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Tiered Diamond Core

Town Hall Level

TH 18

Base Tag

War

Uploaded

30 Mei 2026

Tiered Diamond Core

Overview

This base utilizes a diamond-shaped core layout that concentrates primary splash damage and defensive artillery in the center. The surrounding compartments are structured to force pathing into high-damage traps, making it a classic mid-to-late TH design.

Pros and Cons

Pros:

  • Centralized Damage: Key defenses (Inferno Towers, X-Bows, Monolith) are tightly packed in the core to maximize area denial.
  • Pathing Control: The segmented walls force attackers to break through multiple layers, stalling ground armies.
  • Effective Trap Placement: The open areas between compartments are prime locations for Giant Bombs and Spring Traps to catch pathing troops.

Cons:

  • High Value Density: Because the core is so centralized, it is highly susceptible to heavy spells like the Earthquake spell or a well-timed Blimp suicide attack.
  • Pathing Predictability: Experienced attackers can easily predict pathing and use funneling troops to bypass the peripheral defenses.
  • Exposed Flanks: The outer corners are relatively lightly defended, allowing for easy "Queen Walk" value or cleanup troop deployment.

Strategy Tips

  • Fortify the Core: Ensure your Monolith and Giga-Inferno are at max level, as these are the main deterrents for high-HP troops like Golems or Super Archers.
  • Trapping: Regularly update trap placement to disrupt common "meta" pathing, specifically around the gaps in the wall segments.
  • Clan Castle Placement: Ensure your Clan Castle is centered so that attackers cannot easily lure and kill your defensive CC troops before starting their main push.

Defense Type

This is a Ring-style/Compartmentalized Hybrid. It acts as a hybrid base designed to funnel troops around the periphery while protecting the core from direct penetration.

Best For

This base is best suited to counter "Spam" attacks (such as mass Super Dragons or Electro Dragons) where the funneling effect forces troops to circle the base rather than enter the core. It also performs well against unrefined ground attacks like basic PEKKA/Wizard combinations.

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