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112 layouts
Strategic Farming Fortress
TH 16

Strategic Farming Fortress

Funny8 Jun 2026

Overview

This base layout features a highly compartmented structure designed to protect high-value loot storages while maintaining a centralized core for defensive synergy. It utilizes a classic "farming" style architecture, effectively separating splash damage and point defenses to create multiple layers of protection.

Pros and Cons

Pros:

  • Loot Protection: Storage compartments are spread out, preventing an attacker from clearing all resources in one push.
  • Defensive Zoning: Dedicated pockets for splash damage (Wizard Towers/Mortars) ensure efficient troop pathing against swarms.
  • Core Security: The central Town Hall placement acts as a heavy defensive anchor for surrounding fire.

Cons:

  • Predictable Pathing: The linear design of exterior compartments makes it susceptible to focused "funneling" by wall breakers or Jump spells.
  • Resource Concentration: Because storages are placed in large adjacent compartments, a well-placed Earthquake spell or high-level Golem push could compromise multiple segments at once.
  • Air Vulnerability: The tight spacing of some compartments can leave air defenses exposed to high-damage air pathing like LavaLoon if the outside perimeter is breached.

Strategy Tips

  • Stagger Your Traps: Use the empty compartment space to hide Giant Bombs and Spring Traps to punish pathing towards the core.
  • Vary Defensive Heights: Ensure your Air Defenses are not clustered together so a single Lightning Spell cannot take out multiple units.
  • Upgrade Walls Sequentially: Focus on upgrading the wall segments surrounding the Dark Elixir storage first to maximize the protection of your most valuable resource.

Defense Type

This is a Farming/Hybrid base, utilizing a compartmentalized design to minimize total base damage and maximize resource preservation.

Best For

This base is best for countering ground-based farming armies such as Barch (Barbarian-Archer) or Giant-Healer compositions, which rely on overwhelming the perimeter. Its structure slows down mass infantry, making it difficult for attackers to path efficiently through the dense wall network.

Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

0
0
Concentric Diamond Fortress
TH 16

Concentric Diamond Fortress

War8 Jun 2026

Overview

This base utilizes a compact, diamond-shaped compartmentalization strategy to protect core defenses and the Town Hall. It focuses on funneling enemy troops into high-damage zones while distributing defensive weight across four distinct outer quadrants.

Pros and Cons

Pros:

  • Strong central protection for the Town Hall and splash damage defenses.
  • Effective use of compartmentalization to slow down ground-based armies.
  • Well-distributed point defenses ensure consistent damage output.

Cons:

  • Susceptible to "queen walk" strategies that can pick off exterior defenses before entering the core.
  • The compact core is vulnerable to jump spells or earthquake spells that open up the entire center.
  • Potential for high-level air attacks to overwhelm the tightly packed core defenses.

Strategy Tips

  • Ensure your clan castle is filled with defensive troops (e.g., Ice Golem or Super Minions) to stall pushes targeting the core.
  • Place traps, specifically giant bombs and spring traps, at the junctions where compartments meet to punish funneling attempts.
  • Constantly upgrade your inferno towers and X-bows, as these are the primary deterrents for this specific base design.

Defense Type

This is a Compact Core / Compartmentalized Base. It is designed to force attackers to break through multiple layers of walls to reach the high-value center.

Best For

This base is highly effective at countering Golems, Witches, and basic Hog Rider attacks due to its sturdy wall structure and centralized splash damage.

Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

5
0
Four Leaf Symmetry
TH 17

Four Leaf Symmetry

CWL8 Jun 2026

Overview

This base utilizes a classic symmetrical "four-leaf clover" layout, compartmentalizing key defenses into distinct quadrants. The Town Hall is centrally located, providing a balanced defensive radius that aims to force attackers to path through multiple layers of walls.

Pros and Cons

Pros:

  • Excellent symmetry makes it difficult for attackers to predict pathing for funneling.
  • Centralized Town Hall protects the core and forces troops to stay under heavy fire.
  • Well-distributed point defenses ensure that no single side of the base is significantly weaker than the others.

Cons:

  • Jump spells and Wall Breakers can easily open up the central compartments due to the high density of intersections.
  • The symmetrical layout makes it vulnerable to "Queen Charge" strategies that can path through specific quadrants with ease.
  • Lack of complex pathing "bait" means skilled attackers can predict traps and skeleton placements fairly accurately.

Strategy Tips

  • Ensure your Clan Castle is centered and filled with high-DPS defensive troops to punish attackers who breach the core.
  • Place your spring traps and giant bombs at the points where the quadrants intersect to disrupt pathing for hogs or miners.
  • Utilize your Archer Queen's defensive range to cover the corners of the outer compartments to prevent easy "sniping" of outer buildings.

Defense Type

This is a Symmetric Compartment Base. It relies on structured damage output and forcing troops to break multiple layers of walls to reach the high-value core buildings.

Best For

  • Countering spam attacks (like mass Dragons or Electro Dragons) due to the spacing of core buildings.
  • Protecting against basic ground attacks that struggle to break through multiple internal wall layers.
  • Farming or hybrid setups where keeping the Town Hall standing is the primary defensive priority.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

4
0
Boxed Core Fortress
TH 18

Boxed Core Fortress

Esports5 Jun 2026

Overview

This is a symmetrical, box-style Town Hall 18 layout designed for competitive esports play. It features a heavily fortified central compartment protecting the Town Hall, surrounded by a complex grid of compartmentalized defensive structures.

Pros and Cons

Pros:

  • High Complexity: The grid layout creates significant pathing issues for ground troops like Titans or Super Archers.
  • Centralized Town Hall: The core is dense, making it difficult for Queen Charges to reach the TH without heavy spell investment.
  • Strategic Compartments: Damage dealers are isolated, preventing one spell (like a Rage or Earthquake) from clearing multiple key defenses.

Cons:

  • Predictable Geometry: The grid pattern is susceptible to specific high-level strategies like "Sarch" (Super Archer) blimp attacks that target the core.
  • Wall Wrecker Vulnerability: The long, straight wall sections can be exploited by Jump spells or Earthquakes to create massive funneling channels.

Strategy Tips

  • Optimize Trap Placement: Use the empty spaces within the grid to hide Giant Bombs or Spring Traps to disrupt pathing units like Hog Riders or Root Riders.
  • Defensive CC: Ensure the Clan Castle is loaded with high-damage or delay units (like Ice Golems) to stall Queen charges hitting the core.
  • Adjust Outer Trash: Keep the outer buildings tightly packed to minimize the ability for attackers to funnel easily with just a single Baby Dragon or Archer.

Defense Type

This is a Symmetrical Anti-3-Star Hybrid base. It aims to force the attacker to path around the perimeter and time out before they can clear the high-HP core structures.

Best For

This base excels against mass ground spam and unrefined funneling strategies. It is specifically designed to frustrate standard Hybrid (Hog/Miner) and Titan-based attacks by forcing awkward pathing through the narrow corridors.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

7
2
Offset Compartment Fortress
TH 18

Offset Compartment Fortress

Legends5 Jun 2026

Overview

This base utilizes a heavy offset design that pushes the Town Hall and core defenses toward the perimeter. It relies on complex pathing and segmented walls to confuse attackers and force them to commit troops into high-damage zones.

Pros and Cons

Pros:

  • Asymmetric Pathing: The irregular wall segments disrupt wall-breaker pathing and funneling attempts.
  • High-Damage Core: Defenses are tightly packed behind the town hall, creating a "kill zone" for entry troops.
  • Resource Placement: Gold and Elixir storages are used as high-hitpoint tanks to soak up damage away from key defensive towers.

Cons:

  • Exposed Town Hall: The Town Hall is positioned near the edge, making it susceptible to aggressive Queen Walk or Siege Machine entries.
  • Splash Damage Vulnerability: The tight grouping of certain buildings makes the base vulnerable to well-placed Zap Quake or Super Wizard attacks.
  • Lack of Spread: The compact nature of the core makes it easier for heavy ground armies (like Super Archers or Yetis) to clear multiple sections once the initial wall layer is breached.

Strategy Tips

  • Centralize Traps: Since this is a segmented base, ensure spring traps and giant bombs are placed in the small gaps between compartments to punish pathing.
  • Reinforce the Town Hall: Because the Town Hall is somewhat exposed, place your highest-level defensive CC troops and traps directly behind it to prevent an easy snipe.
  • Stagger Air Defenses: Keep your air defenses protected by overlapping splash damage towers to prevent easy Lava Hound/Balloon pathing.

Defense Type

This is a Hybrid Anti-3-Star base. It is designed to force the attacker into a difficult path that runs parallel to the Town Hall, discouraging a quick three-star while sacrificing the Town Hall for a potential "defensive win" (keeping the opponent to two stars).

Best For

This base is best for countering spam-based attacks like Electrone or basic Mass Dragon/Electro-Dragon compositions that rely on predictable pathing to clear a base.

Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

3
0
Compartmentalized Box Fortress
TH 18

Compartmentalized Box Fortress

Legends5 Jun 2026

Overview

This base utilizes a heavy compartmentalized box layout design, focusing on protecting high-value targets like the Town Hall and Eagle Artillery within a dense central core. It relies on a large footprint to create pathing difficulties for ground-based troops while positioning secondary defenses to cover the exterior perimeter.

Pros and Cons

Pros:

  • Heavy Zoning: The walls create distinct compartments that force wall-breaker or jump-spell usage, slowing down enemy funneling.
  • Centralized Core: Essential splash damage and high-HP buildings are concentrated to withstand heavy damage.
  • Trap Placement: The gaps between exterior buildings and walls are well-positioned to catch aggressive wall-breaker deployments.

Cons:

  • Chain-Strike Vulnerability: The high density of defensive structures allows Electro Dragons or chain-lightning attacks to get significant value.
  • Predictable Pathing: Skilled attackers can use a "Queen Charge" to path directly into the core, bypassing the exterior layers.
  • Over-exposure: Large segments of the base lack multiple layers of wall coverage, making it vulnerable to direct siege machine entry.

Strategy Tips

  • Adjust Wall Geometry: Consider adding "dead zones" or empty pockets to disrupt troop pathing toward the Town Hall.
  • Upgrade Trap Placement: Since this is a box base, ensure Giant Bombs are placed between high-HP structures to maximize efficiency against healers and ground swarms.
  • Vary Defensive Coverage: Ensure the Eagle Artillery and Inferno Towers cover the blind spots created by the outer gold/elixir storage placement.

Defense Type

This is a Box-Style Anti-3-Star Base. It focuses on forcing the attacker to commit heavy resources to breach the core while penalizing funneling errors.

Best For

  • Counters: This base is effective against basic "spam" attacks like mass Giant or low-level air attacks that struggle with high-DPS core defenses.
  • Weaknesses: It is susceptible to "Queen Charge Hybrid" (Hog Riders/Miners), Zap-Witch compositions, and Siege Barracks entries that can clear out compartments from the outside.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

2
0
Diamond Core Defense
TH 18

Diamond Core Defense

Legends5 Jun 2026

Overview

This base utilizes a classic "diamond" style central core compartment protected by multi-layered offset walls. It employs a symmetrical layout that funnels attacking troops into specific kill zones while placing heavy splash damage defenses in the center to protect the Town Hall.

Pros and Cons

Pros:

  • Excellent protection of the core through centralized defensive clustering.
  • Symmetric geometry makes it difficult for pathing-dependent strategies to gain consistent value.
  • Significant space between defenses helps mitigate the impact of chain-damage attacks.

Cons:

  • Predictable pathing; skilled attackers can use wall breakers or Jump spells to breach the primary defensive line.
  • Vulnerable to Queen Charge strategies that can surgically dismantle the core from specific angles.
  • High-value buildings are somewhat clumped, making them susceptible to efficient Zap or Super Archer blimp entries.

Strategy Tips

  • Ensure your Town Hall is reinforced with high-level traps (Giant Bombs/Spring Traps) to punish ground-based pathing.
  • Monitor the outer trash buildings; ensure they are spaced well to prevent easy "funneling" for the attacker.
  • Place Seeking Air Mines near the central core to eliminate high-HP air units like Electro Dragons or Lava Hounds attempting to path into the middle.

Defense Type

This is a Symmetric Hybrid/Anti-3-Star base. It relies on forcing the attacker to choose a side, thereby creating a "dead zone" where defenses can focus fire on troops funneling into the center.

Best For

This base is highly effective against spam strategies like mass Dragons or Electro Dragons, as the spacing prevents chain-lightning and air-splash value. It also performs well against ground spam, provided the outer walls are well-maintained.

Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

3
0
Segmented Diamond Maze
TH 18

Segmented Diamond Maze

Legends3 Jun 2026

Overview

This base utilizes a heavy compartmentalized diamond-shaped layout, placing the Town Hall in a central, highly protected core. It relies on a dense grid of wall segments to force attackers to expend spells and time breaking through multiple layers of defense.

Pros and Cons

Pros:

  • Excellent protection against ground-based funneling strategies due to the thick wall layers.
  • Centralized Town Hall makes it very difficult for "blitz" style attacks to secure the primary objective quickly.
  • Strategic placement of splash damage defenses behind walls forces troops into choke points.

Cons:

  • Susceptible to "Jump" spells or Earthquake spells that can negate the compartmentalization.
  • The high density of buildings makes the base vulnerable to chain-damage attacks like Super Archers or high-level Zap-Witch compositions.
  • Limited exterior buffer space allows for easy long-range sniping of peripheral defenses.

Strategy Tips

  • Ensure the Clan Castle is filled with defensive troops that deal area damage, as they will be hard to lure from the central compartments.
  • Place high-HP buildings like storages in front of key defenses to tank damage and delay attackers.
  • Use traps (Spring traps and Giant Bombs) at the wall junctions where attackers are most likely to use Wall Breakers or Super Wall Breakers.

Defense Type

This is a Compartmentalized Anti-3-Star base. It is designed to bleed time and force the attacker to overcommit resources to individual segments, making it difficult to maintain momentum across the entire base.

Best For

  • Countering Queen Walk/Charge strategies, as the compartmentalization forces the Queen to take inefficient paths.
  • Defending against standard ground-based attacks like Hybrid (Hogs/Miners) or PEKKA-based attacks.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

0
0
One Star Fortress
TH 14

One Star Fortress

CWL3 Jun 2026

Overview

This base features a highly symmetrical, multi-layered "Tricky" compartment design centered around the Town Hall. The layout emphasizes defensive density and compartmentalization, forcing attackers to break through multiple layers of walls to reach the core.

Pros and Cons

Pros:

  • High Compartmentalization: Multiple layers of walls slow down troop pathing, especially for ground armies like Pekka Smash or Bowlers.
  • Centralized Core: The Town Hall and key splash damage defenses are well-protected in the center.
  • Predictable Funneling: The symmetrical design allows for well-placed traps and spring traps between wall segments.

Cons:

  • Vulnerable to Jump/Earthquake: High reliance on wall segments makes the base susceptible to Jump spells or Earthquake spell combos that open up the core.
  • Symmetry Exploitation: Experienced attackers can easily predict pathing and use Pathing spells (like Rage/Freeze) to navigate the compartments efficiently.
  • Strategic Blimp Weakness: The centralized core is a prime target for a Battle Blimp carrying Super Archers or Super Wizards.

Strategy Tips

  • Stagger Trap Placement: Move your Giant Bombs and Spring Traps around occasionally so attackers cannot predict their location based on symmetry.
  • Upgrade Core Walls: Prioritize upgrading the central-most walls to level 15+ to deter wall-breaker-heavy compositions.
  • Optimize CC: Since the core is compact, ensure your Clan Castle troops are defensive (like Super Minions or Ice Golems) to stall the initial wave.

Defense Type

Symmetrical Multi-Layer (Diamond) Base. This design functions similarly to a "Ring Base" variant, designed to force troops to path around the perimeter before entering the core.

Best For

This base is best suited to counter ground-based spam attacks such as Golems, Witches, or mass Hog Riders. Its layered structure makes it difficult for these troops to path efficiently without proper spell support.

Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

2
0
Obstacle Spawner Showcase 2
TH 16

Obstacle Spawner Showcase 2

Funny3 Jun 2026

Base Overview

As analyzed from image, this is a specialized Town Hall 16 Progress and Obstacle Collection (DOC) base designed for collectors rather than trophy defense. This Version 8 layout features highly tightened defensive lines on the upper flanks and integrates Dark Elixir structures to compress the build. By packing all defensive structures tightly into the top corner and lining resources along the sides, the design opens up a massive, clean grid in the center and bottom sections specifically tailored to neatly arrange and display rare seasonal decorations and obstacles.

Pros & Cons

Pros

  • Maximized Decoration Space: The deliberate tightening of side defenses opens up massive central lanes to showcase large decorations like the Goblin High Dive, Duck Bath, Spooky Spa, and Cozy Sauna.
  • Optimal Obstacle Spawning: The extreme, gap free compaction of structures at the top and flanks forces any newly spawning seasonal obstacles directly onto the outer grass fringes where they won't interfere with your layout.
  • Curated Collection Layout: The bottom area provides a beautifully structured, symmetrical grid perfectly optimized for grouping historical items, such as surrounding older Clashmas Trees or Clashoween obstacles with their newer counterparts.

Cons

  • Zero Defensive Viability: With the Town Hall, Eagle Artillery, and all major defenses crammed together at the top without protective walls or compartmentalization, this base will easily be 3 starred by any standard multiplayer army.
  • Highly Vulnerable Loot: Storages and collectors are lined up entirely unprotected along the outer edges, making it an incredibly soft target for cheap farming troops like Goblins or Barch.

#ClashOfClans #TH16Base #ObstacleCollector #ProgressBase #CoCLayout

0
0
Asymmetric Defensive Core
TH 18

Asymmetric Defensive Core

CWL2 Jun 2026

Overview

This Town Hall 13 base utilizes an off-center core design with highly compartmentalized sections to confuse pathing. It leverages heavy defensive structures in the center to punish funneling attempts while keeping key buildings separated to avoid mass-destruction chain spells.

Pros and Cons

Pros:

  • Pathing Manipulation: The irregular compartment shapes make it difficult for wall breakers and heavy ground armies to path efficiently to the core.
  • Core Density: High concentration of defensive firepower in the center makes it difficult for a "Queen Walk" to survive once it penetrates the first layer.
  • Spread Traps: Strategic placement of giant bombs and spring traps between compartments effectively punishes ground-based spam attacks.

Cons:

  • Exposed Town Hall: The Town Hall is placed in an offset compartment, making it susceptible to specialized siege machines like the Wall Wrecker or Log Launcher if pathing is set correctly.
  • Predictable Entry: Skilled attackers can identify the "weaker" side opposite the core to initiate a funnel, leading directly into the main defensive cluster.
  • Weak Flanks: The outer edges have limited splash damage coverage, making them vulnerable to mass archer or minion cleanup after the main tanks are destroyed.

Strategy Tips

  • Centralize Heroes: Ensure the Barbarian King and Archer Queen are positioned near the center to soak up damage while your heavy defenses fire on the attackers.
  • Adjust Trap Layouts: Regularly move small bombs and traps to prevent attackers from predicting where they are located based on gaps in the walls.
  • Optimize Tesla Farms: Use the hidden Tesla locations to surprise attackers who try to tunnel into the core from the sides.

Defense Type

This is a Hybrid Anti-3-Star Base that uses compartmentalization to force the attacker into an unfavorable path, hoping to run them out of time or troops before they can reach the core.

Best For

This base excels at countering heavy ground compositions like P.E.K.K.A. Smash or Golem-Witch variations, as the walls and compartment design naturally slow down these troop types.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

4
0
Concentric Diamond Fortress
TH 18

Concentric Diamond Fortress

Legends2 Jun 2026

Overview

This base features a highly symmetrical, concentric diamond layout designed to force troops into specific pathing channels. By isolating the Town Hall in the core and surrounding it with layers of compartmentalized defenses, the layout aims to disrupt funneling and maximize damage output from central key defenses.

Pros and Cons

Pros:

  • Predictable Pathing: The layered walls force ground troops to path around the core, often circling the perimeter instead of pushing inside.
  • Centralized Core: The Town Hall is well-protected by high-damage splash defenses, making a direct core dive difficult for ground armies.
  • Strong Anti-Funneling: The outer storage and non-defensive buildings are spaced to prevent easy "pathing creation" for attackers.

Cons:

  • Predictable Entry Points: Experienced attackers can easily predict the pathing and use Jump spells or Wall Breakers to bypass the outer layers.
  • Vulnerability to Air: The symmetrical and spread-out nature makes it susceptible to coordinated Queen Charge Lalo or Super Archer Blimp attacks targeting the core.
  • Fixed Trap Locations: Due to the repetitive, symmetrical design, trap placements (Giant Bombs/Spring Traps) are often easy for seasoned players to deduce.

Strategy Tips

  • Adjust Trap Placement: Don't keep traps in a perfectly symmetrical pattern; move them slightly to catch attackers off guard when they follow expected paths.
  • Upgrade Core Defenses: Ensure your Monolith and Town Hall weapon are at maximum levels, as this base relies heavily on the core holding the line.
  • Reinforce the Clan Castle: Use high-damage or delay-based Clan Castle troops (like Ice Golems or Super Minions) to stall core-diving troops.

Defense Type

This is a Symmetrical Anti-3-Star Base. It is designed to waste the attacker's time and force them to burn through multiple layers of defenses while pathing around the high-HP core.

Best For

This base is best suited to counter Spam Attacks (like E-Drag spam or basic ground rushes) where troop pathing is not carefully managed. It performs effectively in mid-to-high level trophy pushing or Clan War leagues where attackers may struggle with precise wall-breaking timing.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

0
0
Double Ring Fortress
TH 18

Double Ring Fortress

War2 Jun 2026

Overview

This is a high-level Town Hall base layout featuring a heavily centralized core containing the Town Hall and critical defensive structures. The design utilizes a symmetrical diamond-shaped compartment configuration to force attackers into pathing around the exterior.

Pros and Cons

Pros:

  • Centralized Core: The Town Hall is well-protected by multiple layers of walls and high-damage defenses.
  • Pathing Control: The ring-like structure creates awkward troop pathing, potentially causing units to circle the base instead of penetrating the core.
  • Symmetry: The balanced design makes it difficult to predict a "weak side" for attackers, complicating deployment.

Cons:

  • Jump/Earthquake Vulnerability: Because the base is compartmentalized, a well-placed jump spell or earthquake battery can grant easy access to the core.
  • Splash Damage Grouping: Defensive structures are clustered in a way that makes them susceptible to high-value spell targets like Lightning or Super Archers.
  • Queen Charge Risk: The outer layer of buildings provides clear pathing for a Queen Walk to pick off key defenses before committing the main army.

Strategy Tips

  • Adjust Trap Placement: Ensure Giant Bombs are placed between core defenses to punish mass ground attacks like Hog Riders or Miners.
  • Stagger Heroes: Don't place all heroes in the core; move one or two to the secondary layers to help clean up funneling troops.
  • Reinforce the CC: Since the core is compact, ensure your Clan Castle is set to a defensive mode with troops that can handle high-HP targets like an Electro Titan or Ice Golem.

Defense Type

This is a Ring Base / Anti-3-Star hybrid. It prioritizes protecting the Town Hall to force a 2-star result while using its compartmentalized layout to stall time against heavy army compositions.

Best For

  • Countering Spam Attacks: The structure is excellent at stalling ground spam (like Mass Witches or Golems) by forcing them to navigate the outer rings.
  • Legend League: Suitable for high-trophy play where forcing a 2-star is a successful defensive outcome.

Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

2
1
Skull Art Base
TH 16

Skull Art Base

Funny1 Jun 2026

Overview

This is an "Art Base" designed primarily for visual appeal rather than competitive defensive performance. The walls are meticulously arranged to form a large skull motif, making it a popular choice for friendly challenges or aesthetic showcases.

Pros and Cons

Pros:

  • Highly unique and impressive visual design.
  • Functions well as a psychological deterrent or "troll" base.
  • Great for showcasing base-building creativity within the Clash community.

Cons:

  • Very poor defensive viability due to inefficient compartment usage.
  • High vulnerability to funneling, as the central area lacks defensive density.
  • Predictable pathing allows attackers to easily exploit the open layout.

Strategy Tips

  • Do not use this layout for high-level Clan War Leagues or trophy pushing.
  • If you must use it, place your Clan Castle troops in the center to surprise attackers who assume the base is an easy "loot grab."
  • Use this layout during events or friendly clan games to showcase the art rather than protect resources.

Defense Type

Art / Aesthetic Base (Non-competitive).

Best For

Casual play, friendly challenges, and social media content creation. It does not effectively counter any specific meta strategies.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

8
2
Compact Defensive Core
TH 17

Compact Defensive Core

Legends1 Jun 2026

Overview

This base features a compact, segmented compartment design centered around the Town Hall. It utilizes high-damage defenses in the core to create a "kill zone" while leaving non-essential buildings on the outside to buffer against funneling.

Pros and Cons

Pros:

  • High concentration of splash damage and traps near the Town Hall.
  • Segmented walls prevent mass troop pathing through the entire base.
  • Effective use of "trash" buildings to distract and pull troops away from key defenses.

Cons:

  • High vulnerability to "Jump" spells or Siege Machines that can bypass exterior walls.
  • Compact design makes it susceptible to heavy splash damage (e.g., Bowlers, Witches, or Super Wizards).
  • Air defense pathing is somewhat predictable, making it easier to plan a surgical air attack.

Strategy Tips

  • Trap Placement: Ensure your Giant Bombs and Spring Traps are positioned between defensive buildings to maximize troop displacement.
  • Hero Placement: Keep your heroes tucked behind internal walls to force attackers to expend spells to reach them.
  • Clan Castle: Since this is a central base, ensure your Clan Castle is centered so it cannot be lured out easily before the main attack.

Defense Type

Anti-3-star / Compartmentalized Base. It prioritizes the protection of the Town Hall and core defenses over resource storage.

Best For

This base is best suited to counter aggressive ground attacks like Queen Walk or mass Archer/Barbarian strategies, as the compartmentalization forces troops to waste time breaking through walls while being picked off by defensive structures.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

3
0
Diamond Ring Fortress
TH 18

Diamond Ring Fortress

Legends1 Jun 2026

Overview

This base features a classic diamond-shaped "Ring" layout with the Town Hall positioned at the top and the Clan Castle at the center. It uses segmented compartments to funnel troops around the outer perimeter, protecting the core from direct penetration.

Pros and Cons

Pros:

  • Effective Pathing: The outer ring design forces tanks and heavy troops to path around the base rather than entering the core.
  • Centralized Core: The Clan Castle is placed deep in the center, making it difficult to lure the defensive troops without committing significant resources.
  • Symmetric Defense: The balanced distribution of heavy defenses makes it difficult for attackers to find an obvious "weak side" to exploit.

Cons:

  • Predictable Funneling: Experienced attackers can easily predict pathing and use Jump spells or Wall Breakers to bypass the ring.
  • Weak Against Queen Charge: A well-executed Queen Walk/Charge can pick off key defensive structures along the outer layer before entering the core.
  • Eagle Artillery Vulnerability: Because the Eagle is exposed in the upper middle section, it can be taken down relatively early if the attacker successfully breaches the first layer.

Strategy Tips

  • Anti-Lure: Ensure your Clan Castle is set to "Guard" mode so that the troops remain protected until the enemy commits to the core.
  • Trap Placement: Place Seeking Air Mines near the perimeter Air Defenses to punish Queen Charges or LaLo attacks early in the raid.
  • Upgrade Priority: Prioritize upgrading the central scattershots and the Town Hall multi-infernos to maximize the anti-cleanup potential of the core.

Defense Type

This is a Ring Base designed primarily for Anti-3-Star performance in Legend League.

Best For

This base is highly effective at countering Mass Drag/Electro-Drag attacks and ground-based spam strategies (like Super Archers or Yeti/Witch) that rely on pathing through the center, as the ring design causes these troops to circulate and die under fire.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

3
0
Compact Hybrid Fortress
TH 18

Compact Hybrid Fortress

Hybrid31 Mei 2026

Overview

This base features a highly compact, compartmentalized layout designed to protect core high-value defenses like the Town Hall and Eagle Artillery. By clustering heavy defensive structures in the center and surrounding them with layered walls, it aims to force attackers into prolonged engagement within fire zones.

Pros and Cons

Pros:

  • Excellent protection for the core Town Hall and main defensive threats.
  • Dense defensive fire creates high DPS (damage per second) zones for incoming troops.
  • Efficient use of compartments prevents troops from easily pathing through the entire base.

Cons:

  • Susceptible to jump spells or earthquake spells that can easily open up the central compartments.
  • High vulnerability to siege machines (like the Log Launcher or Wall Wrecker) that can penetrate directly into the core.
  • Splash damage units (like Super Wizards or Valkyries) can gain massive value due to the tight building spacing.

Strategy Tips

  • Ensure your Clan Castle troops are set to a defensive mode that complements the central defense placement.
  • Place giant bombs in the gaps between high-value defensive compartments to punish funneling attempts.
  • Since the base is compact, ensure your air sweepers are positioned to cover the most likely entry points for air-based attacks.

Defense Type

This is a Compartmentalized Hybrid Base that leans toward a "box" design, focusing on centralizing core defenses while using a layered wall structure to stall ground-based attacks.

Best For

This base is best for countering standard ground attacks that rely on perimeter funneling, such as Golem-based or standard Giant-Wizard compositions, as it forces troops into choke points filled with point defenses.

Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

9
0
River Style Fotress
TH 18

River Style Fotress

War31 Mei 2026

Overview

This Town Hall 18 base features a symmetrical, compartmentalized design that prioritizes central protection of key defensive structures. By utilizing a grid-style layout, it forces attackers to navigate through multiple layers of walls to reach the high-value core.

Pros and Cons

Pros:

  • Centralized Core: The Town Hall and core defenses are well-protected, making a quick snipe or pathing into the center difficult.
  • Symmetry: Consistent compartment sizing makes it harder for attackers to predict trap placements or pathing precisely.
  • Defensive Clustering: High-damage defenses are positioned to cover each other effectively, punishing funneling mistakes.

Cons:

  • High-Value Targets: The compartmentalized nature makes the base vulnerable to "Jump" or "Earthquake" spells that can open up multiple chambers at once.
  • Predictable Funneling: Attackers can easily identify where to start their funnel, as the outer buildings are spaced predictably.
  • Splash Damage Vulnerability: The tight grouping of buildings within compartments makes this base susceptible to well-placed siege machine attacks or mass-area damage spells.

Strategy Tips

  • Trap Placement: Given the symmetrical nature, ensure your Giant Bombs and Spring Traps are offset slightly to prevent attackers from pathing around them easily.
  • Air Defense Integrity: Ensure your Air Sweepers are oriented to cover the most vulnerable paths for LavaLoon or DragBat attacks.
  • Clan Castle: Keep your Clan Castle centralized to ensure defensive troops are triggered only when the attacker reaches the core, maximizing their effectiveness.

Defense Type

This is a Symmetric Compartment Base, designed primarily as an Anti-3-Star layout meant to stall attackers and run out the clock by forcing heavy wall-breaking requirements.

Best For

  • Countering Spam: The dense compartments effectively slow down spam-style attacks like Mass Dragons or Witches.
  • Forcing Pathing: It is highly effective against ground armies that rely on pathing precision, such as P.E.K.K.A. Smash or GoWiPe.

Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

6
0
Compact Box Fortress
TH 18

Compact Box Fortress

War31 Mei 2026

Overview

This base utilizes a tightly packed, semi-symmetrical box layout designed to concentrate defensive fire within a confined space. By placing high-value targets like the Town Hall and core defenses in the center, it forces attackers to breach multiple layers of walls to reach the most dangerous weaponry.

Pros and Cons

Pros:

  • High density of defenses makes funneling difficult for ground armies.
  • Centralized core forces attackers to commit heavy spells to penetrate the primary defensive cluster.
  • Strong compartmentalization prevents troops from easily pathing through the entire base.

Cons:

  • Susceptible to "zap-quake" or heavy spell compositions due to the proximity of key buildings.
  • High value for area-of-effect (AoE) splash damage (e.g., Siege Barracks or Super Archers).
  • Lacks a "dead zone" or offset baiting, making pathing somewhat predictable for sophisticated attackers.

Strategy Tips

  • Ensure your traps (Giant Bombs and Air Mines) are updated to cover the gaps between compartments to catch wall-breaking troops.
  • Place your Clan Castle in the absolute center; the current layout makes it relatively easy to lure if not positioned carefully.
  • Move your Heroes to the outer edges if you find the core is taking too much pressure from specific attack angles.

Defense Type

This is a Compact Anti-3Star base. It prioritizes defending against a quick triple by forcing the attacker to spend significant time breaking through internal walls while under constant fire from core defenses.

Best For

  • Counters "Queen Charge" hybrid attacks, as the dense compartments force the Queen to path around the core rather than through it.
  • Effective against basic spam attacks (like mass Dragons or Witches) that rely on troop pathing rather than precise surgical strikes.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

3
0
Tiered Diamond Core
TH 18

Tiered Diamond Core

War30 Mei 2026

Overview

This base utilizes a diamond-shaped core layout that concentrates primary splash damage and defensive artillery in the center. The surrounding compartments are structured to force pathing into high-damage traps, making it a classic mid-to-late TH design.

Pros and Cons

Pros:

  • Centralized Damage: Key defenses (Inferno Towers, X-Bows, Monolith) are tightly packed in the core to maximize area denial.
  • Pathing Control: The segmented walls force attackers to break through multiple layers, stalling ground armies.
  • Effective Trap Placement: The open areas between compartments are prime locations for Giant Bombs and Spring Traps to catch pathing troops.

Cons:

  • High Value Density: Because the core is so centralized, it is highly susceptible to heavy spells like the Earthquake spell or a well-timed Blimp suicide attack.
  • Pathing Predictability: Experienced attackers can easily predict pathing and use funneling troops to bypass the peripheral defenses.
  • Exposed Flanks: The outer corners are relatively lightly defended, allowing for easy "Queen Walk" value or cleanup troop deployment.

Strategy Tips

  • Fortify the Core: Ensure your Monolith and Giga-Inferno are at max level, as these are the main deterrents for high-HP troops like Golems or Super Archers.
  • Trapping: Regularly update trap placement to disrupt common "meta" pathing, specifically around the gaps in the wall segments.
  • Clan Castle Placement: Ensure your Clan Castle is centered so that attackers cannot easily lure and kill your defensive CC troops before starting their main push.

Defense Type

This is a Ring-style/Compartmentalized Hybrid. It acts as a hybrid base designed to funnel troops around the periphery while protecting the core from direct penetration.

Best For

This base is best suited to counter "Spam" attacks (such as mass Super Dragons or Electro Dragons) where the funneling effect forces troops to circle the base rather than enter the core. It also performs well against unrefined ground attacks like basic PEKKA/Wizard combinations.

Hashtag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

2
0
Dense Cosmetic Showcase
TH 17

Dense Cosmetic Showcase

Funny30 Mei 2026

Overview

This base is primarily a "progress/collection" layout designed to maximize the display of holiday obstacles, special statues, and event decorations. It lacks functional defensive compartmentalization, making it unsuitable for competitive war or high-trophy trophy pushing.

Pros and Cons

Pros:

  • Exceptional aesthetic appeal for collectors.
  • Maximizes space for rare seasonal obstacles.
  • Clearly demonstrates long-term player commitment and account history.

Cons:

  • Zero defensive value; extremely vulnerable to any attack.
  • Lack of walls and proper building spacing makes pathing easy for troops.
  • High risk of losing resources due to the lack of central protection.

Strategy Tips

  • Only use this layout when your storages are empty or when you are taking a break from competitive play.
  • Use this as a secondary account base to showcase decorations while keeping your main account in a competitive layout.
  • If you intend to use this for defense, you must replace the decorations with actual defensive structures and create proper compartments.

Defense Type

Non-functional / Cosmetic Base. This is a "Display Base" rather than a strategic layout.

Best For

  • Showcasing rare collection items to clan mates.
  • Players who prioritize aesthetics and historical account value over defensive win rates.
  • Taking screenshots for profile completion or social media displays.

Hastag: #COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

2
0
Artistic Trophy Base
TH 17

Artistic Trophy Base

Funny30 Mei 2026

Overview

This base features a creative "artistic" layout, utilizing walls to shape a giant hand gesture within the village map. While visually impressive, it abandons standard meta-defensive spacing for a decorative aesthetic.

Pros and Cons

Pros:

  • Highly unique and visually striking compared to standard meta bases.
  • Excellent for showing off base-building creativity or clan pride.
  • Can occasionally confuse an attacker's pathing due to non-traditional wall placements.

Cons:

  • Extremely vulnerable to funneling as the "open" areas offer no resistance to troop entry.
  • Lacks proper compartmentalization, allowing troops to path straight to the core once the outer layer is breached.
  • Extremely high risk of 3-star results against coordinated or high-level attacks.

Strategy Tips

  • Use this layout for farming or casual play rather than serious Clan War league matches.
  • Place high-HP buildings (Storage units) behind the wall segments to provide at least some stalling power against ground attacks.
  • Ensure your Clan Castle is positioned in the most protected area of the "hand" to maximize defense against unexpected entries.

Defense Type

Artistic/Troll Base. It does not follow any standard defensive archetypes like "anti-3star" or "ring base" and relies entirely on visual distraction.

Best For

This base is best suited for casual players or those looking to create social media content. It is ineffective against competitive attack strategies like Queen Charge Hybrid, Super Archer Blimps, or mass air attacks.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

4
0
Compact Box Fortress
TH 17

Compact Box Fortress

War30 Mei 2026

Overview

This Town Hall 15 base features a highly compact, symmetrical box-style layout designed to centralize key defensive structures. By keeping major threats like the Town Hall, Eagle Artillery, and Monolith in close proximity, the base forces attackers into high-density kill zones.

Pros and Cons

Pros:

  • High DPS Density: The concentrated core ensures that any troop entering the center is subjected to massive, overlapping damage from the Monolith and Multi-Infernos.
  • Pathing Difficulty: The rigid, grid-like wall structure makes pathing for ground armies like Hybrid or Queen Charge variations unpredictable and difficult to funnel.
  • Trap Placement: The compact nature allows for efficient use of Giant Bombs and Spring Traps between key defenses, maximizing chip damage.

Cons:

  • Zap-Quake Vulnerability: The tight grouping of key defenses makes them susceptible to Zap-Quake attacks or "Super Archer Blimp" strategies that aim to destroy the core in one blow.
  • Witch/Golem Weakness: Since defenses are tightly packed, area-of-effect (AoE) splash damage from Witches or high-HP tanks can overwhelm the core defenses relatively quickly if they penetrate the first layer.
  • Inflexible Layout: The lack of wide-open compartments means that once a funnel is successfully created, the entire base can be cleared with a linear path.

Strategy Tips

  • Centralize the Clan Castle: Ensure your Clan Castle is placed deep in the core to make luring defensive troops as difficult as possible.
  • Compartment Spacing: Try to adjust wall pieces to create "dead zones" where no defensive buildings are located to break up the pathing of troops like Hog Riders or Miners.
  • Traps: Place Seeking Air Mines near the paths leading to the Eagle Artillery to punish high-value air attacks like Queen Charge Lalo.

Defense Type

This is a Compact Box / Anti-2 Star base. It prioritizes keeping the core alive at the expense of giving up perimeter buildings to prevent a quick 3-star collapse.

Best For

This base is highly effective at countering spam attacks and Queen Charge Hybrid strategies where troop pathing is the most critical element. It forces an attacker to be very precise with their wall breakers or Jump spells to reach the core.

#COCBaseAnalysis #ClashOfClans #BaseLayout #AAAGangs #3agang.pro

3
0
Anti Air Diamond Zone
TH 18

Anti Air Diamond Zone

Legends28 Mei 2026

Base Overview

As analyzed from image_ba2d26.jpg, this Town Hall 18 Legend League base utilizes a wide diamond layout specifically modified to annihilate heavy air compositions. The Town Hall is placed in the upper central core, heavily guarded by a dense configuration of signature defenses. The layout features meticulously positioned Air Defenses and Scattershots, with crucial merged/crafted defenses configured specifically to maximize area of effect damage against air targets, ensuring massive zoning across the core.

Pros & Cons

Pros

  • Hard Anti Air Configuration: The combination of strategic trap spacing and air targeted core setups makes it incredibly lethal against mass Dragon, Electro Dragon, and Dragon Rider pushes.
  • Segmented Core Compartments: High value targets like the Monolith, and central Infernos are placed in distinct pockets, preventing standard armies from easily clearing the core in a single rush.
  • Dead Zone Funneling: Wide gaps between the outer defensive ring and the core force ground units and heroes to circle the outer perimeter while taking heavy damage from the inside.

Cons

  • Ground Smash Vulnerability: Because a large portion of the heavy traps and defensive configurations are weighted toward counteracting air metas, a well executed ground smash attack (like Super Bowlers or Super Witches) can find high value through the straight wall lanes.
  • Vulnerability to Freeze Spells: A few high damage defensive structures are grouped close enough in the center that a well placed Freeze Spell can temporarily neutralize multiple core threats at once.

#ClashOfClans #TH18Base #LegendLeague #CoCLayout #AntiAirBase

9
1
Obstacle Spawner Showcase
TH 16

Obstacle Spawner Showcase

Funny28 Mei 2026

Base Overview

As analyzed from image, this is a specialized Town Hall 16 Progress and Obstacle Collection (DOC) base designed for collectors rather than trophy defense. This Version 8 layout features highly tightened defensive lines on the upper flanks and integrates Dark Elixir structures to compress the build. By packing all defensive structures tightly into the top corner and lining resources along the sides, the design opens up a massive, clean grid in the center and bottom sections specifically tailored to neatly arrange and display rare seasonal decorations and obstacles.

Pros & Cons

Pros

  • Maximized Decoration Space: The deliberate tightening of side defenses opens up massive central lanes to showcase large decorations like the Goblin High Dive, Duck Bath, Spooky Spa, and Cozy Sauna.
  • Optimal Obstacle Spawning: The extreme, gap free compaction of structures at the top and flanks forces any newly spawning seasonal obstacles directly onto the outer grass fringes where they won't interfere with your layout.
  • Curated Collection Layout: The bottom area provides a beautifully structured, symmetrical grid perfectly optimized for grouping historical items, such as surrounding older Clashmas Trees or Clashoween obstacles with their newer counterparts.

Cons

  • Zero Defensive Viability: With the Town Hall, Eagle Artillery, and all major defenses crammed together at the top without protective walls or compartmentalization, this base will easily be 3 starred by any standard multiplayer army.
  • Highly Vulnerable Loot: Storages and collectors are lined up entirely unprotected along the outer edges, making it an incredibly soft target for cheap farming troops like Goblins or Barch.

#ClashOfClans #TH16Base #ObstacleCollector #ProgressBase #CoCLayout

4
0
Electro League Elite Base
TH 17

Electro League Elite Base

Hybrid28 Mei 2026

Base Overview

As analyzed from image, this viral Town Hall 17 War, Ranked, and Hybrid base features a deeply layered, symmetrical diamond configuration designed to completely shut down high tier competitive push strategies. The Town Hall is securely nested directly within the lower central core, heavily fortified by an immediate protective ring of core defenses, Heroes, and high level Spell Towers. The layout uses alternating white and gold rimmed wall segments to create isolated structural pockets, ensuring that attackers cannot easily path through the high damage center of the base without facing severe defensive crossfire.

Pros & Cons

Pros

  • Dominant League Rank Defender: Engineered to withstand aggressive trophy pushing armies, making it reliable for maintaining status and defending cups in high tier competitive brackets like the Electro leagues.
  • Highly Compact Core Firepower: The central compartment consolidates massive defensive assets right next to the Clan Castle and Town Hall, ensuring incoming main armies face overwhelming burst damage at the heart of the base.
  • Symmetrical Multi Inferno Coverage: The Multi Target Infernos are perfectly balanced on opposite sides of the core, presenting a unified wall of defense that prevents standard mass hybrid or swarm attacks from overwhelming a single weak flank.

Cons

  • Symmetrical Vulnerability: The beautifully structured, symmetrical compartments make the base highly predictable for experienced attackers, allowing for precise planning of Queen Charges or kill squad entries.
  • Log Launcher Direct Pathing: Because the core is linearly aligned through the center axis, an attack initiated from the top left or bottom right can extract massive value from a Log Launcher or Flame Flinger if the outer funnel is cleared early.

#ClashOfClans #TH17Base #WarBase #CoCLayout #ElectroLeague #TrophyPush

4
0
Anti Funneling Diamond Clone
TH 18

Anti Funneling Diamond Clone

Legends28 Mei 2026

Base Overview

As observed in image, this highly requested Town Hall 18 Legend League base utilizes a complex, offset diamond design with asymmetrical outer compartments. The Town Hall is nested closely toward the upper left core, flanked by a centralized Monolith and a dense cluster of key defenses. The walls form wide, irregular channeling pathways along the outer rings to heavily disrupt standard troop funneling, making it extremely difficult for attackers to guide their main army directly into the core.

Pros & Cons

Pros

  • Superb Funnel Pathing Disruption: The elongated, open ended outer walls are specifically engineered to trick troop AI, causing ground armies and heroes to deviate sideways around the perimeter instead of pushing into the center.
  • Highly Compact Defense Core: The central area packs the Monolith, Clan Castle, and multiple high damage defense structures closely together, presenting a massive wall of damage once troops finally penetrate the interior.
  • Excellent Spell Bait Design: The critical core defenses are optimally separated by minor resource structures and open tiles to prevent an attacker from freezing or poisoning multiple high value targets at once.

Cons

  • Chain Lightning Value: Because many defenses and storages are grouped closely inside the tight inner compartments, mass Electro Dragon attacks can potentially gain massive chain lightning value if an attacker establishes a successful early funnel.
  • Blimp Entry Exposure: The relatively straightforward outer wall line on the lower left flank offers a clear, unobstructed trajectory for a Battle Blimp to sail directly over the core if the Air Sweepers are not actively micro managed.

#ClashOfClans #TH18Base #LegendLeague #CoCLayout #AntiFunneling

3
0
Meta Proof Legend Ring
TH 18

Meta Proof Legend Ring

Legends28 Mei 2026

Base Overview

As analyzed from image_b0219f.jpg, this Town Hall 18 Legend League base features a highly defensive ring style architecture centered around a heavily fortified core. The Town Hall is placed dead center, shielded by an inner ring of high tier defenses including the Monolith, Multi Target Infernos, and Rage/Invisibility Spell Towers. Surrounding this core is an elongated dead zone (donut layout) designed to completely disrupt troop pathing, forcing main attack forces to encircle the exterior while getting picked apart by central defenses.

Pros & Cons

Pros

  • Anti Meta Core Protection: The central placement of the Town Hall combined with adjacent high value defensive structures ensures maximum resistance against common 3 star strategies.
  • Severe Funnel Disruption: The massive dead zone separating the outer compartments from the core causes tanks and pathing reliant troops to split up and walk around the base rather than moving inward.
  • Balanced Air & Ground Defense: Strong coverage with evenly spaced Scattershots and Air Defenses protects against aggressive meta strategies.

Cons

  • Vulnerability to Ranged Attackers: Because the core is tightly packed, a well managed Super Archer Blimp or Blizzard variant dropped into the central ring can potentially clip multiple high value targets if spells are timed perfectly.
  • Symmetrical Outer Pathing: The structured outer compartments provide clean paths for specialized kill squads or a Queen Charge to clear out a full side of defenses before the main army is deployed.

#ClashOfClans #TH18Base #LegendLeague #CoCLayout #Anti3Star

7
1
Obstacle Spawner Core
TH 16

Obstacle Spawner Core

Funny28 Mei 2026

Base Overview

As seen in image, this layout is not a defensive war or trophy base, but a highly specialized Town Hall 16 Progress and Obstacle Collection (DOC) base. The design completely alters traditional base building by packing all major defenses tightly into the top corner. The gold and elixir resources flank the sides in a perfectly symmetrical pattern, while army buildings occupy the center. The entire bottom section is cleared out and neatly organized with dedicated zones to showcase rare 3x3 and 2x2 seasonal decorations, statues, and special obstacles.

Pros & Cons

Pros

  • Perfect Obstacle Spawning: The extreme, edge to edge compaction of defenses and resource buildings leaves zero random open gaps, effectively forcing rare seasonal obstacles to grow exactly where you want them along the outer fringes.
  • Progress Tracking Made Easy: Grouping similar structures makes it incredibly simple to see what defenses or resource structures are maxed out or currently upgrading.
  • Aesthetic Showcase Layout: Provides beautifully organized, symmetrical grids explicitly carved out to display event statues, holiday trees, and decoration collections.

Cons

  • Zero Defensive Capability: Because the Town Hall, Eagle Artillery, and core defenses are tightly crammed together at the top corner without protective compartments, this base will easily be 3 starred by any standard multiplayer or war attack.
  • Resource Vulnerability: All gold mines, elixir collectors, and storages are lined up unprotected along the outer edges, making them a very easy target for cheap farming troops like Goblins or Barbarians.

#ClashOfClans #TH16Base #ObstacleCollector #ProgressBase #CoCLayout

3
0
Deadly Diamond Core
TH 15

Deadly Diamond Core

War26 Mei 2026

Layout Analysis

This Town Hall 15 layout features a highly symmetrical, compact design known for its defensive density. By concentrating high value targets like the Monolith, Eagle Artillery, and Multi Infernos within the central diamond, the base aims to overwhelm any ground force that penetrates the first layer. The boxy compartmentalization is specifically engineered to disrupt troop pathing, forcing attackers to struggle with the funneling process.

Pros & Cons

Pros

  • Centralized Firepower: The core holds the most lethal defenses, ensuring that any force reaching the center faces maximum DPS.
  • Balanced Symmetry: The perfect symmetry makes it difficult for attackers to find a specific "weak side" to exploit during the deployment phase.
  • Pathing Disruption: The tight compartments break up troop groups, often forcing them to path around the core rather than directly through it.

Cons

  • Blimp Vulnerability: The compact nature of the core makes this base a prime target for Super Archer Blimp or Super Wizard Blimp attacks that can reach the center instantly.
  • Spell Value: The close proximity of key buildings allows attackers to extract high value from Zap or Earthquake spells to open up multiple compartments.
  • Predictable Traps: Experienced players can often accurately predict where Giant Bombs and Spring Traps are hidden due to the standard, predictable layout patterns.
10
1
Unbreakable Meta Core
TH 18

Unbreakable Meta Core

Esports26 Mei 2026

Base Description

This Town Hall 18 base features a compact, highly compartmentalized layout designed to disrupt pathing and prevent easy funneling. By placing high value defenses like the Monolith, and Spell Towers in protected, centralized zones, it forces attackers to waste valuable spells and troop time. This design is built for high level play, specifically optimized for Legends League where minimizing percentage damage and preventing the third star is the priority.

Pros

Anti Funnel Design: The wall geometry forces troops to path around key defenses rather than straight into the core. Centralized Threats: Core defenses are positioned to cover multiple entry angles, making "Queen Walks" or "Blimp" attacks difficult to execute. Esports Inspired: Based on professional tournament layouts, making it highly reliable against common meta attacks.

Cons

Trap Dependency: The effectiveness of this base relies heavily on hidden trap placements (Spring Traps/Giant Bombs). If not trapped correctly, it loses its "surprise" factor. High Skill Requirement: This is not a "fire and forget" base; it requires maxed out defensive structures to be fully effective against top tier attackers.

#ClashOfClans #TH18 #BaseLayout #COC #ClashOfClansLayout #LegendsLeague #Gaming

4
0
Ironclad Core Fortress
TH 12

Ironclad Core Fortress

War25 Mei 2026

This base is a Townhall 12 layout designed with a symmetric, compact compartment style. By centralizing the Townhall and key defensive structures, the layout aims to force attackers to path through heavy fire, making a full three star clear difficult.

Base Analysis

  • Centralized Core: The Townhall and Eagle Artillery are well protected in the center, requiring significant troop deployment to reach.
  • Compartmentalization: Multiple walls divide the base, which helps in slowing down ground troops like P.E.K.K.A.s or Bowlers.
  • Defensive Coverage: Archer Towers and Cannons are distributed to cover the perimeter, preventing easy sniping of outside buildings.

Pros & Cons

Pros

  • Anti-3 Star Design: The compact layout and trapped corridors are specifically intended to prevent attackers from securing all three stars.
  • Strong Funnel Denial: The layered wall structure makes it difficult for troops to path directly into the core, often forcing them to walk around the perimeter.
  • Balanced Defense: Good spacing between defensive buildings reduces the effectiveness of chain damage attacks.

Cons

  • Vulnerable to Spells: Being compact makes the core susceptible to concentrated area of effect spells like Earthquake or Lightning spells.
  • High Value Targets: Since major defenses are tightly packed, a successful entry into the core can lead to a rapid collapse of the base.
  • Air Attack Weakness: While the base is strong against ground based funneling, it may struggle against highly skilled Hybrid or Lavaloon attacks if trap placement is not perfectly adjusted.
4
0
Volcano Core Trap
TH 18

Volcano Core Trap

War25 Mei 2026

Base Overview

This Town Hall 18 War and Legend League base features an offset Town Hall tucked tightly into the bottom right quadrant, heavily protected by a dense cluster of high value defenses. The layout uses a classic "island" core style where the Monolith, and central Spell Towers are compartmentalized to force troops to walk around them rather than pathing directly through. The left side is elongated with dead zones, designed to stall and split up incoming army funnels.

Pros & Cons

Pros

  • Deadly Town Hall Pocket: The Town Hall is surrounded by multi target Infernos, Heroes, and concentrated trap zones, making any direct, un funneled entry from the bottom right an absolute nightmare.
  • Excellent Spell Baiting: The isolated core defenses are spaced just far enough apart to prevent attackers from getting maximum freeze or invisibility value over multiple major targets.
  • Anti Air Pathing: Air defenses are spread out across the upper and outer rings, forcing Dragons and Electro Dragons to circle the exterior while the core single/multi infernos melt them down.

Cons

  • Queen Charge Vulnerability: The left side has open, wide compartments. A skilled attacker can execute a deep Queen Charge from the left to clear out major defenses before deploying the main army.
  • Blimp Sniping Potential: Since the Town Hall is positioned so close to the outer wall on the bottom right, a well placed Battle Blimp with Super Archers or Super Wizards could easily snip it if the surrounding air sweepers are distracted.

#ClashOfClans #TH18Base #WarBase #CoCLayout #Anti2Star

4
0
Smash Bait Legend
TH 18

Smash Bait Legend

War25 Mei 2026

Base Overview

This Town Hall 18 Legend League base features a wide, multi compartment box design specifically optimized to defend against common 3 star strategies. The Town Hall is strategically offset toward the upper left quadrant, creating a high risk scenario for attackers who must choose between securing a safe 2 star entry or pushing through the heavy defenses from the opposite side. High value targets like the Monolith, and Spell Towers are centerized in one compartments to melt down enemy unit.

Pros & Cons

Pros

  • Anti Blimp Architecture: The decentralized placement of core defenses protects the base from being wiped out by a single Blizzard or Super Archer Blimp strategy.
  • Deceptive Town Hall Placement: Forcing a bottom right entry leaves the attacker fighting through the entire base before reaching the Town Hall, increasing the chance of a 1 star fail.
  • Balanced Air Coverage: Evenly distributed Multi Target Infernos and Air Defenses create strong zoning against mass air pushes like Electro Dragons or Dragon Riders.

Cons

  • Smash Attack Vulnerability: The linear, rectangular compartments offer very clear pathing for ground smash attacks. As noted by the community, strategies like Super Bowler Smash can easily exploit these tight lanes to get massive bounce damage through the walls.
  • Straightforward Funneling: The outer layout provides clear anchors for funneling troops, making it easier for experienced attackers to guide their main army directly into the core using a Log Launcher or Jump Spell (spell or warden ability).

#ClashOfClans #TH18Base #LegendLeague #CoCLayout #Anti3Star

5
0
The Funnel Breaker
TH 18

The Funnel Breaker

War24 Mei 2026

This is a highly strategic Townhall 18 layout designed to confuse attackers. The base features an off center Townhall placed in the south and a heavily guarded, centralized core. Because the outside buildings and defenses are spread so widely across the map, it is extremely difficult for enemies to create a proper funnel for their main army.

Additionally, this massive footprint covers almost the entire grid, leaving no empty 2x2 spaces inside the walls. This perfectly forces all special trees and rare items to spawn directly on the outside grassy edges, making it a top tier layout for obstacle collectors who want a neat border. This is a solid defensive layout to share with your clan for tough wars!

Pros:

  • Ruins Enemy Funneling: The wide and scattered placement of outside buildings makes troop pathing very unpredictable.
  • Anti 3 Star Setup: The distance between the Townhall and the core defenses forces attackers to split their army or choose one objective over the other.
  • Obstacle Friendly: The zero gap internal design guarantees that new obstacles will only grow on the map's outer edges.
  • Confusing Traps: Lots of hidden spaces between the outer walls allow for unpredictable tornado trap and giant bomb placements.

Cons:

  • Easy Townhall Takedown: Because the Townhall is placed near the bottom edge, attackers can easily secure a 2 star victory with a quick targeted push.
  • Vulnerable to Queen Charge: A well planned Queen Walk starting from the south can easily destroy the Townhall and gain a lot of percentage early on.
  • Large Core Compartments: Once the heavy outer layers of walls are breached, enemy troops have a lot of free room to move inside the middle sections.
3
0
Deceptive Death Trap
TH 18

Deceptive Death Trap

Legends24 Mei 2026

This Townhall 18 base features a classic teaser layout designed to protect against full destruction. The Town Hall is highly exposed at the bottom (6 o'clock position) to bait attackers into a false sense of security. Meanwhile, the absolute core of the base is a heavily fortified diamond compartment protecting the Eagle Artillery, Clan Castle, and Inferno Towers. The wide placement of outer trash buildings makes funneling incredibly difficult for the attacker. Additionally, the compact internal structure leaves the outermost grassy borders wide open, naturally forcing rare and seasonal obstacles to spawn neatly on the edges.

Recommended Clan Castle (from Reddit): For optimal defense in ranked matches or Clan Wars, fill the Clan Castle with Super Dragons or a combination of Miners with Archers.

Pros:

  • Anti Funneling: Spaced out exterior buildings disrupt enemy troop pathing.
  • Obstacle Friendly: Compact defenses ensure seasonal obstacles grow neatly on the outer edges.
  • Surprise Trap Placement: The exposed Town Hall area is heavily trapped to destroy siege machines early.

Cons:

  • Easy 2 Star: The exposed Town Hall guarantees attackers an easy star if they just aim for the bottom.
  • Vulnerable to Smash Attacks: If an attacker successfully creates a perfect funnel, heavy smash armies can power through the core.

#ClashOfClans #TH18Base #DeceptiveDeathTrap #CoCBaseLayout #ClanWars #CoC

8
0
Reddit Snoo Tribute
TH 16

Reddit Snoo Tribute

Funny21 Mei 2026

Base Description

This unique Townhall 16 layout is a creative art base designed to mimic the iconic Reddit mascot, "Snoo," complete with its antenna, round head, and smiling face crafted entirely out of high level walls. While it stands out as an impressive visual masterpiece, the layout completely abandons traditional defensive mechanics. Most of the critical defensive buildings, resources, and heroes are crammed unprotectively into the outer corners and side sections of the map. This makes it an ideal layout for showing off in your home village or clan profile, rather than defending in high stakes Clan Wars.

Pros

  • Stunning Art Aesthetics: A brilliant and highly recognizable design that acts as a perfect conversation starter or trophy base for your profile.
  • Obstacle Spawning: The wide, open grass areas distributed around the mascot figure can be effectively utilized to force special event obstacles to spawn perfectly on the outer borders.
  • Fun Factor: Great for casual play or trolling friendly challengers in your clan.

Cons

  • Zero Defensive Value: Leaving all core defenses clustered on the flanks makes it incredibly easy for any standard ground or air army to wipe out the base for a effortless 3 star.
  • Resource Vulnerability: High value storages and collectors are highly exposed, meaning attackers can steal all your loot with just a handful of cheap troops.

#ClashOfClans #TH16Base #CoCBaseLayouts #CoCArtBase #RedditSnoo

13
0
Ring of Doom
TH 17

Ring of Doom

War21 Mei 2026

Base Description

This Townhall 17 layout features a highly effective concentric ring design with the Townhall heavily fortified right in the center. The base uses multiple layers of square and diamond wall compartments to disrupt enemy troop pathing. The wide spacing between the outer layer and the inner core acts as an excellent anti funneling mechanism, forcing troops to walk around the perimeter rather than diving directly into the core defenses. Key heavy defenses are evenly distributed across the mid sections to provide balanced coverage against both ground and air strategies.

Pros

  • Superb Anti Funneling: The wide outer ring baited paths make it extremely difficult for attackers to funnel their main army into the core.
  • Centrally Secured Townhall: The core placement protects the Townhall, making it incredibly tough to snipe and securing low percentage defenses.
  • Balanced Defense Distribution: Splash and single target defenses cover all entry angles equally well.

Cons

  • Vulnerable to Core Blimps: Since the core is relatively compact around the Townhall, a well placed Super Archer or Blizzard Blimp could extract massive value if not carefully trapped.
  • Chain Value: Some tightly packed defensive clusters might give high value to Electro Dragon chains or Flame Flinger pathing.

#ClashOfClans #TH17Base #CoCBaseLayouts #Anti3Star #ClashBases

5
0
Esport 1 Star Bait
TH 18

Esport 1 Star Bait

Esports21 Mei 2026

Description

This elite Town Hall 18 base layout is a certified professional design, famously used by Riqirez in a high stakes competitive match between Tribe Gaming and Horizon Esports. Built to counter the absolute best attack strategies in the current meta, this base excels at forcing severe pathing errors. According to competitive match data, its intricate compartment web and deceptive layout even managed to hold a professional opponent to a shocking 1 star defense.

Pros & Cons

Pros

  • Esports Battle Tested: Proven to work at the absolute highest level of competitive play against professional tier meta strategies.
  • Flawless Anti 3 Structure: The map's geometric compartments make it incredibly difficult for attackers to establish a clean funnel, forcing troops to split up.
  • High Value Baiting: Strategically positions key targets to tempt attackers into risky entries, often leading to early hero or main army wipeouts.

Cons

  • Trap Dependent: Relies heavily on exact hidden trap placements to shut down specialized pro pushes; if the trap locations are scouted or leaked, the defense loses some of its surprise value.
  • Pro Tailored Design: Optimized specifically against high level tournament strategies, meaning it might perform differently against spam or casual farming armies.

Hashtags

#ClashOfClans #TH18Esports #Anti3Star #TribeGaming #ProBaseLayout #CoCWarBase #TownHall18

4
0
Chaos Funnel Anti 3
TH 18

Chaos Funnel Anti 3

War21 Mei 2026

Description

This is a high level Town Hall 18 competitive war and Legend League base design. It features an offset Town Hall heavily protected by a dense cluster of major defenses, including the Monolith, and Spell Towers. The rest of the layout utilizes massive open compartments and strategic deadzones designed to completely disrupt troop pathing, split up main army pushes, and ruin the opponent's funnel.

Pros & Cons

Pros

  • Superb Anti Funneling: The large empty compartments and open paths force ground troops to walk around the high value targets rather than entering them directly.
  • High Damage Core: The Town Hall section is a deadly kill zone packed with heavy defenses and supportive Spell Towers to quickly melt invading armies.
  • Anti 3 Star Design: By offsetting the Town Hall and spreading out remaining defenses, it forces attackers to choose between securing a safe 2 star or risking a total fail trying to path to the core.

Cons

  • Air Attack Vulnerability: As noted by community feedback, the spread out nature makes it susceptible to specific air strategies, especially when paired with precise Hero Equipment like the Queen's Giant Arrow.
  • High Blimp Value: Because many key defenses are clustered near the Town Hall, a perfectly executed Super Archer or Blizzard Blimp can potentially clear out massive value if it lands safely.
  • Exposed Outer Ring: The outer defenses are relatively isolated, allowing casual attackers to easily pick off percentage points for a safe 2 star clear.

Hashtags

#ClashOfClans #TH18Base #Anti3Star #CoCWarBase #LegendsLeague #TownHall18 #BaseLayout

3
0
Reddit Art Base
TH 16

Reddit Art Base

Funny21 Mei 2026

Description

This is a unique and creative Town Hall 16 layout designed purely for aesthetic and artistic purposes rather than competitive defense. The centerpiece of the village features the iconic Reddit mascot, Snoo, carefully shaped using high level walls. All major defensive structures, resource storages, and hero altars are pushed to the outer sections of the map. This layout is best utilized as a progress base or a casual home village design to show off to your clan mates.

Pros & Cons

Pros

  • Stunning Aesthetics: Features a highly recognizable and clean Reddit logo art design right in the center.
  • Easy Progress Tracking: Clustered building layouts make it incredibly simple to identify and manage your remaining upgrades.
  • Obstacle Friendly: The structured design keeps the outer grass fields open, making it easier to force rare seasonal obstacles to spawn along the edges.
  • Great Showpiece: Perfect for casual play, Legend League shielding periods, or trolling attackers in friendly challenges.

Cons

  • No Defensive Capabilities: The base offers zero practical defense and can be effortlessly 3 starred by almost any army composition.
  • Exposed Core: While the Town Hall is in the center, it lacks a protective defensive core, making it an easy target.
  • Poor Resource Protection: Storages are grouped together on the flanks, making loot highly vulnerable to simple farming strategies like Sneaky Goblins.
  • No Funneling Control: Completely lacks the complex pathing, anti 3 star compartments, or trap placements needed for competitive play.

Hashtags

#ClashOfClans #TH16Base #CoCArtBase #RedditLogoBase #CoCProgressBase #TownHall16 #BaseDesign

6
0
Introvert Ring Core
TH 18

Introvert Ring Core

War20 Mei 2026

Base Description

This Townhall 18 base layout features a highly isolated "introvert" core that is deeply nested behind three distinct layers of walls. The Town Hall and critical high value defenses are concentrated right at the center, surrounded by wide open rings. This structure is specifically designed to mess with troop pathing, making it highly effective against attackers who do not know how to funnel properly. If the attacker fails to break into the center, their entire army will just loop around the outer rings while taking continuous damage.

Pros & Cons

Pros

  • Superb Anti Funneling: The multi layered ring design heavily disrupts troop pathing, forcing standard armies to circle the perimeter instead of diving into the center.
  • Strong Anti 3 Star Design: Because the Town Hall is deeply protected, securing a 3 star victory requires flawless execution and precise funneling.
  • High Fail Potential: One wrong placement by the attacker will send their main smash or spam army traveling in circles, completely ruining the attack.

Cons

  • Isolated Core Defenses: Because the core is so far from the outer layer, some central defenses cannot reach or retaliate against enemy troops clearing the perimeter.
  • Vulnerable to Safe Funneling: Patient attackers can easily pick off the outer buildings using ranged troops without triggering the heavy defenses in the center.
  • Queen Charge Value: If an attacker successfully creates a funnel, a strong Queen Charge or Warden Walk can exploit the empty channels between the wall layers.
7
0
9 Compartment Grid
TH 16

9 Compartment Grid

War20 Mei 2026

This Town Hall 16 layout features a highly organized, symmetrical 9 compartment grid design. The central core is heavily fortified, housing the Town Hall, Monolith, and Eagle Artillery. The absolute standout feature of this base is the double Invisibility Tower placement in the very center. This specific setup is engineered to confuse the AI of attacking troops when they attempt a deep core dive, forcing them to retarget and walk directly into heavy defensive fire.

Pros:

  • Double Invisibility Towers in the core completely disrupt troop AI and targeting.
  • The 9 compartment grid structure makes wide funneling very difficult for the attacker.
  • Highly centralized key defenses ensure maximum damage output during the middle of the attack.

Cons:

  • It is a newly constructed, untested layout that might require minor trap adjustments after a few defensive logs.
  • The perfectly symmetrical shape can sometimes make it easier for experienced attackers to predict pathing and plan their entry.
3
0
The Four Quadrant
TH 18

The Four Quadrant

War19 Mei 2026

This Townhall 18 war base utilizes a distinct four quadrant layout with a highly fortified, centralized core. By spreading major defensive structures widely across large outer compartments, this design effectively neutralizes high value area damage strategies.

Pros:

  • Anti Splash Design: Because key defenses are separated widely, high value chain damage troops like Electro Dragons and strategic Battle Blimps lose their value completely.
  • Fortified Core: The centralized Townhall is packed with heavy defense triggers, making it incredibly difficult for attackers to secure a clean 3 star victory.

Cons:

  • Single Target Vulnerability: The wide gaps between compartments mean the base can be weak against patient, high damage single target attacks (like a Queen Charge or Smash variants) that systematically take down defenses one by one.

#ClashOfClans #TH18Base #CoCBaseLayouts #Anti3Star #WarBase

10
0
Balanced Anti Blimp
TH 18

Balanced Anti Blimp

War19 Mei 2026

This Town Hall 18 base offers a highly balanced defensive layout tailored for the Legends League. It features a strategic double Rage Tower setup designed to heavily boost core defenses and melt incoming pushes. The trap placements and compartmentalization make it highly effective against Blimp attacks, preventing easy Town Hall snipes or devastating Super Archer clone drops.

Pros

  • Anti Blimp Design: Specifically crafted to bait and shut down Battle Blimps before they reach maximum value in the core.
  • Double Rage Setup: The dual Rage Towers provide a massive damage boost to key defensive sectors, making it lethal against heavy centralized pushes.
  • Balanced Defense: The layout distributes damage evenly, making it strong against a wide variety of both ground and air army compositions.

Cons

  • Fireball Weakness: Because certain high value defenses are grouped together near the Rage Towers, this base is heavily vulnerable to a well placed Grand Warden Fireball attack.
  • Trap Reliant: Its anti blimp success relies heavily on traps remaining untriggered; a smart attacker who baits the traps early can expose the core.

#ClashOfClans #TH18Base #LegendsLeague #AntiBlimp #CoCLayouts #BalancedBase #BaseBuilding #Anti3Star

7
0
Legend Anti Dragon
TH 18

Legend Anti Dragon

Legends19 Mei 2026

This Town Hall 18 base is highly optimized for the Legends League, specifically acting as a tough anti air and anti dragon layout. The base features a strongly centralized Town Hall protected by multiple layers of walls and heavy compartmentalization. Key defenses like the Monolith, Inferno, and Scattershots are spread out perfectly to ruin troop pathing and prevent attackers from getting too much value from a single Freeze or Lightning spell. The tricky outside layout makes funneling very difficult for flying troops.

Pros

  • Excellent Anti Air: Perfectly counters the current Dragon and Electro Dragon meta by messing up their chain value and pathing.
  • Low Spell Value: Core heavy defenses are spaced out strategically, making Freeze and Lightning spells much less effective.
  • Anti Funnel Design: The scattered exterior trash ring makes it incredibly hard for attackers to set up a clean funnel into the core.

Cons

  • Ground Smash Weakness: Due to the spread out nature to counter air, it might be vulnerable to heavy, centralized ground pushes like Root Rider or Yeti smashes.
  • Queen Charge Vulnerability: A highly skilled attacker running a deep Queen Charge could potentially snipe the Town Hall or key defenses if they manage their timers well.

#ClashOfClans #TH18Base #LegendsLeague #AntiDragon #CoCLayouts #Anti3Star #BaseBuilding

8
1
Legend Ring Base
TH 18

Legend Ring Base

Legends18 Mei 2026

This Townhall 18 layout features an isolated central Townhall island surrounded by a wide, box shaped defensive ring. The outer compartments house heavy defenses like the Eagle Artillery and Scattershots, while the trash buildings are pushed far toward the perimeter. This edge to edge layout is excellent for forcing rare event obstacles to spawn neatly on the outermost grass borders.

Pros:

  • Anti 3 Star Pathing: The isolated core forces troops to path completely around the outer ring, leaving the Townhall safe from standard ground pushes.
  • Surprise Trap Potential: The dead zones between compartments offer excellent placements for giant bombs and seeking air mines to catch attackers off guard.
  • Clean Outer Borders: The tight internal spacing leaves no gaps inside, ensuring your special obstacles grow perfectly along the map edges.

Cons:

  • Highly Trap Dependent: As highlighted by the Reddit community, without clever and unpredictable Tesla or trap placement, the core physical layout becomes significantly weaker and easier to read.
  • Vulnerable to Blimp Openings: Strategic attackers using a Blizzard or Super Archer Blimp can directly target the isolated core compartments to secure massive value early on.
4
0
The Time Failure
TH 16

The Time Failure

Legends18 Mei 2026

This Townhall 16 base is built to survive heavy attacks, even from higher townhalls like TH17 and TH18. The layout features a heavily protected center surrounded by layers of walls and defenses. The buildings are spread out to the very edge of the map, which is excellent for forcing rare event obstacles to spawn perfectly on the outside grass border without ruining the base design.

Pros:

  • Unbeatable Core: The combination of Rage and Invisibility spell towers in the center makes the Townhall and core defenses extremely difficult to destroy.
  • Giant Slayer: Proven to hold up against higher level attackers in competitive leagues.
  • Timefail Guarantee: The wide building placement ensures enemy attack wont be easy with high risk of timefail.

Cons:

  • High Value Core: If an attacker successfully reaches the center with a strong push, they can take out many crucial defenses at once.
  • Heavy Funneling Needed: Attackers with excellent funneling skills might bypass the outer traps and guide their troops straight into the Townhall compartment.
3
0
Legend League Base
TH 17

Legend League Base

Legends18 Mei 2026

This Townhall 17 base is specifically tailored for competitive Legend League play. The layout utilizes a heavily compartmentalized core and scattered outer buildings to disrupt enemy pathing. By pushing the outer layer of buildings tightly against the map's boundary, this design also excellently forces any new, rare obstacles to spawn neatly on the outside grass edges, keeping your base looking clean.

Pros:

  • Anti Funneling: The wide placement of exterior trash buildings makes it extremely difficult for attackers to create a clean funnel into the core.
  • Time Waster: The multiple closed compartments effectively stall ground based armies, causing them to run out of time.
  • Obstacle Friendly: Zero gap edge placements ensure that event obstacles grow perfectly on the borders.

Cons:

  • Royal Champion Weakness: Community feedback indicates that a well supported Royal Champion can easily exploit the defensive pathing and tear through a massive chunk of this base alone.
  • Predictability: It mimics an older, widely known meta style, meaning veteran attackers might already know the standard entry points to counter it.
3
0
Anti Dragon Spam
TH 18

Anti Dragon Spam

Legends17 Mei 2026

This Town Hall 18 layout is a fantastic choice for players pushing through the competitive ranks of Legend I. The base is strategically designed to counter heavy air attacks, specifically mass dragon spam. Its offset layout forces flying troops to path directly into the core's heaviest damage zones. Based on recent Legend League performances, the defensive placements—especially the revenge towers—are the absolute highlight of this base, as they easily melt through groups of clustered dragons before they can secure a 3-star victory.

Pros:

  • Exceptionally strong against mass dragon and heavy air spam strategies.
  • Revenge towers and core defenses are perfectly positioned to melt high-HP troops.
  • The offset Town Hall design acts as a highly effective anti-3 star trap in Legend League.

Cons:

  • The slightly exposed Town Hall side might be susceptible to quick Siege Machine (Blimp) or Sneaky Goblin snipes, giving up an easy 1-star.
  • Wide outer compartments could leave the base vulnerable to heavy ground smash attacks if the enemy funneling is perfect.
6
0
Anti Blimp Base
TH 18

Anti Blimp Base

Legends16 Mei 2026

This Town Hall 18 layout is a highly effective setup for Legends League pushing. The base is specifically designed to stop blimp attacks and protect the core from sneaky goblins or super archer clone strategies. The most powerful feature of this layout is the double Rage Tower placement, which can easily melt incoming troops before they reach the center. It uses a segmented compartment style to slow down the enemy's progress and ruin their funneling.

Pros:

  • Excellent anti blimp trap placements and core protection.
  • Double Rage Towers deal massive, fast damage to centralized pushes.
  • Strong defensive ring prevents easy 3 star attacks in Legends League.

Cons:

  • Weak to mass Dragon attacks and heavy air spam.
  • Chain value attacks (like Electro Dragons) might exploit closely placed outer buildings.

Summary

This is an elite Legends League Anti 3 Star Base. By keeping its most destructive defense cores highly centralized and isolating the Town Hall to break conventional pathing, it creates a psychological and tactical nightmare for attackers trying to establish a clean funnel.

#ClashOfClans #TH18 #LegendLeague #Anti3Star #CoCLayout #BaseBuilding

4
0
Isolated Townhall Deadzone
TH 18

Isolated Townhall Deadzone

Legends16 Mei 2026

This Town Hall 18 base layout is highly engineered to challenge competitive attackers in Legend League and Clan Wars. It heavily relies on an asymmetric structure, putting a massive deadzone channel between the outer core defenses and the critical objectives.

Base Overview

The design positions the Town Hall on the bottom right inside its own isolated compartment, heavily protected by high DPS point defenses. On the opposite side, the core features centralized, deep set major defenses that are exceptionally hard for kill squads or smash attacks to reach directly. The wide channels surrounding the compartments are deliberately designed to stretch out troop funnels and bait pathing into high damage traps.

Pros

  • Superb Centralized Core: The Monolith and Spell Towers are positioned completely dead center, making them incredibly difficult for attackers to snip or target early in the raid.
  • Deadly Rage Coverage: Double Rage Towers are optimally placed near key heavy defenses, melting invading troop clusters within seconds.
  • Anti 3 Star Asymmetry: The distance between the isolated Town Hall and the main defensive core creates major funneling issues, often forcing a time fail or splitting the main army.
  • Strong Against Smash Layouts: Open interior deadzones completely ruin the pathing of ground based smash attacks or high HP hero charges.

Cons

  • Vulnerable to Siege Blimps: An isolated Town Hall compartment can occasionally be exploited by a well planned Blizzard or Super Archer Blimp entry if the sweeper angles are bypassed.
  • High Reliance on Spell Towers: If the Rage Towers are triggered early by bait troops, the overall damage output of the core drops significantly.
  • Flaminger Vulnerability: The wide open outer rings can leave certain peripheral defenses exposed to long range sniping from Flame Fingers if the margins aren't constantly adjusted.

Summary

This is an elite Legends League Anti 3 Star Base. By keeping its most destructive defense cores highly centralized and isolating the Town Hall to break conventional pathing, it creates a psychological and tactical nightmare for attackers trying to establish a clean funnel.

#ClashOfClans #TH18 #LegendLeague #Anti3Star #CoCLayout #BaseBuilding

4
0
Legends Anti 3 Hybrid
TH 18

Legends Anti 3 Hybrid

Hybrid13 Mei 2026

This Town Hall 18 base is a high level competitive layout designed for Legends League and Clan War Leagues (CWL). It features an offset Town Hall placement and complex compartment branching to disrupt modern attack pathing.

Base Overview

The layout uses a "Split Core" strategy where major defensive assets like the Eagle Artillery and Monolith are separated from the Town Hall. The heavy concentration of point defenses and high HP buildings around the Town Hall serves as a powerful deterrent against direct dives, while the open channel compartments on the opposite side are designed to bait attackers into unfavorable troop pathing.

Pros

  • High Legend Performance: This base has a proven track record in Legends League, often holding attackers to a 2 star result.
  • Anti 3 Star Logic: The asymmetrical design makes it difficult to funnel effectively, forcing troops to circle the exterior rather than penetrating the core.
  • Balanced Core DPS: Strong distribution of Multi Target Infernos and Builder Huts ensures constant damage and repair throughout the battle.
  • Strategic Trap Placement: Designed to ruin standardized attack plans, as randomized or well placed traps are critical in the current meta.

Cons

  • High Triple Risk: Recent performance indicates this base can be "tripled" frequently if the attacker is familiar with the layout or if it becomes too common in the meta.
  • Vulnerable to Meta Shifts: Attackers can quickly learn the weak points of popular shared bases, leading to a significant drop in defensive success over time.
  • Dependency on Trap Levels: The effectiveness of this design relies heavily on maximum level traps and defensive structures to stop high DPS hero charges.

Summary

This is a Legends League Anti 3 Star Base. While it offers strong defense against casual attackers, its rising popularity means experienced players may find ways to triple it consistently. It remains a top tier choice for players needing a reliable layout for daily Legend hits.

#ClashOfClans #TH18 #LegendLeague #Anti3Star #CoCLayout #CWL2026 #TownHall18

49
5
Anti Ground Legend Hybrid
TH 18

Anti Ground Legend Hybrid

Legends11 Mei 2026

This Town Hall 18 layout utilizes a sophisticated asymmetrical design with a "Side Core" Town Hall placement. It is specifically engineered to disrupt the pathing of heavy ground units while maintaining high value defensive clusters in the core to bait and punish aggressive attacks.

Base Overview

The layout features a segmented compartment system that separates the Town Hall from the Eagle Artillery. By spreading out high DPS structures like the Monolith and Multi Target Infernos, the base forces attackers to split their forces, often leading to a failure in maintaining a solid funnel into the center.

Pros

  • Superior Ground Defense: This base is exceptionally strong against ground based compositions, particularly those utilizing "thrower" units, due to its complex wall geometry and compartment spacing.
  • Anti Three Star Logic: The asymmetrical nature makes it difficult for attackers to plan a standard path, often resulting in "time fails" or high percentage two star defenses.
  • Banger for Competitive Play: Proven to be a top tier choice for CWL and high level Legends League play, offering a "banger" defensive record against common ground spam.
  • Centralized Hero Protection: The Clan Castle and Heroes are positioned to defend the core, providing an extra layer of difficulty for anyone attempting a direct dive on the Town Hall.

Cons

  • Air Meta Vulnerability: Despite its ground strength, the base can be vulnerable to air based meta attacks, such as Dragons, which can clear the layout significantly faster than ground troops.
  • Rage Tower Efficiency: While effective, some high level players argue that double Rage Towers may not work as efficiently as a double Poison setup in the current meta.
  • RC Charge Threat: A well executed Royal Champion (RC) charge can potentially gut key sections of the base if not countered by precisely leveled traps like air bombs or poison.

Summary

This is a Ground Focused Legend League Base that excels at frustrating attackers in CWL and War scenarios. Its strength lies in its ability to dismantle ground funnels, though it requires strategic trap management to handle the current air meta.

#ClashOfClans #TH18 #LegendLeague #AntiGround #CoCLayout #Anti3Star #CWL2026

11
1
Anti Super Dragon Box
TH 18

Anti Super Dragon Box

War11 Mei 2026

This Town Hall 18 layout utilizes a highly symmetrical, multi layered square design that excels at neutralizing chain damage attacks. By spreading key air defenses and high HP structures across a wide area, it prevents Super Dragons from easily clearing the core, making it a formidable choice for competitive play in May 2026.

Base Overview

The layout features a centralized Town Hall protected by multiple rings of walls and defensive clusters. The strategic placement of Air Sweepers and high level Air Defenses around the perimeter ensures that air troops are consistently pushed back while taking heavy fire from the core.

Pros

  • Super Dragon Hard Counter: The building spacing is specifically tuned to limit the effectiveness of Super Dragon chain lightning, preventing massive value from a single breath.
  • Symmetrical Air Defense: The balanced distribution of Air Defenses and Scattershots ensures no single side of the base is a "weak entry" for air based compositions.
  • Legend League Reliability: Proven to be a "solid base" in high tier Legend League play, often securing successful defenses against current meta spam attacks.
  • Compact Core DPS: The tight concentration of defenses near the Town Hall creates a high damage zone that can quickly melt heroes and high HP units.

Cons

  • Blimp Vulnerability: Like many compact square bases, a well timed Battle Blimp with Super Archers or Super Wizards can potentially gut the center if the attacker successfully manages their spells.
  • Linear Pathing: The high degree of symmetry makes troop pathing more predictable for experienced attackers who use precision funneling techniques.
  • Log Launcher Potential: Because the walls are aligned in straight lines, a Log Launcher can open up multiple compartments, providing a clear path for ground based hero charges.

Summary

This is an Anti Air Legend League Base that is currently highly effective against the Super Dragon meta. Its strength lies in its symmetrical defensive coverage and chain damage mitigation, making it a top tier defensive option for May 2026.

#ClashOfClans #TH18 #LegendLeague #AntiSuperDragon #CoCLayout #Anti3Star #May2026Meta

20
2
Anti Meteor Golem Legend
TH 18

Anti Meteor Golem Legend

War11 Mei 2026

This Town Hall 18 layout features an asymmetrical, multi compartment design specifically built to withstand the heavy hitter meta. By placing the Town Hall in a semi exposed but heavily guarded core, it disrupts the natural pathing of modern high HP troops like Meteor Golems.

Base Overview

The base is characterized by its irregular wall structures and large open channels that act as "dead zones". This design is meant to lead troops away from the center, forcing them to circle the perimeter while being bombarded by centralized Eagle Artillery and Monolith fire.

Pros

  • Meteor Golem Resistance: The strategic spacing between key defensive structures makes it highly effective against Meteor Golem splash damage and pathing.
  • Disruptive Pathing: The asymmetrical compartments are designed to split attacking forces, making it difficult for players to maintain a unified funnel.
  • Legends League Tested: Currently utilized in high tier Legend League play to secure defensive wins against common spam compositions.
  • Centralized Splash Damage: Multi target Infernos and Scattershots are positioned to cover multiple compartments, providing consistent defense against swarm units.

Cons

  • Siege Vulnerability: As noted in competitive discussions, this base can be vulnerable to Siege Throwers or Troop Launchers that can bypass the outer pathing to strike the core.
  • Hero Dive Potential: A well executed Hero dive from the top left could potentially neutralize the Eagle Artillery early, significantly weakening the base's long range defense.
  • CWL Risks: While strong in Legends, its irregular shape can be exploited in Clan War Leagues (CWL) by attackers who have time to plan specific entry points with specialized siege machines.

Summary

This is a Legends League Anti 3 Star Base that prioritizes irregular geometry to defeat the current ground heavy meta. While it excels against standard spam, it requires careful trap placement to defend against precision siege machine attacks.

#ClashOfClans #TH18 #LegendLeague #AntiMeteorGolem #CoCLayout #Anti3Star #CWLBase

11
0
Anti 3 Star Bastion
TH 18

Anti 3 Star Bastion

War10 Mei 2026

This Town Hall 18 War base features an asymmetrical "Number 8" design aimed at preventing high percentage three star attacks. The Town Hall is tucked away in a heavily fortified compartment, surrounded by high DPS defenses like the Monolith and Multi Target Infernos. The layout uses staggered wall layers to disrupt traditional pathing, forcing attackers to burn spells early just to reach the core.

Key Strengths (Pros)

  • Isolated Core: The central compartment is difficult to reach without precise Siege Machine placement, often leaving troops stranded under heavy fire.
  • Asymmetrical Pathing: Unlike symmetrical bases, this layout makes it hard for attackers to predict where their main force will split, often ruining "Smash" style attacks.
  • Strategic Monolith Placement: Positioned deep within the base, the Monolith serves as a primary tank killer, protected by multiple layers of trash buildings and defenses.

Strategic Weaknesses (Cons)

  • Equipment Vulnerability: Despite its strong layout, the base is notably vulnerable to modern Hero Equipment. Specifically, the "Rocket Backpack" and "Fireball" can clear dense defensive clusters efficiently.
  • Dead Zones Exploitation: Experienced players can use the gaps between compartments to "snipe" outer defenses with minimal troop investment, narrowing the funnel for the main push.
  • Spell Value: The proximity of the Builder Huts to key defenses allows attackers to get massive value from Earthquake or Overgrowth spells.

Defensive Rating

  • Anti Air: High (Optimized against Dragon riders and Hydra)
  • Anti Ground: Medium (Strong against Golems, but weak to specialized Hero equipment)
  • Anti 3 Star: Very High (Standard competitive War layout)

#ClashOfClans #TH18 #WarBase #CoCBaseAnalysis #GamingAI #Anti3Star

16
1
Legend League Fortress
TH 18

Legend League Fortress

Legends10 Mei 2026

This layout is a sophisticated Helicopter Style design, specifically optimized for high-trophy gameplay. It utilizes wide "dead zone" compartments to force troop pathing around the high-value core rather than through it. By placing the Town Hall in a semi-offset position protected by a dense cluster of splash damage, it creates a high-risk environment for any direct assault.


Key Strengths (Pros)

  • Pathing Disruption: The large, empty outer compartments are designed to confuse troop AI, making effective funneling extremely difficult for ground units.
  • Deadly Core Concentration: The Monolith and Multi-Inferno Towers are grouped tightly to provide massive DPS, capable of melting heroes and high-HP units in seconds.
  • Balanced Air Coverage: Air Defenses are strategically spread across all four quadrants, effectively preventing easy sweeps from Dragons or Electro Dragons.

Strategic Weaknesses (Cons)

  • High Zap Value: Several key defensive structures are placed close enough to grant high value for Lightning or Earthquake spell combinations.
  • Predictable Symmetry: The symmetrical design, while aesthetically pleasing, allows experienced attackers to predict troop movement and plan Queen Charges more easily.
  • Siege Vulnerability: A well-placed Log Launcher from the bottom entrance can potentially pierce through multiple layers of walls directly toward the core.

Defensive Rating

  • Anti-Air: High (Spread ADs and Multi-Infernos)
  • Anti-Ground: Medium-High (Strong Monolith placement)
  • Anti-3 Star: Very High (Designed to bleed out time and trap units)

#ClashOfClans #TH18 #LegendLeague #CoCBaseAnalysis #GamingAI #Strategy

5
0
Deep Core Stealth
TH 18

Deep Core Stealth

Legends10 Mei 2026

This Town Hall 18 Legend League base features a "Triple Ring" design that creates immense depth, making it a nightmare for traditional spam attacks. By burying the Town Hall deep within the center and surrounding it with a high DPS core, it forces attackers to commit everything just to reach the middle, often leaving them with nothing left for the cleanup.

Base Overview

The core of this base is its most dangerous feature, protected by a combination of Rage and Invisibility Towers. This "Stealth" mechanic, combined with the new Multi Cannons and Ricochet Towers, ensures that even if troops manage to penetrate the outer rings, they are quickly neutralized by high speed, high damage defensive fire.

Pros

  • Stealth Core Synergy: The Invisibility Tower + Rage Tower combo in the core can make critical defenses untargetable while simultaneously boosting their damage, effectively ruining the timing of a Royal Champion or Root Rider charge.
  • Anti Spam Depth: The multiple layers of walls and "Dead Zones" (empty spaces) prevent ground troops from moving linearly, forcing them to walk into the range of the Eagle Artillery and Monolith for longer periods.
  • Complex Pathing: It is specifically designed to counter the "no skill" spam meta. Without a precise entry strategy, troops will circle the perimeter instead of diving into the center.
  • High DPS Concentration: The core is packed with Multi Target Infernos and the new TH18 defensive upgrades, providing a massive firewall against high HP units.

Cons

  • Blimp Dependent: As noted in the Reddit reference, this base is highly susceptible to a "Super Archer Blimp" or "Blizzard" if the attacker can bypass the Air Sweepers to land right on the core.
  • Giant Arrow Value: The linear alignment of some core defenses makes it a prime target for the Archer Queen’s Giant Arrow equipment to snipe multiple key structures early.
  • Outer Ring Vulnerability: While the core is strong, the outer buildings are somewhat spread out, making it easier for a skilled player to establish a wide funnel using a Flame Flinger.

Summary

This is a Legends League Anti 3 Star Base that excels at defending against uncoordinated ground and air spam. Its strength lies in its "Deep Core" defense, requiring advanced strategies like precise Blimp drops or specialized Hero Equipment to overcome.

#ClashOfClans #TH18 #LegendLeague #Anti3Star #BaseAnalysis #DeepCore #CoCStrategy

5
0
Anti Charge Trap Maze
TH 18

Anti Charge Trap Maze

War8 Mei 2026

This Town Hall 18 layout is designed with a "broken" compartment style that excels at isolating and neutralizing high value hero charges. By utilizing large open spaces and deceptive trap placements, it forces attackers to overspend on spells just to keep their units alive while the core defenses pick them apart.

Base Overview

The base features a centralized Town Hall surrounded by a series of L shaped and T shaped compartments. This specific geometry is nightmare for pathing; it is designed to lure support pets and heroes into "kill zones" where traps can eliminate them before they reach the core.

Pros

  • Hero Charge Neutralizer: The layout is specifically tuned to counter Royal Champion (RC) charges by using bait buildings that lead her directly into high damage trap clusters.
  • Siege Denial: The outer compartment layers are spaced to prevent Siege Throwers or Flame Flingers from getting easy access to the middle, forcing them to target low value peripheral buildings.
  • Pet Specific Traps: As noted in the Reddit reference, the trap placement is highly effective at sniping pets, which significantly weakens the offensive power of the remaining heroes.
  • Dead Zone Protection: Strategic use of empty spaces ensures that area of effect (AoE) defenses like Scattershots and Multi Target Infernos can fire without being easily distracted by swarms.

Cons

  • Vulnerable to Overgrowth: A well placed Overgrowth Spell on the core can temporarily disable the concentrated fire, allowing a heavy push to sweep through the outer rings.
  • Queen Walk Entry: If an attacker can successfully establish a funnel on the corners, a Queen Walk can potentially clear a large section of the base because the compartments are somewhat isolated.
  • Inconsistent Trap Value: If the attacker uses "Coco Loons" or cheap units to trigger traps early, the base loses its primary surprise factor against the main hero dive.

Summary

This is a Legends League Anti 3 Star base that focuses on defensive synergy and trap based deception. It is an excellent choice for players looking to frustrate expert attackers who rely heavily on precise hero timing and siege machine value.

#ClashOfClans #TH18 #BaseAnalysis #LegendLeague #CoCLayout #AntiHeroCharge #TrapBase

13
0
Off Center Bait Base
TH 18

Off Center Bait Base

War8 Mei 2026

This Town Hall 18 layout utilizes a "Side Core" strategy, placing the Town Hall close to the outer walls to bait attackers into a trap. While it may look vulnerable to a quick snipe, the heavy concentration of defenses and Double Rage Towers nearby makes it a deceptive "Anti 2 Star" and "Anti 3 Star" hybrid.

Base Overview

The design features an asymmetrical layout where the high value targets (Town Hall, Clan Castle, and Monolith) are clustered in one corner, protected by high intensity splash damage and Rage Towers. The rest of the base is a sprawling network of compartments designed to bleed out the attacker's troops and time.

Pros

  • Super Dragon Counter: The compact defensive clusters boosted by Rage Towers can melt Super Dragons before they can maximize their chain damage, as noted by the Reddit community.
  • Bait Logic: It forces attackers to choose between a "risky" short path to the TH (which is heavily trapped) or a "long" path that often ends in a time fail.
  • Dead Zone Pockets: Small gaps between walls confuse troop AI, making it difficult for ground units to stay grouped.

Cons

  • Fireball Vulnerability: As mentioned in the Reddit reference, a well placed "Fireball" equipment on a Grand Warden combined with Super Yetis can gut the core defenses due to the tight building density.
  • Strategic Siege Value: A Log Launcher or Flame Flinger from the opposite side can get massive value if the attacker manages to funnel correctly.
  • Zap Quake Potential: Certain defense clusters are close enough to be weakened or destroyed by lightning and earthquake spell combinations.

Summary

This is a Legend League Side TH Base that excels at punishing "spam" attacks but requires careful placement to avoid being gutted by specialized Hero equipment like the Fireball.

#ClashOfClans #TH18 #BaseAnalysis #LegendLeague #CoCLayout #AntiSuperDragon #FireballMeta

3
0
Phallic Fortress Defense
TH 18

Phallic Fortress Defense

Legends7 Mei 2026

This unique Town Hall 18 layout has gained notoriety in the Legends League for being surprisingly resilient despite its unconventional, asymmetrical shape. While the "phallic" visual design might seem humorous, the mechanical pathing of the base is intentionally disruptive, designed to break common high tier offensive strategies like Queen Charges and Root Rider spam.

Base Overview

The layout utilizes a wide spread compartment system that isolates high value targets like the Town Hall and the Monolith. By placing heavy defensive clusters in the "lobes" and keeping the central corridor relatively thin, it forces troops to circle the exterior or get funneled into high damage traps.

Pros

  • Anti Archer Queen Pathing: The gap between the outer walls and core defenses makes it difficult for the Giant Arrow or Queen Charges to secure value without getting lured into unfavorable angles.
  • High Legend Viability: Proven to withstand elite "Dragon Duke" and "Rocket Backpack" combinations, which are currently dominating the TH18 meta.
  • Root Rider Counter: The compartment spacing creates "dead zones" that confuse Root Rider AI, often leading them away from the Town Hall.
  • Psychological Edge: The odd shape often leads attackers to underestimate the base or rush their funneling, leading to mistimed spells.

Cons

  • Vulnerable to Super Yeti: As noted by top tier attackers, a Royal Champion charge supported by Super Yetis can exploit the internal gaps to reach the core.
  • Lopsided Splash Damage: Certain areas of the base are heavily concentrated with point defense, leaving the far edges potentially susceptible to high count swarm troops if the Eagle Artillery is neutralized early.
  • High Risk/High Reward: If an attacker successfully creates a funnel through the "stem" of the base, the pathing becomes linear and easier to manage with a Rage/Freeze combo.

Summary

This is a Legends League Anti 3 Star Base specifically tuned to frustrate the current TH18 offensive meta. It prioritizes irregular pathing over traditional symmetry to force errors from even the most experienced players.

#ClashOfClans #TH18 #BaseAnalysis #LegendLeague #CoCLayout #Anti3Star

8
0
The Fortress Ring
TH 18

The Fortress Ring

Legends7 Mei 2026

This Town Hall 18 layout utilizes a distinctive "Car Tire" design, characterized by a central island core surrounded by a vast open ring. By concentrating high-value resources and the Town Hall behind multiple layers of walls in the center, the base forces troops to path around the perimeter, making a direct push to the core extremely difficult for standard AI.

Analysis

The core is densely packed with heavy defenses and storage units, acting as a high-HP buffer. The outer ring is designed to "leak" troops away from the center, often leading to time-fail scenarios or low-percentage 2-star results. While the resource placement baits attackers into thinking the core is reachable, the pathing logic usually forces ground and air units to circle the "tire" instead of breaking inside.

Pros

  • Anti-Funneling Mastery: Forces troops to path around the perimeter (circling the "tire") rather than diving into the center.
  • Core Protection: The Town Hall is shielded by high-HP resource buildings, acting as a massive damage sponge.
  • Anti-3 Star Design: Even if an attacker clears the outer ring, they often run out of time or troops before cracking the inner core.
  • Psychological Trap: It looks easy to enter, but the AI pathing usually betrays the attacker.

Cons

  • Blimp Vulnerability: Specifically weak against Super Yeti Blimps or Super Archer Blimps that can land directly on the Town Hall.
  • High Spell Value: Because the core is so dense, a few Lightning or Earthquake spells can damage multiple key targets at once.
  • Limited Outer Defense: Once the "ring" of defenses is broken at one point, the funnel becomes much easier for a skilled attacker.

Key Takeaways

  • Base Type: Anti-3 Star / Legend League Style.
  • Focus: Defense against mindless spam attacks by exploiting troop pathing.
  • Counter-Strategy: Requires a surgical "Blimp" entry or a very precise Queen Charge to break the ring.

#ClashOfClans #TH18 #BaseAnalysis #CoCLayout #GamingAI #LegendLeague

6
0
Legends Modifier Specialist
TH 17

Legends Modifier Specialist

War7 Mei 2026

This Townhall 17 layout is a highly specialized "Open-Style" base often seen in high-level Legends League. It relies heavily on current season modifiers and high-level defensive AI to disrupt standard attacking flows, featuring a very spread-out design to counter chain-damage.

Analysis Overview

The base utilizes an expansive footprint that pushes trash buildings to the absolute edges. The core is relatively open, which is a double-edged sword. According to competitive discussions, this base is considered "garbage" for standard Clan Wars or lower leagues because it lacks the dense compartment protection needed to stop basic ground or air smashes. However, in Legends League where specific defensive modifiers are active, the wide spacing prevents E-Dragon chains and makes funneling a nightmare.

Defense Mechanics

The defensive strength of this layout is almost entirely dependent on active league modifiers. The Townhall is positioned away from the heavy defensive clusters, acting as bait. Without the extra HP or damage boosts from modifiers, the lack of wall layers makes it very easy for high-level troops to steamroll through the core.

Pros

  • Anti-Chain Lightning: The extreme spacing between buildings makes it nearly immune to Electro Dragon chain attacks.
  • Funnel Disruption: Because the base covers so much ground, troops often split and walk around the perimeter rather than entering the core.
  • Modifier Synergy: Specifically tuned to become a powerhouse when seasonal defensive boosts are applied.
  • Time Fail Potential: The sheer distance troops must travel can lead to time-running out for the attacker.

Cons

  • Weak Without Modifiers: As noted by the community, this base is very vulnerable in standard play (Wars/Trophy pushing) where extra buffs aren't active.
  • Open Core: Lack of internal wall compartments allows Smash-style attacks (like Root Riders or Yetis) to move through the base without resistance.
  • Vulnerable to "Anything": Without the specific Legends League environment, it is considered an easy 3-star for almost any disciplined meta army.

Conclusion

This is a "high-risk, high-reward" layout. It is a brilliant choice for players deep in the Legends League who want to exploit seasonal mechanics, but it should be avoided for standard Clan War lineups where raw defensive structure is more important than spacing.

5
1
Legends League Specialist
TH 18

Legends League Specialist

Legends7 Mei 2026

This Townhall 18 layout is specifically designed for high-level competition, utilizing a "Box-Island" hybrid structure to frustrate standard attacking patterns. The base features an centralized Townhall protected by a high-density core and layered compartments that make pathing unpredictable.

Analysis Overview

The base focuses on creating a "resource sink" in the center. By placing the Townhall within a tight inner ring of walls and surrounding it with high-DPS structures like the Monolith and Scattershots, it forces attackers to use their Spells early. The wide spacing between certain compartments is designed to disrupt the funneling of ground troops, making it a very solid choice for Legends League.

Defense Mechanics

Based on recent competitive trends, this base excels at stopping standard "Smash" attacks. However, the Reddit community notes a specific vulnerability to high-burst aerial and sniping combos. The layout relies on its heavy core splash damage to melt swarm units, but the compact nature of the defense clusters can be exploited by long-range precision strikes like the Archer Queen's Giant Arrow.

Pros

  • Excellent Anti-Funneling: The outer buildings are spaced to bait troops away from the core, making it hard to maintain a push.
  • Heavy Centralized DPS: The Monolith and Scattershots provide massive coverage for the Townhall.
  • Compartment Depth: Attackers must break through at least three layers of walls to reach the primary value targets.
  • Stall Factor: The layout is designed to run the clock down, often leading to 2-star time fails.

Cons

  • Queen Snipe Vulnerability: Strategic use of the Archer Queen's Giant Arrow can clear out critical defensive lines (like Air Defenses or Sweepers) from a distance.
  • Aerial Burst Weakness: Strong air units equipped with high-damage equipment (like Dragon Duke variants) can overwhelm the core if the funnel is set correctly.
  • Zap Value: Several key defenses are close enough together to provide good value for Lightning Spells.

Conclusion

A solid and dependable base for daily Legends League defense. While it provides high security against most players, top-tier attackers using specialized equipment combos may find an opening for a 3-star victory.

6
0
Central Rage Fortress
TH 18

Central Rage Fortress

War7 Mei 2026

This Town Hall 18 layout is a masterclass in high-DPS concentration. By utilizing a compact, multi-layered square design, it creates a "death zone" in the core that can melt even the tankiest troops. As noted by competitive players, the overlap of Rage Towers with core defenses makes it a nightmare for both air and ground compositions.

Base Overview

The base features a symmetrical "Box" design with the Town Hall protected by multiple layers of walls. The strategic placement of Rage Towers near the core Multi-Target Infernos and X-Bows ensures that any troop reaching the center is met with an overwhelming increase in defensive firepower.

Pros

  • Rage Tower Synergy: The double Rage Towers in the core provide a massive DPS boost to all surrounding defenses, making it extremely difficult for Root Riders or Hero charges to survive the final push.
  • Anti-Air Saturation: The spread-out Air Defenses combined with the high-level Scattershots and Giga Tesla provide comprehensive coverage against Dragon or Balloon-based attacks.
  • Compact Pathing: The tight wall structure forces troops to break through multiple layers, stalling them long enough for the Eagle Artillery and Monolith to pick off high-value targets.
  • Balanced Hybrid Defense: Excellent against both ground spam and air sweeps due to the centralized concentration of heavy fire.

Cons

  • Log Launcher Value: Because the base is built in a straight, symmetrical line, a well-placed Log Launcher can potentially open up multiple compartments leading directly to the core.
  • Poison/Freeze Vulnerability: A precisely timed Freeze or Invisibility spell on the Rage Towers can temporarily neutralize the base's main strength during a core dive.
  • Symmetry Predictability: Skilled attackers can easily predict trap locations (like Giant Bombs or Teslas) due to the highly mirrored layout.

Summary

This is a High-DPS Anti-3 Star Base designed to punish aggressive core dives. Its primary strength lies in its ability to out-damage healing spells once troops reach the center, making it a top-tier choice for Clan War Leagues and Legend League.

#ClashOfClans #TH18 #BaseAnalysis #Anti3Star #LegendLeague #CoCLayout #WarBase

8
0
Base Anti-3 Star.
TH 18

Base Anti-3 Star.

War5 Mei 2026

This Townhall 18 base layout utilizes a sophisticated "Box-Style" compartment design. The core is heavily protected by a combination of high-value defenses, specifically integrating a Rage Tower and a Poison Tower strategically placed to disrupt troop pathing and damage output. The Townhall is offset from the center, making it a challenging target for standard Queen Charges or Siege Machine entries.

Defense Mechanics

The standout feature is the "Annoying Spell Tower Combo." By placing one Rage Tower and one Poison Tower in the central junction, the base effectively punishes any troops that manage to breach the inner walls. The Rage Tower boosts the surrounding Scattershots and Monolith, while the Poison Tower slows down and drains the health of Swarm units or Heroes.

Pros

  • Strategic Spell Tower Placement: The use of Rage and Poison towers in the middle creates a massive "dead zone" for attackers.
  • Complex Pathing: Multiple small compartments force troops to break through many layers of walls, slowing down the overall pace of the attack.
  • Anti-Air Strength: Air Defenses and Sweepers are spread out to prevent high-value Zap value, making it resilient against LavaLoon or Dragon riders.
  • Scattershot Coverage: Positioned to cover both the Townhall and the Eagle Artillery, ensuring maximum splash damage.

Cons

  • Log Launcher Vulnerability: A well-placed Log Launcher from the 6 o'clock position could potentially open up several key compartments leading to the core.
  • Symmetry: The somewhat predictable layout might allow experienced attackers to plan a precise "Surgical" Hybrid attack.
  • Outer Ring Funneling: If an attacker successfully clears the outer buildings, the pathing into the core becomes more direct.

Conclusion

This base is designed to be an annoying obstacle in high-level play. Its primary goal is to prevent a 3-star victory by exhausting the attacker's time and resources in the heavily fortified center. It is highly recommended for War defense where consistency is key.

11
0
Balanced Tesla Core
TH 18

Balanced Tesla Core

War4 Mei 2026

This Townhall 18 base features a highly symmetrical design that is meticulously balanced across the top, bottom, left, and right sides. It is specifically constructed without gaps to maximize defensive coverage and aesthetic appeal. A key highlight of this layout is the "Tesla Farm" positioned directly in the center, which serves as a hidden layer of protection to keep the Townhall relatively safe from core dives.

Pros:

  • Symmetrical Balance: The perfectly balanced layout ensures that there are no obvious weak sides for an attacker to exploit.
  • Tesla Farm Core: The centralized Hidden Teslas provide a surprise high-DPS zone that can melt high-HP troops reaching the center.
  • No-Gap Design: The lack of internal gaps makes it difficult for attackers to find easy drop points or predictable pathing.
  • Aesthetic Appeal: The clean, symmetrical look makes it an attractive choice for players who value base presentation.

Cons:

  • Super Yeti Vulnerability: Despite its balanced look, the base can be vulnerable to heavy ground combinations like Super Yetis.
  • Predictable Pathing: While balanced, symmetrical bases can sometimes offer very predictable pathing for experienced players using smash-style attacks.
  • Splash Damage Efficiency: Because the base is compact and symmetrical, an attacker may find high value with well-placed spells across the core.

#CoC #TH18 #ClashOfClans #BaseDesign #SymmetricalBase #TeslaFarm #CoCStrategy #TownHall18

10
0
Anti-RC Trap Master
TH 18

Anti-RC Trap Master

War4 Mei 2026

This Townhall 18 base is a sophisticated "sick looking base" designed with high-level deception in mind. The layout specifically targets Royal Champion (RC) charges at the bottom Rage Tower, using a clever placement of Teslas at the Revenge Tower to divert the RC away from its intended path. Additionally, a strategically placed Tesla at the bottom is meant to disrupt Giant Arrow openings. The upper section is reinforced with spring traps to counter thrower-based attacks, while a ring of air traps is meticulously set to snipe healers from Queen Walks or Warden Walks.

Pros:

  • Precision RC Trapping: The diversion tactic near the Rage Tower can completely ruin a Royal Champion's surgical entry.
  • Anti-Archer Queen Opening: The bottom Tesla placement provides a high chance of messing up the alignment of an Archer Queen's Giant Arrow.
  • Advanced Healer Sniping: Well-placed air traps around the defensive ring make it very risky to sustain hero-based charges.
  • Thrower Resistance: Top-side spring traps are specifically positioned to thin out thrower units before they reach high-value targets.

Cons:

  • High Complexity: The effectiveness of the base relies on specific troop pathing; if an attacker uses an unconventional entry, some traps might go unused.
  • Vulnerable to Overgrowth: Like many ring-style layouts, a well-timed Overgrowth Spell could potentially bypass the pathing diversions.

#CoC #TH18 #ClashOfClans #BaseDesign #Anti3Star #LegendsLeague #CoCStrategy #AntiRC

10
0
Oxy Obstacle Flex
TH 17

Oxy Obstacle Flex

Funny3 Mei 2026

This Townhall 17 base is a masterpiece of "Oxy oldest obstacle" design, prioritizing aesthetic over defense. It is built entirely to showcase a rare collection of Clash of Clans history, featuring legendary items like the 2014 Clashmas Tree, the Sleepy King, and the exclusive Erling Haaland football statue. The layout uses a symmetrical square design that acts more like a museum gallery than a fortress, placing these rare trophies in prime positions for maximum visibility.

Pros:

  • Elite Flexing: Features some of the rarest obstacles in the game, demonstrating years of dedicated play.
  • Aesthetic Appeal: The symmetrical layout and themed scenery create a visually stunning and organized look.
  • History Display: Acts as a chronological museum of Clash events, from 2014 decorations to modern collaborations.
  • Psychological Impact: Might distract or intimidate opponents who spend too much time admiring the rare items.

Cons:

  • Zero Defense: The base is not designed for competitive play; defenses are placed for looks rather than strategic coverage.
  • Easy Pathing: The wide, open square layout makes it very simple for attackers to funnel troops directly to the core.
  • Vulnerable Core: Key defenses are often exposed or poorly supported, making a 3-star victory very easy for any high-level attacker.

#CoC #TH18 #ClashOfClans #RareObstacles #CoCFlex #BaseDesign #ClashHistory #TownHall17

22
2
River Gap Anti 3
TH 18

River Gap Anti 3

War3 Mei 2026

This Townhall 18 base features a unique "River Gap" design, characterized by a wide open space in the middle filled with individual wall pieces. This specific layout is engineered to split the base into two distinct main compartments, creating a significant pathing challenge for attacking troops. The intentional gap makes it extremely difficult for thrower-type units to provide consistent value across the entire map, as they cannot easily bridge the divide.

Pros:

  • Anti-Thrower Mechanics: The central "river" of single walls disrupts the logic of units that throw projectiles, preventing them from clearing multiple sections from one spot.
  • Compartment Isolation: By splitting the base in two, it forces troops to path around the perimeter or commit heavily to one side, often leaving the other side untouched.
  • High DPS Zones: Heavy defensive concentrations around the Townhall and key scattershots make it a formidable opponent in Legends League or Clan Wars.
  • Anti-Funneling: The scattered wall pieces in the center can distract wall-targeting troops and heroes, ruining a clean funnel.

Cons:

  • Air Vulnerability: Large open spaces can sometimes be exploited by high-speed air attacks if air defenses are not perfectly overlapped.
  • Spell Value: Because some defenses are tightly packed within their respective compartments, a well-placed Poison or Freeze spell might hit multiple high-value targets.

#CoC #TH18 #ClashOfClans #BaseDesign #Anti3Star #LegendsLeague

7
0
Itzu Legend 1 Base
TH 18

Itzu Legend 1 Base

Esports2 Mei 2026

A Townhall 18 legend base, used by Itzu to reach rank 1. It is designed to disrupt the pathing of air troops and anti-ground attacks, with an asymmetrical layout and well-separated key structures. This base excels at defending against Royal Champion charges. The area around the Monolith is heavily trapped with giant bombs and spring traps, specifically designed to take out the pets that accompany her, neutralising a crucial part of the attack.

Pros:

  • Strong Against RC: The specific trapping of the Monolith effectively counters Royal Champion strategies.
  • Anti-Air Pathing: The offset Town Hall and scattered defenses create difficult angles for air units like Dragons or Super Dragons.
  • Compartment Control: The multi-compartment design prevents many ground troops from accessing multiple key defenses.
  • Centralised Power: High-DPS defenses are distributed, making it difficult to take them all out quickly.

Cons:

  • Siege Machine Value: The centralized key defenses, while strong, might allow siege machines like the Battle Blimp to get high value.
  • Symmetry: While offset, some sides are symmetrical, making them potential weak points for experienced attackers.
  • Trap Reliance: The RC defense relies heavily on the Monolith area traps, so a pre-mature trap activation might reduce effectiveness.

#CoCBaseTH18 #ItzuLegend1Base #ClashOfClansTH18 #ClashOfClansStrategy #CoCDefense #CoCHeroes #TH18Attack #CoCTraps

11
1
Siege Hunter TH11
TH 11

Siege Hunter TH11

CWL1 Mei 2026

The "Laukik Base 2" is an elite Town Hall 11 Anti-3 Star layout designed to survive in the ultra-competitive Wizard League 12 environment. This 2-hour custom build is specifically optimized to "hunt" and neutralize the attacker's hero equipment and siege machines, making it a nightmare for higher-level TH13 attackers who rely on brute force. The design features an asymmetrical compartment structure that prevents easy pathing and protects core assets like the Eagle Artillery and Inferno Towers.

By utilizing unique defensive spacing, this base is built to specifically counter popular strategies involving the Flame Flinger and the Fireball hero equipment.

Pros

  • Siege Counter-Play: Specifically engineered to "hunt" and destroy the Flame Flinger and other high-value siege machines before they gain core value.
  • Anti-Fireball Spacing: The building distribution is calculated to minimize damage from the Grand Warden's Fireball equipment, preventing massive value from a single drop.
  • High Difficulty for Meta: Even against higher Town Hall levels, the base is "really hard to 3 star" against meta strategies like Root Riders and RC charges.
  • Custom Pathing Logic: The asymmetrical wall structure forces troops into long, high-damage loops, disrupting standard funneling efforts.

Cons

  • Technical Setup: Its effectiveness relies heavily on specific trap placements; if traps are not updated, its "hunting" capability is reduced.
  • Air Weakness: While strong against hero dives and siege engines, a high-skill air attack may bypass the ground-focused pathing logic.
  • Lower TH Range: While designed to fight TH13s, it still carries the inherent HP limitations of TH11 defenses.

#ClashOfClans #TH11 #LaukikBase #Anti3Star #WizardLeague #CoCStrategy #BaseLayout

13
0
High Risk Abstract
TH 17

High Risk Abstract

War1 Mei 2026

This Town Hall 17 layout is a Abstract Base that utilizes a wide-ring design to bait attackers into a circular pathing. The core is centered with the Town Hall 17, surrounded by key defenses like Multi-Infernos and X-Bows to create a high-damage zone for any troops that manage to breach the inner wall. However, as reported by players in E31 competitive play, this base has struggled against modern meta strategies, often being "absolutely destroyed" unless the attacker suffers a time fail.

The base relies heavily on its large perimeter to slow down the approach, but once the outer ring is collapsed, the core can be vulnerable to concentrated hero dives.

Pros

  • Time Fail Potential: The expansive layout forces troops to cover a lot of ground, which is the base's primary way of securing a defense.
  • Balanced Air Coverage: Air defenses are spread evenly to provide coverage against dragons and other aerial spam across all four sides.
  • Clear Funnel Distraction: The outer compartments are designed to pull troops like PEKKAs or Root Riders away from the Town Hall entry point.
  • Centralized Splash: Scattershots and Infernos are positioned to cover multiple angles of the inner core.

Cons

  • Meta Vulnerability: High-level attackers in E31 have consistently found ways to dismantle this structure, indicating it may be outdated against current pro strategies.
  • Core Collapse Risk: Once an attacker successfully funnels into the center, the defenses are tightly packed enough to be neutralized by well-placed Freeze or Invisibility spells.
  • Low Success Rate: Aside from time fails, the base lacks the "original trap" unpredictability needed to consistently stop 3-star efforts in Legends League.

#ClashOfClans #TH17 #BaseLayout #DiamondBase #CoCStrategy #TrophyPushing #ClashOn

8
0
Itzu Global Anti-3
TH 18

Itzu Global Anti-3

Esports1 Mei 2026

This Town Hall 18 layout is a trending base featured by pro-player Itzu. It is meticulously engineered to be extremely difficult to 3-star, especially against common meta strategies like Root Rider spam, Throwers, and heavy Royal Champion charges. The design utilizes a "Diamond-in-Box" wall structure that creates complex pathing, forcing main army forces to split while the core Town Hall 18 defenses—supported by the Monolith and inferno melt incoming troops.

With its centralized Town Hall and deep-set defensive layers, this base excels at protecting the core from high-value hero dives.

Pros

  • Root Rider Hard Counter: The specific compartment sizing and wall junctions are designed to confuse Root Rider targeting, preventing a clean path into the core.
  • Anti-RC Charge: High-DPS point defenses are strategically placed to intercept and neutralize Royal Champion charges before they can reach key objectives.
  • Pro-Verified Design: As a layout highlighted by Itzu, it has been tested against elite-level competition and current tournament-standard attacks.
  • Town Hall Isolation: The core is surrounded by high-HP buildings, ensuring that the Giga Poison and Town Hall defenses stay active as long as possible.

Cons

  • Precision Vulnerability: While strong against spam, a perfectly timed "Queen Charge Lavaloon" from a surgical angle could potentially bypass the pathing traps.
  • Clan Castle Dependence: The base relies heavily on a strong defensive CC (like Headhunters) to protect the core against high-level heroes.
  • Max Defense Requirement: Its effectiveness at the Global #1 level assumes all Town Hall 18 signature defenses are fully upgraded.

#ClashOfClans #TH18 #ItzuBase #Anti3Star #Global1Base #LegendLeague #CoCStrategy

4
0
Global #1 Defender
TH 18

Global #1 Defender

Esports1 Mei 2026

This Town Hall 18 layout is a top trending Global #1 Base used by the highest-ranked players in the Legend League Tournament. The core strategy of this design is to counter elite Hero Charges by utilizing a continuous outer wall layer with only small, deceptive openings. This forced pathing makes hero movements extremely difficult to predict, often leading them to circle the entire perimeter while being picked off by long-range defenses.

For maximum effectiveness, the Clan Castle should be filled with 6 Headhunters and 1 Furnace to instantly melt any heroes that manage to breach the inner compartments.

Pros

  • Elite Hero Counter: The base is specifically engineered to stop the "Hero Charge" meta by forcing Heroes to walk around the wall rather than entering the core.
  • Proven Performance: This layout has been used to maintain the #1 Global position, proving its resilience against the world's best attackers.
  • Lethal CC Defense: Using 6 Headhunters and a Furnace in the Clan Castle provides a devastating surprise for any Queen or Royal Champion dive.
  • Strategic Dead Zones: The wide gap between the outer wall and the main defensive cluster prevents easy funneling and "Chain Lightning" value.

Cons

  • Technical Complexity: The base's success relies on the attacker's inability to predict pathing; a very patient and precise funnel could potentially break the "moat" logic.
  • High-Level Requirement: This layout is designed for maxed Town Hall 18 defenses; its effectiveness relies on the high HP and damage of TH18-tier structures.
  • Wall Breaker Risks: While it counters standard charges, a well-placed Super Wall Breaker at a specific junction could open up multiple high-value compartments.

#ClashOfClans #TH18 #Global1Base #LegendLeague #AntiHero #BaseLayout #CoCStrategy

9
0
Obstacle Edge Spawner
TH 18

Obstacle Edge Spawner

Funny1 Mei 2026

This Town Hall 18 layout is a dedicated Obstacle Spawning Base designed for collectors who want to decorate their village borders without spending Gems on Shovels of Obstacles. The design is a "Zero-Gap" compact square, where every single tile within the main village area is covered by a building, a wall, or the "white zone" (footprint) of a structure. By leaving no 2x2 or larger holes inside the base, the game's AI is forced to spawn new obstacles, like trees and special event decorations, exclusively on the outer rim of the map.

While its main purpose is aesthetic management, the sheer density of the buildings creates a chaotic environment for attackers who struggle with target priority.

Pros

  • Free Obstacle Management: Perfectly forces all new trees and event obstacles to spawn on the edge, saving you thousands of Gems on Shovels.
  • Anti-Funnel Density: Because buildings are packed so tightly together, it is extremely difficult for an attacker to create a clean funnel; troops often wander aimlessly around the outer "trash" ring.
  • Hidden Tesla Trap: The high density allows for unexpected Tesla farms and giant bomb placements that can surprise ground-based armies.
  • No "Hole" Vulnerability: Unlike spread-out bases, there are no internal gaps for attackers to drop troops directly into your core.

Cons

  • High Zap/Splash Value: The compact nature of this base means Lightning Spells, Overgrowth Spells, and E-Dragons can get massive chain value across multiple key defenses.
  • Low Defensive Tier: While annoying, this is not a professional war base; a high-level "Root Rider" or "Surgical Lavaloon" attack can usually steamroll through the dense clusters.
  • Limited Trap Options: You are forced to place traps in very specific spots to maintain the "No Gap" rule, making them more predictable for experienced players.

#ClashOfClans #TH18 #ObstacleBase #ClashCollector #BaseDesign #CoCStrategy #EdgeSpawn

11
0
100-Wall Core Shield
TH 18

100-Wall Core Shield

War1 Mei 2026

This Town Hall 18 layout is a formidable Anti-Ground Trophy Base designed to make core penetration nearly impossible for ground-based armies. The hallmark of this design is its extreme wall density—utilizing roughly 100 wall segments specifically to encircle and isolate the Town Hall 18. This "layered fortress" approach creates a psychological and tactical barrier that often leads to failed attacks, as troops exhaust their high-damage abilities just trying to break into the inner sanctum.

The surrounding compartments are spread out to prevent easy funneling, ensuring that even if an attacker breaks the first few layers, their remaining forces are too thinned out to survive the Giga Poison and core defenses.

Pros

  • Ground Strategy Wall: The massive wall investment around the Town Hall makes it incredibly difficult for Root Riders or Queen Charges to reach the center without heavy spell support.
  • High Fail Rate: As seen in recent community reports, even experienced attackers fail to secure the Town Hall due to the sheer number of obstacles protecting it.
  • Defensive Depth: By concentrating the most powerful defenses behind multiple layers of walls, the base ensures that the Monolith and Multi-Infernos stay active for the majority of the raid.
  • Anti-Jump Efficiency: The spacing between the core wall layers is designed to be just wide enough that a single Jump Spell cannot bridge all the way to the Town Hall.

Cons

  • Air Vulnerability: Because so many walls are dedicated to the core, the outer perimeter defenses are slightly more exposed to high-skill air attacks like Lavaloon or Hydra.
  • Earthquake Value: While the walls are numerous, a well-placed set of Earthquake spells could potentially open up large sections of the core if the attacker identifies the anchor points.
  • Siege Machine Risk: A Log Launcher or Siege Barracks dropped from the correct angle can still slowly chip away at the layered defenses if not countered by CC troops.

#ClashOfClans #TH18 #BaseLayout #AntiGround #TrophyPushing #CoCStrategy #WallFortress

3
0
X Shape Defender
TH 11

X Shape Defender

War30 Apr 2026

This Town Hall 11 layout is a highly effective Anti-3 Star base that utilizes a symmetrical X structure to disrupt enemy pathing. The design features an isolated Eagle Artillery at the very center, protected by multiple layers of walls and dead zones that prevent ground troops from diving straight into the core. As noted in recent ranked matches, this base is "painful to watch" for attackers because it excels at splitting army compositions and forcing them into high-damage corridors.

The outer layers are packed with high-HP buildings and resource storages to slow down the initial phase of the attack, ensuring the core defenses have maximum time to whittle down the enemy forces.

Pros

  • Exceptional Pathing: The shape design naturally baits defense-targeting troops like Hogs, Balloons, and Golems to circle around the core rather than entering it.
  • Centralized Eagle: By keeping the Eagle Artillery in the heart of the base, it can provide fire support across the entire map for almost the full duration of the attack.
  • Anti-Funnel Geometry: The diagonal wall placements make it difficult for attackers to use "Queen Walks" effectively, as the Queen will often walk away from the desired entry point.
  • Trap Synergy: Small compartments near the core are ideal for Tornado Traps and Giant Bombs to eliminate grouped-up troops like Miners or Bowlers.

Cons

  • Vulnerability to Edrags: The symmetrical and relatively compact nature of certain compartments can provide chain-value for Electro Dragons if the attacker sets a wide funnel.
  • Witch Spam: If an attacker uses a "Witch Slap" strategy from a wide angle, the skeletons can sometimes overwhelm the single-target defenses on the perimeter.
  • Queen Charge Risk: A very precise Queen Charge with a Jump Spell into the Eagle compartment can neutralize the base's biggest threat early on.

#ClashOfClans #TH11 #BaseAnalysis #Anti3Star #CoCStrategy #WarBase #ClashOn

3
0
Itzu New Base
TH 18

Itzu New Base

Esports30 Apr 2026

This Town Hall 18 layout is a top-tier Anti-3 Star Meta Base, recently made famous for stopping world-class pro players in live tournaments. The design features a highly complex "Island Core" where the Town Hall 18 is isolated by dead zones, making pathing a nightmare for both ground and air units. By placing the Clan Castle—loaded with a high-HP troop mix like 6 Headhunters and a Furnace—near the center, it creates an immediate defensive response that can shred a hero dive in seconds.

The base is engineered to bait attackers into a 2-star "safe" entry, only to trap their remaining forces in the outer defensive rings, leading to the 80% fails seen in competitive play.

Pros

  • Pro-Tested Resilience: Successfully defended against elite attackers (like Itzu) in tournament settings, proving its viability against the current TH18 meta.
  • Dead Zone Mastery: The use of empty spaces between compartments ensures that troops like Root Riders or Dragons often "circle" the high-value core rather than entering it.
  • Lethal CC Composition: The recommended CC (6 HH + Furnace) provides an overwhelming defense against hero-heavy entries, especially Queen Charges.
  • Anti-Blimp Value: Spread-out core defenses ensure that even a successful "Super Archer" or "Blizzard" blimp cannot gain enough value to collapse the entire base.

Cons

  • Surgical Vulnerability: A perfectly timed "Surgical Lavaloon" or a highly precise "Queen Charge" from a specific angle could potentially break the pathing logic.
  • Zap-Quake Windows: Some defensive layers are vulnerable to high-level Lightning/Earthquake spell combos if the attacker identifies the anchor points.
  • Execution Heavy: This base relies on max-level defenses and traps; its effectiveness is significantly reduced if the TH18 signature defenses are under-leveled.

#ClashOfClans #TH18 #EsportsBase #Anti3Star #LegendLeague #CoCStrategy #ProBase

4
0
Ultimate Anti-Air Wall
TH 18

Ultimate Anti-Air Wall

Legends29 Apr 2026

This Town Hall 18 layout is a premier Anti-Air Legend Base, specifically engineered to shut down Lava Hound and Dragon Rider spam. As reported in recent Legend League 1 matches, even skilled attackers struggle to secure a 2-star, as the core is protected by a lethal concentration of Air Sweepers, Seeking Air Mines, and the Town Hall 18 Giga Rage.

The base uses a wide-box structure that forces air units to cluster toward the center, where they are overwhelmed by the combined fire of the Monolith and specialized TH18 defensive upgrades.

Pros

  • Massive Core DPS: The concentration of defenses around the Town Hall makes it nearly impossible for Dragon Riders to survive long enough to secure the TH.
  • Sweeper Synergy: Strategically placed Air Sweepers create constant pushback, forcing air troops to stay under the fire of the Multi-Infernos and Monolith for longer.
  • Air Mine Clusters: Specifically designed "Seeker Zones" around the Town Hall 18 catch Lava Hounds and Dragons before they can soak up damage for the rest of the army.
  • Anti-2 Star Logic: The layout is spread in a way that often results in a "high percentage 1-star" fail, protecting your trophy count in Legend League.

Cons

  • Ground Vulnerability: While specialized against air, a well-executed "Root Rider" or "Queen Charge" from a ground entry might bypass the air-specific trap logic.
  • Zap-Value: Some defensive clusters are tightly packed, potentially giving an attacker high value if they bring multiple Lightning and Earthquake spells.
  • Outer Ring Weakness: The perimeter buildings are relatively spread out, making it easy for an attacker to secure at least 50% if they use their heroes surgically.

#ClashOfClans #TH18 #LegendsLeague #AntiAir #BaseAnalysis #CoCStrategy #ClashOn

3
0
Wall Breaker Trap
TH 18

Wall Breaker Trap

Legends29 Apr 2026

This Town Hall 18 layout is a specialized Anti-Ground Fortress designed to exploit poor army composition. As noted by frustrated attackers, this base is a nightmare for those who forget to bring Wall Breakers or Super Wall Breakers. The design uses a "Boxed" architecture where the Town Hall 18 core is shielded by layers of thick walls and high-HP structures.

Without a way to punch through the layers, ground units (like Root Riders or PEKKAs) are forced to follow long, predictable paths around the perimeter, staying within range of the Monolith and Multi-Infernos for the entire duration of the raid.

Pros

  • Ground Strategy Counter: Extremely effective against ground-heavy spam attacks that lack surgical wall-breaking or jump spells.
  • Core Protection: The Town Hall is centered and surrounded by high-damage point defenses, making it very difficult to reach without a dedicated siege machine.
  • Value Isolation: Key defenses like the Eagle Artillery and Scatters are placed in isolated pockets to prevent "chain" damage or easy pathing between them.
  • Time-Out Specialist: By forcing troops to walk the long way around, this base frequently causes 1-star time fails.

Cons

  • Air Vulnerability: Because so much emphasis is placed on ground pathing and walls, a well-executed "Lavaloon" or "Hydra" air attack can bypass the maze entirely.
  • Siege Drill/Blimp Risk: A Battle Blimp or a Siege Drill can skip the outer wall layers and drop troops directly onto the Town Hall.
  • Jump Spell Weakness: While it punishes a lack of wall breakers, a single well-placed Jump Spell can bridge two major compartments, negating the "maze" effect.

#ClashOfClans #TH18 #BaseLayout #AntiGround #WarBase #CoCStrategy #RankedDefense

5
0
Pro Esport Anti-3
TH 18

Pro Esport Anti-3

Esports28 Apr 2026

This Town Hall 18 layout is a top-tier Esport Player Base, featuring original trap placements designed to punish the most common high-level meta attacks. The base uses a highly segmented "Symmetrical Box" design where the Town Hall 18 is isolated in a central fortress, flanked by Multi-Infernos and the Monolith. This creates a "Kill Zone" in the center that is extremely difficult to penetrate without losing the core of your army to the Giga Poison.

Because it was designed by a pro player, the spacing between buildings is pixel-perfect to deny value from Chain Lightning and Super Archer Blimps.

Pros

  • Original Trap Logic: Unlike standard bases, the traps here are placed in unconventional spots to surprise experienced attackers and shut down Queen Charges or Royal Champion dives.
  • Anti-Blimp Spacing: The gap between the Town Hall and surrounding high-value targets (like Scatters or Eagle) is large enough to render Invisibility Spells less effective for Blimp entries.
  • Balanced Core: The core features a mix of high-DPS point defense and splash damage, making it equally effective against "Root Rider" ground spam and "Lavaloon" air attacks.
  • Time-Wasting Perimeter: The outer defensive ring is designed to "peel" away support troops, leaving the main heroes isolated as they enter the base.

Cons

  • High Technicality: This base is built for max-level Town Hall 18 defenses; its effectiveness drops significantly if key buildings like the Monolith are under-leveled.
  • Freeze Value: A perfectly placed Freeze Spell can sometimes hit multiple core defenses if the attacker manages to reach the very center.
  • Complex Pathing: While it confuses attackers, it also requires the player to be very active in checking replay logs to tweak trap positions based on their current trophy range.

#ClashOfClans #TH18 #EsportBase #ProLayout #Anti3Star #LegendsLeague #CoCStrategy

27
2
Top Legend League
TH 18

Top Legend League

Legends28 Apr 2026

This Town Hall 18 base is a professional-grade Legends League Layout, optimized for high-trophy pushing. The design features a "Nested Diamond" structure that creates a massive buffer zone around the core Town Hall 18. By centering the Town Hall alongside the Monolith and specialized TH18 defenses, the base forces attackers into a high-damage "death pit" where the Giga Poison and concentrated fire can quickly evaporate even the strongest hero dives.

The symmetry is designed to bait attackers into a predictable entry, where original trap placements (as noted by the designer) are waiting to shut down common meta strategies like Root Rider spam or Electro Titan smashes.

Pros

  • Optimized Trap Placement: Unlike standard internet bases, this layout features "original traps" designed to catch high-level players off guard, specifically targeting the Royal Champion and Blimp entries.
  • Balanced Air & Ground: The wide distribution of Air Defenses and Multi-Infernos ensures that the base isn't easily overwhelmed by either mass air (Dragons/Hydra) or heavy ground pushes.
  • High-Value Spacing: Key structures are spaced precisely to minimize "chain" value from Electro Dragons or the Archer Queen's equipment.
  • Legend-Proven: Specifically designed for the EOD 5300+ trophy range, meaning it has been tested against the game's top 1% of attackers.

Cons

  • Execution Dependent: The base relies heavily on high-level defenses; if your Archer Towers or X-Bows are under-leveled, the outer ring will fall too quickly.
  • Symmetry Risk: Highly skilled attackers who recognize this diamond meta may know the exact "corner-cut" required to path directly to the core.
  • Time Sensitivity: If an attacker manages to clear the core early, the spread-out nature of the outer buildings makes it susceptible to a clean-up 3-star if there's enough time left.

#ClashOfClans #TH18 #LegendsLeague #BaseLayout #Anti3Star #CoCStrategy #ProBase

3
0
Anti Thrower Base
TH 18

Anti Thrower Base

War27 Apr 2026

This Town Hall 18 layout is a premier Esports Style Base, engineered to survive against the most coordinated pro-level attacks. The design revolves around a "Segmented Diamond" architecture, where the core Town Hall is isolated by multiple layers of empty space and high-HP walls. This creates a massive pathing headache, as troops are naturally baited to circle the outer defensive ring while the core defenses—like the Monolith and Multi-Infernos—pick them off from a distance.

The symmetry is not just for looks; it makes identifying the "weak side" nearly impossible, often forcing attackers into a 1-star time fail.

Pros

  • Exceptional Pathing: The double-layered "moat" around the center ensures that ground troops (like Root Riders) and Heroes will likely walk around the Town Hall instead of into it.
  • Anti-Blimp Core: The spacing between the Town Hall and other key structures is perfectly calculated to deny value to Super Archer or Blizzard blimps.
  • High DPS Saturation: The core is packed with high-damage-per-second units that can delete a Royal Champion or Barbarian King in seconds if they enter unsupported.
  • Symmetrical Confusion: Attackers cannot easily find a clear entry point, which often leads to hesitation and a loss of momentum.

Cons

  • Zap-Quake Vulnerability: If certain air defenses or infernos are positioned too closely, a precise Zap-Quake spell combo could open a path earlier than intended.
  • Queen Charge Skill: An extremely high-skill Queen Charge could potentially "break" a corner of the diamond if the funnel is set with perfect timing.
  • Time Fail Risk: While it's great for defense, the spread-out nature means that if the core falls, the rest of the base offers little resistance to a clean-up.

#ClashOfClans #TH18 #EsportsBase #ProLayout #CoCStrategy #Anti3Star #LegendLeague

6
0
Anti 3 Star
TH 9

Anti 3 Star

War27 Apr 2026

This is a Town Hall 9 war/trophy base featuring a compartmentalized grid layout with corner Tesla placement. The base uses a symmetrical design with the Town Hall centrally protected behind multiple wall layers and compartments. The corner Tesla placement (all Hidden Teslas positioned at base corners) makes it extremely effective against 3-star attacks while also providing excellent lightning spell protection. This layout is specifically designed to minimize 3-star potential while maximizing defensive value through smart positioning.


Layout Description

  • Core: Town Hall is centrally positioned behind multiple wall compartments
  • Wall Style: Grid pattern with compartmentalized sections and tight corridors
  • Defense Placement: Mortars, Wizards Towers, and Air Defenses spread across sections
  • Tesla Placement: All Hidden Teslas positioned at base corners for corner Tesla advantage
  • Clan Castle: Near the core for maximum clan troop support
  • Trap Distribution: Hidden traps embedded throughout corridors and compartments
  • Resource Buildings: Scattered around outer perimeter as buffer zones

Pros

  • Anti-3 Star Specialist — Corner Tesla placement makes 3-stars extremely difficult
  • Lightning Spell Resistant — Corner Teslas avoid concentrated lightning damage
  • Anti-Funneling — Grid compartments disrupt troop formation and funnel attempts
  • Balanced Defense — Good coverage against both air and ground attacks
  • War Base Effective — Excellent for war scenarios and trophy pushing
  • Troop Separation — Compartments isolate and separate attacking armies
  • Deep TH Protection — Multiple layers protect Town Hall from quick raids

Cons

  • Outdated TH Level — TH9 is lower level in modern Clash meta
  • Limited Air Defense — Fewer air defenses compared to higher TH levels
  • Vulnerable to Dragons — Dragon attacks with good spell usage can still 3-star
  • Resource Exposure — Resource buildings spread on edges are easily farmed
  • Lower Defensive Strength — TH9 defenses are weaker than TH10+
  • Predictable Layout — Symmetrical design reveals TH location quickly
  • Hog Rider Problem — Hogs can navigate compartments with proper healing

Best Defense Against

  • Barbarians, Archers, Goblins
  • Wallbreakers, Giants, Goblins
  • Early air attacks
  • Lightning-focused attacks

Weak Against

  • Dragon attacks with multiple healing spells
  • Well-executed Hog Rider attacks
  • P.E.K.K.A + support troops
  • Electro Dragon (if available at this level)

Base Type

War Base — Optimized for 3-star prevention and defensive star holding


Tags

#ClashOfClans #TH9 #AntiLightning #Anti3Star #WarBase #CornerTesla #GridBase #CompartmentBase #TH9Base #BaseLayout #DefenseStrategy #TrophyBase

8
0
Anti RC Maze
TH 18

Anti RC Maze

War26 Apr 2026

This is a Town Hall 18 Legends League base featuring a complex maze-like compartment design. The base uses an intricate labyrinth wall pattern with multiple overlapping compartments and tight corridors that create a highly effective anti-ground structure. The Town Hall is buried deep within the central maze surrounded by strategically placed defenses and hidden traps. The tight spacing and corridor layout makes it nearly impossible for ground armies to maintain formation and push efficiently toward the core.


Layout Description

  • Core: Town Hall is deeply centered within multiple maze layers
  • Wall Style: Labyrinth/maze pattern with tight corridors and overlapping compartments
  • Defense Placement: Monoliths, Scattershots, and Eagle Artillery positioned across maze sections
  • Clan Castle: Deep inside core surrounded by maze walls for maximum protection
  • Trap System: Hidden traps embedded throughout corridors to punish advancing troops
  • Hero Placement: Heroes stationed at critical maze junctions and entry points
  • Resource Buildings: Scattered across outer perimeter as buffer zones

Pros

  • Anti-Ground Dominant — Maze structure completely neutralizes ground troop formations
  • Anti-Funneling Expert — Tight corridors prevent effective troop funneling from any angle
  • Troop Containment — Compartments isolate and separate attacking armies
  • Deep TH Protection — Multiple maze layers between outer edge and Town Hall
  • Time Drain — Ground armies waste precious time navigating through corridors
  • Anti-3 Star — Extremely difficult to achieve 3-stars due to TH depth
  • Legends League Meta — Perfect for maintaining defensive advantage in competitive play

Cons

  • Vulnerable to Air Attacks — Open spaces between maze sections create aerial pathways
  • Blimp Weakness — Blimp + Super Witch can skip maze entirely to reach core
  • Electro Dragon Problem — Electro Dragons can chain through compartments
  • Dragon Swarm Weakness — Mass Dragons with spells overwhelm defenses
  • Lower Loot Protection — Resource buildings on edges easily accessible for farming
  • Requires Max Walls — Less effective with lower wall upgrade levels
  • Air Superiority Loss — Base struggles against dedicated air-focused armies

Best Defense Against

  • RC Charge
  • Thrower, Archers, Goblins
  • Hog Riders, Dragons, P.E.K.K.A
  • Golems, Giants, Wallbreakers
  • All ground-based army compositions

Weak Against

  • Electro Dragons + support troops
  • Blimp + Super Witch combinations
  • Mass Dragons with healing spells
  • Air-focused hybrid attacks
  • Dragon Rider swarms

Tags

#ClashOfClans #TH18 #LegendsLeague #AntiGround #AntiFunneling #MazeBase #LabyrinthBase #CompartmentBase #CWLBase #BaseLayout #DefenseStrategy #TH18Base

10
0
Chinese Esport Meta
TH 18

Chinese Esport Meta

Esports25 Apr 2026

This Town Hall 18 layout is a formidable Chinese Esport Base, widely regarded for its ability to force 1-star fails even against pro-level attackers. The design utilizes a highly symmetrical "Double Diamond" wall structure that centers the Town Hall 18 core. By surrounding the TH with high-DPS units like the Monolith and Multi-Infernos, it creates a massive "kill zone" that punishes any troop that manages to penetrate the outer layers.

The base is specifically tuned to counter "Meteor Golem" and "Root Rider" spam by using narrow corridors that force troops to split, making a clean 3-star nearly impossible.

Pros

  • Pathing Disruption: The diamond-shaped outer layers are designed to make troops circle the base rather than diving the core, effectively "bleeding" the attacker's clock.
  • Core Lethality: With the Town Hall 18’s Giga Poison and the proximity of the Monolith, the center of the base can melt even the highest-level heroes in seconds.
  • Anti-Blimp Design: The air sweeper and trap placement around the core make it extremely risky to attempt a Super Archer or Blizzard blimp entry.
  • Balanced Defense: Excellent coverage against both mass ground (Root Riders) and high-level air meta (Dragons/Hydra).

Cons

  • Wall Breaker Value: While the pathing is awkward, a perfectly timed "Super Wall Breaker" chain could potentially open a direct line to the core if the attacker is patient.
  • Zap Sensitivity: Some high-value defensive clusters are close enough together that specific "Zap-Quake" combinations might remove key structures early.
  • Requires Max Defenses: To function at an "Esport" level, all TH18 unique defenses (like the Smasher/Longshot) must be fully upgraded to stop pro-tier hits.

#ClashOfClans #TH18 #ChineseEsport #BaseLayout #LegendLeague #CoCStrategy #Anti3Star

23
4
Anti 3 Star
TH 15

Anti 3 Star

War25 Apr 2026

This Town Hall 15 layout is a premier Anti-3 Star war base, featuring a sophisticated asymmetrical design. The base is built with a "segmented core" approach, where the Town Hall is isolated in its own high-damage compartment, flanked by Monolith and Spell Towers. This setup is specifically designed to maximize the "Giga Poison" effect and trap attacking forces in the center while they are under heavy fire from surrounding Scattershots and Infernos.

The layout uses "L-shaped" outer compartments to break the funnel of ground troops and force air units into high-density air defense zones.

Analysis & Performance

Pros

  • Monolith Placement: The Monolith is positioned deep enough to shred high-HP heroes (like the Barbarian King) but remains protected from quick sniping.
  • Spell Tower Synergy: Strategic use of Rage or Poison Spell Towers in the core makes the Town Hall compartment a "death zone" for any troop that enters.
  • Anti-Sarcher Blimp: The irregular spacing between key buildings reduces the value of a Super Archer Blimp, as it is harder to hit multiple core targets with one invisibility chain.

Cons

  • Root Rider Vulnerability: Like many TH15 bases, high-level Root Rider spam can potentially open up enough of the base for a follow-up hero dive.
  • Queen Charge Entry: A very skilled Queen Charge from the 6 o'clock position could potentially reach an Inferno and a Scattershot if the funnel is perfectly executed.
  • High Complexity: This base requires high-level defensive buildings (maxed TH15) to be fully effective; under-leveled defenses will struggle to hold the core.

#ClashOfClans #TH15 #BaseAnalysis #Anti3Star #WarBase #LegendsLeague #ClashOn

4
0
Anti 3 Star
TH 13

Anti 3 Star

War25 Apr 2026

This Town Hall 13 base is a formidable Anti-3 Star layout, specifically designed for high-level Clan Wars. It features an offset Town Hall protected by a heavy concentration of traps and Tesla towers, forcing attackers to approach from a disadvantageous angle. The Eagle Artillery is kept in a separate, high-value compartment at the opposite end to ensure it remains active for as long as possible during an attack.

The base utilizes a "Moat" style design around certain inferno towers to disrupt the pathing of melee ground troops and redirect them into high-damage zones.

Analysis & Performance

| Feature | Details | | :--- | :--- | | Primary Goal | Clan War / Anti-3 Star | | Base Type | Asymmetrical War Layout | | Defensive Focus | Pathing Disruption & Eagle Protection |

Pros

  • Strategic Value Spread: The Eagle Artillery, Town Hall, and Scattershots are well-separated, making it impossible for a single Siege Machine or spell combo to take them all out.
  • Anti-Queen Charge: The placement of Air Defenses and X-Bows makes it difficult for a Queen Charge to gain enough value without burning through multiple Rage and Freeze spells.
  • Ground Pathing: Wide compartments force ground troops like Pekkas or Yetis to walk around the walls rather than through them, keeping them under fire longer.

Cons

  • Blimp Vulnerability: A well-timed "Yeti Blimp" or "Sarcher Blimp" onto the Town Hall can secure a safe 2-star, even if the 3-star is prevented.
  • Hybrid Attacks: Expert "Hog-Miner Hybrid" players may find success if they can narrow down the base with a surgical Queen Charge.
  • Edrag Chaining: While spread out, some secondary buildings are close enough to allow Electro Dragon chains to provide high percentage damage if the funnel is set correctly.

#ClashOfClans #TH13 #BaseAnalysis #Anti3Star #WarBase #CoCStrategy #ClashOn

9
1
Strategic Pathing Fortress
TH 14

Strategic Pathing Fortress

War25 Apr 2026

This Town Hall 14 layout is a dedicated Anti-3 Star war base designed with advanced defensive mechanics. The core philosophy of this base is "Value Spreading"—the Town Hall and Eagle Artillery are placed on opposite sides to ensure a Battle Blimp or a single push cannot take out both. The center is anchored by a Multi-Inferno protected by a "Dead Zone," making it unreachable for the Archer Queen and confusing for ground troop AI.

With its awkward wall placements and healer-seeking mines on the perimeter, this base is specifically engineered to shut down Queen Charges and Flame Flingers before they can establish a funnel.

Analysis & Performance

| Feature | Details | | :--- | :--- | | Primary Goal | Competitive War / Anti-3 Star | | Base Type | Spread-out Technical Design | | Defensive Focus | Anti-Funneling & Dead Zones |

Pros

  • Superior Pathing: The gaps between walls and defensive clusters are designed to make Wall Breakers fail and cause defense-targeting troops to split up.
  • Queen-Walk Counter: Most Air Defenses and Infernos are placed deep enough that an Archer Queen cannot reach them from the outside, wasting the attacker's time and spells.
  • Anti-Blimp Value: High-value structures (Scatters, Eagle, TH) are widely separated, ensuring no single spell or Siege Machine gets "lucky" value.
  • RC Trap Zones: Interior compartments are rigged with Giant Bombs and Spring Traps specifically to neutralize the Royal Champion.

Cons

  • Builder Hut Levels: The current Level 1 Builder Huts lack defensive fire; upgrading them is essential to maximize the core's lethality.
  • Witch Vulnerability: Like many spread bases, a well-executed mass-unit attack (like Witches or Super Bowlers) could potentially overwhelm the wide layout if the funnel is set correctly.
  • High Technicality: This base relies on AI pathing; a very experienced attacker who understands "dead zones" might find a narrow entry point.

#ClashOfClans #TH14 #BaseAnalysis #Anti3Star #CoCStrategy #WarBase #ClashOn

7
0
Legendary Anti-3 Star
TH 14

Legendary Anti-3 Star

War25 Apr 2026

This Town Hall 14 layout is a battle-hardened Anti-3 Star Legend. Known for causing countless "fails" over the years, it utilizes an asymmetrical design that moves the Town Hall away from the dead center, forcing attackers to choose between a risky long-distance approach or a direct hit that leaves the rest of the base standing.

The base features wide moats and isolated defensive islands that effectively bait troops into circling the perimeter rather than diving into the core.

Analysis & Performance

| Feature | Details | | :--- | :--- | | Primary Goal | High-level War & Trophy Pushing | | Base Type | Asymmetrical Anti-3 Star | | Defensive Focus | Disrupted Pathing & Anti-Funnel |

Pros

  • Difficult Pathing: The irregular wall gaps and "dead zones" make it extremely hard for Smash attacks (like Pekka Bobat or Yeti Smash) to reach the core.
  • Anti-Queen Walk: High-damage point defenses are spread out to force early spell usage from attackers attempting a Queen Walk/Charge.
  • Clan Castle Placement: The centralized Clan Castle makes it difficult to lure out defending troops without committed a large portion of the army.

Cons

  • Blimp Vulnerability: Skilled players using a "Blizzard" or "Super Archer Blimp" can potentially gut the core if they land precisely between the Town Hall and the Eagle Artillery.
  • Edge Town Hall: While it prevents the 3-star, the offset Town Hall makes it relatively easy for 2-star trophy hunters to snipe.
  • Air Weakness: Large compartments can sometimes be exploited by Super Dragons or Hydra if the funnel is set perfectly on the corners.

#ClashOfClans #TH14 #BaseAnalysis #Anti3Star #LegendLeague #CoCStrategy

3
0
Obstacle Showcase Masterpiece
TH 15

Obstacle Showcase Masterpiece

Funny25 Apr 2026

This Town Hall 15 layout is a specialized Obstacle Showcase Base. Rather than prioritizing a traditional defensive meta, this design focuses on creating a "museum" aesthetic, meticulously organizing rare and seasonal obstacles collected over years of gameplay.

The core features a symmetrical, open-tiled pattern that highlights limited-edition decorations, while the defensive structures are pushed toward the perimeter in a decorative grid.

Analysis & Performance

| Feature | Details | | :--- | :--- | | Primary Goal | Obstacle & Decoration Display | | Base Type | Progress/Showcase Layout | | Defensive Style | Grid-based perimeter defense |

Pros

  • Visual Appeal: Perfectly organizes rare obstacles like Christmas trees, Halloween decorations, and special anniversary statues.
  • Easy Organization: The grid layout makes it simple to track building upgrades and resource levels.
  • Status Symbol: Effectively communicates the player's long-term dedication and history with the game.

Cons

  • Weak Defense: The open center makes it highly vulnerable to almost any high-level attack strategy (Queen Walk, E-Drags, Smash attacks).
  • Easy 3-Star: Lack of specialized compartments or "Island" towers means troops can path through the base with zero resistance.
  • Resource Risk: Storage units are relatively exposed, making it easy for attackers to farm loot.

#ClashOfClans #TH15 #BaseDesign #CoCObstacles #GamingShowcase #ClashOn

2
0
Anti-Root Core Trap
TH 15

Anti-Root Core Trap

Esports25 Apr 2026

This Town Hall 15 (TH15) layout is a specialized anti-3 star base featuring a highly centralized Town Hall protected by a dense core of heavy defenses. The design uses a complex network of internal compartments and "islands" for key structures like the Monolith and Scattershots. This setup is specifically engineered to disrupt the pathing of smash-style attacks, forcing high-HP troops to path around the core while being shredded by heavy fire.


Pros

  • Root Rider Counter: The intricate wall segments and compartment gaps are excellent at splitting up Root Riders and preventing a clean "straight-through" push.
  • Heavy Core DPS: The concentrated firepower around the Town Hall makes the final 50% of the base extremely difficult to secure without perfect spell timing.
  • Symmetry Baiting: While it looks balanced, the trap placements and defensive range overlaps are designed to punish attackers who attempt a standard Queen Charge from the corners.
  • Monolith Efficiency: Its central placement ensures it stays active for the majority of the raid, melting high-HP heroes and tanks.

Cons

  • Air Splash Value: Certain sections have defenses grouped closely enough that a well-placed Blimp with Super Wizards or Super Archers could potentially clear a massive chunk of value.
  • Sweeper Positioning: As noted, the current Air Sweeper placement could be optimized to better defend against surgical air entries.
  • Rage Tower Dependency: If the Rage Towers are triggered early by a single troop or a small peripheral group, the core loses a significant amount of its defensive "bite."

#TH15 #Anti3Star #AntiGround #ProBase #ClashOfClans

10
0
Royal Bait Legend
TH 15

Royal Bait Legend

CWL25 Apr 2026

This is a Town Hall 15 (TH15) anti-3 star base layout designed for competitive play. The Town Hall is placed in an offset compartment to disrupt standard pathing, while the Eagle Artillery and Monolith are positioned in high-value islands to maximize damage. The base features a spread-out "box" style architecture, designed to force attackers into awkward funnels and bait high-value hero abilities early in the raid.


Pros

  • Strategic Baits: Specifically designed to bait the Royal Champion (RC) or Queen Charge into high-damage zones.
  • Anti-Funneling: The exterior building placement and wide gaps make it difficult for troops to maintain a tight path.
  • Core Protection: Multiple layers of walls around the Monolith and Inferno Towers make it hard to reach the center of the base.
  • Dead Zones: Empty spaces between compartments force pathing troops to walk around high-DPS areas rather than through them.

Cons

  • Symmetry Risks: The somewhat symmetrical layout might be predictable for experienced Queen Charge attackers.
  • Spell Value: Tight clusters of defenses near the Town Hall might allow an attacker to get high value from well-placed Invisibility or Overgrowth spells.
  • Air Vulnerability: While strong against ground, a surgical Queen Charge or a well-executed Blizzard Lalo could potentially gut the core.

#TH15 #Anti3Star #LegendsLeague #BaseLayout #ClashOfClans

2
0
Anti Funneling Grid
TH 15

Anti Funneling Grid

Rank25 Apr 2026

This is a Town Hall 15 Legends League base featuring a symmetrical grid compartment layout. The base uses a strict compartmentalized design with multiple isolated building clusters separated by walls, creating a highly effective anti-funneling structure. The Town Hall is centrally positioned within nested compartments, and the overall grid pattern makes it nearly impossible for attackers to create effective troop funnels from any direction.


Layout Description

  • Core: Town Hall is centrally buried behind multiple grid compartments
  • Wall Style: Grid pattern with tightly sealed compartments and isolated building clusters
  • Defense Placement: Scattershots, Inferno Towers, and Eagle Artillery spread across grid sections
  • Clan Castle: Deep inside central core for maximum defensive support
  • Building Separation: Each compartment contains isolated resource and defensive buildings
  • Trap Placement: Hidden traps embedded within corridors between compartments
  • Hero Placement: Heroes positioned at key compartment entry points

Pros

  • Anti-Funneling Master — Grid design completely eliminates effective troop funneling
  • Troop Separation — Compartments force armies to split and lose formation
  • Defense Spread — Defenses cover multiple angles from each position
  • Deep TH Protection — Multiple grid layers between outer edge and center
  • Anti-3 Star — Extremely difficult to achieve 3-stars due to spread-out layout
  • Legends League Viable — Excellent at limiting attacking stars consistently
  • Time Pressure — Armies struggle navigating through compartments before time runs out

Cons

  • Vulnerable to Air Attacks — Open spaces between grid sections create aerial pathways
  • Blimp Weakness — Super Witch + Blimp can skip compartment system entirely
  • Electro Dragon Problem — Electro Dragons can chain-damage through compartments
  • Lower Loot Protection — Resource buildings spread across edges are easily raided
  • Requires Max Walls — Effectiveness drops significantly with lower wall levels
  • Predictable Layout — Experienced attackers quickly identify TH location from symmetry
  • Dragon Swarm Vulnerable — Massed Dragons with spells can overwhelm scattered defenses

Best Defense Against

  • Barbarians, Archers, Goblins
  • Hog Riders, Dragons, Ground armies
  • P.E.K.K.A, Golems, Giants

Weak Against

  • Electro Dragons with support
  • Blimp + Super Witch combinations
  • Mass Dragons + healing spells
  • Air-focused hybrid attacks

Tags

#ClashOfClans #TH15 #LegendsLeague #AntiFunneling #GridBase #CompartmentBase #Anti3Star #CWLBase #BaseLayout #DefenseStrategy #TH15Base #SymmetricalBase

9
1
Anti 2 Star
TH 15

Anti 2 Star

War25 Apr 2026

This is a Town Hall 15 Legends League base specifically designed with an anti-2-star layout. The base features a diamond-shaped compartmentalized design with the Town Hall placed off-center and heavily protected. The structure uses strategic wall placements to prevent attackers from easily securing two stars, making it one of the most defensive-oriented layouts for Legends League play. The asymmetrical core placement disrupts standard attacking patterns and forces attackers into difficult decision-making.


Layout Description

  • Core: Town Hall is off-center and buried behind multiple wall layers
  • Wall Style: Diamond shape with compartments designed to split attacking forces
  • Defense Placement: Scattershots, Inferno Towers, and Eagle Artillery positioned for maximum coverage
  • Clan Castle: Deep inside core near Town Hall for defensive value
  • Compartments: Multiple isolated sections prevent troops from flowing toward TH
  • Hero Placement: Positioned to guard key entry points and corridors
  • Trap Placement: Strategically hidden to catch troops in compartments

Pros

  • Anti-2 Star Specialist — Extremely difficult to secure 2+ stars without full 3-star attempt
  • Disrupts Attack Flow — Off-center TH breaks standard attack patterns
  • High Defensive Stars — Excellent at preventing attacking armies from reaching core
  • Anti-Funneling — Compartments force troops to spread and lose effectiveness
  • Legends League Meta — Perfect for maintaining defensive advantage in competitive play
  • Balanced Defense — Decent protection against both air and ground attacks
  • Deep Core — Multiple layers protect Town Hall from quick 2-star raids

Cons

  • 3-Star Vulnerable — Patient attackers who commit fully can still achieve 3-stars
  • Air Attack Weakness — Open aerial paths allow Dragons and air troops to bypass compartments
  • Blimp Susceptible — Super Witch + Blimp attacks can skip defensive layers
  • Resource Exposure — Resource buildings on edges are easily accessible for farming
  • Predictable Core — Experienced players can identify TH location from outside
  • Requires High Walls — Effectiveness drops significantly with lower-level walls
  • Electro Dragon Problem — Mass Electro Dragons can overwhelm defenses

Best Against

  • Barbarians, Archers, Goblins
  • Hog Riders, Dragons, Ground hybrids
  • Standard ground-focused armies

Weak Against

  • Electro Dragons, Dragons + Air support
  • Blimp + Super Witch combinations
  • Mass Dragon attacks with proper spell usage

Tags

#ClashOfClans #TH15 #LegendsLeague #Anti2Star #AntiFunneling #DiamondBase #CompartmentBase #OffCenterTH #CWLBase #BaseLayout #DefenseStrategy #TH15Base

5
0
Anti Air Fortress
TH 18

Anti Air Fortress

Legends25 Apr 2026

This is a Town Hall 18 Legends League base featuring a centralized core design with spread-out defenses. The base uses a tight clustered center surrounded by scattered resource buildings and defensive structures. The Town Hall is heavily fortified in the middle with multiple layers of walls, while air defenses are positioned strategically across all angles to create a strong anti-air perimeter that covers the entire base from aerial threats.


Layout Description

  • Core: Town Hall is deeply centered behind multiple wall compartments
  • Wall Style: Circular/concentric layers protecting the inner core
  • Defense Placement: Air Defenses, Scattershots, and Monoliths spread across outer and mid rings
  • Clan Castle: Positioned near the core for maximum support
  • Air Defense Coverage: High-level air defenses positioned to cover all quadrants
  • Resource Buildings: Scattered around the outer perimeter as buffer zones
  • Hero Placement: Heroes stationed at key defensive points around the base

Pros

  • Anti-Air Dominant — Multiple high-level Air Defenses cover entire base perimeter
  • Dragon Resistant — Excellent defense against Dragon, Electro Dragon, and Dragon Rider attacks
  • Balanced Protection — Good coverage against both air and ground attacks
  • Deep Core — TH placement requires breaking through multiple wall layers
  • Anti-3 Star — Difficult to fully 3-star due to spread-out defenses
  • Legends League Viable — Strong at limiting attacking stars and holding defensive position
  • Wide Coverage — Defenses positioned to protect all corners equally

Cons

  • Vulnerable to Ground Attacks — Spread-out layout creates paths for ground troops
  • Blimp Weakness — Blimp can navigate between scattered buildings to reach core
  • Funnel Potential — Open spaces allow attackers to create effective funnels
  • Air Sweep Attacks — Skilled players with air armies can overwhelm defenses
  • Low Loot Protection — Resources scattered on edges are easily accessible
  • Requires High Upgrade Levels — Less effective with lower-level walls and defenses
  • Time Pressure — Ground armies may have an easier time farming resources

Best Defense Against

  • Dragons, Electro Dragons, Dragon Riders
  • Loons, Super Loons, Balloons
  • Air-focused army compositions

Weak Against

  • Hog Riders, Super Hogs, Dragons + Ground troops hybrid
  • Blimp + support troops
  • Mass P.E.K.K.A + support

Tags

#ClashOfClans #TH18 #LegendsLeague #AntiAir #AirDefense #CentralCore #DragonResistant #CWLBase #BaseLayout #DefenseStrategy #TH18Base

6
1
Anti Ground Fortress
TH 16

Anti Ground Fortress

Legends25 Apr 2026

This is a Town Hall 16 Legends League base featuring a compartmentalized grid layout with the Town Hall deeply buried in the center. The base uses multiple isolated compartments connected by narrow corridors, creating a strong anti-ground defense. The tight spacing between buildings and strategic wall placement makes it extremely difficult for ground troops to maintain formation and push toward the core.


Layout Description

  • Core: Town Hall is centrally positioned behind 3+ layers of compartmented walls
  • Wall Style: Grid-pattern compartments with isolated building clusters
  • Defense Placement: Scattershots, Monoliths, and Eagle Artillery spread across multiple sections
  • Clan Castle: Deep inside core for maximum defensive value
  • Resource Management: Buildings strategically spaced to prevent efficient troop pathing
  • Trap Distribution: Hidden traps embedded in corridors to punish advancing ground troops

Pros

  • Anti-Ground Dominant — Compartments completely shut down ground army advances
  • Troop Separation — Narrow corridors break unit formations and cause troops to spread
  • Anti-Funneling — Extreme difficulty creating attack funnels from any direction
  • Time Drain — Ground armies waste precious time navigating compartments
  • Deep TH Protection — Multiple wall layers between outer edge and center
  • Legends League Viable — Excellent at limiting attacking stars

Cons

  • Weak vs. Air Attacks — Open spaces between compartments create aerial pathways
  • Vulnerable to Dragons/Electro Dragons — Air units ignore ground-focused defenses
  • Blimp Susceptible — Blimp can bypass entire compartment system directly to core
  • Super Witch Attacks — Super Witch healing spells negate compartment benefits
  • Lower Loot Protection — Resource buildings spread across outer edges are easily taken
  • Requires Coordination — Trap placement timing must be perfect to be effective

Best Defense Against

  • Barbarians, Archers, Goblins
  • Hog Riders, Dragons, P.E.K.K.A
  • Golems, Giants

Weak Against

  • Electro Dragons, Super Loons
  • Blimp + Super Witch
  • Mass Dragons with Spells

Tags

#ClashOfClans #TH16 #LegendsLeague #AntiGround #AntiFunneling #CompartmentBase #GridBase #CWLBase #BaseLayout #DefenseStrategy #TH16Base

3
0
Great Base
TH 18

Great Base

War25 Apr 2026

This is a high-level Town Hall 18 Legends League base featuring a complex maze-wall labyrinth design. The base uses an intricate gold wall layout that creates multiple overlapping compartments, making it extremely difficult for attackers to funnel troops effectively. The Town Hall is buried deep inside the maze, surrounded by layered defenses and walls designed to slow down and confuse any army composition.


Layout Description

  • Core: Town Hall is centrally protected behind multiple wall layers
  • Wall Style: Labyrinth/maze pattern with tight corridors and dead ends
  • Defense Placement: Scattershots, Eagle Artillery, and Inferno Towers are spread across the base to provide wide defensive coverage
  • Trap Placement: Hidden traps are embedded within wall corridors to punish funnel troops
  • Support Buildings: Clan Castle and X-Bows positioned to cover multiple angles

Pros

  • Anti-Funneling — Maze walls break attack funnels, causing troops to scatter
  • Anti-3 Star — Extremely hard to fully 3-star due to deep Town Hall placement
  • Time Drain — Attackers often run out of time before reaching the core
  • Works vs. Most Army Comps — Effective against ground and hybrid attacks
  • Legends League Viable — Designed to hold defensive stars

Cons

  • Weaker vs. Air Attacks — Open aerial paths can bypass maze walls (Dragons, Electro Dragons, etc.)
  • Super Witch/Blimp Attacks — Blimp-style attacks can skip directly to the Town Hall
  • Needs High-Level Walls — Effectiveness drops significantly with lower-level walls
  • Predictable Core Location — Experienced attackers can identify the TH position from outside

Tags

#ClashOfClans #TH15 #TH16 #LegendsLeague #Anti3Star #AntiFunneling #MazeBase #LabyrinthBase #CWLBase #BaseDesign

5
0
Anti 3-Star Legends
TH 16

Anti 3-Star Legends

Rank24 Apr 2026

TH16 Base Overview

This is a Town Hall 16 Legends League base designed specifically to deny opponents a 3-star. The base belongs to Patman2013 (Level 224) and features a classic multi-compartment ring layout with the Town Hall buried deep in the center. The overall shape is a large diamond/square with layered walls forming a maze-like structure that forces attacking troops to waste time breaking through multiple sections.

Key defenses visible include Scattershots, Monolith, Inferno Towers, X-Bows, Multi-Mortars, and what appears to be an Eagle Artillery — all distributed strategically across inner and outer compartments to maximize coverage and overlapping fire.


Pros

  • Deep Town Hall placement — extremely hard to reach without a well-planned funnel
  • Multi-compartment walls — ground troops get split and redirected, reducing attack efficiency
  • Overlapping defenses — Scattershots and Infernos cover a wide area, punishing both air and ground
  • Anti-funnel design — the segmented layout makes it difficult to build a clean funnel into the core
  • Spread outer buildings — forces attackers to commit troops early, reducing their options mid-attack
  • Good for Legends League — prioritizes limiting damage over protecting loot

Cons

  • Vulnerable to top-tier air attacks — skilled Blimps or Rocket Balloon strategies can bypass the wall maze entirely
  • Outer buildings are exposed — easy 1–2 stars via quick cleanup on the edges
  • Predictable entry points — experienced players may read the funnel paths quickly
  • Not ideal against Super Witch or Zap Witch — mass spam armies can overwhelm compartments if Clan Castle troops are cleared fast
  • Relies on opponent making mistakes — a well-practiced attacker with the right army can still 3-star it

#ClashOfClans #TH16Base #LegendsLeague #Anti3Star #BaseLayout #COCBase #TownHall16 #ClashBase #COC2025 #BaseBuilding

14
2
Anti 3-Star
TH 17

Anti 3-Star

War24 Apr 2026

This is a Town Hall 17 war/legends league base featuring a compact diamond-shaped layout with the Town Hall well-secured at the core. The base is divided into multiple layered compartments using dark gold-trimmed walls, creating a maze-like structure that forces attackers to fight through several defensive pockets before reaching the center. Key defenses — including the Monolith, Scattershots, Eagle Artillery, Inferno Towers, and Air Defenses (the distinctive pink domes) — are distributed across the base to provide overlapping coverage. The symmetrical design ensures no single side presents an obvious funnel point.


Pros

  • Strong anti-3-star structure — the multi-compartment layout makes it extremely difficult for attackers to achieve full destruction, particularly in Legends League.
  • Well-centered Town Hall — deep placement forces attackers to expend significant troops before reaching it, often depleting their army.
  • Balanced air and ground coverage — Air Defenses and X-Bows are spread evenly, making both ground and air attack strategies difficult.
  • Anti-funnel design — the diamond perimeter with no obvious entry corridor disrupts common Queen Walk and funnel strategies.
  • High defensive HP concentration at the core — clustering heavy defenses centrally creates a brutal killing zone for any troop that breaks through the outer ring.

Cons

  • Vulnerable outer compartments — resource buildings and some defenses on the outer edges can be picked off without triggering a full base defense, enabling partial loot raids.
  • Susceptible to mass air spam — coordinated Super Dragon or Zap-Witch strategies with proper spell placement could overwhelm the air defenses on one side.
  • Queen Walk setups still viable — an experienced attacker can navigate around the diamond corners to establish a clean funnel before deploying the main army.
  • Complex to replicate precisely — the intricate wall compartmentalization makes this base difficult to copy and maintain consistently in practice.

#ClashOfClans #TH17 #TownHall17 #COCBase #LegendsLeague #Anti3Star #WarBase #BaseLayout #ClashOn #COC2025

10
0
No Wall No Problem
TH 17

No Wall No Problem

War24 Apr 2026

This is a Town Hall 17 base designed for high-level competitive play, particularly suited for Legends League or war defense. The layout follows a classic diamond (rhombus) shape with the Town Hall buried deep in the center, surrounded by multiple layers of compartments and high-level defenses. A dense perimeter ring of small traps and bombs acts as an outer deterrent, making funneling extremely difficult for attackers.

Design Characteristics

The base features tightly packed wall compartments that force attackers to burn through multiple layers before reaching critical buildings. Defensive structures — including what appear to be Scattershots, Monolith, and Spell Towers — are distributed across the core to provide overlapping coverage. The Town Hall is placed centrally with maximum protection, making a clean 3-star attack highly unlikely without a near-perfect strategy.

Pros

  • Strong anti-3-star design — the deep Town Hall placement makes it very hard to 3-star even for experienced attackers
  • Excellent compartmentalization — walls divide the base into multiple sections, slowing down ground troops significantly
  • Anti-funneling perimeter — the outer ring of traps disrupts troop pathing and prevents clean funnel setups
  • Balanced coverage — defenses are spread evenly, minimizing blind spots
  • Suitable for Legends League — prioritizes defending stars rather than just loot

Cons

  • Loot protection is secondary — resource storages do not appear to be the primary focus of this layout
  • Vulnerable to high-level air attacks — if air defenses are taken out early, aerial troops can navigate around compartments more freely
  • Requires TH17 max or near-max defenses to perform at full potential; under-leveled buildings reduce its effectiveness significantly
  • Predictable base shape — the diamond layout is well-known and experienced attackers may have pre-planned strategies for it

Tags

#ClashOfClans #TH17 #TownHall17 #BaseDesign #Anti3Star #LegendsLeague #COCBase #WarBase #BaseLayout #ClashBase

7
0
1 Star Only
TH 17

1 Star Only

War24 Apr 2026

This is a Town Hall 17 base layout designed primarily to prevent attackers from achieving a 3-star victory. The layout features a densely packed core with a honeycomb-style wall compartment system at its center, surrounded by multiple layers of defensive structures spread across the entire grid. The Town Hall appears to be embedded within the inner defensive ring, making it extremely difficult to reach without navigating through heavily fortified compartments.

The base utilizes an isometric spread of high-level defenses — including Scattershots, Inferno Towers, X-Bows, and Eagle Artillery — positioned to provide overlapping coverage across all quadrants. Several large Dark Elixir Storages and resource buildings are used as buffer structures along the outer perimeter, serving as intentional distractions for ground troops.


Pros

  • Strong anti-3-star structure — the multi-layered compartments force attackers to spend significant time breaking through walls, often causing troop deployment to be inefficient.
  • Effective anti-funneling design — buildings are placed to disrupt standard Queen Walk, Hybrid, and Super Troop funneling strategies.
  • Centralized Town Hall — deeply embedded within the base, making a Town Hall snipe nearly impossible.
  • Good all-around defense — defenses are spread to counter both ground and air attack compositions.
  • Honeycomb core — the wall pattern in the center slows down ground troops significantly and forces them into predictable paths covered by key defenses.

Cons

  • Resource vulnerability — storages placed on the outer ring may be easier for attackers to loot in Multiplayer battles.
  • Susceptible to massed air attacks — while air defenses are present, a well-executed air strategy (e.g., Super Dragon spam or Rocket Balloon) may still find gaps.
  • Complex to adapt — the tightly packed design may be difficult to adjust when new meta troops emerge without significant redesign.
  • Edge defenses can be isolated — some defensive buildings near the perimeter may not receive support fire from the core, leaving them exposed to targeted destruction.

Hashtags

#ClashOfClans #TH17Base #TownHall17 #Anti3Star #AntiFunneling #LegendsLeague #COCBase #BaseLayout #TH17 #WarBase #ClashBase2025 #HoneycombBase #COC #BaseBuilding #DefenseBase

10
2
Diamond Compartment Layout
TH 18

Diamond Compartment Layout

War24 Apr 2026

This is a Town Hall 18 war base built around a classic diamond (rhombus) shape with multiple tightly segmented wall compartments. The Town Hall is centrally positioned and surrounded by layered defenses, making it extremely difficult for attackers to achieve a clean 3-star result. The base features a dense core packed with high-damage defenses and resource storages, while the outer ring uses wall segments to slow ground funneling and disrupt troop pathing.


Pros

  • Strong anti-3-star design— the diamond shape forces attackers to enter from suboptimal angles, reducing the chance of a full clear.
  • Centralized Town Hall — deep placement maximizes the number of defenses protecting the TH, requiring attackers to commit heavily before reaching it.
  • Multi-compartment walls — segmented walls effectively break troop pathing and prevent mass ground funnel entries.
  • Balanced defense coverage — air and ground defenses are distributed evenly across all four sides, offering no obvious weak flank.
  • Suitable for Legends League — the layout is designed to hold 1-star or 2-star results, preserving trophies in high-level play.

Cons

  • Vulnerable to hybrid attacks — skilled players using Hog Riders + air units can exploit the outer compartments to split the base.
  • Predictable entry points — the diamond shape, while defensive, creates somewhat readable attack angles for experienced players.
  • Tight spacing may limit Scattershot/Monolith coverage — depending on exact placement, some splash defenses may have overlapping blind spots.
  • No significant resource protection — storages appear to be spread mid-base rather than deeply protected, making loot raids easier.

6
0
ZOOs STARS Base
TH 18

ZOOs STARS Base

Esports24 Apr 2026

This is a Town Hall 18 base designed primarily to prevent opponents from achieving a 3-star. The layout features a heavily compartmentalized design with the Town Hall positioned deep within the core, surrounded by multiple layers of walls and high-level defenses. The base uses a tight, maze-like structure that forces attackers into unfavorable funneling paths.


Layout Description

  • Core: Town Hall is well-protected at the center with Scattershots, Inferno Towers, and Eagle Artillery nearby
  • Wall Compartments: Multiple sealed sections slow troop pathing and limit funnel effectiveness
  • Perimeter: Bomb Towers, X-Bows, and Air Defenses spread across outer rings to cover all angles
  • Traps: Hidden Teslas and wall traps scattered throughout to punish predictable attack routes

Pros

  • Strong anti-funnel design makes it hard to cleanly enter the core
  • Town Hall is deeply embedded — hard to snipe
  • Defenses are well-distributed, reducing blind spots
  • Effective against both ground and air attacks
  • Suitable for Legends League due to consistent 1–2 star defenses

Cons

  • Skilled mass dragon or hydra attacks may still 3-star
  • Outside buildings could be easily sniped for percentage
  • Heavy reliance on trap placement — if known, easily countered
  • Less effective against super troop spam strategies

#ClashOfClans #TH18 #TH18Base #Anti3Star #LegendsLeague #COCBase #TownHall18 #BaseDesign #ClashBase #COC2025

12
2
Anti-Air Legend Base
TH 18

Anti-Air Legend Base

Legends24 Apr 2026

Description:
This Town Hall 18 base, named , is built for Legend League and heavily prioritises air defence. The core packs tightly clustered Air Defenses, Air Sweepers, and seeking air mines to cripple popular air attacks like Dragons, Electro Dragons, and Balloon strategies. Funnelling is disrupted by offset buildings and gaps that split air troops, forcing them into high‑damage zones. The design aims to consistently secure 1‑star defences and occasionally stop a 3‑star.

Pros:

  • Centralised Air Defenses + seeking air mines shred high‑HP air units quickly.
  • Building placement breaks funneling, making it hard to path troops effectively.
  • Multi‑target Inferno Towers and Scattershots cover both ground and air chokepoints.
  • Optimised for Legend League, often yielding 1‑star holds against max attackers.

Cons:

  • Weaker ground coverage – vulnerable to smash attacks (Yeti/Super Bowler) that can bypass air traps.
  • Queen Charge can pick off key air defences if funneled correctly.
  • Anti‑3‑star reliability drops against expert Blimp (Sneaky Goblin/Super Archer) or hybrid hits.
  • Some blind spots for ground troops if outer ring is not adequately defended.
19
0
Anti 3-Star Base
TH 18

Anti 3-Star Base

War24 Apr 2026

This is a Town Hall 18 base layout, likely used in Legends League. The design focuses on protecting the Town Hall at the core and spreading key defenses around it. The legend shows loot won (1,102,000 each) and a replay time of 2 minutes 11 seconds.

Pros

  • Centralized Town Hall makes it hard to destroy early.
  • Defenses are spread out, reducing splash damage impact.
  • Air defenses are well-protected inside the base.
  • Funneling is difficult due to staggered wall compartments.
  • Good against ground spam attacks (e.g., PEKKAs, Yetis).

Cons

  • Multi-Infernos are exposed on one side.
  • Eagle Artillery or Monolith might be missing/weakly placed.
  • Single-target Infernos can be frozen and exploited.
  • Potential weakness to air spam (Dragon/Rider) if sweepers are poorly aimed.
  • Some traps may be predictable due to symmetric layout.
10
0
Strong Anti Air
TH 18

Strong Anti Air

War24 Apr 2026

A symmetrical and compact layout with centralized Clan Castle, Eagle Artillery, and Town Hall. Key defenses like Infernos, Scattershots, and Monolith are spread to cover major compartments. Popsicle (likely referring to a freeze trap or decoration) and Warwin bonus suggest trophy or war focus.

Pros:

  • Centralized core slows down kill squads.
  • Major splash defenses cover each other.
  • Good funnel disruption for ground attacks.
  • War win bonus indicates farming/war hybrid potential.

Cons:

  • Air defenses slightly exposed to zap value.
  • Sweepers and air traps placement could be exploited by blimp or electro dragon.
  • Linear southern end vulnerable to queen charge.
  • No evident invisibility spell tower trap setups.

Ideal for trophy pushing or casual wars but could be tweaked for anti-3-star in higher leagues.

7
0
Anti War
TH 18

Anti War

War24 Apr 2026

A compact, resource-centered base with all major defenses (Eagle, Scattershots, Monolith, Infernos) wrapped tightly around the Town Hall. Storages are placed in the inner ring, making them hard to reach without breaking through multiple compartments. Air defenses and sweepers are oriented vertically to counter air spam from top/bottom.

Pros

  • Strong anti-3-star design – TH and storages are buried in the core, forcing attackers to commit heavily.
  • Air defense is well-covered – ADs, Sweepers, and air traps are arranged to make LaLo, dragons, or Edrag attacks difficult.
  • No easy Log Launcher path – The core requires breaking at least 3–4 layers from any side.
  • Decent funnel control – Outer buildings are spread just enough to distract, but not give free percentage.

Cons

  • Vulnerable to ground spam – Root riders + heroes + siege can plow through outer compartments and reach the core without much funneling.
  • Weak Blizzard / Super Archer protection – The core is dense, so a well-placed Blimp with Yetis + rage or SA + invis can wipe out TH and key defenses in one go. Tornado trap placement looks suboptimal.
  • Dark Elixir storage is exposed – It sits on the edge of the core, not fully protected by Monolith or multi-Infernos.
  • Limited outside compartments – Easy for Super Wall Breakers to open two layers at once.
6
0