Town Hall Level
TH 18
Base Tag
War
Uploaded
24 Agu 2026
Base strategy / Town Hall 18
Overview
This Town Hall 18 layout utilizes an asymmetrical island design that heavily protects the offset Town Hall along the upper perimeter with concentrated Hero placements. The core relies on centralized Monolith and Spell Tower placement surrounded by open dead zones to disrupt army pathing. Key defenses like Scattershots and Ricochet Cannons are strategically spread across outer compartments to prevent easy pathing for main army pushes.
Pros and Cons
Pros:
- Offset Town Hall backed by all four Heroes creates a deadly trap for early hero dives or blimp drops.
- Central Monolith combined with Spell Towers severely penalizes heavy ground pushes through the middle.
- Wide dead zones divert funneling troops away from high value defensive structures.
Cons:
- High concentration of defenses near the Town Hall opens up potential value for Overgrowth Spells.
- Lower perimeter structures are susceptible to long range value from a Flame Flinger.
- Air strategies can achieve good pathing if the outer air defense units are taken down early.
Strategy Tips
- Deploy a Flame Flinger from the bottom right flank to safely secure high value defenses without drawing aggro.
- Save Overgrowth Spells for the central Monolith section to force main troops to clear outer compartments first.
- Utilize a dedicated Hero dive on the top left to clear defensive Heroes and claim the Town Hall safely.
Defense Type
Asymmetrical Anti Three Star Base with dead zone pathing traps.
Best For
Countering heavy ground smash strategies like Root Riders and Super Bowlers while confusing air spam pathing.
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