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Ironclad Labyrinth Fortress

Town Hall Level

TH 18

Base Tag

CWL

Uploaded

24 Agu 2026

Ironclad Labyrinth Fortress

Overview

This Town Hall 18 base features a densely packed core where the main weaponized hall sits protected by the Monolith and Multi Inferno Towers. Outer compartments route attacking troops around the perimeter using strategically placed Ricochet Cannons and Scattershots. Spell Towers boost the surrounding key defenses to disrupt push strategies before armies reach the center.

Pros and Cons

Pros:

  • Excellent trap and defense density near the core prevents quick blimp snipes
  • Monolith and Scattershot placement severely penalizes funneling mistakes
  • Compartment design forces ground troops to walk along outer boundaries rather than penetrating straight through

Cons:

  • Super Bowler or Root Rider pushes can open multiple compartments simultaneously if jump spells are utilized well
  • Air pathing along the right side is slightly softer due to wide defense spacing
  • Flame Flinger can gain high value on the perimeter if left unchecked by hero pathing

Strategy Tips

  • Place Giant Bombs and Tornado Traps near the Town Hall to catch incoming Blimps or Invis Super Wizards
  • Set Spell Towers to Invisibility mode to protect the Monolith during major push phases
  • Ensure Heroes are positioned to draw main attacking forces directly into Scattershot splash zones

Defense Type

Anti three star box layout featuring a ring pathing trap designed to divert hero pushes away from the Town Hall core.

Best For

Countering mass Electro Dragon spam, Smash attacks, and simple Hero Dive strategies.

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https://link.clashofclans.com/en?action=OpenLayout&id=TH18%3AHV%3AAAAAVQAAAAHyp-AAOFq710uwYx01QMBs
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