounded by a vast open ring. By concentrating high-value resources and the Town Hall behind multiple layers of walls in the center, the base forces troops to path around the perimeter, making a direct push to the core extremely difficult for standard AI. Analysis The core is densely packed with heavy defenses and storage units, acting as a high-HP buffer. The outer ring is designed to "leak" troops away from the center, often leading to time-fail scenarios or low-percentage 2-star results. While the resource placement baits attackers into thinking the core is reachable, the pathing logic usually forces ground and air units to circle the "tire" instead of breaking inside. Pros Anti-Funneling Mastery: Forces troops to path around the perimeter (circling the "tire") rather than diving into the center. Core Protection: The Town Hall is shielded by high-HP resource buildings, acting as a massive damage sponge. Anti-3 Star Design: Even if an attacker clears the outer ring, they often run out of time or troops before cracking the inner core. Psychological Trap: It looks easy to enter, but the AI pathing usually betrays the attacker. Cons Blimp Vulnerability: Specifically weak against Super Yeti Blimps or Super Archer Blimps that can land directly on the Town Hall. High Spell Value: Because the core is so dense, a few Lightning or Earthquake spells can damage multiple key targets at once. Limited Outer Defense: Once the "ring" of defenses is broken at one point, the funnel becomes much easier for a skilled attacker. Key Takeaways Base Type: Anti-3 Star / Legend League Style. Focus: Defense against mindless spam attacks by exploiting troop pathing. Counter-Strategy: Requires a surgical "Blimp" entry or a very precise Queen Charge to break the ring. #ClashOfClans #TH18 #BaseAnalysis #CoCLayout #GamingAI #LegendLeague

6280
Legends Modifier Specialist
Base file · 049

Defense blueprint

Legends Modifier Specialist

Town Hall17
War7 Mei 2026

This Townhall 17 layout is a highly specialized "Open-Style" base often seen in high-level Legends League. It relies heavily on current season modifiers and high-level defensive AI to disrupt standard attacking flows, featuring a very spread-out design to counter chain-damage. Analysis Overview The base utilizes an expansive footprint that pushes trash buildings to the absolute edges. The core is relatively open, which is a double-edged sword. According to competitive discussions, this base is considered "garbage" for standard Clan Wars or lower leagues because it lacks the dense compartment protection needed to stop basic ground or air smashes. However, in Legends League where specific defensive modifiers are active, the wide spacing prevents E-Dragon chains and makes funneling a nightmare. Defense Mechanics The defensive strength of this layout is almost entirely dependent on active league modifiers. The Townhall is positioned away from the heavy defensive clusters, acting as bait. Without the extra HP or damage boosts from modifiers, the lack of wall layers makes it very easy for high-level troops to steamroll through the core. Pros Anti-Chain Lightning: The extreme spacing between buildings makes it nearly immune to Electro Dragon chain attacks. Funnel Disruption: Because the base covers so much ground, troops often split and walk around the perimeter rather than entering the core. Modifier Synergy: Specifically tuned to become a powerhouse when seasonal defensive boosts are applied. Time Fail Potential: The sheer distance troops must travel can lead to time-running out for the attacker. Cons Weak Without Modifiers: As noted by the community, this base is very vulnerable in standard play (Wars/Trophy pushing) where extra buffs aren't active. Open Core: Lack of internal wall compartments allows Smash-style attacks (like Root Riders or Yetis) to move through the base without resistance. Vulnerable to "Anything": Without the specific Legends League environment, it is considered an easy 3-star for almost any disciplined meta army. Conclusion This is a "high-risk, high-reward" layout. It is a brilliant choice for players deep in the Legends League who want to exploit seasonal mechanics, but it should be avoided for standard Clan War lineups where raw defensive structure is more important than spacing.

76110
Legends League Specialist
Base file · 048

Defense blueprint

Legends League Specialist

Town Hall18
Legends7 Mei 2026

This Townhall 18 layout is specifically designed for high-level competition, utilizing a "Box-Island" hybrid structure to frustrate standard attacking patterns. The base features an centralized Townhall protected by a high-density core and layered compartments that make pathing unpredictable. Analysis Overview The base focuses on creating a "resource sink" in the center. By placing the Townhall within a tight inner ring of walls and surrounding it with high-DPS structures like the Monolith and Scattershots, it forces attackers to use their Spells early. The wide spacing between certain compartments is designed to disrupt the funneling of ground troops, making it a very solid choice for Legends League. Defense Mechanics Based on recent competitive trends, this base excels at stopping standard "Smash" attacks. However, the Reddit community notes a specific vulnerability to high-burst aerial and sniping combos. The layout relies on its heavy core splash damage to melt swarm units, but the compact nature of the defense clusters can be exploited by long-range precision strikes like the Archer Queen's Giant Arrow. Pros Excellent Anti-Funneling: The outer buildings are spaced to bait troops away from the core, making it hard to maintain a push. Heavy Centralized DPS: The Monolith and Scattershots provide massive coverage for the Townhall. Compartment Depth: Attackers must break through at least three layers of walls to reach the primary value targets. Stall Factor: The layout is designed to run the clock down, often leading to 2-star time fails. Cons Queen Snipe Vulnerability: Strategic use of the Archer Queen's Giant Arrow can clear out critical defensive lines (like Air Defenses or Sweepers) from a distance. Aerial Burst Weakness: Strong air units equipped with high-damage equipment (like Dragon Duke variants) can overwhelm the core if the funnel is set correctly. Zap Value: Several key defenses are close enough together to provide good value for Lightning Spells. Conclusion A solid and dependable base for daily Legends League defense. While it provides high security against most players, top-tier attackers using specialized equipment combos may find an opening for a 3-star victory.

9430
Central Rage Fortress
Base file · 047

Defense blueprint

Central Rage Fortress

Town Hall18
War7 Mei 2026

This Town Hall 18 layout is a masterclass in high-DPS concentration. By utilizing a compact, multi-layered square design, it creates a "death zone" in the core that can melt even the tankiest troops. As noted by competitive players, the overlap of Rage Towers with core defenses makes it a nightmare for both air and ground compositions. Base Overview The base features a symmetrical "Box" design with the Town Hall protected by multiple layers of walls. The strategic placement of Rage Towers near the core Multi-Target Infernos and X-Bows ensures that any troop reaching the center is met with an overwhelming increase in defensive firepower. Pros Rage Tower Synergy: The double Rage Towers in the core provide a massive DPS boost to all surrounding defenses, making it extremely difficult for Root Riders or Hero charges to survive the final push. Anti-Air Saturation: The spread-out Air Defenses combined with the high-level Scattershots and Giga Tesla provide comprehensive coverage against Dragon or Balloon-based attacks. Compact Pathing: The tight wall structure forces troops to break through multiple layers, stalling them long enough for the Eagle Artillery and Monolith to pick off high-value targets. Balanced Hybrid Defense: Excellent against both ground spam and air sweeps due to the centralized concentration of heavy fire. Cons Log Launcher Value: Because the base is built in a straight, symmetrical line, a well-placed Log Launcher can potentially open up multiple compartments leading directly to the core. Poison/Freeze Vulnerability: A precisely timed Freeze or Invisibility spell on the Rage Towers can temporarily neutralize the base's main strength during a core dive. Symmetry Predictability: Skilled attackers can easily predict trap locations (like Giant Bombs or Teslas) due to the highly mirrored layout. Summary This is a High-DPS Anti-3 Star Base designed to punish aggressive core dives. Its primary strength lies in its ability to out-damage healing spells once troops reach the center, making it a top-tier choice for Clan War Leagues and Legend League. #ClashOfClans #TH18 #BaseAnalysis #Anti3Star #LegendLeague #CoCLayout #WarBase

16630
Base Anti-3 Star.
Base file · 046

Defense blueprint

Base Anti-3 Star.

Town Hall18
War5 Mei 2026

This Townhall 18 base layout utilizes a sophisticated "Box-Style" compartment design. The core is heavily protected by a combination of high-value defenses, specifically integrating a Rage Tower and a Poison Tower strategically placed to disrupt troop pathing and damage output. The Townhall is offset from the center, making it a challenging target for standard Queen Charges or Siege Machine entries. Defense Mechanics The standout feature is the "Annoying Spell Tower Combo." By placing one Rage Tower and one Poison Tower in the central junction, the base effectively punishes any troops that manage to breach the inner walls. The Rage Tower boosts the surrounding Scattershots and Monolith, while the Poison Tower slows down and drains the health of Swarm units or Heroes. Pros Strategic Spell Tower Placement: The use of Rage and Poison towers in the middle creates a massive "dead zone" for attackers. Complex Pathing: Multiple small compartments force troops to break through many layers of walls, slowing down the overall pace of the attack. Anti-Air Strength: Air Defenses and Sweepers are spread out to prevent high-value Zap value, making it resilient against LavaLoon or Dragon riders. Scattershot Coverage: Positioned to cover both the Townhall and the Eagle Artillery, ensuring maximum splash damage. Cons Log Launcher Vulnerability: A well-placed Log Launcher from the 6 o'clock position could potentially open up several key compartments leading to the core. Symmetry: The somewhat predictable layout might allow experienced attackers to plan a precise "Surgical" Hybrid attack. Outer Ring Funneling: If an attacker successfully clears the outer buildings, the pathing into the core becomes more direct. Conclusion This base is designed to be an annoying obstacle in high-level play. Its primary goal is to prevent a 3-star victory by exhausting the attacker's time and resources in the heavily fortified center. It is highly recommended for War defense where consistency is key.

10160
Balanced Tesla Core
Base file · 045

Defense blueprint

Balanced Tesla Core

Town Hall18
War4 Mei 2026

This Townhall 18 base features a highly symmetrical design that is meticulously balanced across the top, bottom, left, and right sides. It is specifically constructed without gaps to maximize defensive coverage and aesthetic appeal. A key highlight of this layout is the "Tesla Farm" positioned directly in the center, which serves as a hidden layer of protection to keep the Townhall relatively safe from core dives. Pros: Symmetrical Balance: The perfectly balanced layout ensures that there are no obvious weak sides for an attacker to exploit. Tesla Farm Core: The centralized Hidden Teslas provide a surprise high-DPS zone that can melt high-HP troops reaching the center. No-Gap Design: The lack of internal gaps makes it difficult for attackers to find easy drop points or predictable pathing. Aesthetic Appeal: The clean, symmetrical look makes it an attractive choice for players who value base presentation. Cons: Super Yeti Vulnerability: Despite its balanced look, the base can be vulnerable to heavy ground combinations like Super Yetis. Predictable Pathing: While balanced, symmetrical bases can sometimes offer very predictable pathing for experienced players using smash-style attacks. Splash Damage Efficiency: Because the base is compact and symmetrical, an attacker may find high value with well-placed spells across the core. #CoC #TH18 #ClashOfClans #BaseDesign #SymmetricalBase #TeslaFarm #CoCStrategy #TownHall18

7780
Anti-RC Trap Master
Base file · 044

Defense blueprint

Anti-RC Trap Master

Town Hall18
War4 Mei 2026

This Townhall 18 base is a sophisticated "sick looking base" designed with high-level deception in mind. The layout specifically targets Royal Champion (RC) charges at the bottom Rage Tower, using a clever placement of Teslas at the Revenge Tower to divert the RC away from its intended path. Additionally, a strategically placed Tesla at the bottom is meant to disrupt Giant Arrow openings. The upper section is reinforced with spring traps to counter thrower-based attacks, while a ring of air traps is meticulously set to snipe healers from Queen Walks or Warden Walks. Pros: Precision RC Trapping: The diversion tactic near the Rage Tower can completely ruin a Royal Champion's surgical entry. Anti-Archer Queen Opening: The bottom Tesla placement provides a high chance of messing up the alignment of an Archer Queen's Giant Arrow. Advanced Healer Sniping: Well-placed air traps around the defensive ring make it very risky to sustain hero-based charges. Thrower Resistance: Top-side spring traps are specifically positioned to thin out thrower units before they reach high-value targets. Cons: High Complexity: The effectiveness of the base relies on specific troop pathing; if an attacker uses an unconventional entry, some traps might go unused. Vulnerable to Overgrowth: Like many ring-style layouts, a well-timed Overgrowth Spell could potentially bypass the pathing diversions. #CoC #TH18 #ClashOfClans #BaseDesign #Anti3Star #LegendsLeague #CoCStrategy #AntiRC

77100
Oxy Obstacle Flex
Base file · 043

Defense blueprint

Oxy Obstacle Flex

Town Hall17
Funny3 Mei 2026

This Townhall 17 base is a masterpiece of "Oxy oldest obstacle" design, prioritizing aesthetic over defense. It is built entirely to showcase a rare collection of Clash of Clans history, featuring legendary items like the 2014 Clashmas Tree, the Sleepy King, and the exclusive Erling Haaland football statue. The layout uses a symmetrical square design that acts more like a museum gallery than a fortress, placing these rare trophies in prime positions for maximum visibility. Pros: Elite Flexing: Features some of the rarest obstacles in the game, demonstrating years of dedicated play. Aesthetic Appeal: The symmetrical layout and themed scenery create a visually stunning and organized look. History Display: Acts as a chronological museum of Clash events, from 2014 decorations to modern collaborations. Psychological Impact: Might distract or intimidate opponents who spend too much time admiring the rare items. Cons: Zero Defense: The base is not designed for competitive play; defenses are placed for looks rather than strategic coverage. Easy Pathing: The wide, open square layout makes it very simple for attackers to funnel troops directly to the core. Vulnerable Core: Key defenses are often exposed or poorly supported, making a 3-star victory very easy for any high-level attacker. #CoC #TH18 #ClashOfClans #RareObstacles #CoCFlex #BaseDesign #ClashHistory #TownHall17

6870
River Gap Anti 3
Base file · 042

Defense blueprint

River Gap Anti 3

Town Hall18
War3 Mei 2026

This Townhall 18 base features a unique "River Gap" design, characterized by a wide open space in the middle filled with individual wall pieces. This specific layout is engineered to split the base into two distinct main compartments, creating a significant pathing challenge for attacking troops. The intentional gap makes it extremely difficult for thrower-type units to provide consistent value across the entire map, as they cannot easily bridge the divide. Pros: Anti-Thrower Mechanics: The central "river" of single walls disrupts the logic of units that throw projectiles, preventing them from clearing multiple sections from one spot. Compartment Isolation: By splitting the base in two, it forces troops to path around the perimeter or commit heavily to one side, often leaving the other side untouched. High DPS Zones: Heavy defensive concentrations around the Townhall and key scattershots make it a formidable opponent in Legends League or Clan Wars. Anti-Funneling: The scattered wall pieces in the center can distract wall-targeting troops and heroes, ruining a clean funnel. Cons: Air Vulnerability: Large open spaces can sometimes be exploited by high-speed air attacks if air defenses are not perfectly overlapped. Spell Value: Because some defenses are tightly packed within their respective compartments, a well-placed Poison or Freeze spell might hit multiple high-value targets. #CoC #TH18 #ClashOfClans #BaseDesign #Anti3Star #LegendsLeague

8890
Itzu Legend 1 Base
Base file · 041

Defense blueprint

Itzu Legend 1 Base

Town Hall18
Esports2 Mei 2026

A Townhall 18 legend base, used by Itzu to reach rank 1. It is designed to disrupt the pathing of air troops and anti-ground attacks, with an asymmetrical layout and well-separated key structures. This base excels at defending against Royal Champion charges. The area around the Monolith is heavily trapped with giant bombs and spring traps, specifically designed to take out the pets that accompany her, neutralising a crucial part of the attack. Pros: Strong Against RC: The specific trapping of the Monolith effectively counters Royal Champion strategies. Anti-Air Pathing: The offset Town Hall and scattered defenses create difficult angles for air units like Dragons or Super Dragons. Compartment Control: The multi-compartment design prevents many ground troops from accessing multiple key defenses. Centralised Power: High-DPS defenses are distributed, making it difficult to take them all out quickly. Cons: Siege Machine Value: The centralized key defenses, while strong, might allow siege machines like the Battle Blimp to get high value. Symmetry: While offset, some sides are symmetrical, making them potential weak points for experienced attackers. Trap Reliance: The RC defense relies heavily on the Monolith area traps, so a pre-mature trap activation might reduce effectiveness. #CoCBaseTH18 #ItzuLegend1Base #ClashOfClansTH18 #ClashOfClansStrategy #CoCDefense #CoCHeroes #TH18Attack #CoCTraps

11880
Siege Hunter TH11
Base file · 040

Defense blueprint

Siege Hunter TH11

Town Hall11
CWL1 Mei 2026

The "Laukik Base 2" is an elite Town Hall 11 Anti-3 Star layout designed to survive in the ultra-competitive Wizard League 12 environment. This 2-hour custom build is specifically optimized to "hunt" and neutralize the attacker's hero equipment and siege machines, making it a nightmare for higher-level TH13 attackers who rely on brute force. The design features an asymmetrical compartment structure that prevents easy pathing and protects core assets like the Eagle Artillery and Inferno Towers. By utilizing unique defensive spacing, this base is built to specifically counter popular strategies involving the Flame Flinger and the Fireball hero equipment. Pros Siege Counter-Play: Specifically engineered to "hunt" and destroy the Flame Flinger and other high-value siege machines before they gain core value. Anti-Fireball Spacing: The building distribution is calculated to minimize damage from the Grand Warden's Fireball equipment, preventing massive value from a single drop. High Difficulty for Meta: Even against higher Town Hall levels, the base is "really hard to 3 star" against meta strategies like Root Riders and RC charges. Custom Pathing Logic: The asymmetrical wall structure forces troops into long, high-damage loops, disrupting standard funneling efforts. Cons Technical Setup: Its effectiveness relies heavily on specific trap placements; if traps are not updated, its "hunting" capability is reduced. Air Weakness: While strong against hero dives and siege engines, a high-skill air attack may bypass the ground-focused pathing logic. Lower TH Range: While designed to fight TH13s, it still carries the inherent HP limitations of TH11 defenses. #ClashOfClans #TH11 #LaukikBase #Anti3Star #WizardLeague #CoCStrategy #BaseLayout

7691
High Risk Abstract
Base file · 039

Defense blueprint

High Risk Abstract

Town Hall17
War1 Mei 2026

This Town Hall 17 layout is a Abstract Base that utilizes a wide-ring design to bait attackers into a circular pathing. The core is centered with the Town Hall 17, surrounded by key defenses like Multi-Infernos and X-Bows to create a high-damage zone for any troops that manage to breach the inner wall. However, as reported by players in E31 competitive play, this base has struggled against modern meta strategies, often being "absolutely destroyed" unless the attacker suffers a time fail. The base relies heavily on its large perimeter to slow down the approach, but once the outer ring is collapsed, the core can be vulnerable to concentrated hero dives. Pros Time Fail Potential: The expansive layout forces troops to cover a lot of ground, which is the base's primary way of securing a defense. Balanced Air Coverage: Air defenses are spread evenly to provide coverage against dragons and other aerial spam across all four sides. Clear Funnel Distraction: The outer compartments are designed to pull troops like PEKKAs or Root Riders away from the Town Hall entry point. Centralized Splash: Scattershots and Infernos are positioned to cover multiple angles of the inner core. Cons Meta Vulnerability: High-level attackers in E31 have consistently found ways to dismantle this structure, indicating it may be outdated against current pro strategies. Core Collapse Risk: Once an attacker successfully funnels into the center, the defenses are tightly packed enough to be neutralized by well-placed Freeze or Invisibility spells. Low Success Rate: Aside from time fails, the base lacks the "original trap" unpredictability needed to consistently stop 3-star efforts in Legends League. #ClashOfClans #TH17 #BaseLayout #DiamondBase #CoCStrategy #TrophyPushing #ClashOn

7180
Itzu Global Anti-3
Base file · 038

Defense blueprint

Itzu Global Anti-3

Town Hall18
Esports1 Mei 2026

This Town Hall 18 layout is a trending base featured by pro-player Itzu. It is meticulously engineered to be extremely difficult to 3-star, especially against common meta strategies like Root Rider spam, Throwers, and heavy Royal Champion charges. The design utilizes a "Diamond-in-Box" wall structure that creates complex pathing, forcing main army forces to split while the core Town Hall 18 defenses—supported by the Monolith and inferno melt incoming troops. With its centralized Town Hall and deep-set defensive layers, this base excels at protecting the core from high-value hero dives. Pros Root Rider Hard Counter: The specific compartment sizing and wall junctions are designed to confuse Root Rider targeting, preventing a clean path into the core. Anti-RC Charge: High-DPS point defenses are strategically placed to intercept and neutralize Royal Champion charges before they can reach key objectives. Pro-Verified Design: As a layout highlighted by Itzu, it has been tested against elite-level competition and current tournament-standard attacks. Town Hall Isolation: The core is surrounded by high-HP buildings, ensuring that the Giga Poison and Town Hall defenses stay active as long as possible. Cons Precision Vulnerability: While strong against spam, a perfectly timed "Queen Charge Lavaloon" from a surgical angle could potentially bypass the pathing traps. Clan Castle Dependence: The base relies heavily on a strong defensive CC (like Headhunters) to protect the core against high-level heroes. Max Defense Requirement: Its effectiveness at the Global #1 level assumes all Town Hall 18 signature defenses are fully upgraded. #ClashOfClans #TH18 #ItzuBase #Anti3Star #Global1Base #LegendLeague #CoCStrategy

10480
Global #1 Defender
Base file · 037

Defense blueprint

Global #1 Defender

Town Hall18
Esports1 Mei 2026

This Town Hall 18 layout is a top trending Global #1 Base used by the highest-ranked players in the Legend League Tournament. The core strategy of this design is to counter elite Hero Charges by utilizing a continuous outer wall layer with only small, deceptive openings. This forced pathing makes hero movements extremely difficult to predict, often leading them to circle the entire perimeter while being picked off by long-range defenses. For maximum effectiveness, the Clan Castle should be filled with 6 Headhunters and 1 Furnace to instantly melt any heroes that manage to breach the inner compartments. Pros Elite Hero Counter: The base is specifically engineered to stop the "Hero Charge" meta by forcing Heroes to walk around the wall rather than entering the core. Proven Performance: This layout has been used to maintain the #1 Global position, proving its resilience against the world's best attackers. Lethal CC Defense: Using 6 Headhunters and a Furnace in the Clan Castle provides a devastating surprise for any Queen or Royal Champion dive. Strategic Dead Zones: The wide gap between the outer wall and the main defensive cluster prevents easy funneling and "Chain Lightning" value. Cons Technical Complexity: The base's success relies on the attacker's inability to predict pathing; a very patient and precise funnel could potentially break the "moat" logic. High-Level Requirement: This layout is designed for maxed Town Hall 18 defenses; its effectiveness relies on the high HP and damage of TH18-tier structures. Wall Breaker Risks: While it counters standard charges, a well-placed Super Wall Breaker at a specific junction could open up multiple high-value compartments. #ClashOfClans #TH18 #Global1Base #LegendLeague #AntiHero #BaseLayout #CoCStrategy

80100
Obstacle Edge Spawner
Base file · 036

Defense blueprint

Obstacle Edge Spawner

Town Hall18
Funny1 Mei 2026

This Town Hall 18 layout is a dedicated Obstacle Spawning Base designed for collectors who want to decorate their village borders without spending Gems on Shovels of Obstacles. The design is a "Zero-Gap" compact square, where every single tile within the main village area is covered by a building, a wall, or the "white zone" (footprint) of a structure. By leaving no 2x2 or larger holes inside the base, the game's AI is forced to spawn new obstacles, like trees and special event decorations, exclusively on the outer rim of the map. While its main purpose is aesthetic management, the sheer density of the buildings creates a chaotic environment for attackers who struggle with target priority. Pros Free Obstacle Management: Perfectly forces all new trees and event obstacles to spawn on the edge, saving you thousands of Gems on Shovels. Anti-Funnel Density: Because buildings are packed so tightly together, it is extremely difficult for an attacker to create a clean funnel; troops often wander aimlessly around the outer "trash" ring. Hidden Tesla Trap: The high density allows for unexpected Tesla farms and giant bomb placements that can surprise ground-based armies. No "Hole" Vulnerability: Unlike spread-out bases, there are no internal gaps for attackers to drop troops directly into your core. Cons High Zap/Splash Value: The compact nature of this base means Lightning Spells, Overgrowth Spells, and E-Dragons can get massive chain value across multiple key defenses. Low Defensive Tier: While annoying, this is not a professional war base; a high-level "Root Rider" or "Surgical Lavaloon" attack can usually steamroll through the dense clusters. Limited Trap Options: You are forced to place traps in very specific spots to maintain the "No Gap" rule, making them more predictable for experienced players. #ClashOfClans #TH18 #ObstacleBase #ClashCollector #BaseDesign #CoCStrategy #EdgeSpawn

10670
100-Wall Core Shield
Base file · 035

Defense blueprint

100-Wall Core Shield

Town Hall18
War1 Mei 2026

This Town Hall 18 layout is a formidable Anti-Ground Trophy Base designed to make core penetration nearly impossible for ground-based armies. The hallmark of this design is its extreme wall density—utilizing roughly 100 wall segments specifically to encircle and isolate the Town Hall 18. This "layered fortress" approach creates a psychological and tactical barrier that often leads to failed attacks, as troops exhaust their high-damage abilities just trying to break into the inner sanctum. The surrounding compartments are spread out to prevent easy funneling, ensuring that even if an attacker breaks the first few layers, their remaining forces are too thinned out to survive the Giga Poison and core defenses. Pros Ground Strategy Wall: The massive wall investment around the Town Hall makes it incredibly difficult for Root Riders or Queen Charges to reach the center without heavy spell support. High Fail Rate: As seen in recent community reports, even experienced attackers fail to secure the Town Hall due to the sheer number of obstacles protecting it. Defensive Depth: By concentrating the most powerful defenses behind multiple layers of walls, the base ensures that the Monolith and Multi-Infernos stay active for the majority of the raid. Anti-Jump Efficiency: The spacing between the core wall layers is designed to be just wide enough that a single Jump Spell cannot bridge all the way to the Town Hall. Cons Air Vulnerability: Because so many walls are dedicated to the core, the outer perimeter defenses are slightly more exposed to high-skill air attacks like Lavaloon or Hydra. Earthquake Value: While the walls are numerous, a well-placed set of Earthquake spells could potentially open up large sections of the core if the attacker identifies the anchor points. Siege Machine Risk: A Log Launcher or Siege Barracks dropped from the correct angle can still slowly chip away at the layered defenses if not countered by CC troops. #ClashOfClans #TH18 #BaseLayout #AntiGround #TrophyPushing #CoCStrategy #WallFortress

5390
X Shape Defender
Base file · 034

Defense blueprint

X Shape Defender

Town Hall11
War30 Apr 2026

This Town Hall 11 layout is a highly effective Anti-3 Star base that utilizes a symmetrical X structure to disrupt enemy pathing. The design features an isolated Eagle Artillery at the very center, protected by multiple layers of walls and dead zones that prevent ground troops from diving straight into the core. As noted in recent ranked matches, this base is "painful to watch" for attackers because it excels at splitting army compositions and forcing them into high-damage corridors. The outer layers are packed with high-HP buildings and resource storages to slow down the initial phase of the attack, ensuring the core defenses have maximum time to whittle down the enemy forces. Pros Exceptional Pathing: The shape design naturally baits defense-targeting troops like Hogs, Balloons, and Golems to circle around the core rather than entering it. Centralized Eagle: By keeping the Eagle Artillery in the heart of the base, it can provide fire support across the entire map for almost the full duration of the attack. Anti-Funnel Geometry: The diagonal wall placements make it difficult for attackers to use "Queen Walks" effectively, as the Queen will often walk away from the desired entry point. Trap Synergy: Small compartments near the core are ideal for Tornado Traps and Giant Bombs to eliminate grouped-up troops like Miners or Bowlers. Cons Vulnerability to Edrags: The symmetrical and relatively compact nature of certain compartments can provide chain-value for Electro Dragons if the attacker sets a wide funnel. Witch Spam: If an attacker uses a "Witch Slap" strategy from a wide angle, the skeletons can sometimes overwhelm the single-target defenses on the perimeter. Queen Charge Risk: A very precise Queen Charge with a Jump Spell into the Eagle compartment can neutralize the base's biggest threat early on. #ClashOfClans #TH11 #BaseAnalysis #Anti3Star #CoCStrategy #WarBase #ClashOn

5290
Itzu New Base
Base file · 033

Defense blueprint

Itzu New Base

Town Hall18
Esports30 Apr 2026

This Town Hall 18 layout is a top-tier Anti-3 Star Meta Base, recently made famous for stopping world-class pro players in live tournaments. The design features a highly complex "Island Core" where the Town Hall 18 is isolated by dead zones, making pathing a nightmare for both ground and air units. By placing the Clan Castle—loaded with a high-HP troop mix like 6 Headhunters and a Furnace—near the center, it creates an immediate defensive response that can shred a hero dive in seconds. The base is engineered to bait attackers into a 2-star "safe" entry, only to trap their remaining forces in the outer defensive rings, leading to the 80% fails seen in competitive play. Pros Pro-Tested Resilience: Successfully defended against elite attackers (like Itzu) in tournament settings, proving its viability against the current TH18 meta. Dead Zone Mastery: The use of empty spaces between compartments ensures that troops like Root Riders or Dragons often "circle" the high-value core rather than entering it. Lethal CC Composition: The recommended CC (6 HH + Furnace) provides an overwhelming defense against hero-heavy entries, especially Queen Charges. Anti-Blimp Value: Spread-out core defenses ensure that even a successful "Super Archer" or "Blizzard" blimp cannot gain enough value to collapse the entire base. Cons Surgical Vulnerability: A perfectly timed "Surgical Lavaloon" or a highly precise "Queen Charge" from a specific angle could potentially break the pathing logic. Zap-Quake Windows: Some defensive layers are vulnerable to high-level Lightning/Earthquake spell combos if the attacker identifies the anchor points. Execution Heavy: This base relies on max-level defenses and traps; its effectiveness is significantly reduced if the TH18 signature defenses are under-leveled. #ClashOfClans #TH18 #EsportsBase #Anti3Star #LegendLeague #CoCStrategy #ProBase

11570
Ultimate Anti-Air Wall
Base file · 032

Defense blueprint

Ultimate Anti-Air Wall

Town Hall18
Legends29 Apr 2026

This Town Hall 18 layout is a premier Anti-Air Legend Base, specifically engineered to shut down Lava Hound and Dragon Rider spam. As reported in recent Legend League 1 matches, even skilled attackers struggle to secure a 2-star, as the core is protected by a lethal concentration of Air Sweepers, Seeking Air Mines, and the Town Hall 18 Giga Rage. The base uses a wide-box structure that forces air units to cluster toward the center, where they are overwhelmed by the combined fire of the Monolith and specialized TH18 defensive upgrades. Pros Massive Core DPS: The concentration of defenses around the Town Hall makes it nearly impossible for Dragon Riders to survive long enough to secure the TH. Sweeper Synergy: Strategically placed Air Sweepers create constant pushback, forcing air troops to stay under the fire of the Multi-Infernos and Monolith for longer. Air Mine Clusters: Specifically designed "Seeker Zones" around the Town Hall 18 catch Lava Hounds and Dragons before they can soak up damage for the rest of the army. Anti-2 Star Logic: The layout is spread in a way that often results in a "high percentage 1-star" fail, protecting your trophy count in Legend League. Cons Ground Vulnerability: While specialized against air, a well-executed "Root Rider" or "Queen Charge" from a ground entry might bypass the air-specific trap logic. Zap-Value: Some defensive clusters are tightly packed, potentially giving an attacker high value if they bring multiple Lightning and Earthquake spells. Outer Ring Weakness: The perimeter buildings are relatively spread out, making it easy for an attacker to secure at least 50% if they use their heroes surgically. #ClashOfClans #TH18 #LegendsLeague #AntiAir #BaseAnalysis #CoCStrategy #ClashOn

78120
Wall Breaker Trap
Base file · 031

Defense blueprint

Wall Breaker Trap

Town Hall18
Legends29 Apr 2026

This Town Hall 18 layout is a specialized Anti-Ground Fortress designed to exploit poor army composition. As noted by frustrated attackers, this base is a nightmare for those who forget to bring Wall Breakers or Super Wall Breakers. The design uses a "Boxed" architecture where the Town Hall 18 core is shielded by layers of thick walls and high-HP structures. Without a way to punch through the layers, ground units (like Root Riders or PEKKAs) are forced to follow long, predictable paths around the perimeter, staying within range of the Monolith and Multi-Infernos for the entire duration of the raid. Pros Ground Strategy Counter: Extremely effective against ground-heavy spam attacks that lack surgical wall-breaking or jump spells. Core Protection: The Town Hall is centered and surrounded by high-damage point defenses, making it very difficult to reach without a dedicated siege machine. Value Isolation: Key defenses like the Eagle Artillery and Scatters are placed in isolated pockets to prevent "chain" damage or easy pathing between them. Time-Out Specialist: By forcing troops to walk the long way around, this base frequently causes 1-star time fails. Cons Air Vulnerability: Because so much emphasis is placed on ground pathing and walls, a well-executed "Lavaloon" or "Hydra" air attack can bypass the maze entirely. Siege Drill/Blimp Risk: A Battle Blimp or a Siege Drill can skip the outer wall layers and drop troops directly onto the Town Hall. Jump Spell Weakness: While it punishes a lack of wall breakers, a single well-placed Jump Spell can bridge two major compartments, negating the "maze" effect. #ClashOfClans #TH18 #BaseLayout #AntiGround #WarBase #CoCStrategy #RankedDefense

8380
Pro Esport Anti-3
Base file · 030

Defense blueprint

Pro Esport Anti-3

Town Hall18
Esports28 Apr 2026

This Town Hall 18 layout is a top-tier Esport Player Base, featuring original trap placements designed to punish the most common high-level meta attacks. The base uses a highly segmented "Symmetrical Box" design where the Town Hall 18 is isolated in a central fortress, flanked by Multi-Infernos and the Monolith. This creates a "Kill Zone" in the center that is extremely difficult to penetrate without losing the core of your army to the Giga Poison. Because it was designed by a pro player, the spacing between buildings is pixel-perfect to deny value from Chain Lightning and Super Archer Blimps. Pros Original Trap Logic: Unlike standard bases, the traps here are placed in unconventional spots to surprise experienced attackers and shut down Queen Charges or Royal Champion dives. Anti-Blimp Spacing: The gap between the Town Hall and surrounding high-value targets (like Scatters or Eagle) is large enough to render Invisibility Spells less effective for Blimp entries. Balanced Core: The core features a mix of high-DPS point defense and splash damage, making it equally effective against "Root Rider" ground spam and "Lavaloon" air attacks. Time-Wasting Perimeter: The outer defensive ring is designed to "peel" away support troops, leaving the main heroes isolated as they enter the base. Cons High Technicality: This base is built for max-level Town Hall 18 defenses; its effectiveness drops significantly if key buildings like the Monolith are under-leveled. Freeze Value: A perfectly placed Freeze Spell can sometimes hit multiple core defenses if the attacker manages to reach the very center. Complex Pathing: While it confuses attackers, it also requires the player to be very active in checking replay logs to tweak trap positions based on their current trophy range. #ClashOfClans #TH18 #EsportBase #ProLayout #Anti3Star #LegendsLeague #CoCStrategy

8870
Top Legend League
Base file · 029

Defense blueprint

Top Legend League

Town Hall18
Legends28 Apr 2026

This Town Hall 18 base is a professional-grade Legends League Layout, optimized for high-trophy pushing. The design features a "Nested Diamond" structure that creates a massive buffer zone around the core Town Hall 18. By centering the Town Hall alongside the Monolith and specialized TH18 defenses, the base forces attackers into a high-damage "death pit" where the Giga Poison and concentrated fire can quickly evaporate even the strongest hero dives. The symmetry is designed to bait attackers into a predictable entry, where original trap placements (as noted by the designer) are waiting to shut down common meta strategies like Root Rider spam or Electro Titan smashes. Pros Optimized Trap Placement: Unlike standard internet bases, this layout features "original traps" designed to catch high-level players off guard, specifically targeting the Royal Champion and Blimp entries. Balanced Air & Ground: The wide distribution of Air Defenses and Multi-Infernos ensures that the base isn't easily overwhelmed by either mass air (Dragons/Hydra) or heavy ground pushes. High-Value Spacing: Key structures are spaced precisely to minimize "chain" value from Electro Dragons or the Archer Queen's equipment. Legend-Proven: Specifically designed for the EOD 5300+ trophy range, meaning it has been tested against the game's top 1% of attackers. Cons Execution Dependent: The base relies heavily on high-level defenses; if your Archer Towers or X-Bows are under-leveled, the outer ring will fall too quickly. Symmetry Risk: Highly skilled attackers who recognize this diamond meta may know the exact "corner-cut" required to path directly to the core. Time Sensitivity: If an attacker manages to clear the core early, the spread-out nature of the outer buildings makes it susceptible to a clean-up 3-star if there's enough time left. #ClashOfClans #TH18 #LegendsLeague #BaseLayout #Anti3Star #CoCStrategy #ProBase

10580
Anti Thrower Base
Base file · 028

Defense blueprint

Anti Thrower Base

Town Hall18
War27 Apr 2026

This Town Hall 18 layout is a premier Esports Style Base, engineered to survive against the most coordinated pro-level attacks. The design revolves around a "Segmented Diamond" architecture, where the core Town Hall is isolated by multiple layers of empty space and high-HP walls. This creates a massive pathing headache, as troops are naturally baited to circle the outer defensive ring while the core defenses—like the Monolith and Multi-Infernos—pick them off from a distance. The symmetry is not just for looks; it makes identifying the "weak side" nearly impossible, often forcing attackers into a 1-star time fail. Pros Exceptional Pathing: The double-layered "moat" around the center ensures that ground troops (like Root Riders) and Heroes will likely walk around the Town Hall instead of into it. Anti-Blimp Core: The spacing between the Town Hall and other key structures is perfectly calculated to deny value to Super Archer or Blizzard blimps. High DPS Saturation: The core is packed with high-damage-per-second units that can delete a Royal Champion or Barbarian King in seconds if they enter unsupported. Symmetrical Confusion: Attackers cannot easily find a clear entry point, which often leads to hesitation and a loss of momentum. Cons Zap-Quake Vulnerability: If certain air defenses or infernos are positioned too closely, a precise Zap-Quake spell combo could open a path earlier than intended. Queen Charge Skill: An extremely high-skill Queen Charge could potentially "break" a corner of the diamond if the funnel is set with perfect timing. Time Fail Risk: While it's great for defense, the spread-out nature means that if the core falls, the rest of the base offers little resistance to a clean-up. #ClashOfClans #TH18 #EsportsBase #ProLayout #CoCStrategy #Anti3Star #LegendLeague

11390
Anti 3 Star
Base file · 027

Defense blueprint

Anti 3 Star

Town Hall9
War27 Apr 2026

This is a Town Hall 9 war/trophy base featuring a compartmentalized grid layout with corner Tesla placement. The base uses a symmetrical design with the Town Hall centrally protected behind multiple wall layers and compartments. The corner Tesla placement (all Hidden Teslas positioned at base corners) makes it extremely effective against 3-star attacks while also providing excellent lightning spell protection. This layout is specifically designed to minimize 3-star potential while maximizing defensive value through smart positioning. Layout Description Core: Town Hall is centrally positioned behind multiple wall compartments Wall Style: Grid pattern with compartmentalized sections and tight corridors Defense Placement: Mortars, Wizards Towers, and Air Defenses spread across sections Tesla Placement: All Hidden Teslas positioned at base corners for corner Tesla advantage Clan Castle: Near the core for maximum clan troop support Trap Distribution: Hidden traps embedded throughout corridors and compartments Resource Buildings: Scattered around outer perimeter as buffer zones Pros Anti-3 Star Specialist — Corner Tesla placement makes 3-stars extremely difficult Lightning Spell Resistant — Corner Teslas avoid concentrated lightning damage Anti-Funneling — Grid compartments disrupt troop formation and funnel attempts Balanced Defense — Good coverage against both air and ground attacks War Base Effective — Excellent for war scenarios and trophy pushing Troop Separation — Compartments isolate and separate attacking armies Deep TH Protection — Multiple layers protect Town Hall from quick raids Cons Outdated TH Level — TH9 is lower level in modern Clash meta Limited Air Defense — Fewer air defenses compared to higher TH levels Vulnerable to Dragons — Dragon attacks with good spell usage can still 3-star Resource Exposure — Resource buildings spread on edges are easily farmed Lower Defensive Strength — TH9 defenses are weaker than TH10+ Predictable Layout — Symmetrical design reveals TH location quickly Hog Rider Problem — Hogs can navigate compartments with proper healing Best Defense Against Barbarians, Archers, Goblins Wallbreakers, Giants, Goblins Early air attacks Lightning-focused attacks Weak Against Dragon attacks with multiple healing spells Well-executed Hog Rider attacks P.E.K.K.A + support troops Electro Dragon (if available at this level) Base Type War Base — Optimized for 3-star prevention and defensive star holding Tags #ClashOfClans #TH9 #AntiLightning #Anti3Star #WarBase #CornerTesla #GridBase #CompartmentBase #TH9Base #BaseLayout #DefenseStrategy #TrophyBase

9180
Anti RC Maze
Base file · 026

Defense blueprint

Anti RC Maze

Town Hall18
War26 Apr 2026

This is a Town Hall 18 Legends League base featuring a complex maze-like compartment design. The base uses an intricate labyrinth wall pattern with multiple overlapping compartments and tight corridors that create a highly effective anti-ground structure. The Town Hall is buried deep within the central maze surrounded by strategically placed defenses and hidden traps. The tight spacing and corridor layout makes it nearly impossible for ground armies to maintain formation and push efficiently toward the core. Layout Description Core: Town Hall is deeply centered within multiple maze layers Wall Style: Labyrinth/maze pattern with tight corridors and overlapping compartments Defense Placement: Monoliths, Scattershots, and Eagle Artillery positioned across maze sections Clan Castle: Deep inside core surrounded by maze walls for maximum protection Trap System: Hidden traps embedded throughout corridors to punish advancing troops Hero Placement: Heroes stationed at critical maze junctions and entry points Resource Buildings: Scattered across outer perimeter as buffer zones Pros Anti-Ground Dominant — Maze structure completely neutralizes ground troop formations Anti-Funneling Expert — Tight corridors prevent effective troop funneling from any angle Troop Containment — Compartments isolate and separate attacking armies Deep TH Protection — Multiple maze layers between outer edge and Town Hall Time Drain — Ground armies waste precious time navigating through corridors Anti-3 Star — Extremely difficult to achieve 3-stars due to TH depth Legends League Meta — Perfect for maintaining defensive advantage in competitive play Cons Vulnerable to Air Attacks — Open spaces between maze sections create aerial pathways Blimp Weakness — Blimp + Super Witch can skip maze entirely to reach core Electro Dragon Problem — Electro Dragons can chain through compartments Dragon Swarm Weakness — Mass Dragons with spells overwhelm defenses Lower Loot Protection — Resource buildings on edges easily accessible for farming Requires Max Walls — Less effective with lower wall upgrade levels Air Superiority Loss — Base struggles against dedicated air-focused armies Best Defense Against RC Charge Thrower, Archers, Goblins Hog Riders, Dragons, P.E.K.K.A Golems, Giants, Wallbreakers All ground-based army compositions Weak Against Electro Dragons + support troops Blimp + Super Witch combinations Mass Dragons with healing spells Air-focused hybrid attacks Dragon Rider swarms Tags #ClashOfClans #TH18 #LegendsLeague #AntiGround #AntiFunneling #MazeBase #LabyrinthBase #CompartmentBase #CWLBase #BaseLayout #DefenseStrategy #TH18Base

9360
Chinese Esport Meta
Base file · 025

Defense blueprint

Chinese Esport Meta

Town Hall18
Esports25 Apr 2026

This Town Hall 18 layout is a formidable Chinese Esport Base, widely regarded for its ability to force 1-star fails even against pro-level attackers. The design utilizes a highly symmetrical "Double Diamond" wall structure that centers the Town Hall 18 core. By surrounding the TH with high-DPS units like the Monolith and Multi-Infernos, it creates a massive "kill zone" that punishes any troop that manages to penetrate the outer layers. The base is specifically tuned to counter "Meteor Golem" and "Root Rider" spam by using narrow corridors that force troops to split, making a clean 3-star nearly impossible. Pros Pathing Disruption: The diamond-shaped outer layers are designed to make troops circle the base rather than diving the core, effectively "bleeding" the attacker's clock. Core Lethality: With the Town Hall 18’s Giga Poison and the proximity of the Monolith, the center of the base can melt even the highest-level heroes in seconds. Anti-Blimp Design: The air sweeper and trap placement around the core make it extremely risky to attempt a Super Archer or Blizzard blimp entry. Balanced Defense: Excellent coverage against both mass ground (Root Riders) and high-level air meta (Dragons/Hydra). Cons Wall Breaker Value: While the pathing is awkward, a perfectly timed "Super Wall Breaker" chain could potentially open a direct line to the core if the attacker is patient. Zap Sensitivity: Some high-value defensive clusters are close enough together that specific "Zap-Quake" combinations might remove key structures early. Requires Max Defenses: To function at an "Esport" level, all TH18 unique defenses (like the Smasher/Longshot) must be fully upgraded to stop pro-tier hits. #ClashOfClans #TH18 #ChineseEsport #BaseLayout #LegendLeague #CoCStrategy #Anti3Star

73130
Anti 3 Star
Base file · 024

Defense blueprint

Anti 3 Star

Town Hall15
War25 Apr 2026

This Town Hall 15 layout is a premier Anti-3 Star war base, featuring a sophisticated asymmetrical design. The base is built with a "segmented core" approach, where the Town Hall is isolated in its own high-damage compartment, flanked by Monolith and Spell Towers. This setup is specifically designed to maximize the "Giga Poison" effect and trap attacking forces in the center while they are under heavy fire from surrounding Scattershots and Infernos. The layout uses "L-shaped" outer compartments to break the funnel of ground troops and force air units into high-density air defense zones. Analysis & Performance Pros Monolith Placement: The Monolith is positioned deep enough to shred high-HP heroes (like the Barbarian King) but remains protected from quick sniping. Spell Tower Synergy: Strategic use of Rage or Poison Spell Towers in the core makes the Town Hall compartment a "death zone" for any troop that enters. Anti-Sarcher Blimp: The irregular spacing between key buildings reduces the value of a Super Archer Blimp, as it is harder to hit multiple core targets with one invisibility chain. Cons Root Rider Vulnerability: Like many TH15 bases, high-level Root Rider spam can potentially open up enough of the base for a follow-up hero dive. Queen Charge Entry: A very skilled Queen Charge from the 6 o'clock position could potentially reach an Inferno and a Scattershot if the funnel is perfectly executed. High Complexity: This base requires high-level defensive buildings (maxed TH15) to be fully effective; under-leveled defenses will struggle to hold the core. #ClashOfClans #TH15 #BaseAnalysis #Anti3Star #WarBase #LegendsLeague #ClashOn

8590
Anti 3 Star
Base file · 023

Defense blueprint

Anti 3 Star

Town Hall13
War25 Apr 2026

This Town Hall 13 base is a formidable Anti-3 Star layout, specifically designed for high-level Clan Wars. It features an offset Town Hall protected by a heavy concentration of traps and Tesla towers, forcing attackers to approach from a disadvantageous angle. The Eagle Artillery is kept in a separate, high-value compartment at the opposite end to ensure it remains active for as long as possible during an attack. The base utilizes a "Moat" style design around certain inferno towers to disrupt the pathing of melee ground troops and redirect them into high-damage zones. Analysis & Performance | Feature | Details | | :--- | :--- | | Primary Goal | Clan War / Anti-3 Star | | Base Type | Asymmetrical War Layout | | Defensive Focus | Pathing Disruption & Eagle Protection | Pros Strategic Value Spread: The Eagle Artillery, Town Hall, and Scattershots are well-separated, making it impossible for a single Siege Machine or spell combo to take them all out. Anti-Queen Charge: The placement of Air Defenses and X-Bows makes it difficult for a Queen Charge to gain enough value without burning through multiple Rage and Freeze spells. Ground Pathing: Wide compartments force ground troops like Pekkas or Yetis to walk around the walls rather than through them, keeping them under fire longer. Cons Blimp Vulnerability: A well-timed "Yeti Blimp" or "Sarcher Blimp" onto the Town Hall can secure a safe 2-star, even if the 3-star is prevented. Hybrid Attacks: Expert "Hog-Miner Hybrid" players may find success if they can narrow down the base with a surgical Queen Charge. Edrag Chaining: While spread out, some secondary buildings are close enough to allow Electro Dragon chains to provide high percentage damage if the funnel is set correctly. #ClashOfClans #TH13 #BaseAnalysis #Anti3Star #WarBase #CoCStrategy #ClashOn

8590
Strategic Pathing Fortress
Base file · 022

Defense blueprint

Strategic Pathing Fortress

Town Hall14
War25 Apr 2026

This Town Hall 14 layout is a dedicated Anti-3 Star war base designed with advanced defensive mechanics. The core philosophy of this base is "Value Spreading"—the Town Hall and Eagle Artillery are placed on opposite sides to ensure a Battle Blimp or a single push cannot take out both. The center is anchored by a Multi-Inferno protected by a "Dead Zone," making it unreachable for the Archer Queen and confusing for ground troop AI. With its awkward wall placements and healer-seeking mines on the perimeter, this base is specifically engineered to shut down Queen Charges and Flame Flingers before they can establish a funnel. Analysis & Performance | Feature | Details | | :--- | :--- | | Primary Goal | Competitive War / Anti-3 Star | | Base Type | Spread-out Technical Design | | Defensive Focus | Anti-Funneling & Dead Zones | Pros Superior Pathing: The gaps between walls and defensive clusters are designed to make Wall Breakers fail and cause defense-targeting troops to split up. Queen-Walk Counter: Most Air Defenses and Infernos are placed deep enough that an Archer Queen cannot reach them from the outside, wasting the attacker's time and spells. Anti-Blimp Value: High-value structures (Scatters, Eagle, TH) are widely separated, ensuring no single spell or Siege Machine gets "lucky" value. RC Trap Zones: Interior compartments are rigged with Giant Bombs and Spring Traps specifically to neutralize the Royal Champion. Cons Builder Hut Levels: The current Level 1 Builder Huts lack defensive fire; upgrading them is essential to maximize the core's lethality. Witch Vulnerability: Like many spread bases, a well-executed mass-unit attack (like Witches or Super Bowlers) could potentially overwhelm the wide layout if the funnel is set correctly. High Technicality: This base relies on AI pathing; a very experienced attacker who understands "dead zones" might find a narrow entry point. #ClashOfClans #TH14 #BaseAnalysis #Anti3Star #CoCStrategy #WarBase #ClashOn

8990
Legendary Anti-3 Star
Base file · 021

Defense blueprint

Legendary Anti-3 Star

Town Hall14
War25 Apr 2026

This Town Hall 14 layout is a battle-hardened Anti-3 Star Legend. Known for causing countless "fails" over the years, it utilizes an asymmetrical design that moves the Town Hall away from the dead center, forcing attackers to choose between a risky long-distance approach or a direct hit that leaves the rest of the base standing. The base features wide moats and isolated defensive islands that effectively bait troops into circling the perimeter rather than diving into the core. Analysis & Performance | Feature | Details | | :--- | :--- | | Primary Goal | High-level War & Trophy Pushing | | Base Type | Asymmetrical Anti-3 Star | | Defensive Focus | Disrupted Pathing & Anti-Funnel | Pros Difficult Pathing: The irregular wall gaps and "dead zones" make it extremely hard for Smash attacks (like Pekka Bobat or Yeti Smash) to reach the core. Anti-Queen Walk: High-damage point defenses are spread out to force early spell usage from attackers attempting a Queen Walk/Charge. Clan Castle Placement: The centralized Clan Castle makes it difficult to lure out defending troops without committed a large portion of the army. Cons Blimp Vulnerability: Skilled players using a "Blizzard" or "Super Archer Blimp" can potentially gut the core if they land precisely between the Town Hall and the Eagle Artillery. Edge Town Hall: While it prevents the 3-star, the offset Town Hall makes it relatively easy for 2-star trophy hunters to snipe. Air Weakness: Large compartments can sometimes be exploited by Super Dragons or Hydra if the funnel is set perfectly on the corners. #ClashOfClans #TH14 #BaseAnalysis #Anti3Star #LegendLeague #CoCStrategy

10370
Obstacle Showcase Masterpiece
Base file · 020

Defense blueprint

Obstacle Showcase Masterpiece

Town Hall15
Funny25 Apr 2026

This Town Hall 15 layout is a specialized Obstacle Showcase Base. Rather than prioritizing a traditional defensive meta, this design focuses on creating a "museum" aesthetic, meticulously organizing rare and seasonal obstacles collected over years of gameplay. The core features a symmetrical, open-tiled pattern that highlights limited-edition decorations, while the defensive structures are pushed toward the perimeter in a decorative grid. Analysis & Performance | Feature | Details | | :--- | :--- | | Primary Goal | Obstacle & Decoration Display | | Base Type | Progress/Showcase Layout | | Defensive Style | Grid-based perimeter defense | Pros Visual Appeal: Perfectly organizes rare obstacles like Christmas trees, Halloween decorations, and special anniversary statues. Easy Organization: The grid layout makes it simple to track building upgrades and resource levels. Status Symbol: Effectively communicates the player's long-term dedication and history with the game. Cons Weak Defense: The open center makes it highly vulnerable to almost any high-level attack strategy (Queen Walk, E-Drags, Smash attacks). Easy 3-Star: Lack of specialized compartments or "Island" towers means troops can path through the base with zero resistance. Resource Risk: Storage units are relatively exposed, making it easy for attackers to farm loot. #ClashOfClans #TH15 #BaseDesign #CoCObstacles #GamingShowcase #ClashOn

96110
Anti-Root Core Trap
Base file · 019

Defense blueprint

Anti-Root Core Trap

Town Hall15
Esports25 Apr 2026

This Town Hall 15 (TH15) layout is a specialized anti-3 star base featuring a highly centralized Town Hall protected by a dense core of heavy defenses. The design uses a complex network of internal compartments and "islands" for key structures like the Monolith and Scattershots. This setup is specifically engineered to disrupt the pathing of smash-style attacks, forcing high-HP troops to path around the core while being shredded by heavy fire. Pros Root Rider Counter: The intricate wall segments and compartment gaps are excellent at splitting up Root Riders and preventing a clean "straight-through" push. Heavy Core DPS: The concentrated firepower around the Town Hall makes the final 50% of the base extremely difficult to secure without perfect spell timing. Symmetry Baiting: While it looks balanced, the trap placements and defensive range overlaps are designed to punish attackers who attempt a standard Queen Charge from the corners. Monolith Efficiency: Its central placement ensures it stays active for the majority of the raid, melting high-HP heroes and tanks. Cons Air Splash Value: Certain sections have defenses grouped closely enough that a well-placed Blimp with Super Wizards or Super Archers could potentially clear a massive chunk of value. Sweeper Positioning: As noted, the current Air Sweeper placement could be optimized to better defend against surgical air entries. Rage Tower Dependency: If the Rage Towers are triggered early by a single troop or a small peripheral group, the core loses a significant amount of its defensive "bite." #TH15 #Anti3Star #AntiGround #ProBase #ClashOfClans

9430
Royal Bait Legend
Base file · 018

Defense blueprint

Royal Bait Legend

Town Hall15
CWL25 Apr 2026

This is a Town Hall 15 (TH15) anti-3 star base layout designed for competitive play. The Town Hall is placed in an offset compartment to disrupt standard pathing, while the Eagle Artillery and Monolith are positioned in high-value islands to maximize damage. The base features a spread-out "box" style architecture, designed to force attackers into awkward funnels and bait high-value hero abilities early in the raid. Pros Strategic Baits: Specifically designed to bait the Royal Champion (RC) or Queen Charge into high-damage zones. Anti-Funneling: The exterior building placement and wide gaps make it difficult for troops to maintain a tight path. Core Protection: Multiple layers of walls around the Monolith and Inferno Towers make it hard to reach the center of the base. Dead Zones: Empty spaces between compartments force pathing troops to walk around high-DPS areas rather than through them. Cons Symmetry Risks: The somewhat symmetrical layout might be predictable for experienced Queen Charge attackers. Spell Value: Tight clusters of defenses near the Town Hall might allow an attacker to get high value from well-placed Invisibility or Overgrowth spells. Air Vulnerability: While strong against ground, a surgical Queen Charge or a well-executed Blizzard Lalo could potentially gut the core. #TH15 #Anti3Star #LegendsLeague #BaseLayout #ClashOfClans

8780
Anti Funneling Grid
Base file · 017

Defense blueprint

Anti Funneling Grid

Town Hall15
Rank25 Apr 2026

This is a Town Hall 15 Legends League base featuring a symmetrical grid compartment layout. The base uses a strict compartmentalized design with multiple isolated building clusters separated by walls, creating a highly effective anti-funneling structure. The Town Hall is centrally positioned within nested compartments, and the overall grid pattern makes it nearly impossible for attackers to create effective troop funnels from any direction. Layout Description Core: Town Hall is centrally buried behind multiple grid compartments Wall Style: Grid pattern with tightly sealed compartments and isolated building clusters Defense Placement: Scattershots, Inferno Towers, and Eagle Artillery spread across grid sections Clan Castle: Deep inside central core for maximum defensive support Building Separation: Each compartment contains isolated resource and defensive buildings Trap Placement: Hidden traps embedded within corridors between compartments Hero Placement: Heroes positioned at key compartment entry points Pros Anti-Funneling Master — Grid design completely eliminates effective troop funneling Troop Separation — Compartments force armies to split and lose formation Defense Spread — Defenses cover multiple angles from each position Deep TH Protection — Multiple grid layers between outer edge and center Anti-3 Star — Extremely difficult to achieve 3-stars due to spread-out layout Legends League Viable — Excellent at limiting attacking stars consistently Time Pressure — Armies struggle navigating through compartments before time runs out Cons Vulnerable to Air Attacks — Open spaces between grid sections create aerial pathways Blimp Weakness — Super Witch + Blimp can skip compartment system entirely Electro Dragon Problem — Electro Dragons can chain-damage through compartments Lower Loot Protection — Resource buildings spread across edges are easily raided Requires Max Walls — Effectiveness drops significantly with lower wall levels Predictable Layout — Experienced attackers quickly identify TH location from symmetry Dragon Swarm Vulnerable — Massed Dragons with spells can overwhelm scattered defenses Best Defense Against Barbarians, Archers, Goblins Hog Riders, Dragons, Ground armies P.E.K.K.A, Golems, Giants Weak Against Electro Dragons with support Blimp + Super Witch combinations Mass Dragons + healing spells Air-focused hybrid attacks Tags #ClashOfClans #TH15 #LegendsLeague #AntiFunneling #GridBase #CompartmentBase #Anti3Star #CWLBase #BaseLayout #DefenseStrategy #TH15Base #SymmetricalBase

7380
Anti 2 Star
Base file · 016

Defense blueprint

Anti 2 Star

Town Hall15
War25 Apr 2026

This is a Town Hall 15 Legends League base specifically designed with an anti-2-star layout. The base features a diamond-shaped compartmentalized design with the Town Hall placed off-center and heavily protected. The structure uses strategic wall placements to prevent attackers from easily securing two stars, making it one of the most defensive-oriented layouts for Legends League play. The asymmetrical core placement disrupts standard attacking patterns and forces attackers into difficult decision-making. Layout Description Core: Town Hall is off-center and buried behind multiple wall layers Wall Style: Diamond shape with compartments designed to split attacking forces Defense Placement: Scattershots, Inferno Towers, and Eagle Artillery positioned for maximum coverage Clan Castle: Deep inside core near Town Hall for defensive value Compartments: Multiple isolated sections prevent troops from flowing toward TH Hero Placement: Positioned to guard key entry points and corridors Trap Placement: Strategically hidden to catch troops in compartments Pros Anti-2 Star Specialist — Extremely difficult to secure 2+ stars without full 3-star attempt Disrupts Attack Flow — Off-center TH breaks standard attack patterns High Defensive Stars — Excellent at preventing attacking armies from reaching core Anti-Funneling — Compartments force troops to spread and lose effectiveness Legends League Meta — Perfect for maintaining defensive advantage in competitive play Balanced Defense — Decent protection against both air and ground attacks Deep Core — Multiple layers protect Town Hall from quick 2-star raids Cons 3-Star Vulnerable — Patient attackers who commit fully can still achieve 3-stars Air Attack Weakness — Open aerial paths allow Dragons and air troops to bypass compartments Blimp Susceptible — Super Witch + Blimp attacks can skip defensive layers Resource Exposure — Resource buildings on edges are easily accessible for farming Predictable Core — Experienced players can identify TH location from outside Requires High Walls — Effectiveness drops significantly with lower-level walls Electro Dragon Problem — Mass Electro Dragons can overwhelm defenses Best Against Barbarians, Archers, Goblins Hog Riders, Dragons, Ground hybrids Standard ground-focused armies Weak Against Electro Dragons, Dragons + Air support Blimp + Super Witch combinations Mass Dragon attacks with proper spell usage Tags #ClashOfClans #TH15 #LegendsLeague #Anti2Star #AntiFunneling #DiamondBase #CompartmentBase #OffCenterTH #CWLBase #BaseLayout #DefenseStrategy #TH15Base

7290
Anti Air Fortress
Base file · 015

Defense blueprint

Anti Air Fortress

Town Hall18
Legends25 Apr 2026

This is a Town Hall 18 Legends League base featuring a centralized core design with spread-out defenses. The base uses a tight clustered center surrounded by scattered resource buildings and defensive structures. The Town Hall is heavily fortified in the middle with multiple layers of walls, while air defenses are positioned strategically across all angles to create a strong anti-air perimeter that covers the entire base from aerial threats. Layout Description Core: Town Hall is deeply centered behind multiple wall compartments Wall Style: Circular/concentric layers protecting the inner core Defense Placement: Air Defenses, Scattershots, and Monoliths spread across outer and mid rings Clan Castle: Positioned near the core for maximum support Air Defense Coverage: High-level air defenses positioned to cover all quadrants Resource Buildings: Scattered around the outer perimeter as buffer zones Hero Placement: Heroes stationed at key defensive points around the base Pros Anti-Air Dominant — Multiple high-level Air Defenses cover entire base perimeter Dragon Resistant — Excellent defense against Dragon, Electro Dragon, and Dragon Rider attacks Balanced Protection — Good coverage against both air and ground attacks Deep Core — TH placement requires breaking through multiple wall layers Anti-3 Star — Difficult to fully 3-star due to spread-out defenses Legends League Viable — Strong at limiting attacking stars and holding defensive position Wide Coverage — Defenses positioned to protect all corners equally Cons Vulnerable to Ground Attacks — Spread-out layout creates paths for ground troops Blimp Weakness — Blimp can navigate between scattered buildings to reach core Funnel Potential — Open spaces allow attackers to create effective funnels Air Sweep Attacks — Skilled players with air armies can overwhelm defenses Low Loot Protection — Resources scattered on edges are easily accessible Requires High Upgrade Levels — Less effective with lower-level walls and defenses Time Pressure — Ground armies may have an easier time farming resources Best Defense Against Dragons, Electro Dragons, Dragon Riders Loons, Super Loons, Balloons Air-focused army compositions Weak Against Hog Riders, Super Hogs, Dragons + Ground troops hybrid Blimp + support troops Mass P.E.K.K.A + support Tags #ClashOfClans #TH18 #LegendsLeague #AntiAir #AirDefense #CentralCore #DragonResistant #CWLBase #BaseLayout #DefenseStrategy #TH18Base

9340
Anti Ground Fortress
Base file · 014

Defense blueprint

Anti Ground Fortress

Town Hall16
Legends25 Apr 2026

This is a Town Hall 16 Legends League base featuring a compartmentalized grid layout with the Town Hall deeply buried in the center. The base uses multiple isolated compartments connected by narrow corridors, creating a strong anti-ground defense. The tight spacing between buildings and strategic wall placement makes it extremely difficult for ground troops to maintain formation and push toward the core. Layout Description Core: Town Hall is centrally positioned behind 3+ layers of compartmented walls Wall Style: Grid-pattern compartments with isolated building clusters Defense Placement: Scattershots, Monoliths, and Eagle Artillery spread across multiple sections Clan Castle: Deep inside core for maximum defensive value Resource Management: Buildings strategically spaced to prevent efficient troop pathing Trap Distribution: Hidden traps embedded in corridors to punish advancing ground troops Pros Anti-Ground Dominant — Compartments completely shut down ground army advances Troop Separation — Narrow corridors break unit formations and cause troops to spread Anti-Funneling — Extreme difficulty creating attack funnels from any direction Time Drain — Ground armies waste precious time navigating compartments Deep TH Protection — Multiple wall layers between outer edge and center Legends League Viable — Excellent at limiting attacking stars Cons Weak vs. Air Attacks — Open spaces between compartments create aerial pathways Vulnerable to Dragons/Electro Dragons — Air units ignore ground-focused defenses Blimp Susceptible — Blimp can bypass entire compartment system directly to core Super Witch Attacks — Super Witch healing spells negate compartment benefits Lower Loot Protection — Resource buildings spread across outer edges are easily taken Requires Coordination — Trap placement timing must be perfect to be effective Best Defense Against Barbarians, Archers, Goblins Hog Riders, Dragons, P.E.K.K.A Golems, Giants Weak Against Electro Dragons, Super Loons Blimp + Super Witch Mass Dragons with Spells Tags #ClashOfClans #TH16 #LegendsLeague #AntiGround #AntiFunneling #CompartmentBase #GridBase #CWLBase #BaseLayout #DefenseStrategy #TH16Base

6590
Great Base
Base file · 013

Defense blueprint

Great Base

Town Hall18
War25 Apr 2026

This is a high-level Town Hall 18 Legends League base featuring a complex maze-wall labyrinth design. The base uses an intricate gold wall layout that creates multiple overlapping compartments, making it extremely difficult for attackers to funnel troops effectively. The Town Hall is buried deep inside the maze, surrounded by layered defenses and walls designed to slow down and confuse any army composition. Layout Description Core: Town Hall is centrally protected behind multiple wall layers Wall Style: Labyrinth/maze pattern with tight corridors and dead ends Defense Placement: Scattershots, Eagle Artillery, and Inferno Towers are spread across the base to provide wide defensive coverage Trap Placement: Hidden traps are embedded within wall corridors to punish funnel troops Support Buildings: Clan Castle and X-Bows positioned to cover multiple angles Pros Anti-Funneling — Maze walls break attack funnels, causing troops to scatter Anti-3 Star — Extremely hard to fully 3-star due to deep Town Hall placement Time Drain — Attackers often run out of time before reaching the core Works vs. Most Army Comps — Effective against ground and hybrid attacks Legends League Viable — Designed to hold defensive stars Cons Weaker vs. Air Attacks — Open aerial paths can bypass maze walls (Dragons, Electro Dragons, etc.) Super Witch/Blimp Attacks — Blimp-style attacks can skip directly to the Town Hall Needs High-Level Walls — Effectiveness drops significantly with lower-level walls Predictable Core Location — Experienced attackers can identify the TH position from outside Tags #ClashOfClans #TH15 #TH16 #LegendsLeague #Anti3Star #AntiFunneling #MazeBase #LabyrinthBase #CWLBase #BaseDesign

6270
Anti 3-Star Legends
Base file · 012

Defense blueprint

Anti 3-Star Legends

Town Hall16
Rank24 Apr 2026

TH16 Base Overview This is a Town Hall 16 Legends League base designed specifically to deny opponents a 3-star. The base belongs to Patman2013 (Level 224) and features a classic multi-compartment ring layout with the Town Hall buried deep in the center. The overall shape is a large diamond/square with layered walls forming a maze-like structure that forces attacking troops to waste time breaking through multiple sections. Key defenses visible include Scattershots, Monolith, Inferno Towers, X-Bows, Multi-Mortars, and what appears to be an Eagle Artillery — all distributed strategically across inner and outer compartments to maximize coverage and overlapping fire. Pros Deep Town Hall placement — extremely hard to reach without a well-planned funnel Multi-compartment walls — ground troops get split and redirected, reducing attack efficiency Overlapping defenses — Scattershots and Infernos cover a wide area, punishing both air and ground Anti-funnel design — the segmented layout makes it difficult to build a clean funnel into the core Spread outer buildings — forces attackers to commit troops early, reducing their options mid-attack Good for Legends League — prioritizes limiting damage over protecting loot Cons Vulnerable to top-tier air attacks — skilled Blimps or Rocket Balloon strategies can bypass the wall maze entirely Outer buildings are exposed — easy 1–2 stars via quick cleanup on the edges Predictable entry points — experienced players may read the funnel paths quickly Not ideal against Super Witch or Zap Witch — mass spam armies can overwhelm compartments if Clan Castle troops are cleared fast Relies on opponent making mistakes — a well-practiced attacker with the right army can still 3-star it #ClashOfClans #TH16Base #LegendsLeague #Anti3Star #BaseLayout #COCBase #TownHall16 #ClashBase #COC2025 #BaseBuilding

97100
Anti 3-Star
Base file · 011

Defense blueprint

Anti 3-Star

Town Hall17
War24 Apr 2026

This is a Town Hall 17 war/legends league base featuring a compact diamond-shaped layout with the Town Hall well-secured at the core. The base is divided into multiple layered compartments using dark gold-trimmed walls, creating a maze-like structure that forces attackers to fight through several defensive pockets before reaching the center. Key defenses — including the Monolith, Scattershots, Eagle Artillery, Inferno Towers, and Air Defenses (the distinctive pink domes) — are distributed across the base to provide overlapping coverage. The symmetrical design ensures no single side presents an obvious funnel point. Pros Strong anti-3-star structure — the multi-compartment layout makes it extremely difficult for attackers to achieve full destruction, particularly in Legends League. Well-centered Town Hall — deep placement forces attackers to expend significant troops before reaching it, often depleting their army. Balanced air and ground coverage — Air Defenses and X-Bows are spread evenly, making both ground and air attack strategies difficult. Anti-funnel design — the diamond perimeter with no obvious entry corridor disrupts common Queen Walk and funnel strategies. High defensive HP concentration at the core — clustering heavy defenses centrally creates a brutal killing zone for any troop that breaks through the outer ring. Cons Vulnerable outer compartments — resource buildings and some defenses on the outer edges can be picked off without triggering a full base defense, enabling partial loot raids. Susceptible to mass air spam — coordinated Super Dragon or Zap-Witch strategies with proper spell placement could overwhelm the air defenses on one side. Queen Walk setups still viable — an experienced attacker can navigate around the diamond corners to establish a clean funnel before deploying the main army. Complex to replicate precisely — the intricate wall compartmentalization makes this base difficult to copy and maintain consistently in practice. #ClashOfClans #TH17 #TownHall17 #COCBase #LegendsLeague #Anti3Star #WarBase #BaseLayout #ClashOn #COC2025

5890
No Wall No Problem
Base file · 010

Defense blueprint

No Wall No Problem

Town Hall17
War24 Apr 2026

This is a Town Hall 17 base designed for high-level competitive play, particularly suited for Legends League or war defense. The layout follows a classic diamond (rhombus) shape with the Town Hall buried deep in the center, surrounded by multiple layers of compartments and high-level defenses. A dense perimeter ring of small traps and bombs acts as an outer deterrent, making funneling extremely difficult for attackers. Design Characteristics The base features tightly packed wall compartments that force attackers to burn through multiple layers before reaching critical buildings. Defensive structures — including what appear to be Scattershots, Monolith, and Spell Towers — are distributed across the core to provide overlapping coverage. The Town Hall is placed centrally with maximum protection, making a clean 3-star attack highly unlikely without a near-perfect strategy. Pros Strong anti-3-star design — the deep Town Hall placement makes it very hard to 3-star even for experienced attackers Excellent compartmentalization — walls divide the base into multiple sections, slowing down ground troops significantly Anti-funneling perimeter — the outer ring of traps disrupts troop pathing and prevents clean funnel setups Balanced coverage — defenses are spread evenly, minimizing blind spots Suitable for Legends League — prioritizes defending stars rather than just loot Cons Loot protection is secondary — resource storages do not appear to be the primary focus of this layout Vulnerable to high-level air attacks — if air defenses are taken out early, aerial troops can navigate around compartments more freely Requires TH17 max or near-max defenses to perform at full potential; under-leveled buildings reduce its effectiveness significantly Predictable base shape — the diamond layout is well-known and experienced attackers may have pre-planned strategies for it Tags #ClashOfClans #TH17 #TownHall17 #BaseDesign #Anti3Star #LegendsLeague #COCBase #WarBase #BaseLayout #ClashBase

10470
1 Star Only
Base file · 009

Defense blueprint

1 Star Only

Town Hall17
War24 Apr 2026

This is a Town Hall 17 base layout designed primarily to prevent attackers from achieving a 3-star victory. The layout features a densely packed core with a honeycomb-style wall compartment system at its center, surrounded by multiple layers of defensive structures spread across the entire grid. The Town Hall appears to be embedded within the inner defensive ring, making it extremely difficult to reach without navigating through heavily fortified compartments. The base utilizes an isometric spread of high-level defenses — including Scattershots, Inferno Towers, X-Bows, and Eagle Artillery — positioned to provide overlapping coverage across all quadrants. Several large Dark Elixir Storages and resource buildings are used as buffer structures along the outer perimeter, serving as intentional distractions for ground troops. Pros Strong anti-3-star structure — the multi-layered compartments force attackers to spend significant time breaking through walls, often causing troop deployment to be inefficient. Effective anti-funneling design — buildings are placed to disrupt standard Queen Walk, Hybrid, and Super Troop funneling strategies. Centralized Town Hall — deeply embedded within the base, making a Town Hall snipe nearly impossible. Good all-around defense — defenses are spread to counter both ground and air attack compositions. Honeycomb core — the wall pattern in the center slows down ground troops significantly and forces them into predictable paths covered by key defenses. Cons Resource vulnerability — storages placed on the outer ring may be easier for attackers to loot in Multiplayer battles. Susceptible to massed air attacks — while air defenses are present, a well-executed air strategy (e.g., Super Dragon spam or Rocket Balloon) may still find gaps. Complex to adapt — the tightly packed design may be difficult to adjust when new meta troops emerge without significant redesign. Edge defenses can be isolated — some defensive buildings near the perimeter may not receive support fire from the core, leaving them exposed to targeted destruction. Hashtags #ClashOfClans #TH17Base #TownHall17 #Anti3Star #AntiFunneling #LegendsLeague #COCBase #BaseLayout #TH17 #WarBase #ClashBase2025 #HoneycombBase #COC #BaseBuilding #DefenseBase

10670
Diamond Compartment Layout
Base file · 008

Defense blueprint

Diamond Compartment Layout

Town Hall18
War24 Apr 2026

This is a Town Hall 18 war base built around a classic diamond (rhombus) shape with multiple tightly segmented wall compartments. The Town Hall is centrally positioned and surrounded by layered defenses, making it extremely difficult for attackers to achieve a clean 3-star result. The base features a dense core packed with high-damage defenses and resource storages, while the outer ring uses wall segments to slow ground funneling and disrupt troop pathing. Pros Strong anti-3-star design— the diamond shape forces attackers to enter from suboptimal angles, reducing the chance of a full clear. Centralized Town Hall — deep placement maximizes the number of defenses protecting the TH, requiring attackers to commit heavily before reaching it. Multi-compartment walls — segmented walls effectively break troop pathing and prevent mass ground funnel entries. Balanced defense coverage — air and ground defenses are distributed evenly across all four sides, offering no obvious weak flank. Suitable for Legends League — the layout is designed to hold 1-star or 2-star results, preserving trophies in high-level play. Cons Vulnerable to hybrid attacks — skilled players using Hog Riders + air units can exploit the outer compartments to split the base. Predictable entry points — the diamond shape, while defensive, creates somewhat readable attack angles for experienced players. Tight spacing may limit Scattershot/Monolith coverage — depending on exact placement, some splash defenses may have overlapping blind spots. No significant resource protection — storages appear to be spread mid-base rather than deeply protected, making loot raids easier.

11150
ZOOs STARS Base
Base file · 007

Defense blueprint

ZOOs STARS Base

Town Hall18
Esports24 Apr 2026

This is a Town Hall 18 base designed primarily to prevent opponents from achieving a 3-star. The layout features a heavily compartmentalized design with the Town Hall positioned deep within the core, surrounded by multiple layers of walls and high-level defenses. The base uses a tight, maze-like structure that forces attackers into unfavorable funneling paths. Layout Description Core: Town Hall is well-protected at the center with Scattershots, Inferno Towers, and Eagle Artillery nearby Wall Compartments: Multiple sealed sections slow troop pathing and limit funnel effectiveness Perimeter: Bomb Towers, X-Bows, and Air Defenses spread across outer rings to cover all angles Traps: Hidden Teslas and wall traps scattered throughout to punish predictable attack routes Pros Strong anti-funnel design makes it hard to cleanly enter the core Town Hall is deeply embedded — hard to snipe Defenses are well-distributed, reducing blind spots Effective against both ground and air attacks Suitable for Legends League due to consistent 1–2 star defenses Cons Skilled mass dragon or hydra attacks may still 3-star Outside buildings could be easily sniped for percentage Heavy reliance on trap placement — if known, easily countered Less effective against super troop spam strategies #ClashOfClans #TH18 #TH18Base #Anti3Star #LegendsLeague #COCBase #TownHall18 #BaseDesign #ClashBase #COC2025

9950
Anti-Air Legend Base
Base file · 006

Defense blueprint

Anti-Air Legend Base

Town Hall18
Legends24 Apr 2026

Description: This Town Hall 18 base, named , is built for Legend League and heavily prioritises air defence. The core packs tightly clustered Air Defenses, Air Sweepers, and seeking air mines to cripple popular air attacks like Dragons, Electro Dragons, and Balloon strategies. Funnelling is disrupted by offset buildings and gaps that split air troops, forcing them into high‑damage zones. The design aims to consistently secure 1‑star defences and occasionally stop a 3‑star. Pros: Centralised Air Defenses + seeking air mines shred high‑HP air units quickly. Building placement breaks funneling, making it hard to path troops effectively. Multi‑target Inferno Towers and Scattershots cover both ground and air chokepoints. Optimised for Legend League, often yielding 1‑star holds against max attackers. Cons: Weaker ground coverage – vulnerable to smash attacks (Yeti/Super Bowler) that can bypass air traps. Queen Charge can pick off key air defences if funneled correctly. Anti‑3‑star reliability drops against expert Blimp (Sneaky Goblin/Super Archer) or hybrid hits. Some blind spots for ground troops if outer ring is not adequately defended.

6680
Anti 3-Star Base
Base file · 005

Defense blueprint

Anti 3-Star Base

Town Hall18
War24 Apr 2026

This is a Town Hall 18 base layout, likely used in Legends League. The design focuses on protecting the Town Hall at the core and spreading key defenses around it. The legend shows loot won (1,102,000 each) and a replay time of 2 minutes 11 seconds. Pros Centralized Town Hall makes it hard to destroy early. Defenses are spread out, reducing splash damage impact. Air defenses are well-protected inside the base. Funneling is difficult due to staggered wall compartments. Good against ground spam attacks (e.g., PEKKAs, Yetis). Cons Multi-Infernos are exposed on one side. Eagle Artillery or Monolith might be missing/weakly placed. Single-target Infernos can be frozen and exploited. Potential weakness to air spam (Dragon/Rider) if sweepers are poorly aimed. Some traps may be predictable due to symmetric layout.

93110
“Anti 3-Star Hybrid”
Base file · 004

Defense blueprint

“Anti 3-Star Hybrid”

Town Hall18
War24 Apr 2026

This is a Town Hall 18 war/legend base showing a 78% destruction with 1 star. The clan attack log indicates it already survived one attack (1/15). Likely a hybrid anti-air & anti-ground design due to even defense spread. Pros High HP core – survived 78% attack without being 3-starred. Balanced defense – not easily rushed by air or ground alone. War bonus (9975) suggests strong defensive weight. Cons Still gave 1 star + 78% damage – not a complete shutdown. Possible weakness at the bottom or left side (unconfirmed visually). Requires high-level skill to use offensively. Verdict Legends League / Competitive War base – built to prevent 3 stars, not to stop 1-2 stars.

9870
Strong Anti Air
Base file · 003

Defense blueprint

Strong Anti Air

Town Hall18
War24 Apr 2026

A symmetrical and compact layout with centralized Clan Castle, Eagle Artillery, and Town Hall. Key defenses like Infernos, Scattershots, and Monolith are spread to cover major compartments. Popsicle (likely referring to a freeze trap or decoration) and Warwin bonus suggest trophy or war focus. Pros: Centralized core slows down kill squads. Major splash defenses cover each other. Good funnel disruption for ground attacks. War win bonus indicates farming/war hybrid potential. Cons: Air defenses slightly exposed to zap value. Sweepers and air traps placement could be exploited by blimp or electro dragon. Linear southern end vulnerable to queen charge. No evident invisibility spell tower trap setups. Ideal for trophy pushing or casual wars but could be tweaked for anti-3-star in higher leagues.

9480
Anti War
Base file · 002

Defense blueprint

Anti War

Town Hall18
War24 Apr 2026

A compact, resource-centered base with all major defenses (Eagle, Scattershots, Monolith, Infernos) wrapped tightly around the Town Hall. Storages are placed in the inner ring, making them hard to reach without breaking through multiple compartments. Air defenses and sweepers are oriented vertically to counter air spam from top/bottom. Pros Strong anti-3-star design – TH and storages are buried in the core, forcing attackers to commit heavily. Air defense is well-covered – ADs, Sweepers, and air traps are arranged to make LaLo, dragons, or Edrag attacks difficult. No easy Log Launcher path – The core requires breaking at least 3–4 layers from any side. Decent funnel control – Outer buildings are spread just enough to distract, but not give free percentage. Cons Vulnerable to ground spam – Root riders + heroes + siege can plow through outer compartments and reach the core without much funneling. Weak Blizzard / Super Archer protection – The core is dense, so a well-placed Blimp with Yetis + rage or SA + invis can wipe out TH and key defenses in one go. Tornado trap placement looks suboptimal. Dark Elixir storage is exposed – It sits on the edge of the core, not fully protected by Monolith or multi-Infernos. Limited outside compartments – Easy for Super Wall Breakers to open two layers at once.

10070
Obstacle Showcase
Base file · 001

Defense blueprint

Obstacle Showcase

Town Hall16
Funny24 Apr 2026

The best base for showcasing obstacles, but it does not prioritize other aspects such as defense and resource protection. The best thing about this base is if you want to show off to your friends or to opponents who will attack you. Pros Legend tier aesthetics Cons Expensive Does not have a strong defense structure

99100