Town Hall Level
TH 18
Base Tag
War
Uploaded
14 Sep 2026
Base strategy / Town Hall 18
Overview
This Town Hall 18 layout features a distinctive diamond shaped ring design that effectively funnels attacking troops away from key defense clusters. The Town Hall with its integrated Eagle Artillery feature sits isolated near the top corner while central spell towers and the monolith guard the core. High damage single target and multi target inferno towers are spaced evenly across side compartments to prevent easy pathing for major army pushes.
Pros and Cons
Pros:
- Strong pathing distraction forces troops to circle around the outer ring instead of penetrating the core.
- Isolated Town Hall placement at twelve oclock makes direct pathing risky without heavy spell investment.
- Key defenses like Scattershots and Monolith cover wide overlapping areas across multiple compartments.
Cons:
- Symmetrical compartment layout makes funneling easier for experienced Smash strategy players.
- Outer defenses are vulnerable to long range Siege Engine value from side positions.
- Centralized hero placement allows a well timed Poison spell and hero push to clear major threats together.
Strategy Tips
- Place Skeleton Spells near the central Monolith to distract high damage single target fire while your main push enters.
- Utilize a strong funnel from the bottom corner to clear outer pathing before committing main heroes toward the core.
- Save the Grand Warden Ability for the top compartment push where the Town Hall defensive weapon inflicts heavy damage.
Defense Type
Diamond Ring Anti Three Star Base
Best For
Countering air spam strategies such as Electro Dragons and straightforward ground spam pushes by forcing troops into wide circular pathing.
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